1. 9-address code starting with 81249688 A03B, from here (http://sites.google.com/site/jamesskingdom/Home/game-codes-by-james-s/super-mario-64-codes#TOC-Timer-codes)) - "Time how long it takes to get a star V1.1 (JS)" for NTSC
| 2. 40-address code starting with 81249688 A02D, posted by Devin here (http://mario.soniccenter.org/forum/index.php?topic=5172.msg54260#msg54260)
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Manually resettable timer. Press L to reset the timer. Normally you do this at the star select screen, or during the fadeout before entering a Bowser level, etc. You don't have to be precise at all with the timing of pressing L. Be careful not to press L during the level, though, since you can actually reset the timer during the level (and that would make your time ineligible for submission).
| Auto-resets when a level is entered.
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Stops when you touch a star or when you touch the key after a Bowser fight.
| Same.
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Doesn't autoreset when you enter a Bowser fight, so this timer works for tracking an entire Bowser level, from entering the level to finishing the boss.
| Autoresets when you enter a Bowser fight. This timer might work for timing the Bowser level only (minus the Bowser fight), but it's hard to determine your exact time since you don't see the timer stop as you enter the pipe to Bowser.
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Keeps running when you enter a sub-area like Jolly Roger Bay's sunken ship or the slide area in Cool, Cool Mountain.
| The timer actually stops when you enter a sub-area. At least in the sunken ship it stops, and in Cool, Cool Mountain's slide it actually seems to reset and stop. This timer won't work for timing these levels.
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Doesn't reset in the Princess's Secret Slide, but using the timer code, the under-21"0 star won't appear. The "block" category can be timed accurately though.
| Same.
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In Koopa the Quick levels, the timer resets upon talking to Koopa the Quick. So only the race time will be trackable in these levels.
| Same.
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