Show Posts - P.P.A.


Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - P.P.A.

Pages: [1] 2 3 4
1
General Sonic / SONIC 06 GETS A PATCH
« on: April 01, 2011, 08:07:37 AM »

2
Information Kiosk / SONIC PINBALL PARTY CHARTS
« on: August 14, 2010, 01:31:32 PM »
?!

3
Wikkity! / Selling games.
« on: June 06, 2010, 03:35:40 AM »

4
Wikkity! / Multitasking?
« on: December 03, 2009, 11:11:20 AM »
In recent times I have found myself unable to keep up with my endeavours. There's many things I need to read, pictures I need to draw, chapters of my story to be written, and even a few games to be played and anime to be watched. However, a day is only so long and my speed at working through all of this has grown insufficient. Things pile up and I cannot do as much over the course of a sun's journey as I would like to, even if I'm diligent.

This is partially because I can only do one activity at once. While I take the liberty to keep chatting at the bearable expense of some speed, I'm unable to do any of the above simultaneously. If I write I can't draw at the same time, if I watch an anime I'm too occupied to read through wikipedia articles. Is there any way to increase my productivity to become faster and more efficient?

5
Gaming and Grazing / Neo Aquarium: King of Crustacean
« on: November 19, 2009, 04:38:53 PM »
A few weeks ago I stumbled upon a video of a game and after a bit of research discovered a few others on Nico Nico Douga, as well as the site of the developer. Not much else was to be found, yet the site promised a trial version to be released in due time, whose release I hotly anticipated. Today I somehow felt compelled to look again, and to my joy there was a new tutorial video on NND and a site for the game, which hosted a demo: http://www.neoaq.net/
Excited like a little kid on Christmas Eve I immediately began playing, and goodness gracious it did not disappoint, at all. After a few rounds I immediately searched for a working screen recorder and after a while had finally found one and started recording, here's the two videos I uploaded to YouTube:

http://www.youtube.com/watch?v=JN840kqvb_Q

http://www.youtube.com/watch?v=z6o1878tzdY

Now as to the game itself. Neo Aquarium simulates a tranquil underwater world presented in humble 3D. You select to play as one of currently 5 crustaceans, including a cancer, a lobster, and a hermit crab. Once you have chosen your maritime avatar, you set out to swim and wander around the sea floor until you encounter another of the characters. You thus engage in battle with it, which involves using your claws to strike them, shooting bullets all over the place, FIRING LASER BEAMS FROM YOUR PINCERS THIS IS THE BEST GAME EVER

The game seems to be tailored to joypad controls, primarily PS2 ones. I personally used a 360 controller and it worked very well. I can't say anything about the optional keyboard consoles as I never tried them. Nonetheless, let me explain how you play the game.



I shall use the in-game button names, you can assign to them which ever button on your controller you'd like.
The B button lets your animal swim, quite simply. Hold it down to keep ascending, tap it to now sink but to move around at greater height.
The Y button launches long-range attacks. Single presses fire small and fats projectiles at the target, while holding it down will after about a second launch a continuous barrage of homing bullets from your legs.
The X button lets you use your claws for close-ranger combat in the form of scratching and bashing. I think you can also rgab your crusty foe.
 If you hold this button down, optionally together with the Y button, you will charge a small bar of up to three levels, depending on how full your POW meter at the top is. Releasing it at any stage will unleash a special attack, which usually involve lasers spouting from your pincers or antennas which can do some hefty damage if they hit the opponent. Holding down both X and Y produces a different result usually more focused on projectile attacks.
The A key is used to lock on to targets, or to retract your focus on them.
 Holding down this button will allow you to shed off your skin. This depletes your entire POW bar, but recovers lost limbs. More on this below.
Holding the R key and then pressing on either Y or X allows you to discard one of your legs or claws, respectively. This will also be mirrored in the white silhouette in the bottom right. Doing this makes your limbs serve as options, basically. Legs will stay in place and holding the Y button will make them shoot as usual, just from elsewhere. And hitting X allows you to send your detached claws after the enemy, which is useful because you can engage in close-range combat without needing to actually get close! Special moves still affect these limbs, so you can also fill the screen with lasers if you've distributed them well.
The L button when held down simply focuses the camera behind you.

That's about it. Enjoy!

6
Gaming and Grazing / Question for Europeans
« on: November 18, 2009, 03:40:22 AM »
If you record videos of PAL games in 60hz (i.e. basically Gamecube/PS2 and upwards), what do you use? My DVD recorder can only handle NTSC or PAL in 50 hz, so I would like to know...

7
Wikkity! / how do i messed up tsc
« on: October 13, 2009, 05:17:41 PM »
Just saying.

8
Wikkity! / Suggest me some dramas/plays!
« on: October 04, 2009, 05:34:05 AM »
In an unprecedented step (well not entirely, I'll admit to once in a while playing TF2 with a British friend of mine solely for fun...) I have decided that I shall spend some of the lot of time that will come into my possession in the nearing autumn break to *gasp* nothing but the entertainment and enjoyment of myself fulfilling no other purpose!
Since I liked reading Schiller's Don Karlos, Infant von Spanien for school this much, I plan to purchase and read 2 (or 4 depending on how you put it) more dramas of his, Kabale und Liebe and his Wallenstein trilogy.
However, since I would like to further familiarise myself with the English language I would also be curious to read one or two English dramas. I already did so with Romeo and Juliet, can anyone suggest any other good ones?

9
Wikkity! / ???
« on: September 09, 2009, 01:23:22 PM »

10
Wikkity! / P.P.A.'s Typo of the Day
« on: August 07, 2009, 03:02:40 PM »
This is where I will post the best/worst/funniest/most terrible typo I have made during a day.

Today:

[18:50:42] <Thorn> ...aw, the stupid people are back :(
[18:50:52] <PPA> I bread that as
[18:50:58] <PPA> "all the stupid people are black"
[18:51:00] <Thorn> I breaded you too!
[18:51:07] <PPA> *read!

EDIT: Appropriately, I typo'd "P.P.A." to "P..P.A." in the topic title prior to fixing that. This is a great start! :(
[21:02:31] <CodeGirl> [-New Post-] P.P.A. posted a new topic in Wikkity!: "P..P.A.'s Typo of the Day" - http://www.soniccenter.org/forum/index.php/topic,4517.msg49219.html#msg49219

11
Beef / I WANT BACK TO IRC
« on: July 28, 2009, 07:15:05 AM »
So I am sitting here in the Netherlands with an internet connection that greatly varies in speed, from terribly slow to pretty fast, but regardless of that...
While I can surf and use instant messengers like AIM or MSN (or even Skype, if yet with broken sound sometimes), I am unable to access IRC. I tried it with multiple clients like mIRC, Trillian, and even the site's plugin but I keep getting errors. :(
The former says something about being "Unable to connect to server (Socket operation on non-socket)" and Trillian gets an error code 0. Does anyone know what I could do, or so I just have to stay off any channel until I am back home?

12
Wikkity! / Ik ben in Nederland.
« on: July 25, 2009, 10:16:37 AM »
Nu zal ik twee weeken in Nederland blijven. Ik heb internet, maar het is heel langzaam en ik kan ook niet gaan op IRC. :(
AIM, MSN, en YIM werken tenminste.

Now I will stay in the Netherlands for two weeks. I have got internet, but it's very slow and I also cannot go on IRC. :(
AIM, MSN, and YIM work at least.

13
Gaming and Grazing / ZELDA TIMELINE DISCUSSION
« on: July 15, 2009, 02:46:46 PM »
These three arcs are officially confirmed, as in through developer interviews or completely undoubted in-game references. Put into quotes to save space, also I AM A NERD AND HAVE TOO MUCH TIME
TIMELINE 1-A:
Quote
Ocarina of Time: Ganondorf gets a hold of the Triforce of Power for the first time, the other two awaken as well. Link travels into the ruined future; Ganondorf is defeated and sealed away by the 7 mages.
Child Ending:After Link, the Hero of Time, beats Ganon in the future, he is sent back into the present by Zelda.
[(TP) Zelda, being aware of what Ganondorf is up to, lets him be captured and executed. That fails, so he is locked away in the Twilight Ream.] (Placement A)
Majora's Mask: The Hero of Time traverses Termina and saves it from destruction and returns to Hyrule.[(TP) Zelda, being aware of what Ganondorf is up to, lets him be captured and executed. That fails, so he is locked away in the Twilight Ream.]
(Placement B, doesn't really matter actually)
[(TP) About a century passes. New Link, new Zelda, OoT Ganondorf takes over the Twilight Realm and plots his return to Hyrule.]Twilight Princess: OoT Ganondorf returns from his shady exile and tries to take over Hyrule once more; TP Zelda and TP Link, Hero of Beasts, defeat him, he turns into stone.
TIMELINE 1-B:
Quote
Ocarina of Time: Ganondorf gets a hold of the Triforce of Power for the first time, the other two awaken as well.Link travels into the ruined future; Ganondorf is defeated and sealed away by the 7 mages.
Adult Ending: Link is sent back into the present, Zelda and the others remain and start rebuilding the destroyed Hyrule.
[(WW) Eventually, Ganon returns and starts wreaking havoc in Hyrule again. Since Link is in a different time line no hero returns to save the country, and thus the Gods seal it under the ocean along with Ganondorf and the King while parts of the population evades onto the mountaintops.]
[(WW) A few centuries pass, the Zora evolve into the Orni, the story about he legendary hero becomes a legend and Hyrule is forgotten.]
Wind Waker A reincarnation of the Hero of Time starts his adventure from Outset Island to defeat Ganondorf, whose seal was weakened. Ganondorf plans to resurrect Hyrule draining the dead, fishless ocean and almost succeeds in doing so, but the King of Hyrule wishes to sink the country forever and so it happens. The Hero of Wind and the new Princess Zelda aka Tetra befeat Ganondorf who turns into stone.
Phantom Hourglass Haven't played it yet, but of what I read it takes place shortly after WW, still using the hero of Winds and Tetra-Princess Zelda. Also the Wind Fish is awake, ergo this takes place after Link's Awakening somehow.
TIMELINE 2:
Quote
[(TMC) The Minish bestow a holy sword upon an unnamed hero who defeats evil with it.]
The Minish Cap: Vaati unleashes hell in Hyrule trying to get his hands on the Force, lying dormant within Zelda. Link, the Hero of... I don't know actually manages to restore the Sword of Four to its old power, seals Vaati, and returns peace to Hyrule.
[A few centuries or so pass.]
Four Swords: A new Princess Zelda is kidnapped by Vaati, whose seal was weakened over time. A new Link uses the Sword of Four to defeat and seal him again.
Four Swords Adventures The Link from Four Swords encounters Shadow Link and is forced to draw the Sword of Four again, freeing Vaati once again. He rescues the 7 maidens, including Zelda, and defeats Shadow Link and Vaati, this time for good. Ganon is then revealed to have been manipulating stuff from a while, and he claims that magic trident, but is defeated by Link in the Dark World. Then the 7 wise maidens seal him away. SINCE THE OOT->ALTTP CONNECTION WAS RECTONNED VIA WW AND TP, THIS IS MOST LIKELY THE SEAL WAR ALTTP TALKS ABOUT, NOT 100% CONFIRMED THOUGH
[(ALttP) A few centuries pass again]
A Link to the Past: Through Agahnim, Ganon plots his return from the Shadow Realm/Dark World through the sacrifice of the maiden descendants of the 7 wise "men" having sealed Ganon during the Seal Wars. Link, said to be the descendant of an heroic knight having fought there, foils his plans and Ganon with hois trident is slain.
[(OoA/OoS)SPECULATION: Link gets bored and rides around a bit, ending up in the countries the games take place in.
Oracle of Ages/Oracle of Seasons (linkup): Through General Onox and whatever that villain from OoA was called again, Twinrova try to resurrect Ganon. With the help of Zelda's nurse Impa (ergo this Link knew a Zelda, making a connection to ALttP likely), Link defeats them/her/whatever and then kills a half-baked, semi-ressurected Ganon (wielding a trident HINT HINT).
[(LA)SPECULATION: Link wants home.]
Link's Awakening: Link, who knows a Zelda, is on his way home from an adventure in a faraway country but ends up in the dreams of the Wind Fish. He awakens him and continues his travel homewards.
TIMELINE 3, no known connections to anything else:
Quote
[(AoL) Zelda in the possession of the Triforce of Wisdom hides it from ehr greedy brother. In response he uses an evil wizard to put ehr into an eternal sleep. He feels guilty and thus declares that henceforth, all females born into the royal family of Hyrule shall be named "Zelda".]
Legend of Zelda: Link reunites the Triforce of Power and kills Ganon.
Adventure of Link The Triforce of Courage appears on Link's hand, and Zelda's nurse Impa tells him to go and get an alarm clock for the second Zelda who has been sleeping for centuries. Link gets the Triforce of Wisdom and awakens her. Meanwhile, Ganon's minions including a Shadow Link try to resurrect him but fail.

14
Wikkity! / To the Baltic sea!
« on: July 03, 2009, 07:38:29 AM »
I shall be visiting the Dutchy of Mecklenburg-Schwerin, the Dutchy of Mecklenburg-Strelitz, the Margraviate of Brandenburg, and Swedish Pomerania until next Saturday and will depart tomorrow morning. (Actually I think they are the German state of Mecklenburg-Western Pomerania and the West Pomeranian Voivodeship in Poland now, but you can't expect me to stay updated on those territorial changes of the last 200 years!)
I don't know yet whether I will have internet access there or not, but even if so I probably won't be able to spend much time on it, lest so on IRC.

15
Wikkity! / ITT PPA realises the world is absurd
« on: June 01, 2009, 09:58:03 AM »

16
Wikkity! / FEEL MY POWER
« on: March 29, 2009, 12:44:03 PM »





















17
Where is the border between limerence and love? At the point where you stop desiring someone to satisfy your own happiness but simply want to make the object of appreciation live happily at any cost?

18
Wikkity! / The media is always right!!!
« on: March 12, 2009, 12:36:55 PM »
I assume you all have heard of the kid who ran amok in Germany and killed 16 people including himself. Well, now let us analyse the post-event media coverage:
The BBC and various other news agencies claim that he's announced this deed in an "internet chatroom" before. At the page of the Tagesschau, there's even a screenshot of it!

This, quite obviously, is not a chatroom but an imageboard. As I've been there a couple of times, I also instantly saw that it was the German board Krautchan. Misinformation 1: Imageboards are not chatrooms and are never taken seriously anyway. Also, the media claims he had been addressing a person called "Bernd". Which is a normal German name, however... Misinformation 2: Anonymous on Krautchan is called "Bernd" for no reason, thus he hasn't been addressing a single person but rather the whole board. So, let's see if the post is still up on Krautchan! Oops, what?
Quote
Quality journalism

Unfortunately, our tiny server can't handle the current rush. There's nothing to see anyway, since the German press was unfortunately fooled (and probably not for the first time either) by a forgery.

No killing spree was announced here, there are only people who know how to use Photoshop.

Apparently, researching is considered uncool nowadays. It's bad enough to copy from Wikipedia, but from here? Christ.

By the way, we don't know what exactly the authorities claim to have found on the perpetrator's PC. Maybe he visited the site, but he definitely didn't write the post that went through the news, because that one never existed.

(Here's a screenshot of the quite unspectacular original, which doesn't have anything whatsoever to do with killing sprees.)

In any case, we're offline until traffic has gone back to normal levels.
Misinformation 3: The two previous wrong informations are based on a fake, edited screenshot of something that never happened.

Summary: All the media coverage about this event has been announcing something that was a terribly incorrect information obscuring the real circumstances, and it was not even genuine in its basics as the screenshot it was based on was photoshopped. Good job!

19
Wikkity! / Spot the meaning!
« on: March 10, 2009, 06:01:17 PM »


Almost everything in this image has a meaning behind it. If you can discover them all, I'll either do another Sonic R video, or try to record me singing Can You Feel the Sunshine.

  • The "sun" in the middle:
  • The "sun"'s design:
  • The pyramid:
  • The direction the pyramid points to:
  • The fact that the pyramid is to the outer edge of the circle:
  • The long shadow of the pyramid:
  • The circle on the cube:
  • The "grass" within the circle:
  • The contrast of it to the dark "net" pattern of the cube:
  • The arrows:
  • The pattern on the arrows:
  • The dark double-spots dotted around:

20
Gaming and Grazing / Anno 1602
« on: March 03, 2009, 11:53:30 AM »
Ever since I found that program that allows me to play it in windowed mode, I have become relatively (from two weeks in which I barely played anything at all) addicted to Anno 1602 again. Brings back memories, heh.




21
Wikkity! / I could skype now
« on: February 27, 2009, 08:34:10 AM »
The PSP certainly is useful. Even though I'll still only activate the WLAN network a couple of times a day. :(

22
Gaming and Grazing / THE BYDO EMPIRE'S WALLS ARE THE DOOM OF MANKIND
« on: February 05, 2009, 09:31:43 AM »
R-Type Dimensions: I played R-Type II's online co-op with a guy from Finland, surprisingly the lag wasn't too bad. What was, however, were the walls in stage 4. We tried about 20 or 30 times but kept getting trapped in walls, crashed into walls, or walls. Walls created by Bydo machines flying across the screen making walls. WALLS
Even though he was quite good a player, so it wasn't the lack of skill on either side.
WALLS

Other than that, I do not regret the 1200MP spent on this game.

BUT THE WALLS

23
Wikkity! / How do you justify not killing anyone?
« on: January 28, 2009, 07:00:00 AM »
This is actually just a slightly cleaned up copypaste job of what I said in the channel. But since the people who would care are asleep or away I am making this threat here.

On the short way from the school to the car I finally found a mostly acceptable justification for not killing! My previous one claimed that no humans must be harmed as everyone has an unlimited potential within them; perhaps they invent fantastic things or change the fate of the world to the better at one point. And as nobody can predict the future, it would thus be wrong to kill anyone and along with them all the chances for a better world they bring along.
However this view had a critical flaw: It could easily be turned around to proclaim that following this logic, animals and mentally disabled humans would thus be worthless as no matter what they could not change the world. Not being able to accept those two things I then dropped that theory.
Until today, where I realised the mistake I made. I limited the potential only to the individual itself, ignoring any effects it may have on its surroundings! Even if someone is born with, say, a down syndrome and stuck at the metal state of an infant all his life, perhaps an encounter with a normal person might change the latter.
It may try to invent a prevention against genetical illnesses. Or a person which takes care of a disabled and perhaps demented great-grandparent of his or hers and begins to realise the value of life or perhaps that he or she should do something to ensure that they're well off when they get old! This could also be maximised to include animals, either pets teaching children about responsibility, or animals eating other animals which may carry diseases, whatever. Plus all living things other than humans uphold the ecosystem.
Of course you could say that killing someone might erase any positive chances the victim had but also making sure it doesn't use any of the chances that would lead to negative results, but if you thought like that you'd have to kill every single human being in the world, so that's stupid anyway. (Even though humanity already is killing itself, heh. :|)

Thoughts?

24
Wikkity! / Happy birthday! :o
« on: January 25, 2009, 04:03:27 PM »
150 years ago, Wilhelm II. was born. Happy birthday, last German emperor and quite terrible ruler when it came to politics!

25
Wikkity! / Ask P.P.A.
« on: January 20, 2009, 03:33:58 PM »
Premade answers include: "I am not a furry." and "I did this because flyby and magnum and stuff."

26
Wikkity! / I AM ABUSING THIS FORUM AS A BLOG FOR TODAY
« on: January 19, 2009, 08:08:18 AM »
This was a very very exhausting school day.
It started with my classmates telling me there's a stomach infection going around, thus already throwing me off for the rest of the day afraid of getting infected (emetophobia sucks), continued with me having to use the school's toilet (which I usually successfully avoid) and afterwards of course being shit afraid of me having caught anything in there (even though I have mastered the art of not having to touch ANYTHING with my bare hands except for water and soap) and then it ended with me having to copy some things. So after classes were over I went to get the files. I copied half of them, suddenly got dizzy because it was hot as fuck in there which then led to me panicking and hurrying to copy the rest of them. I was done and wanted to return the files and get my backpack out of the other room but it's locked and the secretary is three floors lower now. I ran down, get the keys from her, ran back up, DROPPED THE KEYS and spent minutes trying to find the right one within the bunch of them. But then I finally got it, put back the files, got my bag, returned the key and went home.
AHHHHHHHHHHHHHHHHHHH

27
Competition Central / Hey, remember when Sonic R was fun?
« on: January 16, 2009, 06:59:20 AM »
When people actually played and competed in it? The rivalries between Groudon, Bertin and me, when Kmacc came and beat us all in fully honest and genuine competition? Ahh, good times...

I wish they could return one day.

28
General Sonic / Selling GC/Wii Sonic games cheaply
« on: January 09, 2009, 06:57:43 AM »

29
Wikkity! / PS3
« on: December 25, 2008, 07:37:26 AM »
:(

30
General Sonic / Is the 360 demo just like the rest of the game? :(
« on: December 09, 2008, 11:17:59 AM »
Okay, so I downloaded the Unleashed demo on Live and ugh. I sincerely hope that single stage (Atropos Act 2 I think) is not a good example for the rest of the game. Because what I played was awful; the level was incredibly restrictive , in the 3D parts you'd only run in narrow paths about 2 Sonics wide without anything to do but going forward. The one or two times there was enough space to move around relatively freely that was hardly possible because Sonic accelerates FAR too quickly and is extremely nervous to control (which can be fixed by only tilting the control stick slightly though). The 2D parts are even more restrictive and allow for even less freedom than any of the Rivals or Rush games!
However when playing the game as the game dictates you to (with the stupidly fast acceleration and the speed pads EVERYWHERE) it's at least just as bad with you having nothing to do but pressing forward/right and holding down X, jumping once in half a minute. It's fast I'll admit, but at the expense of any interaction whatsoever. And who took away the "center the camera behind Sonic" button that was finally included in Sonic 06?! :( :( :(

The only redeeming value I've found was the charming details. There were pelicans in the 3D areas that reacted if you touched them, the large place with the tables and houses was really charming and there was a single staircase that led up to a small terrace from which you could view onto the plaza, completely apart from the main route and void of any relevant gameplay elements. Too bad that seems to have been the only such thing there.

Pages: [1] 2 3 4
Hits: 248 | Hits This Month: 4 | DB Calls: 8 | Mem Usage: 7.23 MB | Time: 0.14s | Printable

The Sonic Center v3.9
Copyright 2003-2011 by The Sonic Center Team.