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Messages - Bilan

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61
TSC Race Night / Re: Race Night 8: Sonic Adventure (DX)
« on: October 31, 2012, 09:05:40 pm »
It's a speedrun, so no.

62
Gaming and Grazing / Re: Obligatory Pokemon Black/White 2
« on: October 29, 2012, 10:23:57 am »
I won't use it in competitive battles so I figured WHY NOT

Titting around in Driftveil now, squad has changed a little!

Caught a Zubat and he became my 6th. Swapped Koffing out for a certain thing from Driftveil Zorua.

All of my Pogeys are in the 26-28 range, and I'm exploring out to the West of Driftveil before I go kick Clay's ass.

Also this game is good.

63
TSC Race Night / Re: 3D Race Night 4: SADX
« on: October 28, 2012, 12:51:59 pm »
Random level collectible story is worst story

I'd for Sonic but I'm going to be out this weekend :C

64
Gaming and Grazing / Re: Obligatory Pokemon Black/White 2
« on: October 28, 2012, 08:34:56 am »
I all kinds of didnt read any posts in this thread incase of spoilers

Just got to Castelia, done the Battle Company and Game Freak buildings but nothing else there yet, and my team is:

Growlite  L14
Koffing   L15
Magnemite L16
Servine   L17
Genesect  L18

GENESECT IS AMAZING.

65
TSC Race Night / Re: Games to race discussion
« on: October 25, 2012, 01:45:26 pm »
Ultimate Flash is pretty decent for a flash game but it's also only like 10 minutes long, if that

Worth a look for the hack night if the plan is still 4-5 games though

66
TSC Race Night / Re: Games to race discussion
« on: October 25, 2012, 12:16:54 pm »
Fangames/hacks I would race:

SRB2 and/or The Mystic Realm and/or Tortured Planet
Sonic: Time Attacked
Sonic Before the Sequel
Sonic 2 Secret Rings Control
Sonic 3D No Flickies
Sonic the Pervert
THORN'S HACK TOO I GUESS

67
Competition Central / Re: TSC Sonic Challenges
« on: October 25, 2012, 06:25:58 am »
Does it end tomorrow, or in 8 days?

68
TSC Race Night / Re: TSC anniversary race night
« on: October 23, 2012, 04:46:23 pm »
>exceeds 20 rules
>not overly complicated

69
TSC Race Night / Re: TSC anniversary race night
« on: October 23, 2012, 03:21:12 pm »
Just thought I'd chime in to point out that if you already have 10 rules, you're probably over-complicating the whole thing~

No one wants to have to check a massive page of rules and clarifications just to make sure they aren't doing something wrong in fun (TM) event

Edit: additionally, it's a bit gimpy to state "choose any 3 games you want for this" but then have goals that actually force you to play X game.

For example, Column 2 straight up forces you to play SADX, Sonic 2 and Advance 3.

70
TSC Race Night / Re: TSC anniversary race night
« on: October 22, 2012, 07:55:48 pm »
If you can only do 5 you're probably shit out of luck anyway as bingo will probably take over an hour?

71
TSC Race Night / Re: 3D Race Night 3: Generations
« on: October 20, 2012, 01:25:43 pm »
Modern5 for GH
Classic2 for CE
The drift one for SH

tbh most of them Im going to be going on memory as to whether or not they are long/hard/a pain

72
Wikkity! / Re: Forum E-Peen Thread
« on: October 20, 2012, 12:18:08 pm »

73
Wikkity! / Re: ATTN: darkaura
« on: October 20, 2012, 11:39:19 am »
It's still wrong btw.

74
TSC Race Night / Re: Games to race discussion
« on: October 20, 2012, 08:06:11 am »
My thoughts on these 5:

1) Sonic 3D: No Flickies
2) Sonic The One Ring
3) Sonic 1 Alt
4) Sonic 2 Heroes/Sonic Classic Heroes
5) Sonic 2 Scret Rings Control

1) Interesting, without the flickies you can just run right to the end. So it should be short (and fun) which is pretty ideal if hax nyt is going to have multiple games.

2) No. Scouring a level for a single ring over and over is the exact opposite of short and fun.

3) No idea, if the level design is fair it could be entertaining. Worth playing beforehand to find out.

4) Don't see the point of this one, as the addition of flying/gliding/elemental shields isn't really going to make all that much difference to the speedrun routes.

5) Maybe worth a look? The idea that you get faster the more points you earn could place a higher emphasis on skillful play and mean that mixing up the routes a bit to earn more points works out better overall.

I'll have a look at the other games mentioned and post my thoughts on those in a bit.

75
Wikkity! / Forum E-Peen Thread
« on: October 20, 2012, 08:01:07 am »
YOUR SIGNATURE IS INCORRECT.

76
Wikkity! / Re: The Video Game Series With The Best Music?
« on: October 20, 2012, 07:58:43 am »
Phoenix Wright

edit: I'd +1 cruizers post if I could

77
TSC Race Night / Re: Games to race discussion
« on: October 19, 2012, 07:57:23 pm »
Not to pick fault but you sort of need at least a basic prototype of your game before anyone can even comment on whether or not its worth playing

78
TSC Race Night / Re: Games to race discussion
« on: October 19, 2012, 07:04:39 pm »
The only Generation mod thats even viable is Classic Sonic Adventures, and even that has DUBIOUS things

ie

 - you are basically shit out of luck without classic sonics homing attack, though the levels CAN be beaten without them
 - a bunch of the classic levels with modern sonic in them crash if you do certain things, also planet wisp is incompletable

79
TSC Race Night / Re: Games to race discussion
« on: October 19, 2012, 05:35:17 pm »
Possible with short goals/hacks!

Certain hacks/fangames are pretty meaty though (like megamix) and probably wouldnt be ideal

Id totes race in hack/fangame night though

80
TSC Race Night / Re: 3D Race Night 3: Generations
« on: October 19, 2012, 04:33:08 pm »
I know this will be shot down, but could we post a topic here first,a nd see what games the race night participants want to play? I just don't want people to get angry.




81
TSC Race Night / Re: Games to race discussion
« on: October 19, 2012, 12:00:46 pm »
Also S1 Omochao Edition

82
TSC Race Night / Re: Games to race discussion
« on: October 19, 2012, 07:39:21 am »
Sonic 1 Difficult Delusions

83
Competition Central / Re: Sonic Generations Challenges!
« on: October 19, 2012, 07:38:16 am »
Feel free!

84
TSC Race Night / Re: 3D Race Night 3: Generations
« on: October 17, 2012, 01:11:35 am »
If you got it, flaunt it. There is no reason that "oh guys please dont use this glitch that I cant do" is a valid argument to ban a strategy.

I may actually race in this one, because I haven't played Generations in a while and it's hella fun. I can't do the speed glitch either, I tried for a solid half an hour and didn't even get anything close to it once, but I'm not going to whine that it exists; there's no way I will win so it doesn't matter to me in the slightest.

Also as mentioned on most levels it doesn't even really save all that much time, if you try to do it and fuck it up, what now?

tl;dr d-d-d-d-deal with it

also my vote is for 4/5 as I dont mind whether skills are allowed or not and it doesnt really take that much longer than option 1. option 1 because I'm a numpty and failed at reading.

85
I had a pretty decent first run of Normal-Ironman Mode, got myself a Colonel, a Major, a Captain, couple of Lieutenants. Decent headway into the tech, solid battle tactics, AND THEN I GOT A TERROR SITE WITH TWO CYBERDISCS AND EIGHT CHRYSALLIDS. ENTIRE SQUAD DEAD. TOO SAD TO CONTINUE WITH THAT SAVEFILE. #X-COM

86
Competition Central / Re: TSC Sonic Challenges
« on: October 08, 2012, 04:42:02 pm »
0:49:71 #whatnow

87
TSC Race Night / Re: Race nights so far...
« on: September 30, 2012, 02:57:12 pm »
So basically what you're saying is, you'd like the ability for people to be able to go "no lol I don't want to be tracked on 24/7 for this race".

Which will realistically be every race where a person might lose points. The entire concept of being able to do that that makes this already redundant system even more redundant. Additionally it also adds additional work for SDM (not that he's here to do any anyway!) in that he'd have to manually check who opted out of being ranked because they might lose.

Bad idea/10

88
TSC Race Night / Re: Race nights so far...
« on: September 29, 2012, 08:18:52 pm »
I was under the impression that the whole point of the ranking card that it was to be used universally for all games?

If it's supposed to be a separate card for every single game then what is even the point.

Mind you it's not like SDM is here to read my horrible/contentless/snickering posts as he went AWOL after designing this frankly unnecessary and complicated system to be tacked onto something that was supposed to be a "turn up and have fun" style event.

89
Wikkity! / Re: TSCA2 Suggestion Thread
« on: September 29, 2012, 08:13:53 pm »
The plot is a secret and sacred thing known only to the chosen few. THE TIME WILL COME THAT EVERYONE SHALL KNOW OF THE PLOT.

90
Competition Central / Re: TSC Sonic Challenges
« on: September 28, 2012, 09:27:03 am »
Not to pick fault with the idea (because it's a good one and I enjoyed running it myself), but requiring a youtube video may exclude a fair few people who would otherwise enter. Recording, editing and uploading can be a big hassle to have to do for something "fun"!

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