The Sonic Center

The Lounge => Gaming and Grazing => Topic started by: magnum12 on September 22, 2008, 08:28:54 pm

Title: Mega Man 9
Post by: magnum12 on September 22, 2008, 08:28:54 pm
As some of you know, MM9 got released to the Wii today. It's pretty fun, but doesn't really get very challenging until the last 4 stages. Spoiler alerts: Weaknesses about to be leaked.

Splash Woman: Hornet Chaser
Concrete Man: Laser Trident
Galaxy Man: Concrete Shot
Jewel Man: Black Hole Bomb
Plug Man: Jewel Satellite
Tornado Man: Plug shot
Magma Man: Tornado Blow
Hornet Man: Magma Bazooka
Ball Guardians: Buster. Requires unique tactics. Tornado Blow has not been tested.
Shark Jet: Laser Trident
Twin Devils: Black Hole Bomb
Dr. Wily 1: Make eggs explode on jaw (annoying as all hell).
Dr. Wily 2: Concrete Shot
Dr. Wily 3: Magma Bazooka (use black hole bomb or tornado blow to block shots).
Title: Re: Mega Man 9
Post by: F-Man on September 22, 2008, 10:02:43 pm
Why would you post the weaknesses srsly.
Title: Re: Mega Man 9
Post by: Aitamen on September 22, 2008, 10:51:55 pm
so we already know, duh >_>

someone post this as a .nes so I can rape it plz
Title: Re: Mega Man 9
Post by: Shadow Jacky on September 22, 2008, 11:08:06 pm
a .nes?

also should we jumpstart TMMC once more for this occasion?  or would the worldwide rankings be enough as it is.

also after beating 6 of the 8, I figured them out, but I beat 4 of them buster only heh.  Also to me, the stages aren't long enough, but they were still enjoyable and the music is just as great.
Title: Re: Mega Man 9
Post by: magnum12 on September 23, 2008, 12:43:55 am
Yeah, the stages are too short. The Rush Jet is back to it's MM4 handling (way better than MM5). Figured out most of the weakness chain by about the 3rd to 4th guy. So far I've fragged Splash Woman, Magma Man, Galaxy Man, and Jewel Man with the buster. I can probably get Hornet Man, but haven't tried him yet. The third Wily stage can get pretty annoying, namely the 2nd zero gravity section. Can become a session of trial and error due to thos things that try to hijack you and slam into spikes. No way to know where they are unless you stumble onto them.

Seems my hypothesis regarding Maverick Virus involvement in MM9 is wrong. I do hear that the ending is funny though. Also, Inafune basically discredited the "Zero killed everyone" theory about what happened to cause the robot dark age. I do have a rather twisted theory about what happened and why X was so strictly tested. Perhaps Mega Man fought against Zero (Bass is most likely the first victim), beat him, and got infected by the virus and went on a rampage. Maybe we'll find out in MM10.
Title: Re: Mega Man 9
Post by: Aitamen on September 23, 2008, 01:22:04 am
I personally think that Zero whacked Wily first, but that's just me and the ending to the arcade game ^_^
Title: Re: Mega Man 9
Post by: Shadow Jacky on September 23, 2008, 01:34:40 pm
personally, I think Keiji is going to avoid that whole connection due to it not being really that important at the moment.  I think he will leave it open just like the X series as he does want to do more with the classic and X series, but hasn't due to money problems.  he still wants to do legends 3 as well.  capcom has him in a bind due to products needing to sell well.  I mean Powered Up and MMHX should have been flying off the shelves, but they haven't and I doubt they will do anymore remakes because of that and probably why they halted on even going back to the past series in general until now. 

hopefully MM9's return to form will open up those doors for more in the series and probably some remakes as well.  what I think is better is if they leave it as digital downloads instead of having to spend more money to burn onto discs, but only if they do stay with mostly past gen style graphics.  but also I'm going with the fact that these games were never really too long to begin with and nowadays paying for a MM title of such length isn't worth it to most people.  MM9 being 10 bucks (excluding DLC) is pretty nice and for what it offers to boot.
Title: Re: Mega Man 9
Post by: P.P.A. on September 23, 2008, 03:47:01 pm
I think he doesn't want to make that connection so he can make Megaman 10, 11 and 12. The latter being on the technical level of an Atari VCS 2600 game.
Title: Re: Mega Man 9
Post by: Waxwings on September 23, 2008, 06:04:41 pm
Waiting for a 360, but I will play this to death.
Title: Re: Mega Man 9
Post by: sonicam on September 24, 2008, 07:38:05 am
Damn, had no idea this was out already. Definitely going to get this some time this weekend.
Title: Re: Mega Man 9
Post by: magnum12 on September 24, 2008, 07:44:33 pm
Just finished the game last night. Just short of the tango challenge (this included all the screw grinding I did). Not bad for a first completion. The leaderboards are really lack luster (they only track the top 10 per division, which sucks). With that in mind, I say now is the perfect opprutunity to try to draw attention to ourselves. How we should go about this I have no idea.

Except the last few stages, this game is kind of easy. Got the quick draw challenge for every possible boss except Galaxy Man (how does one do this one) and Concrete Man. Fragged Splash Woman, Jewel Man, Magma Man, and Galaxy Man without the buster but it was in the Wily stage so it doesn't count for the challenge. The final Wily form fights in a similar way to MM7 Dr. Wily. He's easier as you have several ways to negate his shots (the red ones are more important to negate than the blue ones since the blues are easy to avoid). I found that the best way to deal with the first form is don't jump and hit the egg just as it hits the ground.
Title: Re: Mega Man 9
Post by: Taillow on September 24, 2008, 07:56:42 pm
There's a topic here?

Anyhow, MM9 is great.  As for the Wily 1 boss, I think you just need to destroy a specific number of those things.  But I dunno.  Also Magma Bazooka helps to hit three at once at the beginning.

As for the final boss final phase, the weakness is actually plug ball.  Good luck hitting it though <_<
Though Magma Bazooka works about the same at point blank.  But seeing as you have to be at point blank to get all hits to connect, I'd just suggest plug ball for close range so you can save magma bazooka for altitude hitting.

I still haven't quick-drawn Galaxy Man...  My best chance is only if he zooms to the side three or four times so he doesn't take forever using the black hole.

Also defeated all bosses buster only, no E-tanks or half damage thing!  Magma Man and Plug Man are the most annoying of the bunch doing that.

Then there's Waltz, Tango, No Coffee Break, and plenty of other minor achievements like Speed Metal and Heavy Metal.

...I didn't think of negating the final form's shots.  I just evaded them.  Or got hit by them.

Magnum, you should put (spoilers) in the topic title or something. <_<
Title: Re: Mega Man 9
Post by: Selphos on September 24, 2008, 07:59:20 pm
By the way, does Splash Woman break the law of all Robot Masters being men, or was that already broken?
Title: Re: Mega Man 9
Post by: Taillow on September 24, 2008, 08:16:13 pm
By the way, does Splash Woman break the law of all Robot Masters being men, or was that already broken?
Depends on if you want to count Roll, who's technically on the recorded list.  But as for being a female boss in a Mega Man game, Splash Woman's the first.  About time too.
Title: Re: Mega Man 9
Post by: Selphos on September 24, 2008, 08:21:19 pm
Wait, how is Roll a robot master?

Sorry if I'm being a noob as I know near nothing in terms of megaman >_>
Title: Re: Mega Man 9
Post by: Taillow on September 24, 2008, 08:26:04 pm
Hm...  Really, I don't know how that term (Robot Master) applies.  But let me put it this way.  All Mega Man robots that appear ingame have a classification.  The MM1 and MM9 ones are labelled DRN-(number) for Doctor Light's creations (Because L and R are the same in Japan).

Rock/Mega Man is DRN-001.  Roll is DRN-002.  The bosses of MM1 are DRN-003 to DRN-008

The MM9 robots are pretty far off in numbering due to being after all the other games and such, but that's not the point.
Title: Re: Mega Man 9
Post by: Aitamen on September 24, 2008, 08:51:21 pm
The term "Robot Master" doesn't imply that it's anything other than a master... in the MM series, this refers to the ability to these robots to directly or indirectly control other robots.

Miters, for example ^_^

so yes, in this sense, Roll and Rock are both Robot masters, as they're the same creations as the other, DRN-0 through DRN-X
Title: Re: Mega Man 9
Post by: Shadow Jacky on September 24, 2008, 09:05:28 pm
actually the term "robot master" isn't an official term from capcom.  I have no idea what Keiji calls his creations.  robot master seems fitting only because they are the master of their domain and the last stance between you and victory...and they are robots.  I don't think they have any control over what happens in the stages.
Title: Re: Mega Man 9
Post by: magnum12 on September 24, 2008, 09:47:23 pm
I think the term robot master was a nick name by the fan base that stuck with them. Don't quote me on this.

In the ending, the replays of Dr. Wily apologizing show what the weak point of the last boss was. There are some screw ups in it though. The 1st weak spot was actually Fire Storm, the 6th weak spot was the Silver Tomahawk and the 9th one is supposed to be Magic Card. Minor thing, but I found the ending funny in a nostalgic way.

I've also found the weak spots of two of the three mid bosses. The dragon is weak against Black Hole Bomb. The flower's weakness is concrete shot?
Title: Re: Mega Man 9
Post by: Aitamen on September 25, 2008, 06:53:17 pm
The manual to MM1 states that Gutsman controls the miters and aids in the construction of the various buildings and the like...

Either that, or it's from the Anime...

But regardless if it's from the fans or from Cap themselves, Capcom now endorses it... or at least did at some point, I'm sure.

Also, a bit of trivia: all of the "men" from the first game are actually jobs:
Iceman: A few possible references... To "ice" someone could be to kill them, so an assassin is an iceman.  Before modern refridgeration, people bought huge blocks of Ice that people brought into homes with those huge tongs.  Also, it could be an allusion to the "Iceman" that's considered the oldest discovered human.
Fireman: Straightforward, huh?
Cutman: This is the title for those people who, during boxing matches, quickly patch up the boxers, since bleeding on the mat is grounds for the loss of a match.
Bombman: Two possible.  Demolition crews in the war were headed by the guy who actually primes the bomb, the "Bombman".  Also, it could be the "fall guy" that a lot of different groups use to avoid the law.
Elecman: term for people who run petitions for elections, but I doubt it's this one.
Probably shorthand of "electrician man" if it is indeed related to jobs.
Gutsman: The signle strongman in a group... named for their appearance in WW1 where they moved the corpses away from the hospitals.

This is not my bit of writing, so I apologize if it's wrong, but I do know that cutman/Fireman is accurate, and that Iceman is indeed the nickname of the guy who they discovered in that cave >_>

I'll try to be less specific next time ^_^
Title: Re: Mega Man 9
Post by: Taillow on September 26, 2008, 01:37:38 am
In the ending, the replays of Dr. Wily apologizing show what the weak point of the last boss was. There are some screw ups in it though. The 1st weak spot was actually Fire Storm, the 6th weak spot was the Silver Tomahawk and the 9th one is supposed to be Magic Card. Minor thing, but I found the ending funny in a nostalgic way.

I've also found the weak spots of two of the three mid bosses. The dragon is weak against Black Hole Bomb. The flower's weakness is concrete shot?
PLANT CLOCK IS EVIL!

But really, I just hate how it can pop up anywhere.  I tend to use laser trident and plug ball (one to hit where the other doesn't) and I think both of those kill in eight hits.  SJ said using all four Tornado Blow shots work and three charged magma bazooka shots at point blank also work, but I don't want to go point blank <_<
Gotta try tornado blow, though.

Also Magnum, I know part 1 is weak to fire storm, but what about part 2?  Same thing?

Anyhow, the hairstyle is lame <_<  You take double damage without a helmet.  Just goes to show ya, always wear a helmet when riding a rush jet!
Title: Re: Mega Man 9
Post by: Aitamen on September 26, 2008, 02:25:04 am
Also, am I the only person on the intarwebz who enjoyed MM64?
Title: Re: Mega Man 9
Post by: ChaoRC on September 26, 2008, 02:36:54 am
Some news for ye.

Capcom to sell Mega Man 9 box and cart to the public.

http://kotaku.com/5052089/yup-youll-be-able-to-buy-a-mega-man-9-box#viewcomments (http://kotaku.com/5052089/yup-youll-be-able-to-buy-a-mega-man-9-box#viewcomments)


Protoman as download content as well as all Wii DLC.
 
http://gonintendo.com/?p=56522 (http://gonintendo.com/?p=56522)

http://www.joystiq.com/2008/09/22/mega-man-9-dlc-you-got-extra-modes/ (http://www.joystiq.com/2008/09/22/mega-man-9-dlc-you-got-extra-modes/)
Title: Re: Mega Man 9
Post by: Taillow on September 26, 2008, 02:52:34 am
...okay, why didn't anyone else put up that old news?
Title: Re: Mega Man 9
Post by: Aitamen on September 26, 2008, 03:26:54 am
so I'll assume they aren't actual carts?

it doesn't say..

anyway, I'm kinda sad... if they released this for NES at the NES price (39.99) I'd buy it...

I love new old games... (S1MM totally rocks ^_^)

I'm actually happy that I never had money during the 90s... if that wasn't indeed the case, I'd have nothing to go back and dig up to play...

all Nostalgia...
Title: Re: Mega Man 9
Post by: Taillow on September 27, 2008, 01:01:56 am
I heard they're fake.  And have that cd inside.

Anyhow, now I've got Encore added to my list of achievements.  And farewell to arms.  Not much left aside from a few tricky ones, some insane ones (I CANNOT be Mr. Perfect), and Gamer's Day.

CURSE YOU GALAXY MAN FOR BEING A LONG BATTLE!
Title: Re: Mega Man 9
Post by: magnum12 on September 27, 2008, 01:47:49 am
Also, am I the only person on the intarwebz who enjoyed MM64?

If by MM64 you mean Mega Man Legends (MM64 IIRC is a weaker version than the PS1 version), then yes, there are people who liked it. The game (fun but flawed) has a cult following. The sequel is considerably better but was a bit hard to find. Inafune wants to make a third game.
Title: Re: Mega Man 9
Post by: Crowbar on September 27, 2008, 06:29:19 am
Yeah, /v/ in particular basically goes crazy over the Legends series. I was amazed when I found out because up to that point I had only heard terrible things about them.

Reminds me that I STILL haven't tried out any of the X games past 3 (I must at least play 4 and 5). Hmm, I never tried anything other than the first Zero and Battle Network games, either...
Title: Re: Mega Man 9
Post by: Shadow Jacky on September 27, 2008, 02:25:19 pm
where were you guys when TMMC was first established?  I didn't know we had this many Mega Man fans here >:(
Title: Re: Mega Man 9
Post by: Rick_242 on September 27, 2008, 03:45:13 pm
where were you guys when TMMC was first established?  I didn't know we had this many Mega Man fans here >:(

I think the kinds of Mega Man games tracked might have contributed to people staying away.

<_<
Title: Re: Mega Man 9
Post by: The T on September 27, 2008, 04:44:35 pm
Yeah. If TMMC had real Mega Man games tracked on it, I'd totally compete.
Title: Re: Mega Man 9
Post by: Aitamen on September 27, 2008, 04:48:57 pm
X8 is tracked, and I considered getting in on it for that... but at the time I was actually getting good at X8, I was already banned...

Also, I wish there was a way to track the original games, because if it were the case, I'd gladly go and own everyone in MM1-3
Title: Re: Mega Man 9
Post by: Taillow on September 27, 2008, 04:52:52 pm
Well, I managed to get fifth on Plug Man!  It's a tricky time, though.  Time to get first!
Title: Re: Mega Man 9
Post by: magnum12 on September 27, 2008, 05:02:22 pm
Yeah. If TMMC had real Mega Man games tracked on it, I'd totally compete.

We've got Mega Man Zero 1-4, Mega Man X5-8 (dang it Maverick Hunter X's lack of time tracking), Mega Man Legends, Mega Man Battle Network 1-6, the two Mega Man fighting games, Battle and Chase, and Mega Man Powered up (PSP remake of Mega Man 1), and we should soon add Mega Man 9 to take advantage of Capcom's lack luster leader boards.
Title: Re: Mega Man 9
Post by: Taillow on September 27, 2008, 09:01:36 pm
Lackluster?  The times these people are getting are nothing short of perfection <_<

At least in the case of Plug Man.
Title: Re: Mega Man 9
Post by: Aitamen on September 27, 2008, 09:04:06 pm
I was actually considering getting MM9 until I found out that 1) opening the menu does indeed stop the clock and 2) you can't slide...

fu MM9, congratulations on being the greatest failure ever
Title: Re: Mega Man 9
Post by: magnum12 on September 27, 2008, 10:26:45 pm
The reason I think the leaderboards are lack luster is not because of the skill, rather because of their lack of space (only track up to 10 IIRC).

Anyway, I'm building the MM9 rankings, but will need to check out the rankings to see what levels are tracked. There's still the question of what the ????? level is. Is it an extra stage from DLC (Protman) Also added a general rule requiring normal mode to be used unless specifically stated (how did we miss this one?).
Title: Re: Mega Man 9
Post by: Taillow on September 27, 2008, 10:53:10 pm
Wait, you didn't know of the downloadable stage?  Check page one for old info links.

Also, are there other difficulties?  Aside from the downloadable ones.  I forget.  And I have a feeling time attack would only work with normal anyhow.  But we'll have to see.
Title: Re: Mega Man 9
Post by: The T on September 27, 2008, 11:01:52 pm
Yeah. If TMMC had real Mega Man games tracked on it, I'd totally compete.

We've got Mega Man Zero 1-4, Mega Man X5-8 (dang it Maverick Hunter X's lack of time tracking), Mega Man Legends, Mega Man Battle Network 1-6, the two Mega Man fighting games, Battle and Chase, and Mega Man Powered up (PSP remake of Mega Man 1), and we should soon add Mega Man 9 to take advantage of Capcom's lack luster leader boards.

Right. Powered Up is the only real Mega Man game currently tracked, and it's on a console I'd never want to own. So Mega Man 9 would be the first real Mega Man game I'd be eligible for.
Title: Re: Mega Man 9
Post by: Aitamen on September 27, 2008, 11:51:17 pm
There's a console you wish not to own?

What kind of gamer are you?
Title: Re: Mega Man 9
Post by: Selphos on September 28, 2008, 03:08:35 pm
Aita there are plenty of people that desire not to own a certain console.

For example, I never want to own a Tiger game.com device.
Title: Re: Mega Man 9
Post by: The T on September 28, 2008, 03:17:51 pm
I'm not a fan of giving money to greedy companies who are only in a business for the money and not for the art.
Title: Re: Mega Man 9
Post by: Aitamen on September 28, 2008, 07:28:47 pm
uh... if that's the case, T, then never play another post-'99 sonic game, never touch a final fantasy, put down Brawl, toss away MM9, and turn off your computer unless you're running Linux...

and @ Pidgey, I'd like to note that I do indeed have a collection bearing, but there's no console I'd turn down if it was free.... he said he NEVER wanted to have one...

While he gave kudos (perhaps inadvertently) to a game for said console...
Title: Re: Mega Man 9
Post by: Selphos on September 28, 2008, 07:30:59 pm
Quote from: Aitamen
but there's no console I'd turn down if it was free....

What? How is that relevant? There was no mention of things being free. Some people don't want some things, not just because of the price.
Title: Re: Mega Man 9
Post by: Aitamen on September 28, 2008, 07:37:31 pm
misinterpretation then... my apologies, T
Title: Re: Mega Man 9
Post by: ieatatsonic on October 02, 2008, 10:02:53 pm
Yays, I finally got this game.
I'm a noob to MM games, so I've only been able to beat Galaxy man so far. I almost beat Splash woman, though.
Oh yeah, Magma man's weapon (forgot what it's called) can be used against the ball gaurdians.
Title: Re: Mega Man 9
Post by: Taillow on October 02, 2008, 10:46:32 pm
Yays, I finally got this game.
I'm a noob to MM games, so I've only been able to beat Galaxy man so far. I almost beat Splash woman, though.
Oh yeah, Magma man's weapon (forgot what it's called) can be used against the ball gaurdians.
Well, any weapon can be used against those things.  I think laser trident and plug ball send them back a bit further.And tornado blow hits all four, but really, I wouldn't waste weapons on that boss unless it was a time attack or something.

Also they don't fire their laser mouse arrows until the spikeball they're firing at goes back center, and when they do, they only fire the arrows.  What I do is only destroy the bottom two so I can just focus on avoiding two of those while eliminating the bottom two barrages.
Title: Re: Mega Man 9
Post by: ieatatsonic on October 04, 2008, 10:37:46 am
Make that 2 bosses, I just beat Magma man. He's easy if you have 2 E-cans.
Title: Re: Mega Man 9
Post by: Selphos on October 04, 2008, 01:04:59 pm
ieatatsonic, tell that to Quartz. He beat the whole game without using any tanks for the No Coffee Break or something achievement.
Title: Re: Mega Man 9
Post by: Taillow on October 05, 2008, 05:10:57 am
Sondow, that was when I used Magma Man's weakness.

However, I did defeat Magma Man buster-only without an E-tank.  I did so for the eight bosses of 9, but Magma Man's the most annoying to do so.

Also I think I have 94% achievements.  I probably won't get Mr. Perfect, though <_<
Title: Re: Mega Man 9
Post by: Selphos on October 05, 2008, 06:13:54 am
Perfectionism is for noobs and/or champions.


...Oh, wait. *runs from all of TSC*
Title: Re: Mega Man 9
Post by: ieatatsonic on October 05, 2008, 07:07:03 pm
ieatatsonic, tell that to Quartz. He beat the whole game without using any tanks for the No Coffee Break or something achievement.
I meant Buster-only. Of course he's easy without E-cans if you have tornado man's weapon (again, forgot what it's called)but I didn't.
BTW, I finally got 5 of the 8 done. 4 buster-only.
Title: Re: Mega Man 9
Post by: Shadow Jacky on October 06, 2008, 01:15:27 pm
Downloaded Protoman AND Endless Attack today when they came out around 12pm.

Protoman is like a different mode really.  the knockback he suffers is really significant and the damage dealt to him is twice as much as with Megaman (probably more, but just an estimate).  Charge is nice and sliding is cool (although its hard for me to slide as often as I want...).  He can't visit the shop so whatever you find in the levels, make good use of it.  Really, just try not to get hit as much when playing as him.

Endless Attack....its addicting.  Basically you go through minilevels from the stage of a red door to a blue door and you just keep going.  There are rankings which track how many screens you've cleared before dying.  There's no timer and you get use of all weapons/rush items.  No shop items to give you assistance however.  Also there are some throwback challenges and plenty of new ones to give you frustration, but its really awesome.  Its random to wherever you visit next and each time you restart it.  Also Wing...there's a nice Heat Man stage for you :D  Also you face a boss every 30 floors and those are random and it gets its own theme music as well.

my record so far is 70 screens, but the rankings are getting ridiculous now.  I had 1st for about 3-5 mins or something.
Title: Re: Mega Man 9
Post by: Taillow on October 08, 2008, 09:48:32 am
I haven't gotten endless attack due to trying to be frugal with my points (I'll probably buy it on december, but it looks fun now that I've seen it on Youtube.  And there's even the first section of Wily's first castle mimicked!  And probably MANY more.)

However, I did get Proto Man.  SJ forgot to mention his jumping shield (I love using this to kill machine gun/uzi joes) and his two-buster-shots-on-screen problem.  That one less shot does manage to screw me over on the first Wily boss, though.  And the knockback makes the third Wily stage downright hellish.

Also defeated all the 8 main bosses with the proto buster only.  This mostly isn't much different, but some boss tactics have some different methods or additions that make things somewhat easier:
Galaxy Man: Slide away from the black hole and use a charge shot when he appears.  You don't have to worry about being sucked in if your slide takes you further easily.  In fact, unlike the majority of bosses, the charge shot works better here.
Magma Man: Probably the biggest changes.  You can defend against Magma Bazooka!  I use this to advance and defend when he fires from the second-highest platform while I'm at the second lowest.  Also, if he jumps from the lowest to the second lowest, you can slide under him, (AS I PREDICTED back when using Mega Man).  But seeing as he kills you in four hits, still not easy.

Plug Man's still insane, and harder when you can only take four hits...

Nontheless, a mode I'll play passively every so often.
Title: Re: Mega Man 9
Post by: ieatatsonic on October 09, 2008, 08:51:27 pm
^My brother downloaded Proto man, but I haven't gotten endless attack due to lack of money. I'll probably get it sometime, but I don't know when. Finally gotten to Wily stage, almost beaten first boss (pretty easy IMO).

Update: Gotten to Wily stage 2, found strategies for first two parts of the boss.
Title: Re: Mega Man 9
Post by: Nario on October 19, 2008, 09:22:59 pm
So, I've gotten all of the achievements for this game--I have it for Xbox 360. I must say, though: trying to get Mr. Perfect is HARD! I'm only at the fifth robot master right now.
Title: Re: Mega Man 9
Post by: Taillow on November 04, 2008, 08:19:18 pm
I know it's been a bit, but I have something that I must add.

I challenge you all to defeat Splash Woman using only the plug ball.

Relatedly, I have now beaten all 8 main bosses using the laser trident only, the plug ball only, and the magma bazooka only.  And Tornado and Hornet Man hornet chaser only.