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Messages - Devin

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1
Wikkity! / Re: Post your desktop! (2nd Edition)
« on: June 24, 2012, 03:13:26 pm »

2
Wikkity! / Music
« on: August 12, 2011, 10:30:10 pm »
What kind of music do you guys listen to? I myself like to listen to Rock, VGM, Chiptunes and Techo.

3
General Discussion / Super Mario 64 Video Quiz 2
« on: August 06, 2011, 09:55:43 pm »
The "Super Mario 64 Video Quiz 2" is the successor to the first and ever "Super Mario 64 Video Quiz". It features Timed and Non-Timed based tasks in which is meant to test the skill of a player and or his knowledge towards the game. I've decided to mentioned this to you guys because of the fact that Mario games are loved by TMC, and it would be fun to have more people competing in this awesome competition.

Head over to Gamefaqs to join/read more about it:
http://www.gamefaqs.com/boards/198848-super-mario-64/58791403

4
Mario News / Re: Super Mario 64
« on: July 24, 2011, 04:36:57 pm »
Quote from: yoshifan

Hmm... if the timer resets when you enter a sub-area, then does that mean the following charts are also affected?:
Jolly Roger Bay - Star 1
Cool, Cool Mountain - Star 1, Star 3, 100-Coin Star
Lethal Lava Land - Star 5, Star 6
Shifting Sand Land - Star 3, Star 4, Star 6, 100-Coin Star
Snowman's Land - Star 6
Tall, Tall Mountain - Star 4, 100-Coin Star
Tiny-Huge Island - Star 6, and anything involving a pipe (as sausage948 said)

Correct. That's why you would use the first timer code, but remember to reset it at the star selection screen.

5
Mario News / Re: Super Mario 64
« on: July 22, 2011, 08:32:17 pm »
I don't think making another separate section for the "Koopa The Quick" and "Princess Secret Slide" stars would be necessary.

1. "Koopa The Quick" stars are timed by his own timer; timing starts when the race begins and ends as soon as you cross the invisible threshold around his flag that stops the timer, so just ignore everything else afterwards.

2. Don't use the timer code on the "Princess Secret Slide level".

As for the Bowser levels, instead of timing strictly in tenths we could time it like 27"0 - 27"9 = 27"0 that way it'll be much easier to time.

Here use this timer code:

81249688 A02D
8124968A B25E
8124DC7C A1A0
8124DC7E 00EE
8024B197 0040
812E39C8 2401
812E39CA 000A
812E3A00 0321
812E3A02 0018
812E3A04 0000
812E3A06 4812
812E3A08 2401
812E3A0A 0003
812E3A0C 0121
812E3A0E 001A
812E3A10 0000
812E3A12 5012
812E3A14 A7AA
812E3A16 0024
802E3A63 00B4
81336198 8000
8133619A 8000
81008000 3C0E
81008002 8034
81008004 81CF
81008006 B25E
81008008 11E0
8100800A 0005
8100800C 95CF
8100800E B26C
81008010 29F8
81008012 464F
81008014 1300
81008016 0002
81008018 25EF
8100801A 0001
8100801C A5CF
8100801E B26C
81008020 0809
81008022 2E80

This timer automatically resets itself every time you enter the level. The only downside with this timer is, that it will stop working as soon as you enter a sub area part of a level, so just use the one that has been mentioned above. Another thing, on certain star missions that require you to go through some sort of warp, you'll have to add on some frames to get the actual time because the timer pauses upon warping. How much time do I need to tack on to my timer when warping? Approximately 0"3 tenths of a second; ignore the warp that makes Mario dissolve because it doesn't add too much to your time, since it only adds 0"06 and we won't be timing in hundreds of a second.

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