The Sonic Center

Sonic Central => Competition Central => Topic started by: Zeupar on October 10, 2010, 10:51:20 pm

Title: Sonic the Hedgehog 4 competition
Post by: Zeupar on October 10, 2010, 10:51:20 pm
Cruizer, did you get a sub-50 time in Splash Hill Zone Act 2 yet?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 10, 2010, 10:53:52 pm
Yes i did, 49"98, in Score Attack mode. I believe i have a screen cap that I'll post when i get home.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 13, 2010, 12:43:42 am
(http://img840.imageshack.us/img840/2194/img0116.png)

Splash Hill 2

(http://img89.imageshack.us/img89/1192/img0121.png)

Okay i forgot to take the picture at the end, but this is my MG1 Act time which is currently the fastest, non-SS time.

Here's the Fastest:

(http://img28.imageshack.us/img28/9138/img0122i.png)

And now for something different; a Ring Attack:

(http://img146.imageshack.us/img146/2503/img0112.png)

This isn't max. But it's close.
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 13, 2010, 07:23:05 am
this game is made of awesomeness.
Title: Re: Sonic the Hedgehog 4 competition
Post by: EngiNerd on October 13, 2010, 09:48:18 am
SUPER SONIC IS IN THIS?!?!?!?!?!
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 13, 2010, 09:57:11 am
SUPER SONIC IS IN THIS?!?!?!?!?!
(http://img137.imageshack.us/img137/373/img0109.png)
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 13, 2010, 10:07:13 am
I got 0'30''64 in Splash Hill Boss so far. I'll try and get a picture up soon >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 13, 2010, 10:13:03 am
^ I'm going to guess you didn't homing attack the boss except maybe the last hit?
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 13, 2010, 12:30:35 pm
^ I'm going to guess you didn't homing attack the boss except maybe the last hit?

In chat I said I was going for sub 30 and I got it! 0'29''79 :D Unfortunately I got 0'29''19 in score attack mode, in which I was trying to see how the time bonus worked >_> So in the mean time I will still go for near that 29''19 time :(

Cruizer I'm not going to give anything away about the strat yet (or maybe not at all >_>) as I think it can still go lower. So yeah I still need to do some testing :(

EDIT: also got 12 rings and 82,200 in SH boss >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 13, 2010, 04:15:17 pm
I can't sub-1 in SH act 1 :o
Title: Re: Sonic the Hedgehog 4 competition
Post by: Groudon on October 13, 2010, 04:50:34 pm
4'51"03 E.G.G. Station

Excluding the time set by this one person who obviously used the PartnerNET build, 1st place on the XBLA leaderboards.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 14, 2010, 02:38:20 am
Splash Hill 1 - 0'38"65 (http://www.youtube.com/watch?v=HbfqEavISbA)
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 14, 2010, 06:43:48 am
Splash Hill Boss in 0'26'60. Finally pulled it off :)

Also for the lulz:
Casino Street Boss - 12 rings and a score of 82,200. My time on there is around 32 or 34 seconds. I know it can go sub 30 so I'll keep trying.

EDIT: my time for Casino Street boss is now 0'28''65 :D
Title: Re: Sonic the Hedgehog 4 competition
Post by: Strong Bad on October 14, 2010, 04:46:51 pm
wat? How did you get sub 30 on those bosses? My best for Casino Street is 30"40.

additionally I got 1'08"23 on the Lost Labyrinth Boss.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 14, 2010, 06:09:52 pm
Sorry FF xP Just managed 26"23 on splash hill boss. Gonna try to improve some more.

edit: improved to 25"49! Does your strat involve getting hit, FF? That's the only thing that might be wrong with mine afaik.

edit 2: video (http://www.youtube.com/watch?v=mDD_IawkHEQ)
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 15, 2010, 05:10:23 am
Sorry FF xP Just managed 26"23 on splash hill boss. Gonna try to improve some more.

edit: improved to 25"49! Does your strat involve getting hit, FF? That's the only thing that might be wrong with mine afaik.

edit 2: video (http://www.youtube.com/watch?v=mDD_IawkHEQ)

Damn it now people will know what I did! But yes that is what I did except the beginning and end bit was a bit sloppy for me :(. Also I have stopped time attacking the bosses at the moment and am now RAing instead. Playing to my strengths first >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 15, 2010, 12:42:28 pm
Good fun game, though doesn't appeal much to my competition side. That of course won't stop me from competing.
My first level of actions is Lost Labynith 3, iono it seemed fun. Best so far as sonic is 1:38:93, and super sonic is 1:29:93. I'm improving these as we speak however, also yeah my non supersonic is top of the leaderboard by ten seconds but this is wii so i guess it counts for nothing :(

Ediy: 1:28:03 with super sonic, bit of that levels are bitchy shit though. and its like 6am
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on October 15, 2010, 01:02:26 pm
When are the Sonic 4 ep 1 thing starts. I'm ready for this.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Strong Bad on October 15, 2010, 03:13:30 pm
1'24"38 Mad Gear 1. Regular Sonic, naturally.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 15, 2010, 06:35:40 pm
333 rings on SH1.
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 15, 2010, 07:08:40 pm
333 rings on SH1.

max?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 15, 2010, 07:09:34 pm
I think so.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Strong Bad on October 15, 2010, 07:18:30 pm
looks like Ring Attacks will be done in Time Attack mode.
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 15, 2010, 07:36:02 pm
... they will?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Strong Bad on October 15, 2010, 07:38:21 pm
yea, 1up monitors become 10-ring monitors during Time Attack.
or at least, this is the case in a few stages.
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 15, 2010, 07:43:15 pm
interesting. I suck at 2D games so, I don't think I will even compete.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 16, 2010, 01:06:32 am
336 is max in Score attack mode umby. you missed a set of 3 somewhere.
Also SB: that must take the max to....356?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Taillow on October 16, 2010, 01:09:39 am
Hah!  I just might actually actively TA this game!

CS Boss 25"84!

Having checked up the PS3 and 360 versions via Strong Bad and Paraxade, I can say that at the moment that's the top time amongst the systems >_>

Also we need maps.  Anyone know how to hack up some maps? <_<
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 16, 2010, 02:32:50 am
3'58"08 Egg station. Absolute rubbish, going for 3:30 but no one else has subbed 4 yet apparently

Edit: 3'37"74, still got hit by MG boss ffs. and yeah its like 10-7-16 or something, it varies time to time.
Edit: 3'36"32, fucking hell i got hit by the MG boss again, i swear i can go hours of getting it done perfectly then fuck up when it counts. Also didnt know how to do the veyr last hot well, sub 3'30 is my goal.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 16, 2010, 02:57:01 am
werster, just on EGG Station, for the final section of it, How many hits did you land on each form inbetween each takeoff?
(in the form similar to 10-2 on DEZ on S2, how we denote it)
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 16, 2010, 04:28:45 am
additionally I got 1'08"23 on the Lost Labyrinth Boss.

0'56"18. A solid run, only just tops the wii leaderboards though. 6 hits before the boss :\

Edit: Some guy beat my time by about 0'00"20. So i decided to improve this...To 0'44"74. 8th hit is the one from the side pillar. Boom.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Groudon on October 16, 2010, 08:33:39 am
Might as well post this time.

1'22"40 on Casino Street 2 using Super Sonic. Ran into the wall at the end of the card bridge, so this could definitely get lower (and if I can catch an earlier cycle on the 3rd set of barrels, if it's even possible, this can go below 1'20).
Title: Re: Sonic the Hedgehog 4 competition
Post by: AniMeowzerz on October 16, 2010, 11:26:23 pm
Lost Labyrinth Act 1 RA: 224 (http://www.youtube.com/watch?v=pacMaS7Aiu4)

I'm not completely sure it's max rings, seems like it to me. Also hi :D
Title: Re: Sonic the Hedgehog 4 competition
Post by: Strong Bad on October 16, 2010, 11:48:38 pm
1'22"11 MG1, normal Sonic.
3rd overall on PSN including Super Sonic users <__<

Only improvement would be to not roll at one point, which slowed me down substantially. I can see 1'20 being possible.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 17, 2010, 02:22:17 am
Casino Street 2 in 1'25"60 (http://www.youtube.com/watch?v=C6RYmFnHvtc)
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 17, 2010, 05:09:37 am
0'46"11 Mad Gear boss. My sources tell me it tops all platforms atm. Also 1'19"67 LL1 with sonic, best nonsuper on the wii boards atm, gonna go get the super record now.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Taillow on October 17, 2010, 09:19:02 am
Might as well post this time.

1'22"40 on Casino Street 2 using Super Sonic. Ran into the wall at the end of the card bridge, so this could definitely get lower (and if I can catch an earlier cycle on the 3rd set of barrels, if it's even possible, this can go below 1'20).
It's possible WITHOUT getting an earlier cycle (And the early cycle is possible too).  After the third cardsnake just spindash jump off the pillar, then high jump from the destructable box and airdash for momentum, and go from there.  And just jump straight to the top of the final card bridge since a good run would lead you there just in time for the first card to stop being a platform.  And the spindash kinda gets screwed up in an earlier cycle since by the time you're there the cards tend to block you.

Also Paraxade that trick in your video nine seconds is insane and I cannot pull it off even near consistently.  How often do you manage it? >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: AniMeowzerz on October 18, 2010, 02:19:43 am
Well whadyaknow, I found a 10 ring box that I missed the last time I did a ring attack >:I!!!

LL1 RA: 231 rings (http://www.youtube.com/watch?v=BnIB09V1Mms)
Backtracking after getting the 10 ring box is surprisingly hard.

Someone go find a way to glitch into floors so I can get the last 3 rings D:
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 18, 2010, 04:45:46 am
Here we go, I've done 5 levels now to a decent ability. They are as follows:
Casino Street Boss: 24"71
Lost Labyrinth 3: Sonic - 1'34"16, Super - 1'22"84
Lost Labyrinth Boss: 44"74
Mad Gear Boss: 44"54
Egg Station: 3'28"93

As far as I know, those are top of all systems. Someone correct me if I'm wrong, if not i might take a break to do some easy boss SAing. Also I'll start recording those runs tomorrow.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 18, 2010, 07:41:53 am
AD, where are those charts?

Managed to tie my equal best time of 1'24"21in MG1. Still struggling with the timers of things.
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 18, 2010, 09:55:06 am
Boss Saing done. First four are perfect.
Splash Hill Boss: 82200, one attempt.
Casino Street Boss: 82200, also one attempt.
Lost Labyrinth Boss: 85900, a bit tougher but still easy.
Mad Gear Boss: 83400, two shots, easier than i thoguht it would be.

Now this last one is a complete and utter bitch.
Egg Station: 89100. Not perfect at all. You get 100 points every time you hit the arm. I got 5 in this run, all 36 rings and finished at 5'41 (the 80K time bonus cut off is at 6 minutes, and the LL boss took 2 phases, so I'm pretty sure this gets another 200...)
Title: Re: Sonic the Hedgehog 4 competition
Post by: TheAquaSheep on October 18, 2010, 12:10:49 pm
I knew it wouldn't be long before someone equalled my record on egg station. I agree I think it can go to 89300 but I won't have much time to try and improve until later in the week. Hopefully I still have my 3:51.27 speed run for that stage, although that can also be heavily improved to at least sub 3:40 i think
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 18, 2010, 12:26:05 pm
Hopefully I still have my 3:51.27 speed run for that stage, although that can also be heavily improved to at least sub 3:40 i think

If you look up closely you'll see I have 3'28"93. The run was great, time only can be improved through optimisation to get it down, maybe 2 more seconds.
Also I would get 89300 myself if I knew how to manipulate the final boss the also go up instead of jumping at you, do you know a way to do that at all? <_< Also yeah, I don't know who you are, hi :o
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 18, 2010, 01:27:29 pm
http://www.youtube.com/watch?v=YSjfEQ7ehH8 - Lost Labyrinth 1 - 1:25:00, this could have been so much better... still I don't see how 1:19 is possible >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: TheAquaSheep on October 18, 2010, 01:49:27 pm
If you look up closely you'll see I have 3'28"93. The run was great, time only can be improved through optimisation to get it down, maybe 2 more seconds.

Wow. I wasn't sure if breaking the 3:30 barrier was possible with my route (if you can call it a route). I still need to work on optimising the first boss and I'm hoping to get the final boss to go all electrified before he jetpacks up for the first time, or even the 2nd would be nice. It's taking too long right now...

Also I would get 89300 myself if I knew how to manipulate the final boss the also go up instead of jumping at you, do you know a way to do that at all? <_< Also yeah, I don't know who you are, hi :o

Before the final boss goes haywire as long as you're behind him he will always jetpack up. After he goes mental I don't know how to stop him. In every run I've made he's charged at me twice and jetpacked up without firing his arm at me first, in random order. Still a W.I.P

Also, I'm new here, so hi.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 18, 2010, 02:00:28 pm
^ just saying welcome to TSC!
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 18, 2010, 02:22:44 pm
Hopefully I still have my 3:51.27 speed run for that stage, although that can also be heavily improved to at least sub 3:40 i think

If you look up closely you'll see I have 3'28"93. The run was great, time only can be improved through optimisation to get it down, maybe 2 more seconds.
Also I would get 89300 myself if I knew how to manipulate the final boss the also go up instead of jumping at you, do you know a way to do that at all? <_< Also yeah, I don't know who you are, hi :o

I think I -may- have found a way to do that, not sure yet. I'll keep testing :( Anyway, here are my stats so far:

Splash Hill Boss - 82,200
Casino Street Boss - 82,200
Lost Labyrinth Boss - 85,900
Metal Gear Boss - 83,400
Splash Hill 3 - 467 rings

468 is max but I don't know how to get that last ring right by the side of the wall. You have to use the spring to go up for lots of rings and there is no way to bracktrack to retrieve it. Unless I'm missing something... :(
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 18, 2010, 05:46:28 pm
http://www.youtube.com/watch?v=YSjfEQ7ehH8 - Lost Labyrinth 1 - 1:25:00, this could have been so much better... still I don't see how 1:19 is possible >_>

You...can...jump over the first boulder? GOD DAMMIT! Now I know how to beat that Japanese kid, and I'll have to improve my sonic time while I'm at it. Thanks mate. Also um, yeah, general optimisation? Try to homing attack alot more instead of just plain jumping. I'll make a vid tonight/tomorrow if I can get the record. Thankyou francisco!
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 19, 2010, 04:13:39 pm
http://www.youtube.com/watch?v=YSjfEQ7ehH8 - Lost Labyrinth 1 - 1:25:00, this could have been so much better... still I don't see how 1:19 is possible >_>

You...can...jump over the first boulder? GOD DAMMIT! Now I know how to beat that Japanese kid, and I'll have to improve my sonic time while I'm at it. Thanks mate. Also um, yeah, general optimisation? Try to homing attack alot more instead of just plain jumping. I'll make a vid tonight/tomorrow if I can get the record. Thankyou francisco!

I'm quite new at the game, the physics are a little messed up and I know I can improve at least 4 seconds on my run, I realised that today. >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 20, 2010, 03:01:01 am
Hey guess what guys. I gotta my video shit working, but be warned, the video quality sucks. I'm gonna record my other 5 records too, so expect them soon. With 8 hits before the arena I present  Lost Labyrinth Boss in 35"96
 (http://www.youtube.com/watch?v=m6-Z03YFInE[/url)
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 20, 2010, 06:04:56 am
What a difference it makes not playing with a really bad stomach ache >_> I tried RAing Egg Station yesterday morning but couldn't do it because I was so ill. Tried again last night and got it on the first go (>:O). So er some more stats:

Egg Station - 36 rings
Lost Labyrinth 3 - 346 rings

I can't see it going any higher unless someone finds a way of glitching through walls or we get maps and I noticed that I missed some rings >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 20, 2010, 06:07:45 am
or we get maps and I noticed that I missed some rings >_>
KIRBY

YOUR COUNT-...FRIEN-.....TSC NEEDS YOU
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 20, 2010, 06:52:20 am
AD, where are those charts?

Been talking with a few people about how CS might be charted on IRC, since there -might- be some problems with it. Not sure to be honest.

On CS1 there is a slot machine. So would this mean that the same would be done with how CN was dealt with on S2. As in just have a times chart? Other things popped up about CS1 that other poeple have pointed out. Maybe a score chart for it since you can get more score with an 80k bonus. But then another pointed out was what if someone could get 999 rings from the slot machine and spam the bumpers for 10 points. No idea if they are infinite but then we do have a time over on this game which would mean spamming is allowed >_>

Haven't checked in CS2 if there are any slot machines yet. However, there are loads of random cards. So maybe score and rings should be fine there, since we do RA games with random capsules. Something to look into.

I have looked into CS3 and have not seen any slot machines at all. I will have another look today to see if there any.

So guys/admins your thoughts on this please? Should we have rings and scores charts on CS1-3? I think this should be discussed before the charts go up. Also I hope I didn't sound too stupid when making this post. I don't normally make these kinds of posts in fear of sounding stupid or making a mistake D:
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 20, 2010, 06:57:34 am
Haven't checked in CS2 if there are any slot machines yet. However, there are loads of random cards. So maybe score and rings should be fine there, since we do RA games with random capsules. Something to look into.

How many people that compete with ? boxes in other games bitch about it? Alot, so i vote we rule this one out for safety of peace.
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 20, 2010, 07:13:25 am
On CS1 there is a slot machine. So would this mean that the same would be done with how CN was dealt with on S2. As in just have a times chart? Other things popped up about CS1 that other poeple have pointed out. Maybe a score chart for it since you can get more score with an 80k bonus. But then another pointed out was what if someone could get 999 rings from the slot machine and spam the bumpers for 10 points. No idea if they are infinite but then we do have a time over on this game which would mean spamming is allowed >_>
Makes sense to have a score chart the way things have been going. Which gets me thinking, why the bloody hell doesn't Casino Night have a score chart? Sure rings go to 999 with a slot machine, but that doesnt max score at all, and under a time limit those score-paying-out-machine-thingos should still be legit. :/ :\

Haven't checked in CS2 if there are any slot machines yet. However, there are loads of random cards. So maybe score and rings should be fine there, since we do RA games with random capsules. Something to look into.

How many people that compete with ? boxes in other games bitch about it? Alot, so i vote we rule this one out for safety of peace.
You have got to be kidding me. CS2 rings would be the most troll chart ever, as if we wouldn't include it. The rage trying to compete on that level would be utterly hilarious.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 20, 2010, 07:16:29 am
...would be the most troll chart ever...

You had me at hello.

Title: Re: Sonic the Hedgehog 4 competition
Post by: Taillow on October 20, 2010, 07:55:18 am
So... why disclude CS2 while we allow loads of ? capsule ones? >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 20, 2010, 08:10:37 am
those randoms cards got me curious and I got 479 rings. all rings except cards maxed, but randoms cards are hell >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 20, 2010, 08:13:31 am
those randoms cards got me curious and I got 479 rings. all rings except cards maxed, but randoms cards are hell >_>

Since I saw the word maxed there, I take it you have been everywhere in the level. Did you come across a slot machine in CS2? Sorry I know stupid question or you would've said so. Just wanted confirmation >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 20, 2010, 12:08:16 pm
those randoms cards got me curious and I got 479 rings. all rings except cards maxed, but randoms cards are hell >_>

Since I saw the word maxed there, I take it you have been everywhere in the level. Did you come across a slot machine in CS2? Sorry I know stupid question or you would've said so. Just wanted confirmation >_>

yes.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 20, 2010, 01:33:07 pm
^ For some reason I can't get francisco's quote. So there is a slot machine in CS2. If CS1 and 2 get treated the same as S2's CN, then we would probably hear a huge sigh of relief from alot of people.

Also I can confirm there is no slot machine in CS3. I have looked everywhere twice.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 21, 2010, 04:50:50 am
Mad Gear 1 - 1'04"16 (http://www.youtube.com/watch?v=cGU8oUxFpkQ)
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 21, 2010, 06:17:40 am
Casino Street 3 - 476 rings. Got it about 20 minutes ago. I think it's maxed but that section where there are loads of bumpers and cannons, has LOADS of rings everywhere. Infact on my first run I got 475 and knew something wasn't right. So played it again and it turns out I missed a ring >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicAD on October 21, 2010, 12:54:07 pm
Here's the plan on charts I want to have up for this; any thoughts would be appreciated so I can make changes before we actually go ahead with this, so we're not putting up a level just to remove it immediately after >_> :

Times:
Splash Hill 1
Splash Hill 2
Splash Hill 3
Casino Street 1
Casino Street 2
Casino Street 3
Lost Labyrinth 1
Lost Labyrinth 2
Lost Labyrinth 3
Mad Gear 1
Mad Gear 2
Mad Gear 3

Rings:
As above, minus Casino Street 1

Scores:
As above, minus all of Casino Street

Bosses:
Splash Hill Boss
Casino Street Boss
Lost Labyrinth Boss
Mad Gear Boss
E.G.G. Station

Special - Times:
Special Stage 1-7

Special - Rings:
Special Stage 1-7

Special - Score:
Special Stage 1-7
Title: Re: Sonic the Hedgehog 4 competition
Post by: Groudon on October 21, 2010, 12:58:05 pm
Special - Rings:
Special Stage 1-7

Special - Score:
Special Stage 1-7

Why no times for special stages?
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicAD on October 21, 2010, 01:03:02 pm
Right, lost that when changing things around, editing that back in...
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 21, 2010, 01:08:42 pm
Totals obviously >_> <_<
That seems right to me. Nothing seems to be left out.

EDIT:
Oh how could i forget! iOS freestyle for CS2/LL2, and what is the position on supersonic?
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 21, 2010, 02:30:51 pm
Ok me and Umbreon have looked at CS2 and can't find a slot machine so er I guess that's it :o
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 21, 2010, 03:40:44 pm
Ok me and Umbreon have looked at CS2 and can't find a slot machine so er I guess that's it :o

yeah, I just said yes because I know I've been everywhere in the level.
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 21, 2010, 05:42:44 pm
Scores:
As above, minus all of Casino Street

I don't think I understand this at all. CS1 falls under the same category as Casino Night which as I mentioned before, I don't understand why it doesn't have a score chart. Scores are not maxed just because of a slot machine paying out rings; time bonus, combos, the amount of bumpers you can get in your time, (and in casino night's case, the 50K perfect bonus) all also contribute to your score. It's like saying that because the time bonus can be maxed on a level we shouldn't include score. The whole thing baffles me to be honest.

But CS2 and CS3, unless I'm mistaken, are in the same bracket as Hill Top! Sonic 4 has a time over people! And well an obtainable 80K time bonus on every level, so spamming the bumpers would only go for a few seconds for good scores. Correct me if I'm wrong but this seems highly inconsistent.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Aitamen on October 22, 2010, 12:39:18 am
Rings in CN aren't included because they max the counter, and without effort (read: purely luck) similar to Gamma's Hot Shelter.  MG1, for example, allows a maximum to be displayed because it is skill based.  I may disagree with the mindset itself, but it is consistent where applied, I believe.

Scores in CN are completely luck-based (you can't get the full time bonus, so you'd have to get a Perfect bonus, as well as all enemies (there are very few, and I can only think of two that are able to be combo'd together), and bumpers, which leads to a score based almost entirely on getting fast jackpots for variation).  Unless I'm mistaken, un-maxable rings are the only time TSC allows luck-based records (Ring monitors in various games, I believe, are the only exception to the rule.  This is outside of my realm of knowledge, and before my time, however.) 

If S4 has a time over, than I agree with your assessment of CS2-3, and this should be changed immediately.  I would give more opinion on CS1, but I've yet to play the game.  I agree, however, with the S2 ruling for rings in CN, and am leaning yes (for that reason) for keeping scores out as well.

That said, if CN had a 4-digit counter and kept a time limit, it would be an interesting "how lucky do you feel?" chart, haha.

Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 22, 2010, 01:53:11 am
Scores in CN are completely luck-based (you can't get the full time bonus, so you'd have to get a Perfect bonus, as well as all enemies (there are very few, and I can only think of two that are able to be combo'd together), and bumpers, which leads to a score based almost entirely on getting fast jackpots for variation).  Unless I'm mistaken, un-maxable rings are the only time TSC allows luck-based records (Ring monitors in various games, I believe, are the only exception to the rule.  This is outside of my realm of knowledge, and before my time, however.)

Completely luck based? I can't begin to tell you how wrong you are. For those who are aiming for top score, the run would go as follows:
1) Get all the rings as fast as possible. Have you had a look at a Casino Night map? That is no easy task. A fair load of skill here
2) Go the jackpots. Yeah sure, this is luck, but we plenty of charts with luck in them, so I don't see how luck being included is an issue, I mean why not remove Casino Park Chaotix times then?
3) Go into those 100-point-paying-out-slot-thingos till time up. Spamming, just like Hill top

I truly and honestly don't see why this chart isn't allowed. And as such, I see no reason against putting in CS1 Score charts either.

Also for the record, I wasn't arguing against ring charts being banned for CN and CS1, my viewpoint there is the same as yours Aita.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 22, 2010, 01:59:22 am
Luck shouldn't be a factor here. There are TONS of places where your time is largely determined by luck (almost all of SA(DX) rings and... probably half the charts on the site really). The question should be, given that it's possible to infinitely scalp rings/score, is there still room for competition? Evidently the time over says that you can't scalp as long as you want, so it seems yes, there is.

I agree with not tracking CS1 rings... honestly it's pointless either way since it's probably not too difficult to max out the ring counter before 9'59, so I don't feel too strongly about it either way... score though, we just made a big deal recently (well... a year or two ago at least, I don't remember when exactly) about changing the rules to allow previously banned scalping tricks in the Genesis games because of time over, so at this point to not track score in Casino Street over the same thing would just seem dumb and very inconsistent.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Zeupar on October 22, 2010, 03:28:22 am
score though, we just made a big deal recently (well... a year or two ago at least, I don't remember when exactly) about changing the rules to allow previously banned scalping tricks in the Genesis games because of time over, so at this point to not track score in Casino Street over the same thing would just seem dumb and very inconsistent.

That was to make the rules less random and easier to enforce. I am for deleting all the score charts that involve scalping, but people have spent time trying to get good scores on said charts, so I can see why some people don't agree with me. I haven't tested it yet, but if getting the best possible score in any of the acts of Sonic the Hedgehog 4: Episode I involves scalping, I think that adding charts for them wouldn't be a good idea because said charts would measure mainly boredom. I think that consistency is important in a competition site, but adding pointless charts to be consistent with our past mistakes would be stupid.

Some players like seeing the games being pushed to their limits even when it involves boring strategies, but they have the official leaderboards for that.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 22, 2010, 03:35:02 am
I don't see exactly what your argument is. :/ We've never tracked or not tracked charts based on how interesting their strategies are. It's just plain not relevant and not at all a compelling reason to not track it. In the end, it looks stupid on us if we keep flipflopping over this and make a big deal about consistency just to turn around and be completely inconsistent on whether we ban limited scalping, but that's just my opinion.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Zeupar on October 22, 2010, 03:41:01 am
We've never tracked or not tracked charts based on how interesting their strategies are. It's just plain not relevant and not at all a compelling reason to not track it.

I would like to change that trend, because it should be relevant. That way we wouldn't track pointless charts.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 22, 2010, 03:54:27 am
...not sure you'll find much support there.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Miles9999 on October 22, 2010, 03:55:43 am
I can't stand playing Sonic 4, it's such a terrible game. Playing such an atrocity is as uninteresting as possible, so we shouldn't track charts for it.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 22, 2010, 05:27:12 am
Slightly off topic here: Lost Labyrinth 1 - 241 rings.  Found another 10 rings that's in an obscure place from the video. Currently working on MG3 rings at the moment. I am half way through it. I am at where the path splits so I need to look into that properly and not at nearly 2am >_>

Now back on topic: Just going to give my opinion on CS scores. Was talking to werster about it on IRC and to be honest I see no reason why CS2-3 shouldn't have score charts. You see werster tested out the bumpers and got 100 points every 7 seconds. He reckons it'll be 8,700 from them for 10 minutes. Ok let's take francisco's ring stat it was let's say 457 rings. I know it was inbetween 400-500. Then the score would be just over 50k. If you want the highest score on those acts, then you would need to get an 80k bonus and as many rings as you can collect. Also CS2 would be quite funny what with the random cards. I would actually find that quite interesting doing it that way. As in pick up as many rings and bumper points as you can within whatever the time limit is for an 80k bonus.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Groudon on October 22, 2010, 08:23:37 am
I can't stand playing Sonic 4, it's such a terrible game. Playing such an atrocity is as uninteresting as possible, so we shouldn't track charts for it.

"I hate this game, so we shouldn't track it" isn't a valid reason to not add charts for a game (unless it's as much of an abomination as S1GBA where everyone agrees).
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 22, 2010, 08:28:09 am
Kinda the point there, Miles was taking the piss out of Zeupar's post when he said we shouldn't track level because the strategy for obtaining the stats is uninteresting.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Zeupar on October 22, 2010, 09:01:53 am
Luck shouldn't be a factor here. There are TONS of places where your time is largely determined by luck (almost all of SA(DX) rings and... probably half the charts on the site really).

The last part of your statement isn't true.

Was talking to werster about it on IRC and to be honest I see no reason why CS2-3 shouldn't have score charts. You see werster tested out the bumpers and got 100 points every 7 seconds. He reckons it'll be 8,700 from them for 10 minutes. Ok let's take francisco's ring stat it was let's say 457 rings. I know it was inbetween 400-500. Then the score would be just over 50k. If you want the highest score on those acts, then you would need to get an 80k bonus and as many rings as you can collect.

If that is true, we should have score charts for those acts.
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 22, 2010, 09:39:45 am
Luck shouldn't be a factor here. There are TONS of places where your time is largely determined by luck (almost all of SA(DX) rings and... probably half the charts on the site really).

The last part of your statement isn't true.

That all depends on what you call luck, Zeupar. You could argue all of Heroes times can be determined through luck just so you don't fall through the wall. Another exmaple, I was just speedrunning Egg Station, I could not force the final boss to use a certain move, but I just kept playing the level until he did, was that luck too? Or was that just patience? It is my opinion that luck in speed running is all just patience, which is a part of speed running and thus is not grounds for banning a chart at all...

So the way it seems, there is no arguement at all against CS2 and CS3 Score charts. CS1 rings are definately out. CS1 score is all that's left. I've already presented my case, dunno how everyone else feels though.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Zeupar on October 22, 2010, 12:33:57 pm
Luck shouldn't be a factor here. There are TONS of places where your time is largely determined by luck (almost all of SA(DX) rings and... probably half the charts on the site really).
The last part of your statement isn't true.
That all depends on what you call luck, Zeupar.

No, it doesn't. It was an exaggeration.

CS1 score is all that's left. I've already presented my case, dunno how everyone else feels though.

In my opinion, we shouldn't add a score chart for Casino Street Zone Act 1 because it involves scalping.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Magnezone on October 22, 2010, 12:50:32 pm
My thoughts. (http://i27.photobucket.com/albums/c179/SkyLights1/scoreflowchart.png)
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 22, 2010, 12:54:21 pm
Ok so it turns out I was completely mislead about this slot machine. I'll give a brief description for those who like me, had no idea:

3 Rings, pays 10 rings - and 10000 points.
3 Bars, pays 20 rings - and 20000 points.
3 Sonics, pays 30 rings, and 30000 points.
3 Jackpots, pays 150 rings, and 50000 points.
1/2 Bars, pays 2/4 rings, and 2000/4000 points.

So score charts really are just spamming that for 9 minutes. I've no idea how to manipulate this, other than super sonic gets 3 jackpots every time. This is a stupid slot machine, but nonetheless I still find no logical argument against tracking it. Being luck based means nothing, it's been stated several times that numerous charts involve luck, it not being an interesting strategy is about the worst excuse I've ever heard, competition is still viable so this chart should definately go up to. For reference, a test run with sonic netted me 787670 points (super sonic got 1651710 <_<)

So this, as Zeupar said is another scapler in essence. So unless we want to review the whole discussion about whether scapling is ok or not, we pretty much gotta add this chart for consistency. I understand what Zeupar says for no wanting to delete previous charts because people have worked on them, but it's just sloppy and illogical to not have the same standards for what we consider to be competition worthy throughout the site.

My two cents is that scalping is fine anyhow. Having another chart to compete on is not really a bad thing anyway, if you hate scalping that much, then just don't do it yourself.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 22, 2010, 01:15:50 pm
Luck shouldn't be a factor here. There are TONS of places where your time is largely determined by luck (almost all of SA(DX) rings and... probably half the charts on the site really).
The last part of your statement isn't true.

You are such a smart-ass bitchlol<3

Ok so it turns out I was completely mislead about this slot machine. I'll give a brief description for those who like me, had no idea:

3 Rings, pays 10 rings - and 10000 points.
3 Bars, pays 20 rings - and 20000 points.
3 Sonics, pays 30 rings, and 30000 points.
3 Jackpots, pays 150 rings, and 50000 points.
1/2 Bars, pays 2/4 rings, and 2000/4000 points.
3 Eggmen, takes all your rings, and gives no points.

I'm not sure how you did not know this (or maybe i was forced to know it from the pinball CS2 on the iOS), but this is the main concern i have with the randomness and how 'luck based' the charts become in the levels with Slot Machines. But really, my point isn't worth trying to argue for because there is the simple matter of precedence, which alot of you seem to like to use around here, in Sonic 2. We have a time cap, so it logically makes sense that there has to be a limit to how high the scores can get. But then the matter of scalping arises, and we've seen in some examples, that TSC is very inconsistent in having a default protocol for.

My view on this would be to allow the ring and score charts for CS2/3, simply due to the fact that there isn't a slot machine in the level. CS1 Rings are, obviously, out of the question. However, now to inject a valid reason, CS1 Scores should be disallowed, simply due to the fact that:

The scores are reliant on rings, so having a chart allowed even though it is reliant on a banned chart is fine?

wut

Someone explain to me why we should have a chart be allowed when it is reliant on something we disallow. That is a logical fallacy :/
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 22, 2010, 01:26:55 pm
Luck shouldn't be a factor here. There are TONS of places where your time is largely determined by luck (almost all of SA(DX) rings and... probably half the charts on the site really).

The last part of your statement isn't true.

I don't know the exact number but I'd be surprised if much less than half the charts depended on luck to some extent or another. Getting the game to cooperate with you exactly when you need it to often takes an absurd amount of luck and can very often determine whether you end up with the record or not. So I don't really think my statement wasn't true.

Quote
My view on this would be to allow the ring and score charts for CS2/3, simply due to the fact that there isn't a slot machine in the level. CS1 Rings are, obviously, out of the question. However, now to inject a valid reason, CS1 Scores should be disallowed, simply due to the fact that:

The scores are reliant on rings, so having a chart allowed even though it is reliant on a banned chart is fine?[/u]

wut

Someone explain to me why we should have a chart be allowed when it is reliant on something we disallow. That is a logical fallacy :/

This is actually a pretty good point. If we're disallowing CS1 rings then we should disallow CS1 scores, if we're allowing CS1 scores then we should allow CS1 rings.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 22, 2010, 01:47:24 pm
This is actually a pretty good point. If we're disallowing CS1 rings then we should disallow CS1 scores, if we're allowing CS1 scores then we should allow CS1 rings.

I agree with this. Now off topic again. Metal Gear 3 - 326 rings. I thought yeah awesome an act that would challenge my raing skills. Looked into it, played it and was very disappointed. Not very challenging and too easy to get :(
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 22, 2010, 01:53:29 pm
Ok let's take francisco's ring stat it was let's say 457 rings.

just you to see how random those cards are, I got 597 rings first try just now...

In CS1, I think it shouldn't be a score chart in there, since it can go up to 1,5 million points gettion 8000 points every 5 seconds and finishing the level. it would be pointless having that kind of route since everyone can do it normally. competitions are usually to test player's skills, and if we're going to have a chart that lots of people will get (almost) the same stat I don't think it has any sense in having a score chart for it.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 22, 2010, 01:58:47 pm
just you to see how random those cards are, I got 597 rings first try just now...

In CS1, I think it shouldn't be a score chart in there, since it can go up to 1,5 million points gettion 8000 points every 5 seconds and finishing the level. it would be pointless having that kind of route since everyone can do it normally. competitions are usually to test player's skills, and if we're going to have a chart that lots of people will get (almost) the same stat I don't think it has any sense in having a score chart for it.

by the same logic - we shouldn't track any maxable ring/score stats (or time, in SSR's case). Competition tests numbers, not skill.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Ajavalo on October 22, 2010, 04:43:23 pm
Ah, the so awaited Sonic 4 is finally here! I would love to get this game, but I don't have enough Wii points :(

I like everything that I've seen about this game: the graphics and the music are awesome, speed and platforming seem to be well balanced and I don't mind those slope physics! :P

Also, about CS1 charts: I think the best we could do is disalowing the slot machine, as we do with any infinite ring source like dug up rings in SA/SA2; "You may not earn rings from the slot machine". That would make both ring and score charts perfect! (or almost)
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 22, 2010, 06:21:39 pm
Quote
My view on this would be to allow the ring and score charts for CS2/3, simply due to the fact that there isn't a slot machine in the level. CS1 Rings are, obviously, out of the question. However, now to inject a valid reason, CS1 Scores should be disallowed, simply due to the fact that:

The scores are reliant on rings, so having a chart allowed even though it is reliant on a banned chart is fine?[/u]

wut

Someone explain to me why we should have a chart be allowed when it is reliant on something we disallow. That is a logical fallacy :/

This is actually a pretty good point. If we're disallowing CS1 rings then we should disallow CS1 scores, if we're allowing CS1 scores then we should allow CS1 rings.

That would be a good point if it were entirely true. Any decent run would get 999 rings, the score is dependant on other factors as I stated in my casino night case. The score consists of scalping from the slot machine, which we allow, the combos from enemies and the skill and guts required to get to and from the slot machine to finish the level - for reference my first two super sonic runs died on the final stretch, and then the rings. And even so it has a banned chart within it's own competition, if all the good scores are getting 999 rings...wouldn't that cancel itself out anyway? And so the competition relies on the patience and bravery to get the run correct. It is a competitive chart that does not go to an infinite, it should be added...

Also I have been thinking about how to put into words why the rings chart is banned but I just can't do it properly. For the record though, I wouldn't be opposed to there being a ring chart, but at the same time I'm not gonna argue its case. In my mind there is some indescribable logic that has it make sense. Someone else put it into words for me please? <_<
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 22, 2010, 08:32:37 pm
so... when are the charts up?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 22, 2010, 11:47:55 pm
Also, about CS1 charts: I think the best we could do is disalowing the slot machine, as we do with any infinite ring source like dug up rings in SA/SA2; "You may not earn rings from the slot machine". That would make both ring and score charts perfect! (or almost)

Good luck enforcing that.

And even so it has a banned chart within it's own competition, if all the good scores are getting 999 rings...wouldn't that cancel itself out anyway? And so the competition relies on the patience and bravery to get the run correct. It is a competitive chart that does not go to an infinite, it should be added...

I don't think it cancels out, or else i wouldn't've brought the point up. I want someone to explain why that we can use a method that is allowed in one chart, but not another. And do not bring up a precedent in another game, as that would just leave me confused, asking why that/those charts are allowed too.

Also I have been thinking about how to put into words why the rings chart is banned but I just can't do it properly. For the record though, I wouldn't be opposed to there being a ring chart, but at the same time I'm not gonna argue its case. In my mind there is some indescribable logic that has it make sense. Someone else put it into words for me please? <_<

Easy to max, no competitive value, pointless 0p chart >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 23, 2010, 12:57:18 am
^ yet we track tons of other easy maxes. :/
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on October 23, 2010, 01:04:43 am
When are the Sonic 4 ep 1 charts are going to be up? I have some times, rings and scores to post. It looks like everyone is ready.

and by the way this is just for ep 1 or for the whole Sonic 4 game or just for ep 1 right now?
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 23, 2010, 02:41:59 am
And even so it has a banned chart within it's own competition, if all the good scores are getting 999 rings...wouldn't that cancel itself out anyway? And so the competition relies on the patience and bravery to get the run correct. It is a competitive chart that does not go to an infinite, it should be added...

I don't think it cancels out, or else i wouldn't've brought the point up. I want someone to explain why that we can use a method that is allowed in one chart, but not another. And do not bring up a precedent in another game, as that would just leave me confused, asking why that/those charts are allowed too.

Of course it cancels out. Everyone gets 999 rings (who is seriously competing), so the rings have no effect on the rankings of the chart at all. Regardless to the point, as I've said before, the maxxed out rings are not the only factor at hand here. By your logic you could say we should ban Wing Fortress time charts because the last 50 seconds (I actually have no idea how long) are exactly the same as Sky Chase or Bridge 2 and leave for no competition. Which is of course, stupid. The competition is still there for score, and isn't for rings.

Also I still haven't figured out my reasoning for rings not being allowed, but it has nothing to do with it being pointless or easy :\
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 23, 2010, 05:01:16 am
When are the Sonic 4 ep 1 charts are going to be up? I have some times, rings and scores to post. It looks like everyone is ready.

and by the way this is just for ep 1 or for the whole Sonic 4 game or just for ep 1 right now?

If you hadn't noticed, we are discussing what the charts should contain. Be patient.

And even so it has a banned chart within it's own competition, if all the good scores are getting 999 rings...wouldn't that cancel itself out anyway? And so the competition relies on the patience and bravery to get the run correct. It is a competitive chart that does not go to an infinite, it should be added...

I don't think it cancels out, or else i wouldn't've brought the point up. I want someone to explain why that we can use a method that is allowed in one chart, but not another. And do not bring up a precedent in another game, as that would just leave me confused, asking why that/those charts are allowed too.

Of course it cancels out. Everyone gets 999 rings (who is seriously competing), so the rings have no effect on the rankings of the chart at all. Regardless to the point, as I've said before, the maxxed out rings are not the only factor at hand here. By your logic you could say we should ban Wing Fortress time charts because the last 50 seconds (I actually have no idea how long) are exactly the same as Sky Chase or Bridge 2 and leave for no competition. Which is of course, stupid. The competition is still there for score, and isn't for rings.

Also I still haven't figured out my reasoning for rings not being allowed, but it has nothing to do with it being pointless or easy :\

Actually no, WF Times are fine because there is some respctible amount of the level that can be competitive, i.e., before the boss. Having no effect on the category charts leaves a redundancy if it is easily obtained. And don't go pointing out stuff like GH1 in Sonic 1 and what not, because those do require some effort and research, where as levels like CS1 and, say for instance, Hidden Island 1 in SRA are levels which require no effort, and i am against them being up because of the sheer fact that they require no effort/research at all (there's the reasoning for rings for you). Mind you, the score attack becomes one which involves whoever can find the correct slot machine to use and how fast/patient/lucky they are. So in turn, the slot machine does have an effect on the chart in question, in that the best scores will have a high 900 value for the rings. So the slot machine and rings will become a dependency in the score attack. Which leads me back to my main point.
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 23, 2010, 05:37:20 am
So you're trying to tell me a level that is luck dependant is fine. A level that has major parts of the level being non competitive is fine. And a level that requires next to no research is fine. But a combination of these isn't? What....the fuck.

But yeah being uninteresting, effortless and requiring no research are all points of opinion. And not tracking charts because some of us think it is "too easy/boring/pointless" is rather pathetic.

Mind you, the score attack becomes one which involves whoever can find the correct slot machine to use and how fast/patient/lucky they are. So in turn, the slot machine does have an effect on the chart in question, in that the best scores will have a high 900 value for the rings. So the slot machine and rings will become a dependency in the score attack. Which leads me back to my main point.

The slot machine is a scalper, and scalping is allowed. Within a time limit, and so long as it doesn't reach infinite it still has competitive value. Both of these criteria are met. This isn't just thoery either, doing runs in practise it has quite a large competitive value, I've mentioned before it tests skill to get to the machine quickly, patience to run through the slot machine several times for a good score, and bravery to keep entering till time is almost up.

Also I'm starting to get the feeling it'd be easier to back myself up if I was in favour of allowing ring charts too. So I might as well put that on the table then too, though I might back down from that quite quickly. Under a time limit, again, rings don't go to -infinite- they just get maxed at 999. We track plenty of other stats that would be easier than getting 999, so why not this too?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 23, 2010, 06:09:19 am
So you're trying to tell me a level that is luck dependant is fine. A level that has major parts of the level being non competitive is fine. And a level that requires next to no research is fine. But a combination of these isn't? What....the fuck.

I never said any of this, in fact, i recall saying that a level has to have a respectable amount of competitiveness, not that a level with a lot of non-competitiveness throught it; the research point is the fact of all other Time Attacks on this site, like the hard levels which you actually have to practice different methods in order to get the proper run down. The combination problem, was that combining something we allow, with something we disallow makes the resultant chart allowed. Not combining one of these, i may have been sidetracked and implied what you mentioned, not too sure where i said that and it is totally not what i ment.

But yeah being uninteresting, effortless and requiring no research are all points of opinion. And not tracking charts because some of us think it is "too easy/boring/pointless" is rather pathetic.

'Unintersting' charts are a matter of opinion, and are not a valid argument in charts. For example: People find Rivals uninteresting, but yet the charts are there. That reason is stupid and, as you said, pathetic.

Pointless it not necassarily pathetic, as it addresses and makes sure we don't make the same mistake we made in Sonic 06/SRA in listing every single fucking chart possible. Mind the swearing, i just hate SRA Extra >_> If the chart is necassary so that we have an all-round competitive game, then we should put it in; If the chart is pointless and would possibly stop people submitting to that game (i'll use SRA Extra for an example here), then we should not put it in.

The 'no research' point relates to the above, in that they're just chart fillers, and that it will draw attention away from other charts. That's all i'm brining up in that point.

Mind you, the score attack becomes one which involves whoever can find the correct slot machine to use and how fast/patient/lucky they are. So in turn, the slot machine does have an effect on the chart in question, in that the best scores will have a high 900 value for the rings. So the slot machine and rings will become a dependency in the score attack. Which leads me back to my main point.

The slot machine is a scalper, and scalping is allowed. Within a time limit, and so long as it doesn't reach infinite it still has competitive value. Both of these criteria are met. This isn't just thoery either, doing runs in practise it has quite a large competitive value, I've mentioned before it tests skill to get to the machine quickly, patience to run through the slot machine several times for a good score, and bravery to keep entering till time is almost up.

Also I'm starting to get the feeling it'd be easier to back myself up if I was in favour of allowing ring charts too. So I might as well put that on the table then too, though I might back down from that quite quickly. Under a time limit, again, rings don't go to -infinite- they just get maxed at 999. We track plenty of other stats that would be easier than getting 999, so why not this too?
[/quote]

Personally, it goes back what i said earlier:

Easy to max, no competitive value, pointless 0p chart >_>

Just to note, i ment site-competitive. It becomes a redundant chart, stuff like MG1 in Sonic 3, and Shamar Day 1 in SUWii actually require effort to pick up rings, rather than just having a slot machine decide how long till you get all the rings. The rings aren't gonna be allowed, i'd say save your effort and try to get CS1 Scores up.

Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 23, 2010, 06:35:19 am
Just to note, i ment site-competitive. It becomes a redundant chart, stuff like MG1 in Sonic 3, and Shamar Day 1 in SUWii actually require effort to pick up rings, rather than just having a slot machine decide how long till you get all the rings. The rings aren't gonna be allowed, i'd say save your effort and try to get CS1 Scores up.

You make it seem like the whole level is just a slot machine, and nothing else. It still takes effort to get there, it still takes effort to keep on going back into the machine. Not as much as Marble Garden 1, sure, but 8 Hidden Palace Knuckles doesn't take as much effort as 1:34 Doomsday either. So are we gonna scrap that chart too? Of course not, it is still a stat which requires skill to complete.

Pointless it not necassarily pathetic, as it addresses and makes sure we don't make the same mistake we made in Sonic 06/SRA in listing every single fucking chart possible. Mind the swearing, i just hate SRA Extra >_> If the chart is necassary so that we have an all-round competitive game, then we should put it in; If the chart is pointless and would possibly stop people submitting to that game (i'll use SRA Extra for an example here), then we should not put it in.

This is actually a good point. I can see how the overload of charts can force competition out of such games. However this is an entirely different case, the word pointless might be related between them, but it is in a very different context. Actually the chart isn't even pointless anyway! Ahhhhh I am out of words I'm afraid, I don't know how to get my point across anymore. Someone else voice their opinion on the matter please because I get the feeling Cruizer and I are gonna keep going around in circles if we go on any longer <_<
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 23, 2010, 06:47:15 am
Just to note, i ment site-competitive. It becomes a redundant chart, stuff like MG1 in Sonic 3, and Shamar Day 1 in SUWii actually require effort to pick up rings, rather than just having a slot machine decide how long till you get all the rings. The rings aren't gonna be allowed, i'd say save your effort and try to get CS1 Scores up.

You make it seem like the whole level is just a slot machine, and nothing else. It still takes effort to get there, it still takes effort to keep on going back into the machine. Not as much as Marble Garden 1, sure, but 8 Hidden Palace Knuckles doesn't take as much effort as 1:34 Doomsday either. So are we gonna scrap that chart too? Of course not, it is still a stat which requires skill to complete.

Okay so i just played CS1, and i can see what you mean by this point. Seems like it does require effort and skill to slot again. This swayed my opinion on it due to the fact that i was convinced that the scaping in this level was easy. >_>
|Just to note for future games, if scalping becomes too easy, then it shouldn't be allowed. This is a threshold issue, not whether or not scalping is illegal or not.

 
Pointless it not necassarily pathetic, as it addresses and makes sure we don't make the same mistake we made in Sonic 06/SRA in listing every single fucking chart possible. Mind the swearing, i just hate SRA Extra >_> If the chart is necassary so that we have an all-round competitive game, then we should put it in; If the chart is pointless and would possibly stop people submitting to that game (i'll use SRA Extra for an example here), then we should not put it in.

This is actually a good point. I can see how the overload of charts can force competition out of such games. However this is an entirely different case, the word pointless might be related between them, but it is in a very different context. Actually the chart isn't even pointless anyway! Ahhhhh I am out of words I'm afraid, I don't know how to get my point across anymore. Someone else voice their opinion on the matter please because I get the feeling Cruizer and I are gonna keep going around in circles if we go on any longer <_<

I don't think context would be the right word, but that's a point of semantics since i know what you mean. I guess it is possible that it becomes game affecting once the pointless chart size gets enough. Again, it depends on how many there are, i.e., another threshold.
I guess that's the end of this circle, don't you? :P

EDIT: Uh, just to point out, no-one has said much on the Super Sonic topic. More specifically, AD hasn't said anything on the matter. What is happening?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Magnezone on October 23, 2010, 10:40:50 am
Quote
Just to note for future games, if scalping becomes too easy, then it shouldn't be allowed. This is a threshold issue, not whether or not scalping is illegal or not.

I would say it's never actually easy and instead, usually, a giant pain in the ass wherever it has to be done, but at the same time it ends up separating competitors that have gone through the ritual of enduring doing the same thing for 8-9 minutes and hitting the goal within 5 seconds of time-over from those who haven't.

Furthermore, in the case of Hill Top-type levels, think about how most of the levels in genesis land are score attacked (ie get all the rings, combo some enemies, and finish) and then think about how Hill Top-type levels in genesis land are score attacked (ie 10 minutes minus fastest time worth of infinite combo points, get some rings (unless Sonic 2, then get all the rings for the all rings bonus), get OTHER combo points from other sources, finish before time-over) and you'll see the gigantic difference where time actually matters when you're doing Hill Top type levels compared to other levels and puts it more in the vein of levels that score attack by achieving the maximum time bonus in addition to getting a bunch of rings and comboing stuff. That's why I appreciate their unholy existence. They break up the monotony of having the same strategy for all levels in a particular game.
Title: Re: Sonic the Hedgehog 4 competition
Post by: DsSaster on October 23, 2010, 01:49:58 pm
I thought that the difficulty of obtaining a stat was not a factor in whether or not it should be withheld?  I mean seriously, look at Grand Metropolis Team Chaotix Rings...you don't even have a time limit for that!
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 23, 2010, 04:15:47 pm
 E.G.G. Station 3'19"62 (http://www.youtube.com/watch?v=Zd-xx1Qrm5g)

My internet finally kept it together to upload another vid. Ya'll should watch this one, the strategy ain't what you think.
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on October 23, 2010, 04:59:22 pm
How will score attack works
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 23, 2010, 07:42:53 pm
 Mad Gear Boss: 41"65 (http://www.youtube.com/watch?v=BuUDPKicwvE) This one actually meets my standards...
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicAD on October 24, 2010, 02:16:20 pm
So let's update:

Times:
Splash Hill 1
Splash Hill 2
Splash Hill 3
Casino Street 1
Casino Street 2
Casino Street 3
Lost Labyrinth 1
Lost Labyrinth 2
Lost Labyrinth 3
Mad Gear 1
Mad Gear 2
Mad Gear 3

Rings and scores:
As above, minus Casino Street 1

Bosses:
Splash Hill Boss
Casino Street Boss
Lost Labyrinth Boss
Mad Gear Boss
E.G.G. Station

Special - Times:
Special Stage 1-7

Special - Rings:
Special Stage 1-7

Special - Score:
Special Stage 1-7


Aaaaaand ok. People want Super Sonic. So let's trial it. Times and Scores only.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 24, 2010, 02:19:35 pm
^Uhh...do you mean in the same chart, or separate divisions?
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicAD on October 24, 2010, 02:20:03 pm
Seperate
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 24, 2010, 02:23:27 pm
(http://img689.imageshack.us/img689/818/okwiththis.png)
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on October 24, 2010, 02:30:57 pm
I got a new save file for the Super Sonic times and scores.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 24, 2010, 02:37:12 pm
since in IRC we're talking about including boss rings/scores, I'll repost what I said in IRC: why don't we merge the current bosses category with times and then add bosses to rings/scores? Same could go for Specials too I guess but there's more of an argument for them since they don't even play slightly similar to normal stages.

Also - rules? What are the rules on using time attack/score attack modes? There are two points that should be covered in the rules:

-Time Attack mode does not have checkpoints. That means if you do a TA in Score Attack mode, you can abuse checkpoints, which wouldn't be possible in Time Attack mode. Plus, times you achieve in Score Attack mode are not uploaded to the leaderboards which makes checking BS more difficult. :P
-Time Attack mode converts 1ups to 10 rings. This means that TA mode will almost always have more rings than SA mode.

I'm in favor of requiring TA mode for TAs and allowing use of either mode for RAs, personally.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 24, 2010, 02:44:49 pm
since in IRC we're talking about including boss rings/scores, I'll repost what I said in IRC: why don't we merge the current bosses category with times and then add bosses to rings/scores? Same could go for Specials too I guess but there's more of an argument for them since they don't even play slightly similar to normal stages.

Also - rules? What are the rules on using time attack/score attack modes? There are two points that should be covered in the rules:

-Time Attack mode does not have checkpoints. That means if you do a TA in Score Attack mode, you can abuse checkpoints, which wouldn't be possible in Time Attack mode. Plus, times you achieve in Score Attack mode are not uploaded to the leaderboards which makes checking BS more difficult. :P
-Time Attack mode converts 1ups to 10 rings. This means that TA mode will almost always have more rings than SA mode.

I'm in favor of requiring TA mode for TAs and allowing use of either mode for RAs, personally.

I agree with all of this. So what the chart would like this: Times, Rings, Scores and Special - Times? Just a suggestion, I don't know how you do the charts :/
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 24, 2010, 02:54:17 pm
Same could go for Specials too I guess but there's more of an argument for them since they don't even play slightly similar to normal stages.

Hey while we're at it, why not convert all games to Sonic '06 style charts! [/sarcasm]
Those are horrible charts coupled with a horrible game, and we all know it. Frankly we should try to not make everything fall under "Times/Rings/Scores". We have categories and divisions for a reason. I'm not sure why we can't just have different division names under the categories to make things much easier and neater.
Say:



Sonic 4
->Times
 ->Sonic
  ->[Levels]
 ->Super Sonic
  ->[Levels]

->Rings
 ->Sonic
  ->[Levels]

->Scores
 ->Sonic
  ->[Levels]
 ->Super Sonic
  ->[Levels]

->Bosses
 ->Times
  ->[Levels]
 ->Rings
  ->[Levels]
 ->Scores
  ->[Levels]

->Special
 ->Times
  ->[Levels]
 ->Rings
  ->[Levels]
 ->Scores
  ->[Levels]

->Freestyle
 ->Sonic(iOS)
  ->Casino Street 2
  -> Lost Labyrinth 2
 ->Super Sonic(iOS)
  ->Casino Street 2
  ->Lost Labyrinth 2

:<


Each heirarchy being:
Game
->Category
 ->Division
  ->Level

Edit: Shit forgot about the totals.
Um...i guess for Boss/Special we have 3 different totals, but not a grand total (That is, Total - Total).
 Times/Scores we have Total - Sonic and Total - Super Sonic, with a Total - Total.
 And Rings obviously just Total - Rings.



Much simpler than having 9 fucking categories. Also it should be noted that in all Boss levels, super sonic cannot be acheived, so this actually works in this case >_>

Also - rules? What are the rules on using time attack/score attack modes? There are two points that should be covered in the rules:

-Time Attack mode does not have checkpoints. That means if you do a TA in Score Attack mode, you can abuse checkpoints, which wouldn't be possible in Time Attack mode. Plus, times you achieve in Score Attack mode are not uploaded to the leaderboards which makes checking BS more difficult. :P
-Time Attack mode converts 1ups to 10 rings. This means that TA mode will almost always have more rings than SA mode.

I'm in favor of requiring TA mode for TAs and allowing use of either mode for RAs, personally.

Score attack mode for Scores only.
Rings in either Score or Time
Times in Time Attack mode only.

Simple as that.
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on October 24, 2010, 03:35:14 pm
why scores for the Special Stages?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Groudon on October 24, 2010, 03:36:01 pm
Probably because the game saves your score.
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on October 24, 2010, 03:43:38 pm
Oh I see! I'm going to hate getting a good score on Special Stage 5 and 7.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 24, 2010, 04:02:32 pm
Same could go for Specials too I guess but there's more of an argument for them since they don't even play slightly similar to normal stages.

Hey while we're at it, why not convert all games to Sonic '06 style charts! [/sarcasm]
Those are horrible charts coupled with a horrible game, and we all know it. Frankly we should try to not make everything fall under "Times/Rings/Scores". We have categories and divisions for a reason. I'm not sure why we can't just have different division names under the categories to make things much easier and neater.

I didn't suggest that because that's how 06 did it. I suggested that because I just plain don't see the point of having a separate bosses division in this case specifically. I don't think there's necessarily a problem with which charts are tracked in 06, for the record, anyway. The charts look bad because there is no organization in them. Organization is the only reason to split Bosses away from other stages, but with a game like Sonic 4 I just don't think it's necessary because there is a perfectly clean way to organize the charts with Bosses mixed into stages - we'd have for example Splash Hill 1/2/3 then Splash Hill Boss, then Casino Street then etc. This gives us the additional pro of having a much easier way to set up tracking Rings/Scores on bosses, which is just about impossible to do under the normal Bosses category. The only con I can think of at all is that it's inconsistent with the rest of the site, but I think having rules that work for each game individually is more important than having the same rules for every game. (not to say consistency isn't important, but making sure each individual game has the best possible competitive environment is more important.)

You're saying we shouldn't have everything fall under Times/Rings/Score. My question is why not? You keep saying that but you haven't explained exactly why it's a bad thing to track times in the times division and scores in the scores division (which is essentially all that this is). I had other things to say here as well but I won't because I don't remember exactly what's been posted in the past and I'd have to reread the thread to make sure I don't post anything wrong.

I think, if we are going to be the authoritative Sonic competition/records-keeping site, that it's important for us to track everything that can reasonably be tracked. I guess the problem is the existence of Overall rankings, period. Overall is the reason that there's any kind of argument for there being too many charts. It's also the only reason that tracking DLC is so damn complicated and why it's so difficult to handle version differences, among other things. :/ But meh, that's a different argument... there's a lot of things I could say about the site besides that but I'll save it for another thread since it's not really relevant here.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 24, 2010, 04:14:07 pm
Organization is the only reason to split Bosses away from other stages

Well agreed there, that's why i gave my suggestion earlier. Looks muuuch neater than 9 categories

You're saying we shouldn't have everything fall under Times/Rings/Score. My question is why not? You keep saying that but you haven't explained exactly why it's a bad thing to track times in the times division and scores in the scores division (which is essentially all that this is). I had other things to say here as well but I won't because I don't remember exactly what's been posted in the past and I'd have to reread the thread to make sure I don't post anything wrong.

Well, let's look at this game more in detail now. AD has said we are going to trial Super Sonic in the Times/Scores charts, so let us look at the times charts. If we have bosses, we'd only be allowed to have them for Sonic, since SS is unable to be activated. This means people would be forced to submit more stats in Times, just to get a total. By splitting these up, people can focus on the charts that give a more balanced total time, since some people are boss specialists, others are normal level specialists. By having them in the same chart, it sorta robs the boss attackers of a leadership that they can get.nother thread since it's not really relevant here.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 24, 2010, 04:17:26 pm
another way you could look at it is that having them separated under two categories means that people can get the Times leadership and a full chart without actually TAing every level in the game. It goes both ways really. :/ True about SS though so meh.
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on October 24, 2010, 04:25:27 pm
I do hope we did have to do scores for the Special Stages because I could never beat my scores that I have now.
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on October 24, 2010, 04:26:28 pm
I mean do not have to do scores for the Special Stages.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Strong Bad on October 24, 2010, 06:42:26 pm
My thoughts. (http://i27.photobucket.com/albums/c179/SkyLights1/scoreflowchart.png)
I disagree completely. Infinite Points? should go to B&. Yes, it takes skill to point scalp as quickly as possible and for as long as possible while still finishing the level. The problem is, it's a type of skill that frankly I don't think we should value as it is alien to the type of skill ranked in the rest of the chart's competition. This same reason is why time-over strats in Times and finishing the level at 9:59 in Scores aren't allowed; it tests a type of skill that we don't want to test. Frankly, unless you want to argue for the use of Super/Hyper Sonic/Tails/Knuckles in all Times charts of S2-3&K and many other issues, you can't logically discount this reason.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Zeupar on October 24, 2010, 07:17:29 pm
After reading all the posts and spending some time trying to find the best way to sort the charts for Sonic the Hedgehog 4: Episode I, I think that we should sort them as follows:

Times
- Record Total
-- Total
- Total
-- Total
-- Sonic
-- Super Sonic
-- Bosses
-- Special Stages
- Splash Hill Zone Act 1
-- Sonic
-- Super Sonic
- Splash Hill Zone Act 2
-- Sonic
-- Super Sonic
- Splash Hill Zone Act 3
-- Sonic
-- Super Sonic
- Splash Hill Zone Boss
-- Bosses
- Casino Street Zone Act 1
-- Sonic
-- Super Sonic
- Casino Street Zone Act 2
-- Sonic
-- Super Sonic
- Casino Street Zone Act 3
-- Sonic
-- Super Sonic
- Casino Street Zone Boss
-- Bosses
- Lost Labyrinth Zone Act 1
-- Sonic
-- Super Sonic
- Lost Labyrinth Zone Act 2
-- Sonic
-- Super Sonic
- Lost Labyrinth Zone Act 3
-- Sonic
-- Super Sonic
- Lost Labyrinth Zone Boss
-- Bosses
- Mad Gear Zone Act 1
-- Sonic
-- Super Sonic
- Mad Gear Zone Act 2
-- Sonic
-- Super Sonic
- Mad Gear Zone Act 3
-- Sonic
-- Super Sonic
- Mad Gear Zone Boss
-- Bosses
- Egg Station Zone Boss
-- Bosses
- Special Stage 1
-- Special Stages
- Special Stage 2
-- Special Stages
- Special Stage 3
-- Special Stages
- Special Stage 4
-- Special Stages
- Special Stage 5
-- Special Stages
- Special Stage 6
-- Special Stages
- Special Stage 7
-- Special Stages

Scores
- Record Total
-- Total
- Total
-- Total
-- Sonic
-- Super Sonic
-- Bosses
-- Special Stages
- Splash Hill Zone Act 1
-- Sonic
-- Super Sonic
- Splash Hill Zone Act 2
-- Sonic
-- Super Sonic
- Splash Hill Zone Act 3
-- Sonic
-- Super Sonic
- Splash Hill Zone Boss
-- Bosses
- Casino Street Zone Act 2
-- Sonic
-- Super Sonic
- Casino Street Zone Act 3
-- Sonic
-- Super Sonic
- Casino Street Zone Boss
-- Bosses
- Lost Labyrinth Zone Act 1
-- Sonic
-- Super Sonic
- Lost Labyrinth Zone Act 2
-- Sonic
-- Super Sonic
- Lost Labyrinth Zone Act 3
-- Sonic
-- Super Sonic
- Lost Labyrinth Zone Boss
-- Bosses
- Mad Gear Zone Act 1
-- Sonic
-- Super Sonic
- Mad Gear Zone Act 2
-- Sonic
-- Super Sonic
- Mad Gear Zone Act 3
-- Sonic
-- Super Sonic
- Mad Gear Zone Boss
-- Bosses
- Egg Station Zone Boss
-- Bosses
- Special Stage 1
-- Special Stages
- Special Stage 2
-- Special Stages
- Special Stage 3
-- Special Stages
- Special Stage 4
-- Special Stages
- Special Stage 5
-- Special Stages
- Special Stage 6
-- Special Stages
- Special Stage 7
-- Special Stages

Rings
- Record Total
-- Total
- Total
-- Total
-- Acts
-- Bosses
-- Special Stages
- Splash Hill Zone Act 1
-- Acts
- Splash Hill Zone Act 2
-- Acts
- Splash Hill Zone Act 3
-- Acts
- Splash Hill Zone Boss
-- Bosses
- Casino Street Zone Act 2
-- Acts
- Casino Street Zone Act 3
-- Acts
- Casino Street Zone Boss
-- Bosses
- Lost Labyrinth Zone Act 1
-- Acts
- Lost Labyrinth Zone Act 2
-- Acts
- Lost Labyrinth Zone Act 3
-- Acts
- Lost Labyrinth Zone Boss
-- Bosses
- Mad Gear Zone Act 1
-- Acts
- Mad Gear Zone Act 2
-- Acts
- Mad Gear Zone Act 3
-- Acts
- Mad Gear Zone Boss
-- Bosses
- Egg Station Zone Boss
-- Bosses
- Special Stage 1
-- Special Stages
- Special Stage 2
-- Special Stages
- Special Stage 3
-- Special Stages
- Special Stage 4
-- Special Stages
- Special Stage 5
-- Special Stages
- Special Stage 6
-- Special Stages
- Special Stage 7
-- Special Stages
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 24, 2010, 07:45:06 pm
While that chart does look well structured, the only things I have a problem with is calling the levels "Splash Hill Zone Act 1" and "Special Stages" when you can easily put "Special" in. You, my friend, need to learn about proper web designing. But yeah, I guess I could settle for those charts so long as they get put up soon.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 25, 2010, 05:43:53 am
I got a new save file for the Super Sonic times and scores.

Something I have to ask since I don't have super sonic unlocked ( I was going to do it but then my 360 died and I never got round to it on the wii. Not to mention I had personal problems at home meaning I had to prioritise things so I couldn't play as much as I wanted. Also I was under the impression that it was going to be freestyle, so I didn't bother getting it, but I'll get it later today :/) How will you be tracking super sonic times and scores? I know for a fact that the wii has several save files and I'm sure that the 360 doesn't. So does the 360 save super sonic times and scores separately to normal sonic? Sorry to ask this :(

Also yeah the charts look fine to me :)

EDIT: You guys know I mean how to prove stats right? :(
Title: Re: Sonic the Hedgehog 4 competition
Post by: Groudon on October 25, 2010, 08:55:29 am
How will you be tracking super sonic times and scores? I know for a fact that the wii has several save files and I'm sure that the 360 doesn't. So does the 360 save super sonic times and scores separately to normal sonic? Sorry to ask this :(

They upload separately to the leaderboards on 360 and PS3.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 25, 2010, 09:08:56 am
How will you be tracking super sonic times and scores? I know for a fact that the wii has several save files and I'm sure that the 360 doesn't. So does the 360 save super sonic times and scores separately to normal sonic? Sorry to ask this :(

They upload separately to the leaderboards on 360 and PS3.

Thanks for that. I have nothing further to add. I'll try and compete in this when I have some spare time.
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 27, 2010, 07:46:50 am
so... when are the charts up anyway?
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 27, 2010, 09:33:41 pm
Still no CS1 score charts. I am saddened :(

Also, will super sonic charts be forced super sonic or just the option to use super sonic, because I'm sure a few charts would be better off with just sonic (Actually I'm not sure as I haven't tested, but it'd come up somewhere)

Also 24"33 Casino Street Boss.  (http://www.youtube.com/watch?v=_riwb1mU6Es) Be warned this one is even worse quality.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 28, 2010, 01:39:28 pm
Is there anyone here who can get maps for Sonic 4? RAing Lost Labyrinth 2, Mad Gear 1 and 2 isn't a barrel of laughs >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicAD on October 28, 2010, 02:00:58 pm
So we can track things like boss rings and not have a gimme leadership, I think we'll go with this:

Times:
Splash Hill 1
Splash Hill 2
Splash Hill 3
Splash Hill Boss
Casino Street 1
Casino Street 2
Casino Street 3
Casino Street Boss
Lost Labyrinth 1
Lost Labyrinth 2
Lost Labyrinth 3
Lost Labyrinth Boss
Mad Gear 1
Mad Gear 2
Mad Gear 3
Mad Gear Boss
E.G.G. Station

Rings and scores:
As above, minus Casino Street 1

Super Sonic times and scores:
As above, minus bosses

Special - Times:
Special Stage 1-7

Special - Rings:
Special Stage 1-7

Special - Score:
Special Stage 1-7
Title: Re: Sonic the Hedgehog 4 competition
Post by: francisco on October 28, 2010, 02:38:18 pm
So we can track things like boss rings and not have a gimme leadership, I think we'll go with this:

Times:
Splash Hill 1
Splash Hill 2
Splash Hill 3
Splash Hill Boss
Casino Street 1
Casino Street 2
Casino Street 3
Casino Street Boss
Lost Labyrinth 1
Lost Labyrinth 2
Lost Labyrinth 3
Lost Labyrinth Boss
Mad Gear 1
Mad Gear 2
Mad Gear 3
Mad Gear Boss
E.G.G. Station

Rings and scores:
As above, minus Casino Street 1

Super Sonic times and scores:
As above, minus bosses

Special - Times:
Special Stage 1-7

Special - Rings:
Special Stage 1-7

Special - Score:
Special Stage 1-7

I think this is quite what I want. I agree with this.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Thorn on October 28, 2010, 04:56:54 pm
So our final decision is pretty close to what SonicAD proposed. I did pitch this earlier, though:

[14:03] <&Thorn> AD: can I propose pushing the boss levels from Times/Rings/Scores to Bosses/Rings/Scores?
[14:03] <&Thorn> there's nothing about the chart designs sugggesting that all ring/score levels must be in Times, afaik
[14:03] <&Thorn> that would allow Special Stages to have times under Special and everything else in the respective category too
[14:04] <~SonicAD> possibly
[14:04] <~SonicAD> but brb
[14:17] <~SonicAD> Thorn now I think about it that dovetails sort of well with the SS charts since they wouldn't have the boss
[14:17] <~SonicAD> hmm
[14:19] <~SonicAD> I think that'd be fine
[14:22] <~SonicAD> hell, if you want to do them go ahead because I probably can't put them up until Monday at the earliest but things appear to be sorted >_>


But wait, a challenger appears! Wall of text, but you guys should read it:

[16:29] <@Zeupar> Thorn is going to add the charts soon. I would like to put the addition on hold to discuss them better, but SonicAD isn't answering. :(
[16:29] <&Thorn> Zeupar exactly how long should they stay on hold?
[16:29] <&Thorn> it's been over two weeks since the XBLA release
[16:30] <@Zeupar> A day or two, until I can talk with SonicAD about it. He is leaving soon and I couldn't talk with him today.
[16:33] <&Thorn> what do you want to talk about
[16:33] <&Thorn> I don't think there's a lot of kinks left
[16:33] <&Thorn> AD posted his draft in the topic, and I mentioned a slight reorganization earlier that he agreed with that will probably be implemented
[16:34] <@Zeupar> What was it?
[16:34] <&Thorn> to move bosses from Times/rings/scores to bosses/rings/scores and specials from t/r/s to special/r/s
[16:35] <&Thorn> it's more than possible, TSC just doesn't do it most of the time >_>
[16:36] <@Zeupar> lol Thorn, looks like we won't reach an agreement about that then
[16:36] <&Thorn> well why do you propose not doing that
[16:36] <+GerbilSoft> the problem with rearranging categories etc is that it breaks time machine
[16:36] <@Zeupar> Doesn't that mean that Sonic 4 would have 12 different categories?
[16:36] <+GerbilSoft> because we don't have timestamped classes
[16:36] <&Thorn> 12 categories what
[16:36] <&Thorn> times/rings/scores/bosses/special
[16:37] <&Thorn> it's not a matter of special rings / special scores / boss rings / etc.
[16:37] <&Thorn> it's a matter of keeping all of the "finish this ASAP" levels in their usual divisions of boss, special, time, etc. while grouping stopping for rings or points into rings and scores
[16:37] <@Zeupar> That's the problem, you consider TAing Special Stages and bosses different enough to have categories for them
[16:38] <&Thorn> mm hmm
[16:38] <@Zeupar> so not doing the same with rings and scores is kinda inconsistent
[16:38] <&Thorn> Zeupar, indeed it's inconsistent
[16:38] <&Thorn> that doesn't mean S4 deserves 12 leaderships
[16:38] <@Zeupar> I agree with that
[16:38] <&Thorn> we should be making a practical number of splits
[16:39] <@Zeupar> and that's why I think that overall times/rings/scores is the best solution
[16:40] <Fen> I think the lesson here is "TSC architectural design is a clusterfuck"
[16:40] <+SkyL> ^
[16:40] <&Thorn> yeah, Fen, your architecture sucks :(
[16:40] <&Thorn> why couldn't you leave us a good site
[16:40] <@Zeupar> if you want to know who is better with sonic, supersonic, who is better at special-rings, who is better at bosses, etc, you have totals for that
[16:41] <@Zeupar> There is no need to have inconsistent categories to know who is better at what
[16:41] <Fen> Thorn if it was a good site I wouldn't have left it
[16:41] <@Zeupar> That's why totals are our best tool in this case
[16:41] <+SkyL> but inconsistent categories is something that is consistent with tsc
[16:41] <&Thorn> SkyL wins
[16:41] <&Thorn> inconsistent categories it is
[16:42] <Fen> dude that's so meta
[16:42] <@Zeupar> Being inconsistent in the past shouldn't be an excuse to keep being like that now
[16:42] <+SkyL> it is
[16:42] <+SkyL> because if we do that
[16:42] <+SkyL> then we go back and redo everything else
[16:42] <+SkyL> and nobody's going to do that
[16:42] <@Zeupar> I'm for it
[16:42] <@Zeupar> but gerbil said that there would be problems with the Time Machine... :(
[16:43] <&Thorn> Zeupar the issue here is that your proposal is in itself inconsistent with separate bosses for most prior games
[16:43] <&Thorn> there is no winning here for either of us
[16:43] <&Thorn> the site's in too deep
[16:43] <@Zeupar> Like I said, what's so bad about doing things properly from now on?
[16:44] <@Zeupar> If we sort Sonic 4 rings like I proposed, all we had to do in the future is discuss about consistency vs time machine >_>
[16:44] <@Zeupar> *charts...
[16:44] <&Thorn> because 12 leaderships makes the game worth a fuckton more sitewide than it deserves
[16:45] <+SkyL> which means sitewide needs to be retooled
[16:45] <+SkyL> which nobody wants to do either
[16:45] <@Zeupar> er... that isn't what I proposed, thorn. Check this post: http://www.soniccenter.org/forum/index.php?topic=5011.msg53041#msg53041


So what do you guys want here?

Please post an opinion soon, as the charts are overdue per usual.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 28, 2010, 05:21:15 pm
times/rings/scores/bosses/specials sounds good to me.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Magnezone on October 28, 2010, 05:25:05 pm
<SkyL> t/r/s/b/s is basically what sadv2/3/rush do where adv3 doesnt have scores and rush has TA, so i'd say that's the way to go if the aim is to be [most] consistent with the rest of the site
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 28, 2010, 06:50:19 pm
Quote
[16:42] <+SkyL> because if we do that
[16:42] <+SkyL> then we go back and redo everything else
[16:42] <+SkyL> and nobody's going to do that

Challenge fucking accepted.

Quote
[16:42] <@Zeupar> but gerbil said that there would be problems with the Time Machine... :(

Fuck the time machine. It's not even properly implemented, and shouldn't hinder the site's development.

Quote from: Umbreon
times/rings/scores/bosses/specials sounds good to me.

EDIT: Erm whoops, forgot to reply.

Yep, seems like that's how it's gonna work.
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on October 28, 2010, 08:10:46 pm
what about calling the Super Sonic times and scores Freestyle Time and Freestyle Scores?
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on October 29, 2010, 05:58:31 am
I believe that Super Sonic time and scores aren't going to be in freestyle anymore and get tracked properly. I can't remember, I would check to see if I'm right but this topic is way too long and I'm too lazy to read it again >_>

I'm fine with what you guys do with the charts as long as boss rings and scores are still in.
Title: Re: Sonic the Hedgehog 4 competition
Post by: EngiNerd on October 29, 2010, 08:24:31 am
I want Sonic 4 charts.
Period.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 29, 2010, 09:21:42 am
@FF Yes, they are going to be tracked as a separate division within the Times and Scores categories.

@EngiNerd Quit whining. They'll be up soon enough.
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 30, 2010, 04:52:38 am
1'24"32 Lost Labyrinth 3. (http://www.youtube.com/watch?v=uMMcey5MPWY) Nice run, still improveable however.

Also I still am not sure how Super Sonic charts are working. Will it be like S2/S3K where it is just the option, or will times performed with sonic be restricted to just the sonic charts, and then super sonic restricted to super sonic charts?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 30, 2010, 11:54:08 am
Also I still am not sure how Super Sonic charts are working. Will it be like S2/S3K where it is just the option, or will times performed with sonic be restricted to just the sonic charts, and then super sonic restricted to super sonic charts?

They won't be like freestyle, where the best time is uploaded. These charts will be for levels that have used Super Sonic in some way, so as long as Super Sonic mode is activated in the level, it could even be right at the end, your time/score will count to the Super Sonic Division only, and not the Sonic Division.

To reiterate:
For your time to count in the Super Sonic division, Super Sonic must be used within the level in question.

Final time, so i can hopefully erase any ambiguity:
You must use Super Sonic, in the level you are trying to Time/Score Attack, for it to count in the Super Sonic division.

Conversely:
If you have not activated Super Sonic in a Time Attack or Score Attack run, your time/score will go to the Sonic Division.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on October 30, 2010, 04:19:49 pm
also, Casino Street 1 - 0'29"40 (http://www.youtube.com/watch?v=FeuZiGIUoos)
Title: Re: Sonic the Hedgehog 4 competition
Post by: Aitamen on October 30, 2010, 11:28:02 pm
I think the 3-way split seems good, honestly, but not having to clear specials/bosses to get a total time up also appeals to me.

rings/scores can be together or apart, I don't see it mattering because it counts up and not down >_>

but hey, that's just me.

EDIT: To clarify, I think T/R/S or (T/B/S)/R/S seems the best ideas, but the full split doesn't seem to be a bad idea for the future... then again, the way SEGA designs games could easily break the site regardless >_>
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on October 31, 2010, 02:01:20 am
A couple of hours trying SH2 and I found good route for Super Sonic, another few hours later and I ended up with 32"10, which I thought was rather impressive.

Less than ten minutes later I ended up with 31"52. How did I do so much better so quickly? Behold the power of pause abuse!
 (http://www.youtube.com/watch?v=6huQIeUdIBg)
It destroies S4 to a pulp, seriously. It's very, very saddening :(
Title: Re: Sonic the Hedgehog 4 competition
Post by: EngiNerd on October 31, 2010, 09:32:38 am
@Luxray:
That was actually more me saying "I don't care how they're organized as long as they exist."  Make of this what you will.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on October 31, 2010, 10:29:44 am
^
@EngiNerd Quit whining. They'll be up soon enough.

Unrelated matter:
I seem to be getting errors trying to quote the above post. No error code given, just "AN error has occured!"
Title: Re: Sonic the Hedgehog 4 competition
Post by: Magnezone on November 01, 2010, 08:26:45 pm
... (http://www.youtube.com/watch?v=8CN49Feexb8)
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on November 04, 2010, 12:43:40 am
Where are the admins, and where are the charts?
Also new scores:
SH1 99300
SH2 100400
SH3 101400
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on November 04, 2010, 05:31:58 am
Splash Hill 3 - 0'39"40 (http://www.youtube.com/watch?v=j-MVOW7yEOE)
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on November 04, 2010, 05:58:13 am
So Cruizer you tied me on SH1 score, which means I should go back and re-do them to make it better >:D

Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on November 04, 2010, 06:00:52 am
Those scores were with Sonic only, so i hope you can step your game up.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on November 04, 2010, 06:05:00 am
Yeah I guessed that. Ok Mad Gear 3 with super sonic - 103,800 and with sonic - 99,300 yeah I love this act now x)
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on November 04, 2010, 06:45:50 am
Well I haven't got any more videos cause my internet is limited and sucky and whatever. But I'll list what I've done:

SH1 Time - Super Sonic: 32"00. Complete rubbish, like seriously.
SH1 Score - Super Sonic: 126300. This was pretty solid, and not the slightest bit easy.
SH3 Time - Super Sonic: 39"65. Will re-do and make a video later, I came to a dead stop at one point >_>
SH3 Score - Super Sonic: 184600. This was brilliant. Till I accidently found you could merge two of the combos together to get a score that'll end up being over 200K. Fuuuck :\
CS2 Time - Super Sonic: 1'18"55. Thought it was rather average tbh.

Nothing else of note really, except that I beat FF's MG3 score with SS also, I got 104500. But it wasn't really that good :(
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on November 04, 2010, 06:54:01 am
Nothing else of note really, except that I beat FF's MG3 score with SS also, I got 104500. But it wasn't really that good :(

Obviously you got more rings than me. I had a pretty good run except right at the end of the final wall crush where the 3 barriers come down. I missed some rings there, but I will make it better, maybe later today if I have time.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on November 04, 2010, 03:29:56 pm
For some reason I can't modify my last post. New score on MG3 - 100,300 as sonic :D
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on November 06, 2010, 01:34:16 am
Well I've done the special stages kinda decently. Recorded everything except SS5 rings so far.

SS1: 1'17"13 | 141 | 19500
SS2: 1'13"64 | 111 | 16800
SS3: 0'51"62 | 138 | 17300
SS4: 1'44"13 | 189 | 24400
SS5: 1'03"91 | 191 | 22100
SS6: 1'22"42 | 201 | 23800
SS7: 1'42"91 | 120 | 20800

All the rings are maxed, all the scores are TSC records and all the times are first or second on the wii boards. SS3 isn't a TSC record though, how PsyKnux got 58 is beyond me...

Still can't upload anything sadly though. :(
Title: Re: Sonic the Hedgehog 4 competition
Post by: Firstkirbyever on November 06, 2010, 06:06:18 am
Got annoyed doing this but: here are the time limits for the 80,000 bonus, they are not 100% accurate but they should be enough to give you the 80k bonus while doing a score attack. I will work more on this later. Time bonuses should be subtracted every 5 seconds.

           Splash Hill           Casino Street    Lost Labyrinth     UMad Gear           E.G.G. Station
Act  1|1'00"00                |1'20"00              |1'40"00                |1'40"00              |                             |
Act  2|1'10"00                |2'10"00              |2'50"00                |3'00"00              |                             |
Act  3|1'20"00                |2'30"00              |2'00"00                |2'10"00              |                             |
Boss|0'40"00                |1'00"00              |1'40"00                |1'20"00              |6'00"00               |


Fear my amazing chart that will probably look horrible once I post it!
All of these -should- be correct. I will still try more testing later.
Title: Re: Sonic the Hedgehog 4 competition
Post by: Luxray on November 06, 2010, 06:08:14 am
CS1 time is 1'20" iirc.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on November 06, 2010, 07:59:59 am
Can anybody help me with this?

http://www.youtube.com/watch?v=6-TaTEbcbYk (http://www.youtube.com/watch?v=6-TaTEbcbYk)

I can't see how SkyLights got 440 rings on this and it's bugging the hell out of me and yes I know I could talk to him but it's really hard for me to catch him since I don't seem to be online at the same time as him and doing it this way seems quicker to me so someone help me please :(
Title: Re: Sonic the Hedgehog 4 competition
Post by: Magnezone on November 06, 2010, 10:55:30 am
The way SkyLights gets 440 rings is that he is a total ninja and grabs a ring from the top route after the first minecart.

He also purposely didn't tell anyone how at first because he knew it would drive someone insane eventually :P
Title: Re: Sonic the Hedgehog 4 competition
Post by: werster on November 06, 2010, 05:19:02 pm
E.G.G. Station is definately 6 mintues I tested that one myself. Thanks for the list FKE, that'll really help.

Also Splash Hill 3 184600 Super Sonic. (http://www.youtube.com/watch?v=NYLxNgimrK0)
Title: Re: Sonic the Hedgehog 4 competition
Post by: inviso87 on November 21, 2010, 07:05:57 pm
Casino Street 1 is missing for Scores/Rings. Any particular reason for this or...?
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on November 21, 2010, 07:08:44 pm
^ It's because the slot machines hand out infinite points/rings so the chart comes down to scalping for the duration of the time limit.
Title: Re: Sonic the Hedgehog 4 competition
Post by: inviso87 on November 21, 2010, 07:15:57 pm
Ahhh, right, I forgot about the slot machines. That makes perfect sense then. Thank you!
Title: Re: Sonic the Hedgehog 4 competition
Post by: Parax on November 21, 2010, 07:17:49 pm
Welcome to TSC by the way! ^^
Title: Re: Sonic the Hedgehog 4 competition
Post by: inviso87 on November 21, 2010, 07:23:04 pm
Thank you very much :) Glad to have found this site! I can't wait to submit a full sheet of times but given that the XBox I play on isn't mine, that could take a while, haha
Title: Re: Sonic the Hedgehog 4 competition
Post by: inviso87 on December 05, 2010, 08:32:56 pm
I hate to be the last to post and then post again but...

For anyone who is interested, I will be streaming me playing S4E1 in approximately 30-45 mins (~9 pm EST).

I will post a link to the stream when it's up and ready. I am hoping to not have any problems as I have never streamed with this laptop before.

I will be playing Mad Gear Act 2 first (I currently hold WR...so now's your chance to see the strategy!) to try and get a 1:27 time. I may do Casino Street 2 as well, I'm not sure yet.


:Edit:
http://www.ustream.tv/channel/of-inviso-mkw-stream
Title: Re: Sonic the Hedgehog 4 competition
Post by: SonicandInuyasha on December 10, 2010, 01:21:53 pm
I can't let go of this game. I think Sonic Colors Wii and DS will kill it for me! lol
Title: Re: Sonic the Hedgehog 4 competition
Post by: inviso87 on December 11, 2010, 08:47:00 pm
I now have all 3 category records (Sonic, Super Sonic, Total) for Times :) I am hoping Flying Fox and Inu improve ;)

I should have my Mad Gear 2 SS run (1:29.10...with a big flop about one third through the run) under the Video's section soon. Just need to get approved for video submissions.
Title: Re: Sonic the Hedgehog 4 competition
Post by: flying fox on December 12, 2010, 07:09:52 am
I now have all 3 category records (Sonic, Super Sonic, Total) for Times :) I am hoping Flying Fox and Inu improve ;)

I should have my Mad Gear 2 SS run (1:29.10...with a big flop about one third through the run) under the Video's section soon. Just need to get approved for video submissions.

Make some videos and I will ;) but it'll take me some time because of stuff at home. I can get an admin to approve you but for the record you can just put the link from youtube (that is if you use youtube) into the comment section when submitting your stat and the video will be uploaded.
Title: Re: Sonic the Hedgehog 4 competition
Post by: inviso87 on December 12, 2010, 12:53:33 pm
I now have all 3 category records (Sonic, Super Sonic, Total) for Times :) I am hoping Flying Fox and Inu improve ;)

I should have my Mad Gear 2 SS run (1:29.10...with a big flop about one third through the run) under the Video's section soon. Just need to get approved for video submissions.

Make some videos and I will ;) but it'll take me some time because of stuff at home. I can get an admin to approve you but for the record you can just put the link from youtube (that is if you use youtube) into the comment section when submitting your stat and the video will be uploaded.

Ah, I didn't know that! Thank you! I'll make sure to do that then from now on :)

Most of my runs are based off of existing strats uploaded to youtube. I generally find myself watching Paraxade and werster's videos for strategies and then making slight adjustments to them (if needed). The only place I made any significant changes was Mad Gear 2. My favorites on YT has a lot of videos from S4E1 so if you're looking for strats, that's the way to go.

For now, here is the link to my run: http://www.youtube.com/watch?v=kPTaBn9FzZw

I usually record all my Mario Kart Wii videos onto VCR and then re-record to camera. Sadly, my sister keeps the XBox downstairs so that isn't an option for me for this :( And moving it around every time I want to play is just annoying.