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Topics - Ring Rush

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1
Leaderboard Disputes / ATTN: Son1cGu1tar - SA2 Rings
« on: April 04, 2009, 01:19:41 pm »
I just have a few questions.

1. What system do you use, GameCube or DreamCast?
2. Did you do anything special to get 255 rings on Sand Ocean 1? If so, what?
3. What would you say is the hardest 20 capsule to find on Final Rush 5 to get that record?
4. How many rings do you need to have to get 10 rings from a checkpoint?
5. What are the prizes from all seven checkpoints for Cosmic Wall 1?
6. How much time did you have left over on Sky Rail 4?
7. Did you dig up any rings on any of your stats? Did you use any screw kicks?
8. Where is the big ring in Death Chamber 5?
9. What are the prizes from the balloons required to get 354 in Route 101?

Thanks for being patient.

2
Competition Central / Sonic Unwiished (and PS2)Competition Topic
« on: November 19, 2008, 08:03:56 pm »

Unleashed charts are up, so this topic will now just be used for normal competition discussion





Old topic:
Thought that I should create this, where we can compete until the charts go up

So far, all I've done is RA Apotos. Got 637 and I'm fairly sure I missed around 2 rings in the boss fight. Still have only done Apotos and Holoska, so I should go unlock more levels... {later} Also got 230 in Apotos 1, 639 in Apotos 2, and later 644 in Chun-Nan

And maybe if I ever get this sonic drift down I can TA :(

3
Leaderboard Disputes / Attention Brian_pso
« on: August 05, 2008, 02:22:29 pm »
http://www.soniccenter.org/rankings/sonic_adventure_2_b/times/green_forest/mission_1

Would you have an videos or pictures of the time? Or can you explain what you did differently than everyone else?

4
Leaderboard Disputes / Attn: Sonichero
« on: May 10, 2008, 08:05:03 pm »
http://unofficial.soniccenter.org/rankings/sonic_robo_blast_2/rings/sa_example/sonic

http://wiki.srb2.org/wiki/Adventure_Example_Zone

According to the wiki, there are only 46 rings. Also, if you play through the level, there are 42 rings in the first light dash chain, and 4 rings later on. I don't think you are lieing, probably just typoed. Just fix it.

5
Rules Revisions / Scores and the Secret Rings?
« on: March 29, 2008, 09:31:02 pm »
Sonic and the Secret Rings has a history of having issues with score competition. First, while invistigating some (at the time) extremely high records in Sand Oasis, we found out about being able to get bonuses from speed and time break, that were never announced anywhere and weren't factored in until the final screen. After discovering this weird bonus, we have found more and more ways to manipulate it and create infinite scores. Currently, to keep competition different for each level, we have rules in place that ban seven different skills, stop you from dieing in a run, and stop you from restarting from a previous run at a certain time (although the last really isn't about the issue of the break bonuses as much as it is about following the precedent set in Cannon's Core 1&5 rings division).

So for a while, this division has been under stress from artificially imposed limitations. But for nearly a year it seemed like we finally pinned down everything. Then in one of the levels, SO8 I think it was, some people started getting 20 points higher than the average score. Nobody understood why this was, and it was left as simply a mystery for quite a while. However, it was hypothesized, after a few not-very-accurate tests, that this bonus came from something about grinding a rail.

This month, that hypothesis was finally proved, and to make matters worse, it was proven you could get infinite points simply by grinding rails. Unlike the previous bonus, there is no simple way to ban grinding a rail multiple times. In score runs, you will be backtracking a lot, and it is very easy when using sonic's backstep move to accidently get on a rail you don't want to. There are more complications with banning grinding a rail multiple times, yet I don't feel like going into them. Not to mention if we do put this in effect, nearly all charts would have to be wiped as nobody knows if they've double grinded.

Another solution is to remove the levels with rails from the score division. This sounds like a nice solution in theory, yet not when you look at how many charts would be left. A quick estimate I did based on a few randomly selected levels showed me that around 55-60% of levels have rails. It seems a bit weird to have a score division yet only have around 50 of the possible 110 charts (keep in mind a lot of levels already don't have score charts). It just seems we are grasping at every thread to keep this division. Which brings me to my next point:

I propose that we remove the score division of Sonic and the Secret Rings. There are simply too many artificial limitations we are adding just so we could keep this fairly unimportant ranking. I didn't make this entire argument to Rolken, but what I did say (about too many random restrictions) he agreed with. With the rail exploit being stacked upon everything else so far that we've done, it just doesn't seem worth it anymore to keep trying to save scores. So, yeah, this is what I think, and I hope we can finally come to an agreement and plan of action instead of me just being ignored when I talk about it in chat.

6
Like I said in the topic, these are for when you have the time. None of these are really urgent.


1. Mission 74 and both Missions 87s (Its listed twice) need to be removed from the charts. (74 because it is simply a normal level with a time limit, and 87 because the timer never gives a final time and the level counts time normally instead of gamma-style like the rest of the missions).

2. Since missions are Gamma style and the most time wins, you do not need to have all times submitted for a total time in missions.

3. The races category needs to be removed; there aren't even any charts in it.

4. General rules need to be added (feel free to rephrase):


1. Time attack mode must be used whenever possible. If you are going for score or the level you are doing is not in time attack mode, talk to Setter and make sure the difficulty is set to normal mode. For water levels, you must use the viking cup.
2. For ring divisions, time limit must be turned on.
3. In extra mode, submit the time you see at the end of the level. Do not do the calculations and submit the total time you took.

7
Okay, just post whatever awesome pictures you want.

8
Competition Central / Megamix Strategy Discussion Thread
« on: July 02, 2007, 12:55:53 pm »
Here is a video of me failing massively at Dark Fortress 1 with Shadow

Edit: Bleh, it desynched :( If you want to see another version just look at my next post.

9
Non-Sonic Site Discussion / The Sonic Custom Challenge Center (TSCCC)
« on: June 03, 2007, 09:31:11 pm »
Just an idea I've been thinking about, its basically a subsite with charts for things like Minimal Score, Minimal Swaps in Heroes, 2P RA in SA2, and things of the like.

There are a lot of such challenges on the board, and there seems to be interest in them, so why not make it into a subsite?

Works for any Sonic game.

---
Copied from a later post:

So here is what I have so far:

SA2 ~ Minimal A m1, Minimal A m2, Minimal A m3, Minimal A m5, Minimal Score m1, Minimal Score m5, Fast Death, 2P rings, Fast Life
SA(DX) ~ Minimal A, Minimal Score, Fast Death, Fast Life
SH ~ Minimal Switchs, Minimal Score, Fast Death, Fast Life
SSR ~ Minimal Score

Explanations:
Minimal A - Press "A" as little as possible, and get as fast of time as possible. A ammount takes priority over speed. If we can't enable a double chart, we will have to sacrfice time and just make this similar to minimal score. And trust me, this isn't as easy it sounds...for instance, most people wouldn't think Sky Rail m2 would be able to done without pressing A in under a minute.

Minimal Score - Get as low of score as you can, you are not allowed to die in your run.

Fast Death: DIE as fast as you can. Time ends when the timer stops.

Fast Life: Get a 1-up as fast as you can. You must immediately pause afterwards, but it only counts if your life counter goes up...otherwise you will have to unpause and pause again. Round your time down to the nearest second. In SA2, you must use m1. I explain it a bit better in the SA2 challenge topic, but I'm too lazy to check what that says <_<.

2P Rings: Get as much rings as you can in 2P mode of SA2. Your partner may not do anything, and Handicap must be turned off. Time may be on or off by your choice.

Minimal Swaps: In SH, beat the level changing partners as little as you can.

10
Leaderboard Disputes / We Call BS Onryou (SSR)
« on: May 24, 2007, 12:05:13 am »
We meaning SJ, S&A, and I. The stats in question are Pirate Storm Mission 12 Ring Chain and Night Palace 4 Ring Chain.

Both of these stats seem completely impossible when looking at the level. And they both far surpass everyone else in the chart. Plus, it seems unlikely that Onryou, who definately isn't one of the top CAers, would get such extreme scores.

11
General Sonic / Who Needs Eyes?
« on: May 17, 2007, 12:29:49 am »
Every level in Sonic is possible to do with your eyes closed. We all have memory, through painstaking work or simply TAing a lot we can learn the level layout. We also have ears to help guide us by listening for a farmiliar spring sound, or the arrival of a truck at the end of City Escape. But can we, together as TSC, be able to transcend our eyes and rely on our memory and senses to take Sonic to a whole different level? Its time to find out.

If you complete any level on this list with your eyes closed, post it here. You will be added to the ranks of people who have completed that level the same way. The final goal is to have every level on the list have at least one entry.

This list has some of the most popular Sonic games (minus heroes, as the teams confuse things somewhat and the levels are horrendously long.) Every level must be done with Sonic for the 2D games, and must be done on Mission 1 for SA2. All levels in SA(DX) are for Sonic, except for Hot Shelter which is for Amy.


Sonic 1

Green Hill 1 ~
Green Hill 2 ~
Green Hill 3 ~
Marble 1 ~
Marble 2 ~
Marble 3 ~
Spring Yard 1 ~
Spring Yard 2 ~
Spring Yard 3 ~
Labyrinth 1 ~
Labyrinth 2 ~
Labyrinth 3 ~
Star Light 1 ~
Star Light 2 ~
Star Light 3 ~
Scrap Brain 1 ~
Scrap Brain 2 ~
Scrap Brain 3 ~


Sonic 2

Emerald Hill 1 ~ StA
Emerald Hill 2 ~
Chemical Plant 1 ~
Chemical Plant 2 ~
Aquatic Ruin 1 ~
Aquatic Ruin 2 ~
Casino Night 1 ~
Casino Night 2 ~
Hill Top 1 ~
Hill Top 2 ~
Mystic Cave 1 ~
Mystic Cave 2 ~
Oil Ocean 1 ~
Oil Ocean 2 ~
Metropolis 1 ~
Metropolis 2 ~
Metropolis 3 ~


Sonic 3 & Knuckles

Angel Island 1 ~
Angel Island 2 ~
Hydrocity 1 ~
Hydrocity 2 ~
Marble Garden 1 ~
Marble Garden 2 ~
Carnival Night 1 ~
Carnival Night 2 ~
Ice Cap 1 ~
Ice Cap 2 ~
Launch Base 1 ~
Launch Base 2 ~
Mushroom Hill 1 ~
Mushroom Hill 2 ~
Flying Battery 1 ~
Flying Battery 2 ~
Sandopolis 1 ~
Sandopolis 2 ~
Lava Reef 1 ~
Lava Reef 2 ~


Sonic Adventure (DX)

Emerald Coast ~
Windy Valley ~
Casinopolis ~
Icecap ~
Twinkle Park ~
Speed Highway ~
Red Mountain ~
Sky Deck ~
Lost World ~
Final Egg ~
Hot Shelter ~


Sonic Adventure 2 (Battle)

City Escape ~
Prison Lane ~
Metal Harbor ~
Green Forest ~
Mission Street ~
Hidden Base ~
Pyramid Cave ~
Eternal Engine ~
Crazy Gadget ~
Final Rush ~
Iron Gate ~
Sand Ocean ~
Radical Highway ~
Lost Colony ~
Weapon's Bed ~
White Jungle ~
Sky Rail ~
Cosmic Wall ~
Final Chase ~
Cannon's Core ~
Green Hill ~

12
Wikkity! / The Not Sonic Center
« on: March 17, 2007, 09:32:14 pm »
http://z6.invisionfree.com/The_Not_Sonic_Center/

One Sentence Summary:
Temporary/Permanent site where TSCers can compete in things other than sonic without having to resort to Cyberscore

13
Rules Revisions / New Rules in SSR
« on: March 07, 2007, 10:54:35 pm »
The following skills are banned: 28, 29, 30, 31, 81, 82, 104. You may recognize these skills as the ones that increase your soul. That is because there are some new score mechanisms that were discovered today by the combined efforts of SL, Rolken, and I (for the record Rolken was the one who finally found exactly what it is).

I won't go into much detail here, but basically speed/time breaks have the potential to give score. If you have infinite soul, you can do infinite breaks, and therefor get infinite score. The banning of these skills is to prevent that. If you have scores submitted that use these skills in combination with breaks, you must obtain a new score to submit. Sorry :(

For more questions on details of how to actually gain score using breaks, go into the chatroom and ask for Rolken, SL, or if neither of them are on I can help a bit.

14
Leaderboard Disputes / -x-x-x-x-x-x-x-x-x-
« on: March 06, 2007, 09:30:42 pm »
This topic is useless now with a surprising development in SAing and the banning of a few skills.










Okay, I think I found a score where S&A may have finally slipped up on his act. Go to SO3 for SSR.

http://www.soniccenter.org/rankings/sonic_and_the_secret_rings/scores/sand_oasis/mission_3


S&A - 824
ks8 - 510
Me and Rolk - 494
More people - More Scores


So S&A is beating us, by a lot.

- We have gotten almost every point possible in that level.
- That is a short level and almost no oppurtunities to miss something
- Even if we did miss something, it almost certainly isn't THREE HUNDRED POINTS! Thats massive in SSR!
- Time doesn't matter for SAs.


S&A couldn't have gotten that score. There was no way available.


A similar arguement is there for SO2. I got every single ring, pearl, and enemy in that stage. Yet S&A claims to beat me by 200 points.

I call BS.

15
General Sonic / Terrible Sonic Quote Database
« on: February 21, 2007, 09:23:14 pm »
Post all the terrible sonic quotes you find here. All submissions must be seconded to be added. The ones I add are from the chat.

"hmph....you can't stop us now Eggman" ~ Sonic "WHAT? NOW I'M REALLY MAD!" ~ Eggman (Paraphrase) [SH]
"Hi, I'm Omochao, and I'm here to help you!" ~ Omochao [SA2]
"But it so spooky here!" ~ Tails "Maybe thats the ghost of Shadow we saw earlier." ~ Knuckles "Whoooo! Stop it Knuckles" ~ Tails [SH]
"FIND THE COMPUTER ROOM!" ~ Vector [Shadow]
"DON'T TOUCH IT!" ~ Shadow [S2006]
"ITS QUITE OVERWHELMING I BETTER PULL MYSELF TOGETHER!" ~ Cream [SH]
"Let's find that Eggman and show him the real power of teamwork!" ~ Sonic [SH]
"Keep your health meter above zero!" ~ Omochao [SA2]
"There is a trap above" ~ Omochao [SA2]
"Watch out for the quicksand below.  If you fall in, there's no way out." ~ Omochao [SA2]
"Try to attack using a wooden container while flying." ~ Omochao [SA2]
"Look at all of those Eggman's robots!" ~ Tails [SH]
"Where's that DAMN fourth chaos emerald?" ~ Shadow [Shadow]
"getaloadofthisgetaloadofthisgetaloadofthis" ~ Eggman [SA]
"You know what they say, the more the merrier!" ~ Eggman [Shadow]
"But how did you beat me?" ~ Metal Sonic "Because we're SONIC HEROES!" ~ Sonic (Paraphrase) [SH]
"Shadow, you're so cool!" ~ Charmy [Shadow]
"We have a date with Eggman, too!" ~ Sonic "Well then, it'll be a date to die for!" ~ Shadow "Hey, thats my line!" ~ Sonic [SH]
"Vector told me to find five secret discs. But like, what's a secret disk?" ~ Charmy [Shadow]
"Ugh, the air is so hot in here!" ~ Shahra "You're not going to evaporate, are you Shahra?" ~ Sonic [SSR]

16
Competition Central / The Massive SA2(B) Challenge Topic
« on: February 11, 2007, 02:05:51 pm »
This topic is a combination of a large amount of SA2 challenges. I cannot update this all, so I ask for help from any person who has power in this forum. Many of these challenges have separate topics, but it is hard to get enough interest. If we combine all challenges, then this topic will hopefully not become inactive. The records I am posting are copied from the original topic list, and they may not be fully updated.

Minimal A
Beat a mission as quickly as possible while pressing A as little as possible! Fewer A presses takes priority over a shorter time; e.g. completion of a mission with 0 A presses and a time of 1:30.00 beats completion of a level with 2 A presses and a time of 1:15.00. Your rank upon completion of the mission does not matter.

Mission 1

Level           | A Presses |   Time   | Player
----------------+-----------+----------+---------
City Escape     |     0     |  2:16:90 | soniccoloursunleashed
Wild Canyon     |           |          |
Prison Lane     |           |          |
Metal Harbor    |     0     |  1:49.95 | SM
Green Forest    |     0     |  2:34.32 | Stefan
Pumpkin Hill    |           |          |
Mission Street  |           |          |
Aquatic Mine    |           |          |
Hidden Base     |           |          |
Pyramid Cave    |           |          |
Death Chamber   |           |          |
Eternal Engine  |     5     |  1:39.29 | SM
Meteor Herd     |           |          |
Crazy Gadget    |     3     |  5:28.07 | SM
Final Rush      |     0     |  3:11.62 | SM
Iron Gate       |     0     |  2:17.92 | SM
Dry Lagoon      |           |          |
Sand Ocean      |           |          |
Radical Highway |           |          |
Egg Quarters    |           |          |
Lost Colony     |    11     |  2:40.72 | SM
Weapons Bed     |           |          |
Security Hall   |           |          |
White Jungle    |     0     |  1.57.15 | Stefan
Sky Rail        |     0     |  1.18.00 | SM
Mad Space       |           |          |
Cosmic Wall     |    38     |  4:21.37 | SM
Final Chase     |           |          |
Cannon's Core   |    11     |  3:09.74 | SM
Green Hill      |     0     |    54.79 | PK

Mission 2

Level           | A Presses |   Time   | Player
----------------+-----------+----------+---------
City Escape     |     0     |    51.64 | PK
Wild Canyon     |     0     |    33.77 | SM
Prison Lane     |     6     |  1:19.00 | PK
Metal Harbor    |     0     |    40.09 | PK
Green Forest    |     0     |    43.50 | PK
Pumpkin Hill    |     0     |    55.65 | SM
Mission Street  |    16     |  2:20.09 | PK
Aquatic Mine    |     0     |  1:48.02 | SM
Hidden Base     |           |          |
Pyramid Cave    |           |          |
Death Chamber   |           |          |
Eternal Engine  |           |          |
Meteor Herd     |     0     |  1:01.34 | PK
Crazy Gadget    |           |          |
Final Rush      |           |          |
Iron Gate       |     0     |  1.09.95 | PK
Dry Lagoon      |     0     |  1.08.20 | PK
Sand Ocean      |           |          |
Radical Highway |     1     |    58.79 | PK
Egg Quarters    |     0     |    50.39 | SM
Lost Colony     |           |          |
Weapons Bed     |           |          |
Security Hall   |     0     |    55.87 | SM
White Jungle    |     0     |    47.64 | PK
Sky Rail        |     0     |    43.79 | PK
Mad Space       |     0     |    28.72 | SM
Cosmic Wall     |           |          |
Final Chase     |           |          |
Cannon's Core   |           |          |

Mission 3
Level           | A Presses |   Time   | Player
----------------+-----------+----------+---------
City Escape     |           |          |
Wild Canyon     |     0     |    24.19 | Stefan
Prison Lane     |           |          |
Metal Harbor    |     0     |    40.99 | Paragod
Green Forest    |           |          |
Pumpkin Hill    |           |          |
Mission Street  |           |          |
Aquatic Mine    |           |          |
Hidden Base     |           |          |
Pyramid Cave    |           |          |
Death Chamber   |           |          |
Eternal Engine  |           |          |
Meteor Herd     |     1     |    46.99 | SM
Crazy Gadget    |           |          |
Final Rush      |           |          |
Iron Gate       |           |          |
Dry Lagoon      |     0     |    34.57 | Stefan
Sand Ocean      |           |          |
Radical Highway |           |          |
Egg Quarters    |           |          |
Lost Colony     |           |          |
Weapons Bed     |           |          |
Security Hall   |     1     |    18.87 | SM
White Jungle    |           |          |
Sky Rail        |           |          |
Mad Space       |     0     |  1:29.20 | SM
Cosmic Wall     |           |          |
Final Chase     |           |          |
Cannon's Core   |           |          |

Mission 5
Level           | A Presses |   Time   | Player
----------------+-----------+----------+---------
City Escape     |           |          |
Wild Canyon     |     1     |    59.85 | SM
Prison Lane     |           |          |
Metal Harbor    |           |          |
Green Forest    |           |          |
Pumpkin Hill    |     2     |    49.34 | SM
Mission Street  |           |          |
Aquatic Mine    |     1     |  1:29.74 | SM
Hidden Base     |           |          |
Pyramid Cave    |           |          |
Death Chamber   |           |          |
Eternal Engine  |           |          |
Meteor Herd     |     1     |  1:23.65 | SM
Crazy Gadget    |           |          |
Final Rush      |           |          |
Iron Gate       |           |          |
Dry Lagoon      |     0     |    55.60 | SM
Sand Ocean      |           |          |
Radical Highway |           |          |
Egg Quarters    |           |          |
Lost Colony     |           |          |
Weapons Bed     |           |          |
Security Hall   |           |          |
White Jungle    |           |          |
Sky Rail        |           |          |
Mad Space       |           |          |
Cosmic Wall     |           |          |
Final Chase     |           |          |
Cannon's Core   |           |          |


Fast Death
Die as quickly as possible! You may use either mission 1 or mission 5.

Level           |   Time   | Player(s)
----------------+----------+------------
City Escape     |    28.82 | PK (vidded)
Wild Canyon     |     0.35 | PK (vidded)
Prison Lane     |     3.59 | PK (vidded)
Metal Harbor    |     2.09 | PK (vidded)
Green Forest    |     4.15 | PK (vidded)
Pumpkin Hill    |     1.55 | PK (vidded)
Mission Street  |     7.87 | PK (vidded)
Aquatic Mine    |     4.10 | PK, SM (vidded)
Route 101       |     9.55 | PK (vidded)
Hidden Base     |     2.52 | PK (vidded)
Pyramid Cave    |     2.30 | PK (vidded)
Death Chamber   |     0.95 | PK, SM (vidded)
Eternal Engine  |     7.10 | PK (vidded)
Meteor Herd     |     1.54 | PK (vidded)
Crazy Gadget    |     2.10 | PK (vidded)
Final Rush      |     4.20 | theenglishman (PK questions the legitimacy of this time)
Iron Gate       |     7.34 | PK
Dry Lagoon      |     1.90 | PK
Sand Ocean      |     2.59 | PK
Radical Highway |     3.27 | PK
Egg Quarters    |     1.00 | PK
Lost Colony     |     1.64 | PK
Weapons Bed     |     1.40 | PK
Security Hall   |     1.54 | PK
White Jungle    |     6.75 | PK
Route 280       |    10.58 | PK
Sky Rail        |     3.82 | PK
Mad Space       |     2.02 | PK
Cosmic Wall     |     1.87 | PK
Final Chase     |     7.84 | PK
Cannon's Core   |     4.94 | PK (vidded)
Green Hill      |     1.25 | PK


Minimum Score
Score as few points as possible! You cannot die during your run.  You must start from the game's designated starting point; i.e. wherever the game normally puts you at the start.

Mission 1

Level           | Score | Player(s)
----------------+-------+------------
City Escape     |    60 | SM
Wild Canyon     |  1500 | SM
Prison Lane     |  2690 | PK
Metal Harbor    |     0 | SM, Stefan
Green Forest    |  1620 | SM
Pumpkin Hill    |  1500 | SM
Mission Street  |     0 | SM
Aquatic Mine    |  1500 | SM
Hidden Base     |    30 | SM
Pyramid Cave    |     0 | SM
Death Chamber   |  1500 | SM
Eternal Engine  |   400 | SM
Meteor Herd     |  1500 | SM
Crazy Gadget    |  1360 | SM
Final Rush      |     0 | SM
Iron Gate       |  1240 | SM
Dry Lagoon      |  1500 | SM
Sand Ocean      |     0 | SM
Radical Highway |     0 | SM
Egg Quarters    |  1500 | SM
Lost Colony     |   720 | SM
Weapons Bed     |     0 | SM
Security Hall   |  7820 | SM
White Jungle    |     0 | SM
Sky Rail        |     0 | SM, RR, Groudon, Stefan
Mad Space       |  1530 | SM
Cosmic Wall     |     0 | SM
Final Chase     |     0 | SM
Cannon's Core   |  1580 | SM
Green Hill      |     0 | SM, RR

Mission 5

Level           | Score | Player(s)
----------------+-------+------------
City Escape     |       |
Wild Canyon     |       |
Prison Lane     |       |
Metal Harbor    |     0 | SM
Green Forest    |       |
Pumpkin Hill    |       |
Mission Street  |       |
Aquatic Mine    |       |
Hidden Base     |       |
Pyramid Cave    |       |
Death Chamber   |       |
Eternal Engine  |       |
Meteor Herd     |       |
Crazy Gadget    |       |
Final Rush      |     0 | SM
Iron Gate       |       |
Dry Lagoon      |       |
Sand Ocean      |       |
Radical Highway |       |
Egg Quarters    |       |
Lost Colony     |       |
Weapons Bed     |       |
Security Hall   |       |
White Jungle    |       |
Sky Rail        |     0 | RR
Mad Space       |       |
Cosmic Wall     |       |
Final Chase     |     0 | SM
Cannon's Core   |       |


2P Rings
Get as many rings as possible in two-player courses! Time limit and Handicap can be turned off. Your partner cannot help you in any way. You may not attack your partner and take rings from them.

Level           | Rings | Player(s)
----------------+-------+------------
Grind Race      |       |
City Escape     |       |
Metal Harbor    |   254 | RR
White Jungle    |   323 | RR
Green Forest    |   459 | RR
Sky Rail        |       |
Radical Highway |   866 | RR
Final Rush      |       |
Final Chase     |   334 | RR
Pool Quest      |   174 | RR
Dry Lagoon      |    49 | RR
Egg Quarters    |   282 | RR
Secuirty Hall   |   805 | RR
Wild Canyon     |   150 | RR
Pumpkin Hill    |       |
Meteor Herd     |       |
Death Chamber   |       |
Mad Space       |       |


Fast Life
Obtain a life as quickly as possible, then pause and round your time down to the nearest second. You may not obtain a life through digging, collecting animals, or collecting 100 rings. You must use Mission 1.

Level           | Time | Player(s)
----------------+------+------------
City Escape     |  :19 | RR, Stefan, JB, PK
Wild Canyon     |  :03 | PK
Prison Lane     |  :05 | Stefan, PK
Metal Harbor    |  :14 | PK
Green Forest    |  :41 | Stefan, PK
Pumpkin Hill    |  :02 | SM, Stefan, JB, PK
Mission Street  |  :48 | SM, PK
Aquatic Mine    |  :05 | SM
Hidden Base     | 1:12 | PK
Pyramid Cave    |  :10 | SM, Stefan, JB, PK
Death Chamber   |  :19 | SM
Eternal Engine  | 1:01 | PK
Meteor Herd     |  :06 | PK
Crazy Gadget    |  :18 | Stefan, PK
Final Rush      |  :07 | PK
Iron Gate       |  :35 | PK
Dry Lagoon      |  :09 | SM, RR, Stefan, JB, PK
Sand Ocean      |  :01 | SM, RR, Stefan, JB, PK
Radical Highway |  :36 | PK
Egg Quarters    |  :13 | SM, Stefan
Lost Colony     |  :27 | PK
Security Hall   |  :13 | SM
Weapons Bed     |  :45 | PK
White Jungle    |  :15 | PK
Sky Rail        |  :04 | Stefan, RR, PK, JB
Mad Space       |  :02 | SM, RR, Stefan, JB, PK
Cosmic Wall     |  :45 | PK
Final Chase     |  :15 | PK
Cannon's Core   |  :53 | SM

17
Leaderboard Disputes / BS? Probably just a typo.
« on: February 01, 2007, 09:38:02 pm »
http://www.soniccenter.org/rankings/sonic_adventure_2_b/rings/mission_street/mission_1

Something needs to happen whether it be correcting, deleting, or if it is BS (which it probably isn't) banning.

18
General Sonic / o_O
« on: January 28, 2007, 10:54:02 pm »
This is a weird glitch that happened while I was exploring for my white chaos run....does anybody know what happened? (It happens a bit after I miss the two loops)

19
Leaderboard Disputes / Emulators and Rings
« on: January 25, 2007, 11:36:49 pm »
This isn't a BS call. But this looked like the best forum to ask a question about a rule.

Is it legal to use an emulator to get ring records? Here is the situation:

- As you may know, SA2(DC) and SA2:B have a few levels where the ring layout is different. Too get all ring records, you must have both versions.
- Since I don't have a DC, I downloaded SA2. The only problem is, its a dreamcast game. You probably know that dreamcast emulation sucks - the game has a 10-20 frame rate compared to the regular 60!
- This extreme slow down allows for much faster reaction time. It is much easier to input actions quickly and to get better timing. This is what causes the dilemma: is it okay to have an advantage like this over the console DC?
- One last note: I have already gotten the max of this stage on GC. The only difference is a few lines of rings are longer in the DC version, allowing for 8 extra rings. I will have to do no maneuvers I haven't done on my normal-speed GC version.




Edit: WOW I AM STUPID. This belongs in Information Kiosk >_______>

20
Competition Central / An update to PK's existing CG1 ring guide
« on: January 03, 2007, 02:36:36 pm »
Yeah, I just figured out a new strategy. And since there is no easy way to transfer a 4 page guide (because submitting it would make it seem like I created it), I'll just post it here. The area in italics is the changed area. Note that almost the entire guide is changed due to all totals requiring 4 more rings, but the italics are only the change in strategy. also note that I kept as much original words as I could.





Perfect in Crazy Gadget 1

(Special thanks to mike89 for the location of 8 of the rings)

This guide is meant to help you get a (true) Perfect in this mission. I've set this up in a checklist-like format, which basically means I'll be holding your hand through the whole thing. If you don't like it, TOUGH! Go get a Perfect on your own!

Before I start, I would like to explain some terms used in this guide.

Directions - whenever I talk about shifting gravity, I indicate a direction. Most times it's obvious what I'm talking about, but just to clear things up:

Note: These directions are all relative the camera, situated behind Sonic as he enters a room.
Normalize gravity - Shift gravity so that Sonic is pulled toward the floor, like in the other levels.
Reverse gravity - Shift gravity so that Sonic is pulled toward the ceiling.
Shift left - Shift gravity so that Sonic is pulled toward the left wall.
Shift right - Shift gravity so that Sonic is pulled toward the right wall.
Shift forward - Shift gravity so that Sonic is pulled toward the Goal Ring.

Abbreviations:
AC - Artifical Chaos
RA - Ring Attack
SDJ – Spin-dash Jump

Okay, here we go:

NOTE: You need the Flame Ring and the Mystic Melody to get all the rings in this mission. The Flame Ring is located in this level, in the room you are deposited to after the second warp tube. Sonic's Mystic Melody is located in Final Rush.
You also need to be able to Super Bounce and Spin-Dash Jump. If you cannot do either of these techinques with decent consistancy, you may want to practice before attempting this run.

Also note that there are two changes in the locations of rings between the Gamecube and Dreamcast versions. If something is different for Dreamcast I will put the difference in brackets []. Also, for the numbers in parentheses after the directions, the number to the left of the slash is the number of rings you'll have at that point for Gamecube version and the number to the right is for Dreamcast version.

This guide uses a "sacrifice" strategy. This means that it loses rings in the level, in order to get more from checkpoints. In this case, 6 rings are lost soon after the first high speed warp tube. This is made up for by an extra 10 rings from check manipulation.

-Get the 3 rings in front of you. (3/3)
-Get the 5-ring box when the hallway turns. (8/8)
-Get the 7 rings on the rail on the ceiling. (15/15)
-This is optional, but get the shield in the iron container on the right in the next room (the one with the AC at the entrance). Since you are RAing, you want to make sure you don't get hit and lose your rings!
-There's actually another shield on the ceiling under the steel container to the left that you can get after you reverse the gravity in the room. Why there are 2 shields so near to each other I do not know. o_O
-Move along and get the 8 rings on the ceiling. (23/23)
-Normalize gravity and go to the next room. There are 8 rings on the floor in this room. (31/31)
-Go up the two pulleys and hit the checkpoint for 5 rings. (36/36)
-Get the 6 rings right after the checkpoint. (42/42)
-Go into the high-speed warp tube. Do not collect the 6 rings in front of you.
-Perform a Homing Attack on the beetles and get to the other side. Reverse gravity, then bounce up on the spring behind the wooden crates to get 4 rings. (46/46)
-Before you get the rings in front of you, look to the right to find an iron container. Jump on it, then jump straight up. You should hit a 10-ring box. (56/56)
-Now get the 3 rings back on the main path. (59/59)
-Hit the checkpoint for 10 rings. DO NOT GET THE CAPSULE DIRECTLY BELOW YOU. (69/69)
- SDJ and land on the other side of the pit with the rail on it. Than walk forward and “fall” to the ceiling”. Do not get the rings in front of you.
- If you (already) lost your shield, shift gravity toward the left wall, then go to the end (past the gravity switch) and get the shield there. Now shift gravity to be sent to the right wall and continue as stated below.
-Shift gravity toward the right wall, and run down it. Get the 5 rings hovering 'over' the rail. (74/74)
-You will probably be sent toward the back wall if you were crouching on the rail. The moment you get off the rail, jump (don't move the Control Stick) and you should destroy the AC. Get the 4 rings you may have passed right after the rail. (78/78)
- Avoid the rings in this hallway.
- Fall down and destroy the AC there (which will in turn destroy all the cells). Go to the next room and hit the checkpoint for 20 rings (98/98)
- Now head toward the back of the last room (toward the camera). Locate the Ancient Shrine on the left side of the room and jump on it (it's not quite against the wall, so don't overshoot it). If you miss and lose your shield, hurry and get on it before your temporary invincibility wears out. Play the Mystic Melody and jump on the platforms that appear. Note that the platforms are shifted very slightly toward the camera a bit, so adjust your jumps accordingly. When you get to the top, you will see a gravity switch. Get over to it and reverse gravity.
- Go back to the previous room with reversed gravity. You may want to get the Magnetic Shield on the ceiling here. Personally I would advise against this because the shield makes it harder to Light Dash, but you be the judge. After you either get it or skip it go to the point where the rail is below you and do a jump + blast attack. You will fall upwards for a while and land on the ceiling.
- Collect the 8 rings on the ceiling here. (106/106)
- Go towards the camera and perform a super bounce on the wall Sonic is now facing. If you do it right, you should land in a little alcove from which you first entered this room through.
- Face towards the rail. Run forward, jump, and blast attack. You must land on the rail. Slide a bit and depending on your speed you may need to jump and blast again to get to the other side. Hit the 10 capsule directly below the checkpoint. Than take the rail to the other side collecting any rings you missed before. (123/123)
- In the 3 switch room, shift gravity to the right wall and take the rail down to the room where the AC once was. Go into the next hallway and collect the 8 rings there. (131/131)
-Past the 3 beetles, there are 4 rings to collect. (135/135).
- Go back to the gravity switch that took Mystic Melody to access. Shift gravity upwards. Walk out of that small room and take the spring into the area with the third checkpoint.

-Grind the rail after the checkpoint and get the 7 rings on it. (142/142)
-Grind the rail shortly afterwards for 7 more rings. (149/149)
-Now, on the ceiling collect the 3 columns of 8 rings. (173/173)
-Hit the switch to normalize gravity. DO NOT GO FORWARD YET. Instead, go back and jump up on the higher platform then spindash-jump to get back to the other side (you will probably JUST make it). If you have the Magnetic Shield, you could just go and jump and get the rings that are in front of you, but then you have to accurately land on the rail below (from my tests you can only get 4 of the 5 rings while still being able to turn around and Homing Attack the spring below). Homing Attack the beetles like you would normally and then Light Dash to get the 5 rings. Alternatively, you could Light Dash from the back, let the beetle hit you, then recover quickly and hit the spring below. [Dreamcast: There are 6 rings to Light Dash through here.] (178/179)
-Hit or skip the checkpoint depending on your shield preference. Get the 6 rings that lie just beyond. (184/185)
-Use the warp tube and when you are deposited, Light Dash to get the 12 rings in front of you. (196/197)
-Go to the other side of the room and normalize gravity. DON'T GO ANY FARTHER YET.
-Thanks to mike for this. To your left and right are springs. Bounce up on either of them, then ride the rails near the wall until you get back to the other side (alternatively you can spindash-jump as well; just do it from the edge and jump without moving the Control Stick, since the camera tends to go wacky here). Hit the Chao box to reveal a switch. This will make 8 rings appear over the gap in the middle of the room so that you can get back to the other side. Light Dash across the rings. (204/205)
-Reverse gravity and destroy the iron containers, then somersault under the opening. Get the 4 rings here. (208/209)
-Proceed through the path until you reach an acid pit. There are 13 rings you will collect whilst Light Dashing here. (221/222)
-Hit the middle iron container and bounce to the bottom of the room (normalizing gravity). Destroy the AC there and Light Dash across the huge arc of 49(!) rings. (270/271)
-Destroy the cell-spawning AC, and when you make the turn in the hallway, there will be 8 rings there. (278/279)
-Continue through the winding hallway until you reach the end. Go into the warp tube. There are 10 rings in front of you. Destroy the AC behind them first. (288/289)
-Now, a slightly tricky part. You must traverse the narrow beam on top to get to the upper entrance. The best way to do this would be to spindash-jump and then Homing Attack the beetle there. Once you have done so, get the 3 5-ring boxes there. DO NOT REVERSE GRAVITY. (303/304)
-Go back down, and enter the lower entrance. You're doing this because the door won't open from the other side (the side you would be on had you continued on). Get the 5-ring box here. (308/309)
-Get to the top of the next room, and hit or skip the checkpoint as you see fit. After the checkpoint, hit the switch then hit the middle speed booster to get the 11 rings automatically. (319/320)
-Reverse gravity, then on the purple block, Light Dash the 7 rings there. [Dreamcast: There are no rings here. :(] (326/320)
-Shift gravity to the left, then on the green block, Light Dash the 7 rings there. (333/327)
-Shift gravity to the right, then on the yellow block, get the 10 rings there. (343/337)
-Homing Attack the beetle and get to the blue block. Light Dash the 6 rings there. (349/343)
-Normalize gravity. If you've lost your shield, the yellow block has one on the right side.
-Shift gravity forward, then bounce up the spring and onto the "upper" yellow platform. Light Dash (faster) or use the spring (slower) to get the rings on the rail here. (370/364)
-On the green block, hit the spring to be launched to the purple block. On the purple block, Light Dash the 11 rings to get to the blue block. (381/375)
-Hit the 5-ring box on the blue block. (386/380)
-Shift gravity to the left, and hit the switch near the end of the purple block path. Reverse gravity, and on the red block hit the gravity switch to the left to normalize gravity and land on the purple block.
-If you want, jump onto the green block you see behind the purple block. A normal jump from the edge of the purple block will be enough to get you on the green block. There are 2 Extra Lives here. Bounce up the spring at the other end of the green block to get back to the purple block.
-There's an Ancient Shrine at the end of this purple block path. Play the Mystic Melody to make a line of 12 rings appear, then Light Dash through them. REMEMBER TO HOLD UP TO GET TO THE RED BLOCK ON THE OTHER SIDE!! (398/392)
-Now, on the red block, be wary of the beetles here and, if you want, get the Extra Life that replaces the chao on any non-Mission 3 mission. Now, you want to get down to the platform with the goal without falling into space and losing all that progress, right? From the extra life, go forward a little bit, maybe halfway between the Extra Life and where the red block path splits in two. Jump off and move slightly so that you are directly underneath the red block. You SHOULD land safely. Finally, launch the rocket and hit the Goal Ring.

And there you have it. (Better than) Perfect in Crazy Gadget 1. Now you don't have an excuse to not have 398 (GC) or 392 (DC) rings on this mission.

~PK

21
Information Kiosk / Umm...is the chatroom down or something?
« on: December 18, 2006, 03:51:35 pm »
Can someone try to log on?

22
Competition Central / Minimal A Challenge
« on: December 12, 2006, 12:14:33 am »
Sonic Adventure 2 (Battle) Division

If you have read my other topic, you probably understand what this challenge is. The goal is to simply beat a level, pressing the A button as little as possible. Here are the rules:

1. You may only do this in the stages listed below. You are welcome to suggest more though if you have a good reason they should be included.
2. You may do anything - and that means ANYTHING that does not involve pressing A inside of a level (unless of course you are adding to your A count and using a move that requires "A"). The only exception to this rule is the Cannon's Core Freestyle Glitch - it may not be done.
3. You do not need to provide a video, but be prepared to explain your strategy if someone asks or challenges your score.
4. No swapping controls in any way. "A" makes you jump among other things. You may not set air dash, glide, jump, hover, homing attack, or any other thing that normally requires A to a different button.

Here is how scoring works:

1. I am recording only ONE RECORD PER LEVEL.
2. The basic priority is the ammount of times you pressed A. If you took 1.03.05 on a level pressing A 3 times, and someone else took 36.35.12 pressing A 2 times, their record would go in instead of yours.
3. When multiple scores tie in "A-presses", the next thing looked at is RANK. This is not score, but the actual letter rank you got. A high B and a low B are both Bs, and are both considered even in the scoring system.
4. Finaly, if "A-presses" and rank are both tied, the record goes to the fastest time.

Records ~

Mission 1 Division:
Name ~ "A-Presses" ~ Rank ~ Time ~ Record Holder
City Escape ~ 0 ~ C ~ 4.03.17 ~ Stefan
Metal Harbor ~ 2 ~ D ~ 1.45.39 ~ Paragod
Green Forest ~ 0 ~ A ~ 4.06.62 ~ Stefan
Pyramid Cave ~ 9 ~ D ~ 3.23.90 ~ Stefan
Crazy Gadget ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Rush ~ 999 ~ F ~ 0.00.00 ~ Nobody
Prison Lane ~ 999 ~ F ~ 0.00.00 ~ Nobody
Mission Street ~ 999 ~ F ~ 0.00.00 ~ Nobody
Hidden Base ~ 999 ~ F ~ 0.00.00 ~ Nobody
Eternal Engine ~ 999 ~ F ~ 0.00.00 ~ Nobody
Radical Highway ~ 999 ~ F ~ 0.00.00 ~ Nobody
White Jungle ~ 0 ~ B ~ 2.08.22 ~ Stefan
Sky Rail ~ 25 ~ D ~ 2.34.70 ~ knuckles_sonic8
Final Chase ~ 999 ~ F ~ 0.00.00 ~ Nobody
Iron Gate ~ 4 ~ D ~ 1.40.52 ~ knuckles_sonic8
Sand Ocean ~ 999 ~ F ~ 0.00.00 ~ Nobody
Lost Colony ~ 999 ~ F ~ 0.00.00 ~ Nobody
Weapon's Bed ~ 999 ~ F ~ 0.00.00 ~ Nobody
Cosic Wall ~ 999 ~ F ~ 0.00.00 ~ Nobody
Cannon's Core ~ 999 ~ F ~ 0.00.00 ~ Nobody
Green Hill ~ 0 ~ C ~ 0.43.44 ~ Paragod

Mission 2 Division
Name ~ "A-Presses" ~ Rank ~ Time ~ Record Holder
City Escape ~ 0 ~ A ~ 1.02.22 ~ Stefan
Metal Harbor ~ 999 ~ F ~ 0.00.00 ~ Nobody
Green Forest ~ 999 ~ F ~ 0.00.00 ~ Nobody
Pyramid Cave ~ 999 ~ F ~ 0.00.00 ~ Nobody
Crazy Gadget ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Rush ~ 999 ~ F ~ 0.00.00 ~ Nobody
Prison Lane ~ 999 ~ F ~ 0.00.00 ~ Nobody
Mission Street ~ 999 ~ F ~ 0.00.00 ~ Nobody
Hidden Base ~ 999 ~ F ~ 0.00.00 ~ Nobody
Eternal Engine ~ 999 ~ F ~ 0.00.00 ~ Nobody
Radical Highway ~ 999 ~ F ~ 0.00.00 ~ Nobody
White Jungle ~ 999 ~ F ~ 0.00.00 ~ Nobody
Sky Rail ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Chase ~ 999 ~ F ~ 0.00.00 ~ Nobody
Iron Gate ~ 999 ~ F ~ 0.00.00 ~ Nobody
Sand Ocean ~ 999 ~ F ~ 0.00.00 ~ Nobody
Lost Colony ~ 999 ~ F ~ 0.00.00 ~ Nobody
Weapon's Bed ~ 999 ~ F ~ 0.00.00 ~ Nobody
Cosic Wall ~ 999 ~ F ~ 0.00.00 ~ Nobody
Wild Canyon ~ 999 ~ F ~ 0.00.00 ~ Nobody
Pumpkin Hill ~ 999 ~ F ~ 0.00.00 ~ Nobody
Aquatic Mine ~ 999 ~ F ~ 0.00.00 ~ Nobody
Death Chamber ~ 999 ~ F ~ 0.00.00 ~ Nobody
Meteor Herd ~ 999 ~ F ~ 0.00.00 ~ Nobody
Dry Lagoon ~ 999 ~ F ~ 0.00.00 ~ Nobody
Egg Quarters ~ 999 ~ F ~ 0.00.00 ~ Nobody
Security Hall ~ 999 ~ F ~ 0.00.00 ~ Nobody
Mad Space ~ 999 ~ F ~ 0.00.00 ~ Nobody
Cannon's Core ~ 999 ~ F ~ 0.00.00 ~ Nobody

Mission 3 Division
Name ~ "A-Presses" ~ Rank ~ Time ~ Record Holder
City Escape ~ 7 ~ A ~ 2.18.99 ~ Paragod
Metal Harbor ~ 0 ~ A ~ 0.46.19 ~ Paragod
Green Forest ~ 999 ~ F ~ 0.00.00 ~ Nobody
Pyramid Cave ~ 999 ~ F ~ 0.00.00 ~ Nobody
Crazy Gadget ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Rush ~ 999 ~ F ~ 0.00.00 ~ Nobody
Prison Lane ~ 999 ~ F ~ 0.00.00 ~ Nobody
Mission Street ~ 999 ~ F ~ 0.00.00 ~ Nobody
Hidden Base ~ 999 ~ F ~ 0.00.00 ~ Nobody
Eternal Engine ~ 999 ~ F ~ 0.00.00 ~ Nobody
Radical Highway ~ 999 ~ F ~ 0.00.00 ~ Nobody
White Jungle ~ 999 ~ F ~ 0.00.00 ~ Nobody
Sky Rail ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Chase ~ 999 ~ F ~ 0.00.00 ~ Nobody
Iron Gate ~ 999 ~ F ~ 0.00.00 ~ Nobody
Sand Ocean ~ 999 ~ F ~ 0.00.00 ~ Nobody
Lost Colony ~ 999 ~ F ~ 0.00.00 ~ Nobody
Weapon's Bed ~ 999 ~ F ~ 0.00.00 ~ Nobody
Cosic Wall ~ 999 ~ F ~ 0.00.00 ~ Nobody
Wild Canyon ~ 999 ~ F ~ 0.00.00 ~ Nobody
Pumpkin Hill ~ 999 ~ F ~ 0.00.00 ~ Nobody
Aquatic Mine ~ 999 ~ F ~ 0.00.00 ~ Nobody
Death Chamber ~ 999 ~ F ~ 0.00.00 ~ Nobody
Meteor Herd ~ 2 ~ E ~ 24.19.62 ~ Ring Rush
Dry Lagoon ~ 999 ~ F ~ 0.00.00 ~ Nobody
Egg Quarters ~ 999 ~ F ~ 0.00.00 ~ Nobody
Security Hall ~ 999 ~ F ~ 0.00.00 ~ Nobody
Mad Space ~ 999 ~ F ~ 0.00.00 ~ Nobody
Cannon's Core ~ 999 ~ F ~ 0.00.00 ~ Nobody

Hero's Division
This is a division of this challenge for Sonic Heroes. The main expert in this part of the challenge is sonic_knuckles8. All questions about scoring and additional restrictions should be directed at him, not me.

Records ~ Heroes
Name ~ "A-Presses" ~ Rank ~ Time ~ Record Holder
Seaside Hill/Sonic ~ 2 ~ B ~ 5:04:21~ sonicam
Seaside Hill/Dark ~ 20 ~ E ~ 5.43.53 ~ knuckles_sonic8
Seaside Hill/Rose ~ 7 ~ C ~ 3.51.68 ~ knuckles_sonic8
Seaside Hill/Chaotix ~ 1 ~ C ~ 3.09.21 ~ knuckles_sonic8
Ocean Palace/Sonic ~ 12 ~ D ~ 4.30.78 ~ knuckles_sonic8
Ocean Palace/Dark ~ 6 ~ E ~ 5.31.54 ~ knuckles_sonic8
Ocean Palace/Rose ~ 8 ~ B ~ 3.36.79 ~ knuckles_sonic8
Ocean Palace/Chaotix ~ 8 ~ C ~ 2.54.18 ~ knuckles_sonic8
Grand Metropolis/Sonic ~ 0 ~ D ~ 4.11.16 ~ knuckles_sonic8
Grand Metropolis/Dark ~ 7 ~ E ~ 5.55.06 ~ knuckles_sonic8
Grand Metropolis/Rose ~ 1 ~ C ~ 3.47.61 ~ knuckles_sonic8
Grand Metropolis/Chaotix ~ 999 ~ F ~ 0.00.00 ~ Nobody
Power Plant/Rose ~ 7 ~ A ~ 2.35.43 ~ knuckles_sonic8
Power Plant/Chaotix ~ 6 ~ B ~ 4.06.53 ~ knuckles_sonic8
Casino Park/Sonic ~ 8 ~ D ~ 4.14.28 ~ knuckles_sonic8
Casino Park/Dark~ 9 ~ D ~ 4.44.51 ~ knuckles_sonic8
Casino Park/Rose ~ 6 ~ A ~ 2.12.26 ~ knuckles_sonic8
Casino Park/Chaotix ~ 999 ~ F ~ 0.00.00 ~ Nobody
BINGO Highway/Sonic~ 999 ~ F ~ 0.00.00 ~ Nobody
BINGO Highway/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
BINGO Highway/Rose ~ 8 ~ A ~ 3.31.13 ~ knuckles_sonic8
BINGO Highway/Chaotix~ 999 ~ F ~ 0.00.00 ~ Nobody
Rail Canyon/Sonic ~ 6 ~ B ~ 4.05.56 ~ knuckles_sonic8
Rail Canyon/Dark~ 999 ~ F ~ 0.00.00 ~ Nobody
Rail Canyon/Rose ~ 5 ~ A ~ 2.30.31 ~ knuckles_sonic8
Rail Canyon/Chaotix ~ 10 ~ D ~ 4.59.69 ~ knuckles_sonic8
Bullet Station/Sonic~ 999 ~ F ~ 0.00.00 ~ Nobody
Bullet Station/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Bullet Station/Rose ~ 4 ~ A ~ 02.06.76 ~ knuckles_sonic8
Bullet Station/Chaotix ~ 9 ~ E ~ 10.29.93 ~ knuckles_sonic8
Frog Forest/Sonic ~ 999 ~ F ~ 0.00.00 ~ Nobody
Frog Forest/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Frog Forest/Rose ~ 7 ~ A ~ 2.04.11 ~ knuckles_sonic8
Frog Forest/Chaotix ~ 12 ~ C ~ 3.25.89 ~ knuckles_sonic8
Lost Jungle/Rose ~ 8 ~ A ~ 1.48.13 ~ knuckles_sonic8
Lost Jungle/Chaotix ~ 999 ~ F ~ 0.00.00 ~ Nobody
Hang Castle/Sonic ~ 10 ~ E ~ 5.35.16 ~ knuckles_sonic8
Hang Castle/Dark~ 999 ~ F ~ 0.00.00 ~ Nobody
Hang Castle/Rose ~ 3 ~ B ~ 1:42:64 ~ knuckles_sonic8
Hang Castle/Chaotix ~ 999 ~ F ~ 0.00.00 ~ Nobody
Mystic Mansion/Sonic~ 999 ~ F ~ 0.00.00 ~ Nobody
Mystic Mansion/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Mystic Mansion/Rose ~ 9 ~ B ~ 2.32.88 ~ knuckles_sonic8
Mystic Mansion/Chaotix ~ 999 ~ F ~ 0.00.00 ~ Nobody
Egg Fleet/Sonic ~ 999 ~ F ~ 0.00.00 ~ Nobody
Egg Fleet/Dark~ 999 ~ F ~ 0.00.00 ~ Nobody
Egg Fleet/Rose ~ 12 ~ B ~ 5:44:16 ~ knuckles_sonic8
Egg Fleet/Chaotix ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Fortress/Sonic ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Fortress/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Fortress/Rose ~ 9 ~ A ~ 2:37:53 ~ knuckles_sonic8
Final Fortress/Chaotix ~ 999 ~ F ~ 0.00.00 ~ Nobody

Shadow Division

The same challenge for Shadow the Hedgehog....I'm really not sure who to ask if you have questions for this. Wait...Ive just recently received word that Groudon199 is the person to ask.

Westopolis/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Westopolis/Neutral ~ 5 ~ A ~ 2.11.98 ~ Groudon
Westopolis/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Digital Circuit/Hero ~ 21 ~ A ~ 4.28.18 ~ Groudon
Digital Ciruit/Dark ~ 23 ~ A ~ 6.55.41 ~ Groudon
Glyphic Canyon/Hero ~ 6 ~ A ~ 3.18.00 ~ Groudon
Glyphic Canyon/Neutral ~ 7 ~ A ~ 2.39.55 ~ Groudon
Glyphic Canyon/Dark ~ 7 ~ A ~ 3.14.55 ~ Groudon
Lethal Highway/Hero ~ 0 ~ A ~ 0.13.04 ~ Groudon
Lethal Highway/Dark ~ 4 ~ A ~ 2.33.59 ~ Groudon
Cryptic Castle/Hero ~ 8 ~ A ~ 5.41.64 ~ Groudon
Cryptic Castle/Neutral ~ 999 ~ F ~ 0.00.00 ~ Nobody
Cryptic Castle/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Prison Island/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Prison Island/Neutral ~ 999 ~ F ~ 0.00.00 ~ Nobody
Prison Island/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Circus Park/Hero ~ 5 ~ A ~ 2.41.37 ~ Groudon
Circus Park/Neutral ~ 9 ~ A ~ 3.38.79 ~ Groudon
Circus Park/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Central City/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Central City/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
The Doom/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
The Doom/Neutral ~ 999 ~ F ~ 0.00.00 ~ Nobody
The Doom/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Sky Troops/Hero ~ 8 ~ A ~ 3.41.09 ~ Groudon
Sky Troops/Neutral ~ 999 ~ F ~ 0.00.00 ~ Nobody
Sky Troops/Dark ~ 9 ~ B ~ 6.29.90 ~ Groudon
Mad Matrix/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Mad Matrix/Neutral ~ 999 ~ F ~ 0.00.00 ~ Nobody
Mad Matrix/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Death Ruins/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Death Ruins/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
The ARK/Neutral ~ 0 ~ E ~ 10.01.28 ~ Groudon
The ARK/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Air Fleet/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Air Fleet/Neutral ~ 999 ~ F ~ 0.00.00 ~ Nobody
Air Fleet/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Iron Jungle/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Iron Jungle/Neutral ~ 999 ~ F ~ 0.00.00 ~ Nobody
Iron Jungle/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Space Gadget/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Space Gadget/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Lost Impact/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Lost Impact/Neutral ~ 999 ~ F ~ 0.00.00 ~ Nobody
GUN Fortress/Hero ~ 11 ~ A ~ 4.40.14 ~ Groudon
G.U.N Fortress/Dark ~ 20 ~ A ~ 5.58.04 ~ Groudon
Black Comet/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Black Comet/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Lava Shelter/Hero ~ 3 ~ A ~ 3.14.28 ~ Groudon
Lava Shelter/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Cosmic Fall/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Cosmic Fall/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Haunt/Hero ~ 999 ~ F ~ 0.00.00 ~ Nobody
Final Haunt/Dark ~ 999 ~ F ~ 0.00.00 ~ Nobody
The Last Way ~ 7 ~ 1.51.50 ~ Groudon

Sonic Adventure Division

*shrugs*

Emerald Coast/Sonic ~ 1 ~ 1.23.31 ~ Paragod
Emerald Coast/Gamma ~ 0 ~ 3.18.53 ~ Marth
Windy Valley/Sonic ~ 1 ~ 1.57.25 ~ Paragod
Windy Valley/Gamma ~ 1 ~ 2.46.25 ~ Marth
Casinpolis/Sonic ~ 0 ~ 4.47.76 ~ Nobody
Casinpolis/Knuckles ~ 999 ~  0.00.00 ~ Nobody
Icecap/Sonic ~ 1 ~ 3.07.56 ~ Marth
Twinkle Park/Sonic ~ 1 ~ 3.38.16 ~ Marth
Speed Highway/Sonic ~ 1 ~ 1.46.60 ~ Marth
Speed Highway/Knuckles ~ 999 ~ 0.00.00 ~ Nobody
Red Mountain/Sonic ~ 0 ~ 2.49.56 ~ Marth
Red Mountain/Knuckles ~ 999 ~  0.00.00 ~ Nobody
Red Mountain/Gamma ~ 2 ~ 2.14.33 ~ Marth
Sky Deck/Sonic ~ 999 ~ 0.00.00 ~ Nobody
Sky Deck/Knuckles ~ 999 ~ 0.00.00 ~ Nobody
Lost World/Sonic ~ 999 ~ 0.00.00 ~ Nobody
Lost World/Knuckles ~ 999 ~ 0.00.00 ~ Nobody
Final Egg/Sonic ~ 2 ~ 2.22.26 ~ Marth
Final Egg/Gamma ~ 0 ~ 3.58.26 ~ Marth
Hot Shelter/Gamma ~ 999 ~ 0.00.00 ~ Nobody

23
General Sonic / Hmm...I wonder....[SA2(B) related]
« on: December 11, 2006, 12:04:28 am »
What levels are possible to do WITHOUT pressing the A button? I only had time to figure out 2: City Escape 1 and Green Forest 1.

1. For a challenge that can be anywhere from insanely hard to fairly easy, try beating those 2 levels without pressing the A button. Just a note that City Escape is a TON easier than Green Forest.

2. What other levels can you get through without pressing A? I can see a lot of Knuckles/Rouge levels being possible, but I don't want to test due to their randomness.

3. For any levels that require A, a challenge is to find the very minimum ammount of times required to press A.

These challenges work in Mission 1 and Mission 5. Consider those 2 seperate levels. For an added difficulty, see if you can A rank under these restrictions (if it is even possible!)

24
Hiya Folks / I have an important question...
« on: December 06, 2006, 06:07:54 pm »
I just got Sonic Adventure II: Battle two weeks ago. I have 165 emblems, including an all-A rank for Knuckles (would be for Rouge too if it wasn't for Route 280, Mission 4 >_<). After seeing the videos on this site, and having a lot of fun in the game, I am inspired to attempt at becoming a competitive player.

If anyone has played Super Smash Brothers: Melee, I am a competitive BtTer (Break the Targets). I know sonic stages are MUCH longer, but I am prepared from expirience to try the same thing many times.

Here are a few more questions for this thread:

- What is the easiest way to get 99 lives? It seems impossible to do a lot of the knuckle/rouge mission 1s without that much.

- Is there anything I should know about that isn't in the guides?

- How do you A-rank mission 4 of Route 280? >_>

- Can I have some general tips for Tails/Eggman levels? They are definately my weakness...I struggle on many of them and have very few A ranks for them.

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