The Sonic Center

Welcome Center => News and Updates => Topic started by: Rolken on August 22, 2007, 03:55:54 pm

Title: New Sonic game stuff
Post by: Rolken on August 22, 2007, 03:55:54 pm
Sonic Riders: Zero Gravity announced (http://www.gamespot.com/news/6177191.html?part=rss&tag=gs_news&subj=6177191) for Wii/PS2 in February. Here's some shots (http://www.gfdata.de/archiv08-2007-gamefront/3278.html).

The Sonic Rush Adventure (http://www.sega.com/gamesite/sonicrushadv/) site is open, with some music and random other stuff, including confirmation of online rankings.
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 22, 2007, 03:57:17 pm
Online rankings? Hey SEGA, that's still our job. :(
Title: Re: New Sonic game stuff
Post by: magnum12 on August 22, 2007, 04:22:50 pm
Sonic Riders: *Shudders* The first one was horrible, complete with some of the worst controls I've ever seen in a racing game. I can only predict that the new one will equally suck. Sonic Rush Adventure on the other hand, I'm excited about since that game has been getting mostly positive impressions.
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 22, 2007, 04:26:30 pm
I'm not excited about Sonic Rush Adventure way. I hate how recent 2D Sonic games are nothing but speed orgies. DASH-DASH-DASH
I'd rather have a slower paced Sonic game that's actually fun and has good level design.

As for Riders 2, every word about it would be a waste of time. The same game, just in other colours. :(
Zero Gravity, Zero Quality.
Title: Re: New Sonic game stuff
Post by: Pokemonmaster888 on August 22, 2007, 04:37:21 pm
Well, I am not that excited about Sonic Riders: Zero Gravity so far. I didn't like the first one at all, but hopefully this one will be better. On the other hand, Sonic Rush Adventure seems to be looking great so far. It doesn't seem to be straying to far in terms of gameplay from Sonic Rush, so I am definitely looking forward to the game.
Title: Re: New Sonic game stuff
Post by: JBertolli on August 22, 2007, 05:55:04 pm
Heh, I'm not looking forward to any of those >_> Recent 2-D Sonic games are too fast (like PPA said) and Riders wasn't great for many reasons. Hopefully, they can fix those flaws <_<
Title: Re: New Sonic game stuff
Post by: Groudon on August 22, 2007, 08:10:58 pm
Riders was okay for me.  I wouldn't mind picking up Riders 2.
Title: Re: New Sonic game stuff
Post by: PsyBorg on August 22, 2007, 08:31:36 pm
Online rankings? Hey SEGA, that's still our job. :(

The way the SRA website communicates the functions of the leaderboard are rather unclear due to brief summarizing; don't assume anything until you've experienced the game yourself or Sega proves it. We don't know what stages they'll rank (maybe some stages omitted, like bosses and / or the final boss, possibly minigame stages too), who they'll rank (stages with or without seperate rankings for different characters), if they have rankings for competitive values other than times (rings, scores), etc., which TSC can provide for if not included.
Title: Re: New Sonic game stuff
Post by: Auriman1 on August 22, 2007, 11:46:25 pm
Meh, I'll probably pick 'em both up if I've got the cash.
As a side note, I have higher expectations for SRA, but I did enjoy the first Sonic Riders, and I'll probably enjoy the second.
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 23, 2007, 05:55:54 am
Trailer for Riders 2.
http://www.gametrailers.com/player/23879.html?type=flv

The song is catchy, and the graphics look surprisingly good too. It's just the game that's going to suck. :(
Title: Re: New Sonic game stuff
Post by: eggFL on August 23, 2007, 01:02:31 pm
It's just the game that's going to suck. :(

Who cares though? It's exorbitantly cool!!

Do you see it? You can blast yourself into a freefall any time you want. That is so, so cool.

It even apparently causes total mayhem to the environment and you can do it in repeated successions to fall through entire stretches. It's used in the trailer as stretch boosting but also as a basic maneuver to navigate the course. (used to fling yourself onto the wall)

Christ that is awesome.
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 24, 2007, 06:29:32 am
http://www.jeuxvideo.tv/sonic-rush-adventure-video-42216.html
SRA trailer. Oh god this music is so annoying.

After watching the Rider 2 trailer again, I'm developing some interest actually. That gravity control thing looks quite interesting. :o
And that neon course looks awesome.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on August 24, 2007, 09:14:33 am
Wow! I always KNEW Sonic Riders would get a sequel for the Wii and now it's becoming a reality! Yet another game I'm really stoked for!
Title: Re: New Sonic game stuff
Post by: eggFL on August 24, 2007, 12:48:49 pm
Yep it figures that the PS360 got the bucket and Sega sought out a good future in the Playstation 2. But I already knew this last week. Looks like it's time for me to get more serious about getting a Wii since I somehow am more eager to play this game than Journey of Dreams.

I wonder if there are any neat development stories then like how the game is secretly a port of a PS360 game to a certain extent. Although it uses everything from Riders 1.

But man to rehash Riders 1 you couldn't have done a more clever job with it. Rather than changing the fact that it's a gimmick racer, they come up with and center it around the most bomb ass gimmick ever. I actually admire that. Mad props Sega, mad props.

Also what I really like about it also that while Riders 1 tried to be all edgy and futuristic, Riders 2 apparently takes that much further. The aesthetic excess seen in the trailer is just extremely cool in a certain way.

And the way everything breaks up and falls with you reminds me of the ending of Akira or another anime. It was a terrific idea to make a power to do that on the spot in a videogame.

Oh and hi ks8!
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on August 24, 2007, 02:19:01 pm
Hey yourself, eggy! :P
I knew you'd be excited about this new announcement as much as I am (when SJ sent me the message on my Wii, I thought he was kidding for a second) but I didn't think you'd be excited about this MORE SO than Journey of Dreams. That surprises me since you've (apparently) been a long time NiGHTS fan.

But I'm definitely raising up money to get this. There are 4 games right now I said I'd DEFINITELY buy. That being: Rayman 2, DDR HP, Mario Kart Wii and now this. I'm still debating if Mario/Sonic is worthy of the 59.99 price tag here in CND but anyway, we'll see. That's a lot of saving up I'll have to do but for these games, it'll be worth it for sure.

Kudos to you if you get a Wii before then. If you do, let me know. I can recommend games to you and plus, I'd want to add you to my Wii address book.

edit:
Oh, and eggFL, it looks like another game we'll have to compete to snag the championship for. ;)
From first glance, though, I can see this game being harder in terms of obtaining a championship and harder to lose it.
Title: Re: New Sonic game stuff
Post by: eggFL on August 24, 2007, 03:44:36 pm
Actually I was really upset when I heard this game was going to be "Wii exclusive". Why would I be happy? 1) I dont have a Wii, 2) I want the next gen goods! (always looked forward to seeing Sonic06 style Jet the Hawk) 3) it's a sign of Sonic in decline i.e. no Sonic the Hedgehog 2. 4) it pretty much guaranteed that it was going to be just like the first Sonic Riders.

All things considered tho it turned out a lot better than I thought it would.

Sure I love Nights but I love Sonic more.

The thought of competing crossed my mind, I guess I might as well, but not a serious consideration. I'd get Secret Rings but I don't see myself submitting scores for it. But competing for a new game is always fun. And yea, it did occur to me that Riders 2 will be hilarious for time attacking. I can imagine it being a lot like Riders 1 actually but in which the gravity dive becomes the new High Booster, and ideal runs have you freefalling 95 percent of the time. Pure chaos.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on August 24, 2007, 04:49:29 pm
EXACTLY! Pure competition. I can't wait. :D

And SatSR seems to be wearing off a bit in terms of replayability for competition, according to what people are telling me anyway.
Title: Re: New Sonic game stuff
Post by: Magnezone on August 24, 2007, 05:22:50 pm
Quote
I'd rather have a slower paced Sonic game that's actually fun
How would you know that if you've never played it >__________>

Also I expect SEGA's online rankings to be limited to Time Attacking, which leaves out Scores, Rings, maybe Bosses, and possibly Special stages. Not to mention someone's going to find out a way to hack it eventually.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on August 24, 2007, 05:26:21 pm
So that's like 3 or 4 more games that will be added eventually, including SRA.
If SEGA does go with time rankings, you guys won't add them? I guess that makes sense.
Title: Re: New Sonic game stuff
Post by: Magnezone on August 24, 2007, 05:28:11 pm
They better be added <_________<
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on August 24, 2007, 05:34:01 pm
Yeah I'd be kind of upset if that happened to a game I hoped to compete in. Hopefully I didn't jynx myself by saying that. >_<
Title: Re: New Sonic game stuff
Post by: X-5 on August 24, 2007, 07:15:09 pm
i agree with ppa these games sound sucky and they fail to incite excitement

I think ive lost faith in basically every game company now, last time I was able to buy a game that didn't suck was in 2005.... im thankful i got tonsa nes/snes/n64/genesis games cause thats what we're stuck with for our hole life if we want to have FUN

Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on August 24, 2007, 08:43:28 pm
Wow. For me, it's a good time to be a gamer...
Title: Re: New Sonic game stuff
Post by: Marth on August 24, 2007, 11:33:30 pm
Two things about graphics (since that's obviously what matters most in a game):

1. I hope those screenshots are from PS2. Even though it seems like Wii developers actually
care little enough that they would settle for that level of quality.

2. PS2? PS2!!!?? The 7-year-old system that's much weaker than the GameCube,
which is weaker than the Wii, which is already supposedly so weak that it limits some features
in gameplay, and would make porting from other systems impossible? I don't know... maybe I should be happy.
Somehow, I'm more angry. The GameCube was capable of graphics better than every Wii game I've seen so far,
and seemingly almost as good as every XB360/PS3 game I've seen. (Taking framerate into consideration.)
But Sega seems to want to separate Sonic into the next-gen (meaning slightly better than GameCube)
Sonic, and the last-gen, Wii, GameCube, and PS2 Sonic (meaning PS2-quality).

Now, about the game itself, I don't know. Yeah, it's another Sonic game, and some time,
I'll get it along with SatSR, but I'm still waiting for a 3-D platformer. Preferably one that's at least
as good as the Dreamcast games (like that'll ever happen, as reasonable as that preference is).
Sonic Riders had bad graphics, bad sound, bad controls, bad story... but it was still fun somehow.
This'll almost definitely be the same. The graphics and voice acting are guaranteed, since this is Sonic.
The story will likely be as good as that of Riders 1 (thanks for the help, Sonic X), and the controls probably won't improve.
But it sounds like it'll be at least as fun as the first. (I haven't seen the videos.)
Title: Re: New Sonic game stuff
Post by: magnum12 on August 25, 2007, 12:51:14 am
Yeah, knowing Sega's reputation for listening to feedback about their games (NOT!!!!), Sonic Riders 2 will have the same asinine controls (the worst in a racer ever) and bad game play that Riders did, thus resulting in a bad game that even good graphics can't help.

Don't be so sure to discount the Wii's graphical capacities Marth. Metroid Prime 3's coming out next week and the hands on impressions said that it is one of the best looking Wii games to come out (but Mario Galaxy will still surpass it) and has the sharpest Wii FPS controls around (with some minor problems with the grappling beam and turning too slow but the later is negated by the solid lock on system). To be honest, graphics mean practically nothing to me. I'm such a "bad ass freaking gamer" that I just ignore a game's visuals and focus purely on its game play.
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 25, 2007, 05:31:23 am
I demand a Gamecube version of Riders 2. :(
Title: Re: New Sonic game stuff
Post by: eggFL on August 25, 2007, 09:40:17 am
By the way, why does the Rush Adventure site say that Blaze's coat suppresses her fire powers? Her coat doesn't do anything, and I don't recall she ever removing it when attacking. The site information is false?
Title: Re: New Sonic game stuff
Post by: Magnezone on August 25, 2007, 10:35:20 am
They've been saying that for Blaze ever since Sonic 06, but it's not like she actually does that...
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 25, 2007, 10:40:06 am
IF THE FEMALE CHARACTERS TOOK OFF THEIR CLOTHES, THEY'D EXPOSE THEIR SEXUAL BODY PARTS. BECAUSE UNLIKE THE MALE CHARACTERS, THEY ACTUALLY HAVE ANY.
...Did someone say Sally?
Title: Re: New Sonic game stuff
Post by: Rick_242 on August 25, 2007, 02:13:17 pm
By the way, why does the Rush Adventure site say that Blaze's coat suppresses her fire powers? Her coat doesn't do anything, and I don't recall she ever removing it when attacking. The site information is false?

suppress=/=completely blocking

Also PPA, only you would like that u furry hur hur.
Title: Re: New Sonic game stuff
Post by: Marth on August 25, 2007, 03:21:11 pm
Yeah, knowing Sega's reputation for listening to feedback about their games (NOT!!!!), Sonic Riders 2 will have the same asinine controls (the worst in a racer ever) and bad game play that Riders did, thus resulting in a bad game that even good graphics can't help.

Don't be so sure to discount the Wii's graphical capacities Marth. Metroid Prime 3's coming out next week and the hands on impressions said that it is one of the best looking Wii games to come out (but Mario Galaxy will still surpass it) and has the sharpest Wii FPS controls around (with some minor problems with the grappling beam and turning too slow but the later is negated by the solid lock on system). To be honest, graphics mean practically nothing to me. I'm such a "bad ass freaking gamer" that I just ignore a game's visuals and focus purely on its game play.
I said "supposedly". I know that it's more powerful than GameCube (just the fact that it plays
GCN games is proof that it's at least as powerful), and that it can do amazing graphics
(imagine if Rare had stayed with Nintendo... Star Fox Adventures was an early GCN game,
and was moved from N64... imagine what they could've done in 2006, making an all-new game,
especially considering how much they improved their skills from Diddy Kong Racing to Jet Force Gemini or Banjo-Tooie).
It's just that so many people are impressed only by the other two new consoles.
Even though all I've seen of them is low framerates and/or roughly GCN-quality graphics.
The point: Wii is capable of about anything you'd need for gameplay, and it's not weak.
Even the PS2 isn't that limited, although it's only like a fraction of Wii's power,
and GCN would be way less outdated and easy to program for.

Maybe you didn't understand, but that was almost completely sarcasm, about the graphics
being most important. (I talk a lot about graphics, and I've been working with some 3-D modeling,
and I even argue and complain about this console's capabilities and that game's use of the console, and everything,
but I really don't care that much. My choice of Sonic Adventure as "the best game ever made" proves it.)


eggFL: It's probably just some stupid thing thrown in late to make Blaze look more powerful.
Sort of like how "Dr. Eggman" is said to have an I.Q. of 300, even though that couldn't happen.
Or how all the humans are pathetically weak, stupid, slow, and cowardly in Sonic stories.
It's all just to impress the kids and make Sonic in general seem really "cool".

By the way, it almost instantly reminded me of the Pokémon, Machoke and Machamp, with their Power Save belts.
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 25, 2007, 03:24:23 pm
Also PPA, only you would like that u furry hur hur.
no u
Title: Re: New Sonic game stuff
Post by: eggFL on August 26, 2007, 01:50:58 pm
They've been saying that for Blaze ever since Sonic 06, but it's not like she actually does that...

Yea I remember that too! Only back then I actually thought it was referring to /another/ robe she wore on TOP of her normal outfit. But of course there was nothing like that in Sonic06, and I actually never gave it a second thought.

So I guess her character information is routinely false in an effort to make her more dramatic.

Quote
eggFL: It's probably just some stupid thing thrown in late to make Blaze look more powerful.
Sort of like how "Dr. Eggman" is said to have an I.Q. of 300, even though that couldn't happen.
Or how all the humans are pathetically weak, stupid, slow, and cowardly in Sonic stories.
It's all just to impress the kids and make Sonic in general seem really "cool".

By the way, it almost instantly reminded me of the Pokémon, Machoke and Machamp, with their Power Save belts.

Ah as I thought regarding Blaze.

But I thought an IQ of 300 was something that was easily attained for some reason. (so I always held the notion that the series's need to repeatedly state Eggman's IQ was embarassing for the opposite reason) I get what you're saying though.

Btw humans in the Sonic series aren't weak, stupid, slow, and cowardly. I don't get where you're coming from. But I digress.

IF THE FEMALE CHARACTERS TOOK OFF THEIR CLOTHES, THEY'D EXPOSE THEIR SEXUAL BODY PARTS. BECAUSE UNLIKE THE MALE CHARACTERS, THEY ACTUALLY HAVE ANY.
...Did someone say Sally?

Well they at least have boobies.

Btw I figured from the description that Blaze was mainly intended to somehow pull or sleeves or something when using her powers.

Or maybe it could be like some really bizarre sexual theme to her power in which her power is invoked emotionally. I don't know how to explain it really, but like you know how in anime when a guy peeks at a girl, the girl slams the guy with something comically large? But in this case it's fire. Or otherwise some weird dramatization of her femininity.

I guess it doesn't matter since it's all crap though.

Sally ftl

suppress=/=completely blocking

Also PPA, only you would like that u furry hur hur.

Well the site didn't say suppress specifically but it said that it disguised her ability and that she had to open her coat to use it.

By the way, I think we shouldn't demean PPA for being a furry.
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 26, 2007, 02:01:24 pm
I'M NOT A FURRY.

And Sally ftl indeed. But after all, she's naked. :o

Quote
Or maybe it could be like some really bizarre sexual theme to her power in which her power is invoked emotionally.
Like she having hot sex amirite~
Burning her lovers. XD

no rly I'm not a furry
Title: Re: New Sonic game stuff
Post by: Magnezone on August 26, 2007, 02:12:13 pm
I must take this opportunity to note that the original bio for Blaze's Sonic 06 debut included something about her being very jealous about women with larger breasts. >_>;
Title: Re: New Sonic game stuff
Post by: magnum12 on August 26, 2007, 03:08:50 pm
I must take this opportunity to note that the original bio for Blaze's Sonic 06 debut included something about her being very jealous about women with larger breasts. >_>;
Great, I can just see Blaze getting very angry when people call her certain f words (no profanity f words), just like a certain spear wielding freak from another series of games. (douglas should get the joke).
Title: Re: New Sonic game stuff
Post by: Magnezone on August 26, 2007, 03:12:05 pm
I think PPA would get it too <_<
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 26, 2007, 03:16:17 pm
???
I am confused. D:


Also:
http://en.wikipedia.org/wiki/Image:Blaze06.png

OMG, BLAZE DOESN'T WEAR ANY PANTS!
Title: Re: New Sonic game stuff
Post by: Magnezone on August 26, 2007, 03:30:32 pm
Indeed, Blaze does not wear pants, but some kind of weird bodysuit that I don't know the exact name of, hence the fluffy/frizzy parts of it near her hands/feet. I'm guessing there's a pretty good reason why there's none of that around her neck.  >____>

Also PPA you know very well what has to do with a spear/staff and a breath of fire and the word that begins with the letter f <___<
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 26, 2007, 03:37:17 pm
Oh, staff. Well that makes more sense. >_>
Also why do all Sonic characters wear those white gloves? o_O
Title: Re: New Sonic game stuff
Post by: Magnezone on August 26, 2007, 04:04:05 pm
Probably to make them look less like a skeletal beast and more like a cute animal or something like that. There is probably a very good reason that Knuckles has spikes coming out of his.

(On a side note Marine has brown gloves)
Title: Re: New Sonic game stuff
Post by: eggFL on August 26, 2007, 07:03:06 pm
White gloves indicates that they are mascots. It's a classic touch, one that I think looks very cool.

In any case he ones that don't wear white gloves are usually going for a very specific motif. Marine is a sailor so she needs scruffy kitchen gloves. After all she wouldn't wear white gloves if they would just get dirty anyway. I think I just remembered that Big the Cat wears very similar gloves.
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 27, 2007, 02:52:05 am
Yeah, Mario as a mascot wears them too.

SkyLights, I think those fluffy parts around Blaze's hands and feet belong to her gloves and shoes.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on August 30, 2007, 11:19:29 pm
I can see SEGA stuffing Silver and Blaze in SR:ZG somewhere...

edit:
New info:
Wii version will have DL'able Ghost data: you can face the best of the best. Not too bad. Here's hoping for more online/DL/Wiiconnect24 features.
Title: Re: New Sonic game stuff
Post by: P.P.A. on August 31, 2007, 05:08:49 am
Crap, so I will have to buy the Wii version. :(
Title: Re: New Sonic game stuff
Post by: eggFL on September 01, 2007, 12:02:55 am
I remember when I for whatever reason was so certain Sonic06 would have online leaderboards.

I got over it though, meaning I don't even care about online leaderboards anymore.

I have other ways of expressing myself now. 8|

Still want it on Wii though, since I'd still need a Wii for Secret Rings and Journey of Dreams so getting PS2 version would be a waste in the long run.

Oddly though I am much more eager to sell my 360 atm than I am to actually buy a Wii afterwards.

P.S. saying Journey of Dreams is the cool way to say Nights. starting now
Title: Re: New Sonic game stuff
Post by: P.P.A. on September 01, 2007, 05:16:14 am
I got over it though, meaning I don't even care about online leaderboards anymore.
*sniff*
Eggy doesn't like us anymore. :( :( :(
Title: Re: New Sonic game stuff
Post by: eggFL on September 01, 2007, 02:47:42 pm
No.. oh NO I meant about official Sega leaderboards... not you guys... it's different... you guys are good because ... err... *head explodes*
Title: Re: New Sonic game stuff
Post by: Bilan on September 01, 2007, 02:55:24 pm
360 ftw :(

Also NiGHTS is the cool way to say NiGHTS >_>.
Title: Re: New Sonic game stuff
Post by: eggFL on September 01, 2007, 05:17:18 pm
But Nights is unclear and easily mistaken. Which Nights game are you talking about? Or do you mean "knights"? Nongamers wouldn't even know what you're talking about.

Journey of Dreams not only is more specific it just sounds badass and epic.

Other petitions:

Sonic Rush Adventure should now be "Rush 2"
Sonic Riders 2 should now be just "Zero Gravity"
Super Mario Galaxy should now be "Super Galaxy"
Mario & Sonic at the Olympic games should of course be "Mario Sonic Olympics" but better yet "Sonic Olympics" for humor or "Mario Olympics" for realists
Sonic06 should now be "Sonic The Hedgehog" and Sonic 1 will be "Sonic 1" or better yet "S1"

more to come

p.s: someone in my family has a 360 anyway so it's not like I'll be locking myself out to all the GREAT GAMES coming out for the console.

with all seriousness though I would hate to miss Sega Rally Revo. I think.

btw Sega Rally Revo is from now on "Sega Rally"
Title: Re: New Sonic game stuff
Post by: Bilan on September 01, 2007, 05:26:05 pm
No I mean NiGHTS. You know, NiGHTS?

EDIT: All the Sega Rally games have sucked since the original
Title: Re: New Sonic game stuff
Post by: Magnezone on September 01, 2007, 07:29:48 pm
...

In other news, there's 18 characters in Sonic Riders: Zero Gravity. That, and they must have made a mistake or something, because the release date is not this winter, not next spring.. but next winter.

Quote from: Sonic Stadium
- Release date: Winter 2008 (for both PS2 and Wii)
- Manipulation of gravity used to both attack enemies and find track shortcuts.
- A new "Black Hole" move used to gain advantage over your opponents.
- 16 different courses to race through.
- Over 40 upgrades, and the ability to switch vehicles mid-race.
- 18 characters. (Oh god)
- "Gravity Points" will be used to pull off special moves in game.
- Wii version will have downloadable ghost data in which to compete against.
- Multiplayer mode with 4 players at a time.

In other news, Dimps also actually made Sonic Rush Adventure. Also, Naganuma did not make the music in Rush Adventure and, as I expected, Marine is a useless idiot.

Quote from: GHZ
Well there is a fella who's reviewing the game that's let out a few tidbits. May be spoilers ahead!

1) Naganuma is not involved in the music at all. Teruhiko Nakagawa [ie; Blaze remixer in the original] is listed as Sound Director, and Tomoya Ohtani, Seirou Okamoto, and Mariko Nanba as Music Composers. Not as good as Sonic Rush [expected, really]

2) Despite saying otherwise, Dimps made the game.

2) Game plays just like Sonic Rush, maybe a bit easier and more forgiving. A plus!

3) 3D levels are fun, play very similarly to the 3D Special Stages in Rush, only need to play once to get to a level. This is how you collect 'Emeralds' - Johnny challenges you for emeralds.

4) If you suck at the game you will need to replay some levels. Tails required 'Metals' and getting good rankings gives you more metals.

5) Ludicrous amounts of cutscenes and 'story', but can be skipped for the most part. Marine's a pain in the arse. Sonic & Tails warp to Blaze's world - Whiskers being the Eggman of their world apparently. Nega hasn't shown up yet

6) Level gimmicks include a 3D rail ride. Nothing slow like Mirage Road [yet]

7) Some enemies require multiple hits, but rare.

8) Wifi - you can race people online, and upload scores to worldwide rankings. Apparently only shows the top 3 players though - I'd imagine the website would show more?

Also, EGM reviewed the game in their latest review - giving it a 7.5, 7 and 7. They gave the first game straight 8's.
Title: Re: New Sonic game stuff
Post by: eggFL on September 01, 2007, 08:20:58 pm
by the way, how is it expected that Rush Adventure would have worse music than the first Rush? ... just because it isn't made by the same dork?

EDIT: All the Sega Rally games have sucked since the original

Where do you get off being such a liar?

Sega Rally 2 is the best one... I mean sure you can believe that the first one better, but the second one is obviously still part of the family... it's a great game... and by absolutely no means "sucks"... I mean, what the hell?

And that leaves only the Sega Rally sequel for Playstation 2, but being a Japan-only game, there is no one who has played it in the first place, which makes it relatively difficult to judge.

Quote
In other news, there's 18 characters in Sonic Riders: Zero Gravity.

Well, who wants to guess what they are. *melancholy voice* I doooo~

..well wait... so then it'd just be the 16 from Sonic Riders plus two more... obviously Blaze and Silver... well that's pretty obvious.. we'll see though.
Title: Re: New Sonic game stuff
Post by: F-Man on September 01, 2007, 09:02:04 pm
Online rankings bring so many tears to my eyes. The sound of it is so beautiful... My childhood is brought back.

Truly the "Sonic Adventure" part of "Sonic Rush Adventure" making its heart warming welcome.

This and a DS are on my list this September.

EDIT: oh yah tsc... i love you too.
Title: Re: New Sonic game stuff
Post by: eggFL on September 01, 2007, 10:59:59 pm
The Adventure part of the name is a clear lie... since the game has absolutely no relation to and is nothing like Sonic Adventure. It's almost unsettling, it almost seems like they strategically named it make it perceived more fondly among the fanbase... but maybe not. After all, there's no arguing that Sonic Rush Adventure is just that... an ADVENTURE.

..even if it's a crappy one. *COUGH*

.....I think I hurt my throat...
Title: Re: New Sonic game stuff
Post by: F-Man on September 01, 2007, 11:05:45 pm
The Adventure part of the name is a clear lie... since the game has absolutely no relation to and is nothing like Sonic Adventure. It's almost unsettling, it almost seems like they strategically named it make it perceived more fondly among the fanbase... but maybe not. After all, there's no arguing that Sonic Rush Adventure is just that... an ADVENTURE.

..even if it's a crappy one. *COUGH*

.....I think I hurt my throat...
Oh shut the fuck up I was having a moment here.

And your point is void by my previous post. It is like Sonic Adventure in that it has online rankings. The only Sonic games to have those have the words "Sonic" and "Adventure" in their titles so far.

Fuck the rest. (I've given up seeing something of SA1's level of greatness since SA2)
Title: Re: New Sonic game stuff
Post by: eggFL on September 02, 2007, 12:01:01 am
Oh I didn't notice the connection between Rush Adventure and SA both having online rankings. You should have said so!

But regardless, Zero Gravity will have online rankings too, and it doesn't have Adventure in the name. Do you know what that makes your point? It makes it moot.

I'm really sorry though.
Title: Re: New Sonic game stuff
Post by: Magnezone on September 02, 2007, 12:13:37 am
......

The point was that Sonic Rush Adventure, deriving the name "Sonic Adventure" if you remove the "Rush" part whilist having online rakings, struck into the memories of F-Man and allowed him to relish in his childhood of playing said Dreamcast game. Sonic Riders: Zero Gravity lacks the word "Adventure" in the title, so it would clearly not have the same effect.

Title: Re: New Sonic game stuff
Post by: eggFL on September 02, 2007, 12:49:45 am
Yes, BUT.....that's too complicated.

By the way, I was never specifically disagreeing with F-Man.

I could barely comprehend what F-Man was saying in his post, but I felt like commenting on the title regardless, carefully wording my post not to refer in any way to him or what he said. However it merely seemed like I was replying to him due to subject of our posts. Your fault!!

I don't have to necessarily add anything, or disagree with, another user's post... if each post had to be justified in the context of the ongoing conversation, it wouldn't be a forum now would it? It would be a chat room. And Rolk specifically said he does not want that.
Title: Re: New Sonic game stuff
Post by: Magnezone on September 02, 2007, 12:50:53 am
I could barely comprehend what F-Man was saying in his post,
Then don't post.
Title: Re: New Sonic game stuff
Post by: F-Man on September 02, 2007, 01:17:18 am
I admittedly didn't see the part about ghost data in sonicriders2. That's kick ass, Sega's finally giving a shit. Too bad I'll be getting the PS2 version.
Title: Re: New Sonic game stuff
Post by: Rolken on September 02, 2007, 03:36:27 am
by the way, how is it expected that Rush Adventure would have worse music than the first Rush? ... just because it isn't made by the same dork?

did you really just call someone a dork

really
Title: Re: New Sonic game stuff
Post by: Bilan on September 02, 2007, 05:25:33 am
by the way, how is it expected that Rush Adventure would have worse music than the first Rush? ... just because it isn't made by the same dork?

EDIT: All the Sega Rally games have sucked since the original

Where do you get off being such a liar?

Sega Rally 2 is the best one... I mean sure you can believe that the first one better, but the second one is obviously still part of the family... it's a great game... and by absolutely no means "sucks"... I mean, what the hell?

I have in fact played SR2, I have it somewhere on my shelf, and compared to the original it is total bollocks.

The original is widely regarded as the greatest Saturn racing game, if not the greatest Saturn game because of how it played. SR2 killed that, it didnt feel like the original and it lost its spark.
Title: Re: New Sonic game stuff
Post by: eggFL on September 02, 2007, 06:23:02 am
Of course you've played Sega Rally 2... the game I was referring to which nobody played is the Sega Rally for Playstation 2... which is not Sega Rally 2 but a different game. You seem to infer in the wording of your post that I accused you of never playing Sega Rally 2, which is not the case. But if you know that, then nevermind.

Quote
The original is widely regarded as the greatest Saturn racing game, if not the greatest Saturn game because of how it played. SR2 killed that, it didnt feel like the original and it lost its spark.

I'm sure the only way it killed that is the fact that it's not a Saturn game.

Both Sega Rally and Sega Rally 2 are great games that play pretty much indentically.

stock Youtube footage:
Sega Rally 1 on Saturn - http://www.youtube.com/watch?v=WDcw0FLa4CE
Sega Rally 2 on Dreamcast - http://www.youtube.com/watch?v=fETNQoVruHU

To boot they each have soul backed up with sweet soundtracks.

I'll be real honest though and admit that I haven't played Rally 1 in many years... although Youtube footage doesn't invoke any revelations whatsoever. It was merely a great game... one that got a great sequel that did it justice.

And finally the snow stage is pure win.

Granted it's Rally Revo we should be concerned about... I wish it's gonna be as cool as Rally 2.
Title: Re: New Sonic game stuff
Post by: Crowbar on September 02, 2007, 12:20:20 pm
Quote from: GHZ
Whiskers being the Eggman of their world apparently. Nega hasn't shown up yet.

¯\(°_o)/¯
Title: Re: New Sonic game stuff
Post by: Bilan on September 02, 2007, 01:58:03 pm
Best emoticon ever
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on September 02, 2007, 03:00:13 pm
And yeah, F-M, that is great. I wonder if I could like face against eggFL's ghost.
Imagine the possibilities for competition this game will bring...

Oh and nice to hear from you otherwise, F-Man.

edit:
Wait, wait WAIT a SECOND. Anyone else notice the mini-site states the game is coming out in WINTER 2008?! What the--?! They're not being consistent with what the original release date was... I'm confused... I really hope it's not the one stated on the mini-site though, even if it is yet-to-be-confirmed/announced.
Title: Re: New Sonic game stuff
Post by: eggFL on September 02, 2007, 03:33:36 pm
Yea, Skylights pointed that out.

So I'm just gonna wait until it's sorted out. And it's probably just an error anyway.

By the way... I look forward to racing YOUR ghost... I actually do... a little.

Anyway, hurray for complete lack of Blaze/Nega continuity consistency! Now I can keep saying that only Sonic06 Blaze is canon. x_x

"what are YOU doing here, Sonic? I should be the one asking YOOUUUU that question"
Sonic: "ok I'm ready to talk to Marine again!!"

Seriously though, I embrace unscrupulous retconning. At least I think I do. I'd prefer it to be good. And not changing Blaze's archenemy pointlessly to be more lame with each new game. Or changing Megaman X's art style to suck out its personality and uniqueness. DAMN YOU X8!!!
Title: Re: New Sonic game stuff
Post by: F-Man on September 02, 2007, 03:35:48 pm
It'll be released during the first winter of 2008. The release date's still the same.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on September 02, 2007, 03:52:08 pm
Darn! And here I was hoping it would be the February 2008 release date. This really bites...

And eggFL, I welcome the challenge. :D
Don't worry, I'm sure each of us will have at LEAST one track of "expertise" if you will and we can see how we fare against each other. :)

Title: Re: New Sonic game stuff
Post by: F-Man on September 02, 2007, 03:53:31 pm
Darn! And here I was hoping it would be the February 2008 release date. This really bites...
You really don't get it, do you? >_>

February is in winter.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on September 02, 2007, 03:55:44 pm
>_< Can you say Moron Archives?

Here I was thinking Christmas 2008.... <_<
Boy, am I dense.

Title: Re: New Sonic game stuff
Post by: eggFL on September 02, 2007, 05:03:14 pm
It all worked out like I said.

By the way, I may not get a Wii in time... just saying... since I don't want to make any promises and look like a deadbeat gamer.

I'm just a bit overwhelmed at the burden of selling my console since I'm practically a hikikomori at this point, even tho last console generation I was selling/trading even consoles like almost some kind of idiot. And I have to do that first... since that's the only way I can afford it and the 360 is damn near useless anyway without online... so I just can't leave it. But even afterwards I may not get a Wii right away but take a vacation instead. x( then get one later if I feel like it. Unless I trade straight up on Gametz.com. Actually I should go manage my account there now since I just about got everything together.
Title: Re: New Sonic game stuff
Post by: Crowbar on September 02, 2007, 05:07:54 pm
Seriously though, I embrace unscrupulous retconning.

That's right, keep making yourself look stupid.
Title: Re: New Sonic game stuff
Post by: eggFL on September 02, 2007, 05:56:01 pm
How does that make me look stupid? in particular
Title: Re: New Sonic game stuff
Post by: Crowbar on September 03, 2007, 02:25:44 pm
Because retconning is the worst thing ever?
Title: Re: New Sonic game stuff
Post by: eggFL on September 03, 2007, 04:40:22 pm
Oh... that's it? Well you're an elitist, why would it make a difference to you either way?

Retconning can be used for good, or for evil. It depends on if the new story is deeper or otherwise better than the old, and also partly on how old the obsoleted story is.

In Rush Adventure it's bad because Rush 1 is hardly an old game, even on the same console. And the only change they made apparently is to cycle the villain.

But a good example is Maverick Hunter X, they changed a bunch of the events of the first Megaman X and his origin to make it more dramatic, filled in a ton of plot holes and tons of new stuff, and remade the entire first game with more story, multimedia, and even an anime OVA of the events before the game to cover it. The entire Megaman community recognizes Maverick Hunter X as a good thing even though it made the original SNES out of date.

From my perspective I see retconning as something most fans simply don't want to be done on principle, whether or not it can improve the series. So in a way I see it as something you would do if you are willing to sacrifice something not important (continuity or story of an older game) for a much greater gain (elaborating on the core story, or adding elements to enhance the series).

I'd name some other examples of retconning... but I don't know what to say because pretty all of the stuff I can think of are a bit subtle or just don't seem to make a difference one way or another. Games stories usually don't have a lot of explicit, life-changing events that would make retconning an issue to begin with. (it's always "the day was saved and everything went back to normal") Though the most likely examples then, would be to bring back a dead character without explanation (but even if there is an explanation, it's still sort of retconning if you think about it) or changing the appearance/personality of an already existing character.
 - Dr. Eggman looks like a different character in Sonic06. (and then goes back to the original in all the new games)
 - Chaotix were completely re-introduced in Heroes.

Now Chaotix is clearly retconning probably the biggest example in the Sonic series... although it may not phase many of us because of how old and how little weight the 32X game had.

But anyway who knows, maybe it's explained in Rush Adventure. Like she could simply have two Eggmans in her world.
Title: Re: New Sonic game stuff
Post by: Crowbar on September 03, 2007, 07:16:00 pm
How does saying retconning is bad make me elitist?

I say it in the awareness that sure, you can retcon a bad plot into one that is technically better. However, the act of retconning itself is invariably confusing and frustrating for the audience.

My biggest beef, though, is that it's symptomatic of a general sloppiness and lack of care taken in storytelling and continuity. Why bother spending time trying to write a good story/introduce a good character etc. when you can rush out a bad one and retcon it away later? Everything just gets devalued. No pride is taken in the world being created, since, in the face of retconning, all it is is some trivial thing that you can arbitrarily change about as you please, rather than something fragile that needs to be carefully managed to maintain its integrity and vision (Bill Watterson talks about this in The Calvin and Hobbes Tenth Anniversary Book).

I'm aware I'm talking about video games, Sonic games, at that, not high literature. However, a consistent and convincing world is just as important in games as in any other fictional medium. (note: somebody on the ball might point out Mario as a counterpoint to this, since he has tons of apparently completely unrelated series, but I consider Mario's universe to fit somewhat differently into this argument; I won't explain that now though since I'm rambling already).

I'm more tolerant of retellings of old stories (you bring up the example of Maverick Hunter X, but I haven't played it myself so can't testify as to its quality), but I consider retellings to be seperate from retconning. Starting over again from scratch is different to changing things randomly as you go along (as seems to be getting done to Blaze's world, which you yourself admit is bad...which makes me wonder why you advocated "unscrupulous" retconning in your post).

You also bring up the examples of Eggman's design change and Chaotix's re-introduction. The former I consider to be purely visual rather than an actual change in the continuity (that is, he's not supposed to have actually changed, they just depict him differently). The latter I don't consider retconning either. Unless they made it clear that they're never supposed to have met Knuckles before (I can't remember Heroes in THAT much detail, but I think it's not really stated either way) all it is is that they're making an appearance after having been away for a while, and have changed outfits somewhat in the meantime.

Um, what are we talking about again?
Title: Re: New Sonic game stuff
Post by: magnum12 on September 03, 2007, 07:26:30 pm
Worst example of retconning: Mega Man Zero 4. It basically butchered a good story one year after the previous game was made. Zero 3 had an excellent story. You could tell that Zero 3 was intended to be the final chapter of the Zero series that would resolve all the unanswered questions about the series and what caused the transition from the X series to the Zero series. What Zero 4 did was basically erase all the story that happened after the Copy X fight and cause Dr. Vile (Weil's real name that got erased because Capcom thought Americans would be stupid enough to confuse him with Vile, a purple maverick with a shoulder cannon) to gain power. This caused a whole bunch of plot holes that were clearly answered in Zero 3, such as what happened to Omega and where were the guardians in all of this (they opposed his evil reign because he was a threat to humanity). The reason for this retconning you ask, a cheap way to kill Zero off for the ZX series.
Title: Re: New Sonic game stuff
Post by: eggFL on September 03, 2007, 08:32:00 pm
All good points Crowbar.

A "convincing and consistent" world is definitely important... but it's the smaller stuff that I'm ok with changing in order to achieve that.

No forget it because in fact, achieving a great game world, one that's convincing and consistent, doesn't have necessarily anything to do with retconning. But retconning is ok to achieve it.

It's a matter of good vs bad and design ethics can't afford to get in the way.

Thing is about Rush Adventure is that the Rush series has nothing to do with creating a consistent or convincing game world... it's just about gameplay and running Sonic on loops in 2D. Only now Rush Adventure has the whole marina theme for whatever reason but won't really accomplish anything except as an excuse for minigames I guess. Which is why it doesn't matter if they change Blaze's villain as far as I'm concerned.

I mean I can understand if Rush fans would be peeved, perhaps I would too, but Rush had poor continuity anyway... the game world was abstract, had no weight... her story was a one-trick pony... nothing really happened in the game besides Blaze's appearance and revelation anyway. And even that was ruined by "I am afraid of heights" which even I can't get over.

And as for Sonic06, it "never happened" anyway because of the "it was all a dream" plot device... which I actually think is a good plot device if used seldomly... because you can make life-changing, dramatic plots while letting you re-use certain characters/elements/emotions for another go later on... and without all the characters becoming jaded and battle-hardened. "Sonic look! a giant!" Sonic: "yea whatevs... I was eaten by a dragon the size of the cosmos once... so why would I be phased at a stupid little giant only 20 times my size??" giant: *sheds tear* It also means we know Silver and Blaze... but have the freedom to use them in any way. Perhaps there could be an re-appearance for them even better and more developed than in Sonic06. I don't mind the way that the Rush games aren't taking away that possibility.

Chaotix don't specfically say they never met Knuckles before, but they do actually comment on never meeting Eggman before.

Just my thoughts.
Title: Re: New Sonic game stuff
Post by: Bilan on September 03, 2007, 11:30:07 pm
Sonic '06 had the lamest ending ever.
Title: Re: New Sonic game stuff
Post by: Magnezone on September 03, 2007, 11:32:34 pm
Sonic 06's plot was just an excuse for me to be rest assured that the game never happened.
Title: Re: New Sonic game stuff
Post by: eggFL on September 03, 2007, 11:34:09 pm
The Last Story in its entirety was just plain awful, except for the actual ending which was excellent. It made it worthwhile.

edit:
There's another thing about that... Sonic x Elise... there was no way to end that relationship without being anti-climactic, or killing Elise, or just NOT ending the relationship and having them get married or something, and having Elise a returning character for the rest of the franchise. (might have been a good thing as far as the comics are concerned) So what did they do? They made Sonic undo the events of the game. Nice save! =P

Thing is though... if they did for example get married, BUT the sequel has no mention of Elise whatsoever and Sonic was back to where he was before... in essence retconning... that would have been fine if you ask me. lol
Title: Re: New Sonic game stuff
Post by: Magnezone on September 03, 2007, 11:40:50 pm
Also:

Quote
I mean I can understand if Rush fans would be peeved, perhaps I would too, but Rush had poor continuity anyway...
the game world was abstract,
had no weight...
her story was a one-trick pony...
nothing really happened in the game
Good. Because that's just how it should be. I'm tired of all this epic storyline crap Sega gives us as opposed to giving us an actual game, and that's exactly what Rush didn't do. It's extremely evident that they concentrated on the actual game as opposed to the storyline, and that's how it should be with every single Sonic game if it was built to be a franchise that rivals Mario.
Title: Re: New Sonic game stuff
Post by: eggFL on September 04, 2007, 12:43:04 am
For a game that doesn't concentrate on storyline it sure did manage to screw that part up.

Being even the only real story point in the game!

God damn.

Btw I disagree on the whole "sonic shouldnt be epic" bit... That's partly the whole point of the series.

I mean come on, even the CLASSICS have the epic vibe... the end of each game after the first has you mounting a massive space colony of doom. Sonic 3 & Knuckles? pure epic

The Chaos Emeralds and Super Sonic are clearly intended to create epic final stage/boss confrontations.

It's my personal belief that Sonic games (old and new) always felt distinctly a little like movies as you played through them. In my opinion Sonic Adventure 1 and 2 (especially 2) captured that feel perfectly right down to the length of their quests. And hey, movies are always epic.

You're basically playing as superheroes here.. you can't have the story be about getting groceries. It should be HIGH IMPACT, ADRENALINE RUSH stuff. That's what an adventure is, and what Sonic is. I guess the story itself doesn't have to be so extreme but it's hard to imagine otherwise.

But Sonic does get ahead of itself at times. The Last Story in Sonic06 like I said.

See sometimes I think the hardest part is to end it. The adrenaline rush and urgency of Sonic gameplay and storyline building up over the course of the game has to reach a story climax at some point.. and that requires some ingenuity that I think can be too complicated even for Sonic Team, apparently.

Actually I think that might be also in part to the fact that Sonic games need two endings. One for each normal quest and then one for the last story. ... that's a horribly flawed structure... to have the story reach closure and then have to say WHOA back the hell up, there's more spontaneous, random, earth-shattering events. Sonic Adventure 2 kind handled it in its own weird way by making the 'normal' endings extremely brief but then showing a commercial for the next quest.

Even if you don't have an epic ending, you will still need a good story... in fact a non-epic story will be more challenging. (but could turn out really fresh)

Sonic should always be character-driven. The character squabbles are among the best in the industry. Even your precious Rush has Sonic vs. Blaze. (even though it arbitrarily has Tails, Amy, Knuckles, and Cream as well)

Sonic shouldn't try to rival Mario, that time has long past, just as how Sonic itself changed since then. In fact I think it is Mario that should move forward and while at that be more, if just a little bit, like Sonic. The first things I think Mario really needs to do is to return to classic gameplay (no more SHINE GET shenanigans) and finally get some good music, particularly some serious piano/orchestra that alone would make the game. http://www.youtube.com/watch?v=neAiLZcy8Qk

in fact an all-piano score would be really chic not to mention instantly better than the current soundtracks, and imo would be really cool with a more realistic game. Also would be cool if you can do stuff in the game to make the tempo speed up or slow down (but the pitch would be the same) and maybe even make the "piano player" mess up (like if you got hit) .. but pulling that off would be a little challenging I can imagine.

Anyway those are my thoughts.
Title: Re: New Sonic game stuff
Post by: Magnezone on September 04, 2007, 02:04:52 am
I think you fail to see what I mean by "epic storyline crap." And Sonic 06 just happens to be a prime example of this. I could never have imagined Sonic 06 as it is right now when I first saw the first video of it. Sonic? Just running, beating the crap out of robots? Eggman trying to beat the crap out of him again with some huge-ass army of said-robots? Count me in!

Except then they throw in all of this completely random crap that is supposed to heighten the experience, but utterly fails to make the experience any more memorable. Things like Princess Elise, a human who is suddenly in love with Sonic the Hedgehog and is merely created to annoy the crap out of you on two stages. Things like Mephiles, some generic demonic thing who turns into Shadow for no reason and even has his own RPG-esque item to seal him when need be. Things like Iblis, who just have nothing to do with Sonic the Hedgehog at all and at the same time feel very clone-ish of Perfect Chaos in size and power, just he's a(nother) demon thing that spews fire all over the place and makes things a living hell, pun intended. Things like Shadow again, retconned and refitted for a brand new game that eventually sucked, and all of his "Team Dark" pals that just do nothing but stand there and look pretty for the whole game basically. Things like complicating the crap out of the simple storyline that Rush presented and making Blaze come from this so-called future dimension and have this random generic hedgehog character named Silver that does nothing but rip off of her success in Rush and makes her into her sidekick for like the entire game and doesn't really seem to care when she dies either (some friend he is). Things like Sonic's random untimely death when Mephiles (who should have just been dead) comes out of nowhere and blasts Sonic to smithereens in DBZ-fashion-energy-attack-made-lame, including his cliche'd combination with Iblis who for some reason is stuck inside the princess's body like it was some mighty prison when all she does is whine at you the whole game and want to marry you for saving her like a regular princess, then comes her amazing kiss of life when the chaos emeralds come out of nowhere and somehow revive Sonic making his death scene completely pointless, the whole part where the dimensions are tearing and just pissing you off the whole time....

AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

What does Sonic Rush do?

"hi im blaze and im getting my sol emeralds and trying to get back into my dimension now leave me alone i dont trust you"

As a bonus to this relatively SIMPLE general storyline... it doesn't tend to annoy the crap out of me every two seconds either! What is this?! This must be some sort of... madness! It's not epic in the slightest bit, and, well, fine. Don't really care. Too busy blasting eggpawns away and crap like that.

Sonic 2 and 3 & K does not have the kind of "epic" that Sonic 06 did. The only real story elements in Sonic 2 were given to the player through use of two cutscenes, the one where Tails chases Eggman and ends with Sonic hanging onto the side of Eggman's craft through use of his bare hands while the ship docked into the Death Egg, and the other where Sonic just jumps off of the Death Egg and into the atmosphere where Tails catches him on the tornado and they go to the ending woo. But what did they do to make the storyline so epic there? Was it the use of amazing characters and cinematic sequences? Voice acting? ...fusing together a massive cluster of random story elements introduced throughout the game and hoping they'd get some kind of epic result?

You are never shown the Death Egg break into a million pieces and fall down to the planet in the game, but you are given the general sense that what you did was extremely important. You are given a great sense of achievement as you plunge into the planet's atmosphere and the Sonic 2 ending music plays, and nothing you did in the game seemed like it went to any kind of waste and it had no dumb random drama to it such as Tails being the son of Eggman's great-grandson's daughter's pet fox's grandma-with-rabies's descendant transported through time sent to aid Sonic by sending Tails to be his friend for the whole game. You just succeeded. And the game made you feel good about beating the game, too.

Of course, Sonic 06 did that too, but under the previous circumstances, I was glad that nothing in the game ever happened, because now I could feel like this mistake of a game didn't exist at all. Sega seems enroute to believe the same aswell, with its lack of beer-belly Eggman in future Sonic titles that aren't out yet. (just be glad i left him out of my second paragraph.)

Also, might I point out the Mario vs. Sonic rivalry, commonly known today in the form of Mario and Sonic at the Olympic Games, in which they rival each other to be the best in each event. They're always going to be regarded as rival series. Though I agree on the music part to an extent (that was a pretty awesome video). The production of such music should be paid attention to more as opposed to just resorting to MIDI music, but at the same time whoever makes those tunes for Mario games does a pretty good job at keeping the taste of the Mario style in every game. Sonic still should take a cue or two from Mario games though, as in Sonic should start being a game that doesn't incessantly try and annoy the crap out of me every 5 seconds. >_> (yay rush!)

Still at the same time, Nintendo has always toned down all of the production values in order to accentuate the actual game, so I tend to see them not caring so much about things like orchestrated music... but I guess that's not true anymore after playing Prime 3, with all of its brand-new attention to voice acting. <_< It certainly looks like they'll be doing that again with Smash Bros. Brawl with all of these elaborate cutscenes of which I am now convinced they have one for like every character in the entire game.
Title: Re: New Sonic game stuff
Post by: Bilan on September 04, 2007, 03:14:12 am
The Last Story in its entirety was just plain awful, except for the actual ending which was excellent. It made it worthwhile.

Nono, I said the ending was lame. The rest of the story is pretty decent apart from the cliche death
Title: Re: New Sonic game stuff
Post by: eggFL on September 04, 2007, 03:33:08 am
A lot of the elements I think are underrated.

I see a couple of positive things as far as Elise goes... they are adding a higher level of presence for humans in a Sonic game.. a good thing... it's also a direct attack on the comics, also good. And it's also drastically playing down the furry aspect of Sonic by giving adolescent gamers something to look at besides Silver's sumptuous curves. Putting Elise as far as into the gameplay was really bold... and therefore in my book good. Sonic could conceivably carry a human and might have to to save one.. therefore a game should show him doing it. The problem was of course the way it was handled... I thought they were going to be mini-stages with perhaps not even any jumping... for all intents and purposes, that's the way it should have been.

Mephiles is good.. he looks boss.. and he's unique as far as the Sonic world goes. It's cool to have a ghost, a "shadow" as a villain... and with that idea they did a great job imo, he is just a really cool villain with cool powers, cool entrances, and he's really detailed which is impressive.

Rouge and Omega actually are relevant to the story, much more so than Tails and Knuckles.

Silver cared about Blaze dying, what are you talking about.

Sonic06 didn't "complicate the crap out of" Rush, it retconned it. Or in other words, it's completely seperate from the Rush version of Blaze.

Silver isn't generic either. He's cute and cool, his design is clever (what with his hair that stands on its end whenever he's using his telekinesis as well as his god-like pose when flying)  and his powers are totally unique.

The rest of what you said is about the Last Story and I agree with you for the most part. It should have been handled better.

Like if I can think of a better version... like, Mephiles should get an emerald in Shadow's ending, and Shadow should lose (in fact, Mephiles might as well kill him) instead of having Mephiles appear with an emerald at the start of the last story. The place where Sonic dies shouldn't be the lame adventure field recycled... it should be someplace new. An open field like in the cutscenes. And Sonic should face Mephiles instead of being killed from behind. And maybe a boss fight could happen you can play. But then Sonic dies. But Elise wouldn't scream, she'd just cry. And fire would come out. And hed be Solaris. And then it should show an alternate CG, instead of the world becoming dark, rather a more dramatic giant explosion or something and the other character reacting. THEN the shadow. Also, the last area "End of the World", it should be subtlely hinted at that it's in fact the afterlife. And the characters shouldn't be all together, just Elise, dead Sonic, and maybe 1-2 other characters. (Blaze comes to mind) and then you play as Blaze or Elise (not too late to develop Blaze! in fact that would rule) and have to go to shrines in a new adventure stage to pray to the other characters, in fact accessing each character's stage. Each character would have a full stage as well as preview cutscene of them waking up in this place and realizing they need to find an emerald. (perhaps innately knowing somehow that Sonic died) Or maybe each character takes their emerald to the next character, tells them what happens, and so on until the last character meets up with Sonic. (in other words I guess, only Shadow and Silver meet up with Elise)  then Sonic is revived but the kiss should be on the forehead or cheek or something, come on. And finally the boss battle would have to be completely overhauled, it would be Solaris but there would be elements of both Iblis (fire) and Mephiles (purple/black ghostly stuff) coming from it and would have the attacks of both... and you'd fight over the burning ruins of Soleanna with a purplish sky (colorful, awesome, much more visceral backdrop than the current one)... and character swapping would happen right away in a cool warp animation via Chaos Control. And it wouldn't be a puzzle, you can attack right away with any character of your preference, or be creative, and mix it up. And Super Silver would be more dramatic, his attacks would have to look stronger, like when he flings back objects he has to move more, and when throwing them back the objects should move faster and maybe leave behind a glowing trail. Also a Blaze and Silver reunion scene would have to be added. And that's about it. Way better.

But having no story wouldn't work. It's not why we are fans.

Sonic stories are good as long as they keep being dramatic and parodical... should be driven by characters, music, and enthusiasm. They should justify the intensity and destruction of what happens in the gameplay. Rush is just half-arsed to me as far as story goes.

Going back ten steps to make a cheap (and ugly) 2D game with cheap story and 2D gameplay through cheap, unrealistic stages is not what I'm into. You can have it, and you got it, and you're getting it again, but imo Sonic really, really needs a new serious 3D title eventually... that is if Sonic is going to have a future and not gradually spiral into obsoletion, or worse, become Megaman.

I personally wish they aren't taking Sonic06 as a reason to step back from serious console entries for an indefinite period of time... that's horrible. They have the game engine and graphics all done, they can pretty much just cram out a new game and focus on the stages and make a Sonic Adventure 2 equivalent of Sonic06. (no town stages, no CG cutscenes, no loss) If they fix up the issues and tighten up the controls in level 3 (http://www.youtube.com/watch?v=j9COTOUH4qU&mode=related&search=) so to speak, people will notice, reviewers will notice. Make a sweet downloadable demo showcasing the changes.

Just my opinion.
Title: Re: New Sonic game stuff
Post by: Bilan on September 04, 2007, 03:36:29 am
I read most of your post apart from the enormous wall of text because Ive been awake half an hour and couldnt fixate on it long enough to read it, however...

Blaze doesn't die, she simply allows Iblis to inhabit her much as Elise did x years previously and then seals herself in an alternate universe. Although Elise didnt do that but then again she didnt willingly have Iblis jammed inside her either :shrug:
Title: Re: New Sonic game stuff
Post by: eggFL on September 04, 2007, 03:40:31 am
Huh that's interesting, I never thought of it that way before.

So are you telling me, then, that the place where Blaze ends up after her sacrifice is in fact the alternate universe from Rush?
Title: Re: New Sonic game stuff
Post by: Bilan on September 04, 2007, 03:44:20 am
I have absolutely no idea
Title: Re: New Sonic game stuff
Post by: P.P.A. on September 04, 2007, 04:21:13 am
I demand Tails Doll, Metal Knuckles, Fang and Mighty to return. And plz not in a faggified way like the Chaotix crew.
Title: Re: New Sonic game stuff
Post by: Magnezone on September 04, 2007, 06:18:46 am
My point wasn't that the story in Sonic 06 sucked, even though I believe so and will continue to believe so anyhow. I think the elements present in Sonic 06 might have meshed together better if there weren't so many seemingly randomly inserted ones in there, only one or two would have been much nicer and less antagonizing for the player.

But then again, none of that huge cluster of elements I noted matters anyway compared to the style that the first trailer they ever showed promised, like I insinuated in my previous post. Sonic the Hedgehog, running across wide plains with no randomly placed bottomless pit to annoy the crap out of me in sight ready to beat the crap out of hundreds of robots spawing from Eggman's revision of the Egg Carrier is something I just like the sound of. It's so genuinely classic, sounds fitting of the term "reinvention" that they were tossing around back then. Then... well, nevermind that. I've had my fill of ranting about the story for now.

They really should have stuck with that style through the game. Even if it was bound to turn into a crappy game anyway, it would have shown me that Sega actually remembers who Sonic the Hedgehog is, and actually cares about who he is as well. Instead of reaching out to its mentally disabled fanbase that mindlessly masturbates to everything they dish out and giving them everything they ever dreamed of happening in a Sonic game (see that sonic fanfiction flash), they should care about Sonic just... well, being Sonic. Things like Elise just are like "eh?" when thrown into the Sonic web. Carrying a damsel around all day is not the Sonic thing to do, yanno. (http://youtube.com/watch?v=SDi_mtUswo4)

You've played and referenced Sonic 2, and regard that storyline as "epic." Whats the problem with doing that in a game nowadays? Sonic is an action-oriented platformer and action games have a storyline that you tend to be a part of constantly, as opposed to just watching it happen like in an RPG. Gears of War had a relatively believable story and you were in full control of the game at all times, apart from a few cutscenes. I honestly don't see why Sonic couldn't get to the Egg Carrier in the end without all the drama included. It's like, real life is dramatic enough. I don't need to watch soap operas of Sonic's friends all caught in one enormous mess.

Out of all the titles coming out for Sonic the Hedgehog, Sonic Rush Adventure is the only one I am looking because I just trust Dimps. I could care less about Marine and her crew of generic weirdos and Captain Whiskers (unless of course he puts up a good fight). Dimps' designs of Sonic games may not appeal to everyone, but when what's behind them is understood it leads to some very intersting moments. I am a 2D player at heart as it is, so that's to be expected. I can only assume you aren't quite like that looking at your TSC profile. But perhaps you feel that way about 3D games and a successor to Sonic 06, I'd assume?

Because in that case, I would really, really want them to just start from scratch on that engine. Playing without the gems as Sonic is a rather dull experience. Of course, you can just set the maximum speed twice as high and you'd be going about as fast as Sonic did in Heroes, but that's not exactly what I mean. Every action you can make with Sonic has a lot of control taken away from it, compared to previous games. The spindash is the greatest example. Adventure 1 was "tap b" for a quick burst and "hold b" for a faster burst, but Sonic 06 demands that you hold B, gives you a strange lack-of control while rolling, and.. you can't jump? What? Sonic jumping while rolling would seem logical and very much possible... And the spindash isn't alone either. Homing attack, Bounce attack, Light speed dash are all nerfed, probably listening to complaints from the fanbase about falling into bottomless pits too easily, but like... how about a wall instead of nerfing everything? If they're falling into so many bottomless pits, then there's either not enough ground or nothing to stop you from going into said pit. I think I would at least play the jungle level in Heroes if it weren't for that. They shouldn't have to disturb fluidity in controls to make a Sonic game worthy of this "next-gen" term that keeps getting tossed around aswell.

That, and you never really feel like you're in complete and utter control in that game if you try playing without the gems. It's all just going into one scripted scene to the next... I mean seriously, start Wave Ocean as Blaze and see when you actually start playing. It's like 10 seconds in. And these sequences where you're just staring at the screen waiting to regain control just happen so often. And it's not like they always did that to this extent either. :/

It's like they designed everything where they could infact be lazy developing this game. On a similar note, I maintain that they didn't rush this game at all, seeing as they showed footage of it a year and half before it was released. They couldn't have just been sitting around in a boat all day having tea-time for that long...

And speaking of those gems... they should have just given us debug mode if they were going to do that >_____>

And stop with the "Just my thoughts" line. >:O I know those are your thoughts. Its your words attached to your username; I can only assume that those are your thoughts and not mike's or Crowbar's or anyone elses, just like I can defer that my words are my own. I'm still going to be bored enough to reply whether you say that or not.

Lastly -

Quote
Silver cared about Blaze dying, what are you talking about.

If you ever had someone die just like that, you'd realize how fake that entire scene is. And just about every death scene on television too for that matter. When a good friend you rely on suddenly disappears instantaneously like that.. well, you don't just live with it for that point in time. Once I found out what happened to my mother, I didn't do anything for two weeks but cry pretty much, and attended her funeral pretty much on my birthday. How nice that was!

I can't honestly remember if Silver cried or not during that time, but he doesn't seem the aldultish type at all and also seemed a little too cheerful when you found him when all of the dimensions were being eaten in the last story and crap. Its like he just forgot about Blaze's existence altogether, when seeing as the other two endings conjoined with the last story pretty quickly, I'd imagine he'd still be upset that he was pretty much never going to see her again. That is, inevitably, the epitome of why I feel that Sega using the death flag in a storyline, three times, was just not admirable at all. If they're going to make a scene involving the death of a good character dramatic, do it right.

Speaking about the drama's behind death in a story, there is a very clear image you need in order to create a believable death. All death leads up from two things - weakness and pain. Just last week, I carried my dog outside and let her lay on the grass because she was so weak that she couldn't even stand, even whimpering a little, but still greatly excited by the fresh air and clear sunny day. Later on, still in my arms, she shivered... and that was it. Her eyes were still open, she was happy to see me with her, but she was dead. I find these implied truths of real death missing from the elaborate storylines of today. It's always just "OMG S/HES DEAD NOOOO." I personally find it rather odd. It's as if nobody these days truly understands what it is like to die...

Keep in mind that if you reply to that, I do not want condolences. I merely used those examples to speak from my own experience and give you a little imagery for what I'm talking about.
Title: Re: New Sonic game stuff
Post by: F-Man on September 04, 2007, 06:29:00 am
EDIT: fuck there was another page.

This is what I'm repying to:

Quote
So are you telling me, then, that the place where Blaze ends up after her sacrifice is in fact the alternate universe from Rush?

Lets see. She seals Iblis in her while she goes and disappears for the rest of the game in order to stop Iblis and seal it away. So after she does a whole lot of nothing for the entire game, I'm suddenly supposed to care about a "minor character" losing her existence completely. Pointless. There's also the part where Iblis joined with Mephiles later on anyway, a complete go-around when it comes to Blaze's "sacrifice," which basically renders what she did meaningless for the story since there's still Solaris eating the universe. It's a pretty lame attempt at an epic story element.
She sealed Iblis in the future. That didn't change the present. I also doubt she lost her existence. She moved to another dimension, which kinda rings Sonic Rush's bell, no? Despite whatever people might say about where that game goes in the storyline, it is irrelevant, because time does not necessarily flow simultaneously from one dimension to another. The whole game's cancellation at the end may just as well not change her fate, since she's not in the same dimension anymore.

Other than that, lol yea egg's a dumbass and such.
Title: Re: New Sonic game stuff
Post by: Marth on September 04, 2007, 11:21:46 am
Random replying to little things that came up in the earlier pages.

- It annoys me when people say stuff like, say, "Winter 2007", when referring to the end of this year.
Winter 2007 was at the beginning of the year. The only other winter that's coming in 2007
is like 10 days long or something (compared to the nearly 3 months of winter early in the year),
and most of December is really part of fall, even if people think of it as winter,
maybe only to justify moving "winter" to the end of the year.

- Metroid Prime is by Retro Studios. Nintendo doesn't even make much of anything anymore.
The games that do certain not-Nintendo-y things (the kinds of music, use of FMV, etc.)
are usually second- or third-party, but Nintendo is given the credit (and accepts it).

- Retconning is something that should be avoided, even at some cost, in my opinion. It's best to just
make everything right the first time. Stuff might have to be added every now and then,
but it's not nearly as bad as if the changes contradict the original work.
(Although even when stuff is added, it can look sloppy. I don't know if what happened
in Spider-Man 3 (movie) was retconned, but it looked like it, and it seemed a little "slopped-in".
It has to do with Uncle Ben, by the way. That part, where... well, I probably shouldn't spoil it.
Or how one of Shadow the Hedgehog's stories reveals that Shadow was rescued by Robotnik
when it seemed like he would've died in SA2. But there are so many endings, and I just want to
ignore everything that ever happened in that game. Too bad the excuse used for Sonic06 is no good here.)
So, minor changes (ones that add to the story, instead of changing it) can be acceptable,
but they still shouldn't be done, if possible. But big changes should be avoided at almost any cost.
An inconsistent universe is really annoying to me, and I think everything should be
left alone, unless it's completely necessary to make some improvements.

Now, getting back off topic (well, Sonic 06 and the future of the series count as "new Sonic game stuff",
I guess), I'll just basically repeat what I've said many times about what I want Sonic (and Mario) to be.

Sonic's best 2-D game, in my opinion, was Sonic 2. (Sonic 3 and Knuckles was bigger,
but it's really two separate games, and it's still not as fun, even if it has more content.)
Why was it so good? It's the first Sonic game I played. Maybe that has something to do with it.
But that couldn't be all. It also seems faster than the others in the series.
And it has more variety, with 7 slightly shorter zones, 1 long zone, and 3 short zones.
(Sonic 1 always has 3 acts. Sonic 3 and S&K both have super-long 2-act zones.)
Although I like some features in Sonic 3 and Sonic CD, I'd base a new 2-D game's level design
on Sonic 2's, definitely. But I wonder what the newer handheld games are like. Sonic Rush sounds just right.

Sonic's best 3-D game, and the best game ever made, was Sonic Adventure.
The Sonic stages were great. Some of the others were pretty good. A few were torture,
when it came to getting emblems, or just boring otherwise.
The ultimate game would polish Sonic's control and level design slightly, but leave it a lot the same.
Adventure Fields could stay, but they'd need some work (make them bigger and less empty and boring).
Cutscenes would need decent graphics, scripts, and voice acting.
And the story, while epic, would have to actually exist. I don't know what Sonic06 is like,
but I know what Heroes and Shadow are like... ugh. There isn't a story at all, but everyone
is just being themselves, living life normally (in unusual places like Cryptic Castle and Gun Fortress),
and then a Last Story has to appear, which brings in this big threat, accompanied by
lots of cutscenes (including some FMV, as always), and then a big boss battle featuring
a floating Super version of the hero, getting pushed backward by cheap attacks from
the big threat i mentioned, while the main theme plays in the background.
It's the same thing every time, but of the 4 times I've seen it, only the SAs had a story.
It gets more stale every time, and Shadow was the worst, with its obvious rip-off of Heroes.

Big would have to go. Maybe he could get some decent stages, if he played like in Sonic Heroes.
Maybe even some bearable fishing stages, if there was more level to explore, with more places to fish,
and of course, a redesigned fishing engine. But it's not worth the trouble.
Sonic's stages were the best ones, but Amy, Tails, and Gamma could stay, I guess.
They'd need a little more polish than Sonic. Knuckles definitely needs to stay, but he needs good Action Stages
like Sonic's (for the first time since Sonic and Knuckles... unless you count Sonic Heroes,
but even there, he couldn't really glide, and his punches always targeted the nearest pit, for some reason).
Put simply, the ultimate Sonic game would be Sonic Adventure, with the annoying stages
cut out, and a little more effort and polish put into every area.

My favourite 2-D Mario is Super Mario Bros. 3. (I also considered both Super Mario Worlds,
but I think this one beats them both.) Like with Sonic 2, I'm guilty of liking it more
because I played it as a kid. But I don't think my opinion is too biased. It's just a great game!
Huge and full of variety, with what's probably the fastest and most responsive control in any Mario game.
I'd base the next 2-D Mario off this, but I'd probably borrow some features from newer games, just like with 2-D Sonic.

There are only two 3-D Marios, if I'm not forgetting anything. 64 vs. Sunshine. Wow, such a tough decision. (Not.)
Super Mario 64 has the castle, with its mysterious passageways and secret rooms.
Super Mario Sunshine has the wide-open Delfino Plaza, which is more fun to just run around.
64 has ridiculously exaggerated physics which make it annoying to play sometimes.
SS has floaty control, but its platform stages are too hard without FLUDD.
And there are a few other kind of annoying stages, although it's mainly the platforming that's frustrating.
SS had some cheap Blue Coins, but better bosses. And the levels were more like Adventure Fields.
Maybe that's the problem. Less risk of dying, but maybe the stages are a little bland.
And too much the same. And that, combined with the annoying stages, is what puts it below 64,
even though 64 has such bad control (I didn't even mention that the camera in 64 is choppy,
can't go through walls, and usually can't even rotate 360 degrees).
It really doesn't look like there's such a clear advantage, but for some reason, I think of 64 as being way better.
Anyway, I'd just polish and expand SM64 for a sequel. Forget everything from Sunshine.
Oh, and then there's the fact that SM64 has more stages, and it doesn't make you buy 24 of the stars...
Title: Re: New Sonic game stuff
Post by: Magnezone on September 04, 2007, 04:41:32 pm
Actually, you'd be surprised just how much Retro Studios is a part of Nintendo from watching some interviews. Even though Miyamoto had very little (if any) effect on Metroid Prime 3, Retro is apparently held to as high a standard as Nintendo EAD is when they make their video games. They're just based in Texas.
Title: Re: New Sonic game stuff
Post by: Crowbar on September 04, 2007, 05:12:21 pm
I was going to reply in full to egg's ridiculous posts, but, apart from the fact that SL did a fairly good job of it, they're too far back now for me to feel it worth the effort.

More than anything, however, you tried to argue that retconning little things to maintain the integrity of continuity I mentioned was okay, COMPLETEY AND UTTERLY MISSING MY KEY POINT which is that it is retconning ITSELF which destroys this.

So I can see that there's really no point trying to argue with you (again).
Title: Re: New Sonic game stuff
Post by: eggFL on September 04, 2007, 06:33:50 pm
I never liked the first Sonic06 trailer... it felt too desolate and un-Sonic-like. If it was in a city it would have been vastly better in my eyes.

I almost feel guilty for not liking it since I feel like in some profound way it contributed to what Sonic06 turned out to be. (kind of like how it seems that the more emotional and mixed a fanbase is the worse it will turn out for the game)

But hey they did look out for you since they included highspeed sections.

Quote
You've played and referenced Sonic 2, and regard that storyline as "epic." Whats the problem with doing that in a game nowadays? Sonic is an action-oriented platformer and action games have a storyline that you tend to be a part of constantly, as opposed to just watching it happen like in an RPG. Gears of War had a relatively believable story and you were in full control of the game at all times, apart from a few cutscenes. I honestly don't see why Sonic couldn't get to the Egg Carrier in the end without all the drama included. It's like, real life is dramatic enough. I don't need to watch soap operas of Sonic's friends all caught in one enormous mess.

That is a good idea. But it doesn't make a difference one way or another... as long as the cutscenes aren't too bad, flow well with the rest of the gameplay, and it's Sonic-only in all action stages. (that last part alone they have never managed to pull off, Shadow actually gets more focus in his own game than Sonic does in any of his) Which btw is the real issue here. The gameplay at its core is fine. But the overall package is less playable than ever.

You say they nerfed the controls in Sonic06... but that is more than made up for because of how cool Sonic looks. All they had to do was make no loading times in the stages and no gimmicks (no snowboards, no highspeed sections) and lots of free running. Speed plates and autopilot loops ad nauseum on the other hand are perfectly ok. But they didn't only go back on the controls of past Sonic games but the large, seamless levels... they went back to Sonic Adventure 1 but with epic loading times.

As long as you have a simple little action platformer with massive stages, you mix compulsive fun + exploration and you instantly have a brilliant game. Not a dull experience at all. The fact that Sonic stages are awesome and Sonic is so cool to watch are just a huuuuge plus.

I actually agree with taking out the spin-dash. It's basically an ugly move... if Sonic spin dashes everywhere, he won't run anywhere, and the game is essentially broken from both a gameplay and aesthetic standpoint. Also the light dash is an obsolete move, there is no reason for that move to exist anymore, it's just the cause of frustration, or a cheap version of a spring or ramp or boost/stunt-ring... you know they made it just to let Sonic get rings easily without requiring the player to be razor sharp with the controls....so the right choice is to give Sonic magnet shield ability BUILT IN without the need of an item.

Of course I'd much prefer Sonic Adventure 2 controls with spindash taken out in terms of controls. Or Sonic Adventure 1 without spindash... SA1 is a closer comparison to Sonic06 in terms of looseness of controls... just the speed would have to be toned down a bit.

Autopilot sequences are ok... as long as you control Sonic about half the time at least in the overall stage. Because they're kind fun to watch and they actually flow with the rest of the gameplay. You get him into an autopilot and at the end you have control of the momentum you are left off with. That's in no way bad, that's cool.

They can be lazy developing the game if they want to... if it actually allowed them to finish the game with any degree of quality.

Sonic isn't going to get the biggest development budget... but it's not a hard game to make I'm sure. You don't need to focus on superrealistic graphics or anything that impressive from a straight technological standpoint. Just focus on the controls, animations, and just make really large stages. That's pretty much it.

I still hate the gems. A Sonic game should have no such powerups.

Quote
If you ever had someone die just like that, you'd realize how fake that entire scene is. And just about every death scene on television too for that matter. When a good friend you rely on suddenly disappears instantaneously like that.. well, you don't just live with it for that point in time. Once I found out what happened to my mother, I didn't do anything for two weeks but cry pretty much, and attended her funeral pretty much on my birthday. How nice that was!

I'm not convinced. Besides, not everyone reacts the same way to death. Silver's just a kid after all, he's naive and you could say he is a little slow. Besides, wasn't he just about to sacrifice himself to seal Iblis.

And see, when Sonic died, everyone's emotional reaction was too strong imo. So that sort of ruined it. And it was kind of cheesy to have everyone there together to see it. How convenient, you know?

Marth -

Rather than adventure fields, gem-hunting stages as Sonic with tons of human NPCs would be a lot more effective.

If there are adventure stages, you should rarely if ever revisit them twice. The idea of an adventure stage connecting to several different stages that Sonic has to go to is just plain cheesy. Furthermore, the problem with adventure stages is that Sonic really shouldn't have anything to do in them. He shouldn't have to find powerups because a Sonic game basically shouldn't have powerups to begin with (powerups in all adventure games were pretty much forced or arbitrary... or are abilities you should start with but instead get very early on) And Sonic should not have to find a key or find someone's hat in order to access the next stage which is 20 miles long and has him leaping over buildings.

Another way to do adventure stages is to make them really, really large. I'm talking arbitrary large here. In other words, adventure stages are action stages! But WITH NO ENEMIES. They can either be desolate or have tons of NPC's. You would have to do nothing in them but get to the end. But since there would be no enemies (and perhaps no clock?) they could be puzzle-like. One of them may require Sonic to get across a river by using a subway.

Adventure is not a good model because the action stages are disjointed (and a bit gimmicky) and we already got an update to that formula in Sonic06. I mention this... cuz it's important.
Title: Re: New Sonic game stuff
Post by: Magnezone on September 04, 2007, 07:15:12 pm
Okay.

Stop missing the point entirely and going off arguing something completely unrelated just so it looks like you disagree with everything I say. In other words:

Quote
You say they nerfed the controls in Sonic06... but that is more than made up for because of how cool Sonic looks.

Just... no. This is not arguing against my statement that the controls in Sonic 06 are severely botched compared to previous iterations.

Even this:

Quote
That is a good idea. But it doesn't make a difference one way or another... as long as the cutscenes aren't too bad, flow well with the rest of the gameplay, and it's Sonic-only in all action stages.

It's good, but it doesn't matter if there are retarted story elements getting in your way constantly as you progress through the game as long as you get nice cutscenes and it's Sonic only? What???

Quote
I actually agree with taking out the spin-dash.

Quote
The spindash is the greatest example. Adventure 1 was "tap b" for a quick burst and "hold b" for a faster burst, but Sonic 06 demands that you hold B, gives you a strange lack-of control while rolling, and.. you can't jump?

I said to take out the spindash???

Quote
Autopilot sequences are ok... as long as you control Sonic about half the time at least in the overall stage. Because they're kind fun to watch and they actually flow with the rest of the gameplay.

Did I buy Sonic, did I buy Final Fantasy, or did I buy a movie?!

Quote
You get him into an autopilot and at the end you have control of the momentum you are left off with.

I remember quite well Blaze just standing still everytime that 10 seconds of just letting the controller dangle from my hand ended, regardless of how she was blasted forwards.

Quote
They can be lazy developing the game if they want to...

...

"Hello security. As you are well aware, you are protecting a nuclear warhead from being taken by terrorist forces. Now, you can be lazy and just slack off every time they come near and try to steal it! Nothing bad will happen, don't worry!"

Quote
I'm not convinced. Besides, not everyone reacts the same way to death. Silver's just a kid after all, he's naive and you could say he is a little slow. Besides, wasn't he just about to sacrifice himself to seal Iblis.

I didn't say that he was about to sacrifice himself to Iblis. I said that because he's "just a kid after all," he doesn't have the experience to deal with losing a loved one such as Blaze in the blink of an eye. It doesn't matter if you're naive or slow or in the state of a coma - if you see it, you know it. I maintain that Silver is not a very good friend to Blaze in this sense.

Just... where is the sense????????????????
Title: Re: New Sonic game stuff
Post by: Rick_242 on September 04, 2007, 07:20:08 pm
Everyone...

stfu
Title: Re: New Sonic game stuff
Post by: eggFL on September 04, 2007, 08:47:41 pm
It's good, but it doesn't matter if there are retarted story elements getting in your way constantly as you progress through the game as long as you get nice cutscenes and it's Sonic only? What???

Well it's annoying to get cutscenes that are overly long or don't have to do with Sonic. Likewise it's pretentious to have so much cutscenes/story in a game that so terribly fails to give you solid Sonic gameplay in satisfying doses. The entire quest, gameplay and cutscenes should flow together like a movie. Then it will be great. Cutscenes shouldn't impede on the gameplay they should be part of it. When they are, they can be pretty long and it wouldn't be bad.

Another thing is about Sonic06 and Sonic Adventure 1... it's not the cutscenes that are the problem obviously... since you can skip cutscenes anyway. But the town stages... because if you skip a cutscene, you're still in the town stage. And then you have to progress to the next cutscenes, and so on... it doesn't matter if you skip them or not, since you can't skip the overall town stage, and it's still miserable.

Quote
I said to take out the spindash???

No, no. I wasn't agreeing with you, but the makers of Sonic06. For all intents and purposes, they did take out the spindash, and I think it was a good move for the most part.

Quote
Did I buy Sonic, did I buy Final Fantasy, or did I buy a movie?!

Final Fantasy doesn't have autopilot sequences.

I sort of think of autopilot sequences as QTE sequences in Shenmue or context-timed-button-presses sequences in God of War or other games.... except that you don't actually have to press any button. (although you may have to hold up on the control stick, in previous Sonic games) Those games have them, and they are considered good, so no reason Sonic can't have them too.

Maybe a approach for autopilot sequences in a future Sonic game could require you to simply hold the control stick in the right direction as indicated by an on-screen graphic. That would be amazing.

Either way the game can have a huge dose of autopilot sequences and it wouldn't matter as long as there is Sonic gameplay in between them.

Quote
I remember quite well Blaze just standing still everytime that 10 seconds of just letting the controller dangle from my hand ended, regardless of how she was blasted forwards.

Unless perhaps the sequence lands with them landing from a jump or ramp, they always run forward a little until they come to a stop from lack of player input. I think a better example of this is the first autopilot sequence in Flame Core. Coming off from the loop, Sonic/Shadow is going really fast... and you have control of him. (which is why the first thing we do when time attacking is sweep kick to hold the momentum for even longer)

Quote
"Hello security. As you are well aware, you are protecting a nuclear warhead from being taken by terrorist forces. Now, you can be lazy and just slack off every time they come near and try to steal it! Nothing bad will happen, don't worry!"

I'm saying they can take shortcuts when developing a game. Though most of my examples would be more subtle than totally artificial controls. Or more straightforward, like absolutely no CG cutscenes. Or simplifying graphics in places in order to keep the game speed from falling. Or avoid making overly ambitious stages or ideas and just stick to basic elements. One possible example would have been to avoid making Sonic + Elise stages altogether, or making them mini-stages with no jumping... because then you could spend less time animating them. Thing is, most of my examples are for the sake of aesthetic, something they didn't seem to concerned about at all beyond a certain point.

They nerfed the controls supposedly so they can focus on other aspects of the game and avoid complaints. From the end result though, we see that the spared effort didn't go anywhere at all.
Title: Re: New Sonic game stuff
Post by: Bilan on September 04, 2007, 08:49:11 pm
.

(http://img523.imageshack.us/img523/6963/1176420614959sd1.jpg)
Title: Re: New Sonic game stuff
Post by: eggFL on September 04, 2007, 08:59:20 pm
=(
Title: Re: New Sonic game stuff
Post by: Bilan on September 04, 2007, 09:04:09 pm
srry :(

nt rly
Title: Re: New Sonic game stuff
Post by: P.P.A. on September 05, 2007, 04:09:07 am
/me stamps this thread as tl;dr.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on September 09, 2007, 05:08:11 pm
This recent news is both appealing, somewhat exciting, and yet, it somewhat worries me.

Previously, someone mentioned earlier (I think it was SkyLights, I don't recall) that you guys might not add Time rankings for SRA if SEGA puts up those specific rankings for online leaderboards.

Turns out, they're doing something similar for Zero G...
It excites me more about the game, however, it worries me that you guys might not add Time rankings despite the fact that this game is deserving of competiton for times, specifically.

Link'd: http://www.nintendowiifanboy.com/2007/09/07/sonic-riders-features-online-leaderboards/

Online rankings will be implemented, but, it was acknowledged that online races wouldn't be the best of ideas due to lag issues (F-Man, remember when we tried Riders online? :P But srsly, my computer's better now).

I can't wait to see the final boxart, with the Wi-Fi symbol.
Hopefully, we Wii owners will get messages via WiiConnect24 about top rankers and such.

All in all, though, this news is noteworthy, yet, I'm a little fearful to hear what everyone has to say about it, in terms of its potential of Times being added on the site.
Title: Re: New Sonic game stuff
Post by: F-Man on September 09, 2007, 05:39:26 pm
Why would there be lag? Your time will just be uploaded at the end of a race.

If Sega keeps going with these online rankings, I guess TSC could stop. I wouldn't mind. It would be "the place to compete in the older titles with no online support". Oh wait, Sonic Adventure. It had rankings but good luck finding them now.

I wonder if they do this because of us? :P Probably not.

Oh yeah and prepare for lots of cheating. So TSC could be the cheat-free place.

And we don't know yet if all times will be up to see...
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on September 09, 2007, 05:47:20 pm
GP.

And that would be funny if they did that b/c of TSC. XD
But seriously, what does everyone else think about the news regarding online leaderboards?

And F-Man, I've come to expect that there would be SOME form of cheating (maybe something with the Gravity Dive or the "black hole" or even th Gear you use, who knows) after what's been going on in Mario Strikers' Wi-Fi and the craziness that has ensued as a result.

And I'm hoping that it will get added. I'd DEFINITELY prefer to compete here than some leaderboard.
Title: Re: New Sonic game stuff
Post by: Alondite on September 09, 2007, 06:02:32 pm
Eh, neither one of those games interests me really. Riders was meh..and I hate the level design in modern 2D Sonics. It's all rollercoaster with little platforming, and the bosses are just lol, so i'm not to thrilled with SRA either, though I may pick it up just for the hell of it.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on September 12, 2007, 04:52:14 pm
If you're curious, new screens:
http://www.famitsu.com/game/coming/1209938_1407.html

Amy looks as though she's riding on a board that resembles "The Crazy" from the original. :/
And what's w/ the ring on Storm's finger? Don't tell me he's going gangster too... XD
Title: Re: New Sonic game stuff
Post by: EngiNerd on September 12, 2007, 06:51:38 pm
And what's w/ the ring on Storm's finger? Don't tell me he's going gangster too... XD

Hmm, the ring only seems to be in one of the screenies.  Maybe some kind of item feature is in this?
(Please disregard if I'm way too late on that comment)
Title: Re: New Sonic game stuff
Post by: eggFL on September 12, 2007, 08:09:10 pm
Hey, I think that's just his gravity control bracelet! Only he wears it on his finger instead of his wrist like Sonic and Jet. That's pretty cool right?

The game looks particularly better than the first Riders or is it just me. The environments are way more detailed and mature.

And damn the CG models are amazing.
(http://www.famitsu.com/game/coming/__icsFiles/artimage/2007/09/02/pc_fc_n_gs/104_77389_sonic0903jet.jpg)

You know the board designs in this game are so much better than the first. They look more chunky and 3D and futuristic and original. Before they were riding on thin generic planks.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on September 28, 2007, 05:35:54 pm
I second that.

I'm looking forward to a much more variety in courses.
I'm wondering if EVERYONE from the original will appear, plus two new characters (obviously, Blaze and Silver). I'd prefer they took out Ulala though.. And as much as I'd hate to say it, they should take out Aiai and NiGHTS too... but I doubt they'd do that.

And yeah, the ring is for him to control gravity, I was just alluding to the fact that the screen made me think of the boxart for SatSR and how when people first saw it, they made fun and thought Sonic was becoming a gangster.


edit: Turns out, the SEGA characters are, in fact, returning also. Darn.. Now that leaves two slots and it's 100% clear who's getting in.
Title: Re: New Sonic game stuff
Post by: ChaoRC on September 29, 2007, 06:27:38 pm
Turns out, the SEGA characters are, in fact, returning also. Darn.. Now that leaves two slots and it's 100% clear who's getting in.

Not necesarily. What about the E-10000 robots? That's two more slots left. I'm hoping for Metal Sonic. Maybe Omega since he's been in a few games recently.
Don't like the fact that all of the SEGA characters are returning. I only prefer NiGHTS. But they could of surprised us and give us another batch of SEGA characters. Ristar would of worked.
Title: Re: New Sonic game stuff
Post by: eggFL on September 29, 2007, 08:10:06 pm
Yea here's the thing... Nights almost has to stay. They are releasing a new Nights game... it would be pointless to take him out. And Nights is everyone's favorite to begin with. But there is not much reason to keep Aiai and Ulala. Especially Ulala. But can they leave Nights in as the only non-Sonic character? Tough choices. I think they would leave all three since they already made them from Sonic Riders 1 and replacing them would require making new ones. They're too lazy for that, and Riders 2 isn't the kind of game to have that much new stuff, clearly being so similar to Riders 1. So my guess is that it will have everything from the old game (dont see why they would take out the robots) + Silver and Blaze.
Title: Re: New Sonic game stuff
Post by: P.P.A. on September 30, 2007, 06:15:52 am
I demand Alex Kidd, in his SEGAGAGA design!

Also I haven't unlocked any of the SEGA characters in Riders 1. Just couldn't be arsed to play that much.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on September 30, 2007, 11:24:46 am
Turns out, the SEGA characters are, in fact, returning also. Darn.. Now that leaves two slots and it's 100% clear who's getting in.

Not necesarily. What about the E-10000 robots? That's two more slots left. I'm hoping for Metal Sonic. Maybe Omega since he's been in a few games recently.
Don't like the fact that all of the SEGA characters are returning. I only prefer NiGHTS. But they could of surprised us and give us another batch of SEGA characters. Ristar would of worked.

I was referring to Silver and Blaze. <_<
Title: Re: New Sonic game stuff
Post by: ChaoRC on September 30, 2007, 03:03:11 pm
Turns out, the SEGA characters are, in fact, returning also. Darn.. Now that leaves two slots and it's 100% clear who's getting in.

Not necesarily. What about the E-10000 robots? That's two more slots left. I'm hoping for Metal Sonic. Maybe Omega since he's been in a few games recently.
Don't like the fact that all of the SEGA characters are returning. I only prefer NiGHTS. But they could of surprised us and give us another batch of SEGA characters. Ristar would of worked.

I was referring to Silver and Blaze. <_<

Well, let me restate it: "That's two more slots left. I'm hoping for Metal Sonic. Maybe Omega since he's been in a few games recently."

More, as in "now there's a total of 4."
You missunderstood. Just thought I cleared that up.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on September 30, 2007, 07:00:33 pm
Wasn't necessary. Besides, don't count on it. Omega would like retarded on a board, but that's just me. And anyway, they did say all returning characters plus two new ones - naturally, that would encompass "unlocks".

In other words, probably no more characters. I wish there were but...
Title: Re: New Sonic game stuff
Post by: eggFL on September 30, 2007, 09:23:08 pm
Omega would look fine on a board if you think about it. Imo. Like, I at first I would agree, like I don't see it happening. But now I think it would actually look really cool. Besides, Cream looks stupid on a board but that didn't stop them now did it. And "looking retarded" was not a concern of theirs clearly when they added Aiai, Ulala, and perhaps Nights.
Title: Re: New Sonic game stuff
Post by: magnum12 on October 03, 2007, 05:07:31 pm
New info on Mario and Sonic at the Olympics. http://www.gamespot.com/wii/sports/mariosonicattheolympicgames/images.html?sid=6180279&tag=gumballs;img;1 Assorted screen shots.
http://www.gamespot.com/wii/sports/mariosonicattheolympicgames/media.html?tag=tabs;videos# Game play footage of triple jump, the hammer toss, and the trailer.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on October 08, 2007, 08:05:35 am
New info on SR:GZ
Link'd: http://stcd.supersanctuary.net/Personal/4.jpg

New mode: "Survival Ball" - instant win! :D
Also, "six new characters"?! Wha--?! I thought they said only TWO new ones... Oh well. With that, Silver and Blaze are DEFINITELY in.

edit: Also, anyone else besides me getting Rivals 2?
Title: Re: New Sonic game stuff
Post by: P.P.A. on October 08, 2007, 02:24:21 pm
New info on SR:GZ
Link'd: http://stcd.supersanctuary.net/Personal/4.jpg

New mode: "Survival Ball" - instant win! :D
Also, "six new characters"?! Wha--?! I thought they said only TWO new ones... Oh well. With that, Silver and Blaze are DEFINITELY in.

edit: Also, anyone else besides me getting Rivals 2?
tl;dr

Summary plz.

EDIT: Nevermind, I read it. I'm a bit unhappy they kept (and even expanded) the level-up system.
However, do you also have a scan of the previous page? Because I wanna know about the gravity control stuff. :<
EDIT2: Note to self: Think, then post.
http://stcd.supersanctuary.net/Personal/3.jpg
http://stcd.supersanctuary.net/Personal/2.jpg
http://stcd.supersanctuary.net/Personal/1.jpg

Also when I get a PSP, I will also buy Rivals or 2 or both.
Title: Re: New Sonic game stuff
Post by: eggFL on October 10, 2007, 09:25:35 am
Leveling up is fun... besides, where else was the game going to get depth? Certainly not from the actual racing.

And wait.. is Jet holding a briefcase? Don't tell me there is a Gear that can transform into a briefcase. That is awesome.

Sonic still looks terrible though.

anyway I would not want to buy the Rivals games except to be able to review them. Even if I had a PSP, I would get just Sega Rally Revo and then take my time deciding what else is worth getting.
Title: Re: New Sonic game stuff
Post by: Crowbar on October 10, 2007, 01:26:30 pm
It looks like Sonic's gear turns into a boombox.
Title: Re: New Sonic game stuff
Post by: ieatatsonic on October 19, 2007, 11:11:00 am
Sonic Riders: *Shudders* The first one was horrible, complete with some of the worst controls I've ever seen in a racing game. I can only predict that the new one will equally suck. Sonic Rush Adventure on the other hand, I'm excited about since that game has been getting mostly positive impressions.
Yeah, the first one had that horrible momentum thing. I can't wait for the next.
Title: Re: New Sonic game stuff
Post by: magnum12 on October 19, 2007, 09:02:19 pm
Sonic Riders: *Shudders* The first one was horrible, complete with some of the worst controls I've ever seen in a racing game. I can only predict that the new one will equally suck. Sonic Rush Adventure on the other hand, I'm excited about since that game has been getting mostly positive impressions.
Yeah, the first one had that horrible momentum thing. I can't wait for the next.
Sounds like an implication that I hate the game because I suck at racers. Let me respond with some questions. 1. How come F-Zero GX, a fellow arcade style racer made by Nintendo and Amusement moves WAY faster than Riders, yet its controls are so much more responsive? (Yes, I'm comparing this game to F-Zero, one of the standards by which all arcade racers are compared to in terms of its quality.) 2. Is it a bad thing for your character to literately take two full seconds to respond to a sharp turn command?
Title: Re: New Sonic game stuff
Post by: eggFL on October 19, 2007, 10:53:26 pm
The real problem with Riders is that it doesn't look good.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on October 24, 2007, 08:13:32 pm
"The real problem with Riders is that it doesn't look THAT good."
^ Fix'd.

Also, anyone else but me stoked over SEGA Superstars Tennis? I could see Billy Hatcher showing up. :)
Title: Re: New Sonic game stuff
Post by: P.P.A. on October 25, 2007, 07:28:52 am
Alex Kidd or it fails.
Title: Re: New Sonic game stuff
Post by: eggFL on October 25, 2007, 08:44:30 am
Whoa. Another spinoff game??

And no I am not stoked for it in the least.

Or if anything I would care about Mario Olympics or maybe. ahem, SMASH BROS BRAWL. But I don't.

And I played Virtua Tennis 3 and that got old pretty fast.

But hey thanks for bringing it to my attention.
Title: Re: New Sonic game stuff
Post by: ChaoRC on December 09, 2007, 12:39:24 am
New info on Sonic Riders:

Official Japanese website: http://sonic.sega.jp/riders/ShootingStarStory/ (http://sonic.sega.jp/riders/ShootingStarStory/)

On the character page, it seems that there will be
6 Speed types - Sonic, Jet, Amy, Shadow, Blaze, ???
7 Fly types - Tails, Wave, NiGHTS, Cream, Rouge, ???, ???
and 5 Power types - Knuckles, Storm, Eggman?, ???, ???

Besides the six Sonic/Jet pair, all the others have only a silhouette. Among other characters that I can't make out that have been revealed in the trailers are Billy Hatcher and Samba de Amigo, as well as Silver. But i'm pretty sure that he's the one under Rouge.

Speaking of the trailers, lookie dems here: http://media.wii.ign.com/media/956/956232/vids_1.html (http://media.wii.ign.com/media/956/956232/vids_1.html)

And finally, gameplay trailers of awesomeness :O

Snowy Kingdom - 1 (http://uk.youtube.com/watch?v=5aEKm6vXOM0)
Snowy Kingdom - 2 (http://uk.youtube.com/watch?v=ECe6YcQyb_4)
Snowy Kingdom - 3 (http://uk.youtube.com/watch?v=2jaXr9m9oDw)
Poster misplaced parts 2 & 3. =/

Final footage: story mode, perhaps?
Snowy Kingdom - Wave (http://uk.youtube.com/watch?v=O6LwkRawJ0k)
Title: Re: New Sonic game stuff
Post by: eggFL on December 09, 2007, 12:59:17 am
ok so apparently Wave's board can turn into a wrench.... yea.... >_>

anyway it looks nice. It looks pretty passable, but makes me nostalgic for when Riders was new.

Also I guess you're gonna be able to play as one of the robot things in Wave's mission.

Thanks for the update.
Title: Re: New Sonic game stuff
Post by: P.P.A. on December 09, 2007, 05:33:15 am
It really seems like SEGA will fix the mistakes of the first game.

Now if the controls are better than in Riders 1, I'm really looking forward to this. BUT IT WON'T BE AS GOOD AS SONIC R
Title: Re: New Sonic game stuff
Post by: ChaoRC on December 09, 2007, 05:07:01 pm
Moar:

http://img141.imageshack.us/img141/1963/srzgcharcopy1tp6.png (http://img141.imageshack.us/img141/1963/srzgcharcopy1tp6.png)

Ignore that white part under Silver. I messed up on that part and couldn't undo it. D:
Title: Re: New Sonic game stuff
Post by: eggFL on December 09, 2007, 08:55:54 pm
omg whut Billy and Amigo

anyway maybe they should have made Silver a power-type character and then it would have been balanced.

Also, does Knuckles really have purple eyes?
Title: Re: New Sonic game stuff
Post by: Magnezone on December 09, 2007, 08:58:41 pm
Knux indeed does have purple eyes.
Title: Re: New Sonic game stuff
Post by: Bilan on December 09, 2007, 08:59:23 pm
Knuckles is a sexy man.
Title: Re: New Sonic game stuff
Post by: P.P.A. on December 10, 2007, 07:11:50 am
Knuckles is the Sonic version of Mr. T.

I mean he punched Super Sonic out of his super mode with just one fist!
Title: Re: New Sonic game stuff
Post by: ChaoRC on December 10, 2007, 04:03:20 pm
Knux indeed does have purple eyes.

They were fist dark blue in Sonic Adventure 1, but his eye color hasen't been consistent throughout the games. Usually, it goes to a lighter blue. Purple is a new one, and I find it quite odd.
Title: Re: New Sonic game stuff
Post by: ChaoRC on December 11, 2007, 07:17:24 pm
Double post. >.>

According to this, http://www.sonicstadium.org/board/index.php?showtopic=31720&st=0 (http://www.sonicstadium.org/board/index.php?showtopic=31720&st=0) the English site is finally up. Pretty much everything is covered upon.
Title: Re: New Sonic game stuff
Post by: ieatatsonic on December 12, 2007, 09:10:56 am
New info on Sonic Riders:

Official Japanese website: http://sonic.sega.jp/riders/ShootingStarStory/ (http://sonic.sega.jp/riders/ShootingStarStory/)

On the character page, it seems that there will be
6 Speed types - Sonic, Jet, Amy, Shadow, Blaze, ???
7 Fly types - Tails, Wave, NiGHTS, Cream, Rouge, ???, ???
and 5 Power types - Knuckles, Storm, Eggman?, ???, ???

Besides the six Sonic/Jet pair, all the others have only a silhouette. Among other characters that I can't make out that have been revealed in the trailers are Billy Hatcher and Samba de Amigo, as well as Silver. But i'm pretty sure that he's the one under Rouge.

Speaking of the trailers, lookie dems here: http://media.wii.ign.com/media/956/956232/vids_1.html (http://media.wii.ign.com/media/956/956232/vids_1.html)

And finally, gameplay trailers of awesomeness :O

Snowy Kingdom - 1 (http://uk.youtube.com/watch?v=5aEKm6vXOM0)
Snowy Kingdom - 2 (http://uk.youtube.com/watch?v=ECe6YcQyb_4)
Snowy Kingdom - 3 (http://uk.youtube.com/watch?v=2jaXr9m9oDw)
Poster misplaced parts 2 & 3. =/

Final footage: story mode, perhaps?
Snowy Kingdom - Wave (http://uk.youtube.com/watch?v=O6LwkRawJ0k)
Wow. This game looks great! I can't wait till it comes out! Even from these the game looks great(and I mean ONLY these)!

btw, is Snowy kingdom another version of a courselike they had in the first one?
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on December 12, 2007, 05:17:01 pm
^ In regards to your question at the end, no. It bears a striking resemblance to White Cave though.

And yeah this sequel is looking fantastic.
The music for Aquatic Capitol is amazing as is the intro movie (safe for the elevator line).

I can picture Rouge and Shadow getting incorporated into the Story this time around, hopefully.

And P.P.A, to say Sonic R's controls are better, that's just dumbness right there. Sorry, but it is.

Anyone else glad Billy is in?! I wanted him in in the first one! I'm so glad he's in. They should take out those useless robots and replace with Aiai and Ulala. Why they'd take them out in the first place is beneath me. Why remove them when they could just as easily re-add them?! (I'm mainly supoprting Aiai, I didn't like Ulala.)

Also:

Characters:
SPEED
-Sonic
-Jet
-Amy
-Shadow
-Blaze
-Samba/Amigo

FLIGHT
-Tails
-Wave
-NiGHTS
-Cream
-Rouge
-Silver
-Robo

POWER
-Knuckles
-Storm
-Eggy
-Billy Hatcher
-Robo

Stages:
-Megalo Station
-Aquatic Capitol
-Botanic Kingdom
-Gigan Rocks
-Meteor Tech

Oh, and the guy playing the Snowy Kingdom stages in those GV's is an idiot.
He ruins the whole footage.

But anyway, Ungravitify is great. Slightly better than when I first heard it. Thankfully it's not the final version, though. The "Ride Through Gravity" lines could be bumped up a bit.

Also Wi-fi is still unknown but it won't make or break the title for me. I'm buying it anyway. But Wi-fi will extend the game's longevity significantly w/ Online Races (yes, we all know Leaderboards and Ghost Data are both confirmed already). Best part is, it'll be less cheap than Strikers Charged, having spammers, teleporters, mass lobbers and the like. That being said, Strikers Charged still is one of the best games on the Wii for me. =D
Title: Re: New Sonic game stuff
Post by: ChaoRC on December 12, 2007, 06:55:29 pm
I can picture Rouge and Shadow getting incorporated into the Story this time around, hopefully.

Also:

Characters:
SPEED
-Sonic
-Jet
-Amy
-Shadow
-Blaze
-Robo

Replace the robo with Samba de Amigo, and you would be right.

Also, stuff has been ripped if you haven't bothered to read the topic I linked.

-CGI art stuff (http://dioxaz.free.fr/download/index.php?dir=art%2FSonic_Riders_Zero_Gravity%2F)

-Opening Video (http://www.youtube.com/watch?v=8f1HLqZSFn0)
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on December 12, 2007, 07:40:10 pm
Pssh. And here I thought I was pretty good at deciphering that Amigo was the last Speed character and who the others were. How did I mess THAT up? I could've sworn I put that down.

Anyway, no big deal.
The point is, I can't WAIT to start competing!! :D
I'm going to aim for the record on Aquatic Capitol first.

Hopefully, we can set up Online Race tourneys if they incorporate them.
Title: Re: New Sonic game stuff
Post by: P.P.A. on December 13, 2007, 05:52:24 am
Those robots look cool.
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on December 13, 2007, 06:50:31 pm
I won't argue with you there but I'm still miffed that Aiai got taken out for a filler robot...
Billy Hatcher makes it all better though. INCREDIBLY.
Title: Re: New Sonic game stuff
Post by: P.P.A. on December 14, 2007, 05:38:49 am
Alex Kidd plz
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on December 14, 2007, 04:19:31 pm
Just.. no. Save it for the Brawl topic. XD

Also, if anyone's interested: New vids - http://media.wii.ign.com/media/956/956232/vids_1.html

Going to start watching them now. I'll post what I think.

edit:
Snowy Kingdom is the 2nd level to Botanic Kingdom. They are both vastly different environments though, which is something I'm really pleased about. :D

Also, the character intro for Tails (in Botanic Kingdom) seemed a little... choppy, for lack of a better word. I'll just skip them all the time if they'll be like that in the final version - which they probably will knowing how close it is till the game is released.

Also, if you're interested, someone over on TSS ripped the files into a DL'able flv format which is what I used to watch the vids as Streaming it wasn't going well.

Meteor Tech looks good, though, and Megalo Station seems quite challenging for one of the earlier levels. The variant stage of Meteor Tech must be the stage in the trailer (and in screens) where it's a very futuristic loop and it's all yellow and orangy (can't describe it right). I can't wait to see what Aquatic Capital's variant is. :)

Either way, I can't wait to see the later stages! I'm so buying this the day of (provided I have enough - I'm ALMOST there!)

There's only one other stage I've seened that hasn't been named. One of the vids on the website (I think it's the JPN one but it's probably the US one - I just have the direct video DL'd) shows Storm using Gravity Control in a Waterfall-like level at Night. It's almost reminiscent of Splash Canyon from what little I can make out. Otherwise, no other stages have been revealed.

Megalo Station
Aquatic Capital (they wrote it as "Capitol")
Botanic Kingdom
Snowy Kingdom
Meteor Tech
Gigan Rocks

Thus far, 6 stages have been confirmed and a couple have yet to recieve a name. If there's 16 tracks, we know about half of them. Not bad on their part.


Title: Re: New Sonic game stuff
Post by: Shadow Jacky on December 14, 2007, 10:46:18 pm
I might end up getting it for the lulz.  I'm kinda mad they still went with the cloned stages idea and so far we've only seen 1 set.  I'm glad they got rid of the analog stick gimmicks which were a pain in the ass.  I just hope there are no auto sections like with loops and stuff and just let me race.  I'm trying to have little confidence and hope they dont screw themselves with this.  Just seems like another case of a rushed gimmick (this time gravity) and get it out there as a novelty :/

or maybe I'm not supposed to take this game seriously and its just for fun...only competition makes me have high hopes >_>
Title: Re: New Sonic game stuff
Post by: EngiNerd on December 15, 2007, 02:27:13 pm
@ the videos:
1. WTH with the robots?!
2. How come, when the character says "Gear Change", THE GEAR DOESN'T CHANGE?
3. w00t at the new type signs (speed, fly, power, and two new ones....)
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on December 17, 2007, 09:45:43 am
I'm upset the robots are even in, mind you, they do look kind of cool-looking.

It doesn't change because I think they cancelled it. I'm not sure but obviously, it'll ACTUALLY change in the real game when you're playing. In Tails' movie for Aquatic Capital (coolest stage thus far), he was going to do the Gear change but he activated the GP Gauge Up power-up instead. But anyway, I think that's a (special) Story Mode event or a mission anyway so maybe you're not allowed to change it.

I also agree w/ the new type-signs. They look a lot better and more noticeable. There's even one where you have to be running/skating to get in.

Also notice how if you were to boost right before a Speed Pad, you don't lose speed as you would in the original, which is something that sounds great to me on paper since sometimes the Speed Pads messed me up when competing.

I also love how the music changes based on your performance (i.e., when you utilize the gravity moves). It reminds me a lot of SSX Blur and it works really well here as well.

Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on December 20, 2007, 03:54:12 pm
Aside from Riders 2 (which is coming in less than 20 days!!! :o), more info revealed on SST (Superstars Tennis).

http://wii.ign.com/articles/842/842664p1.html

I'm in love w/ the JSR stage and I will faint if they add Beat! This is shaping up to be a great game and a definite, justified purchase for such a fanboy like myself.

edit:
Allow me to eat my own words.
http://media.wii.ign.com/media/142/14211933/img_5150620.html
Title: Re: New Sonic game stuff
Post by: eggFL on December 20, 2007, 09:50:52 pm
ok Zero Gravity looks pretty sweet

it seems the style of the soundtrack improved as well

and the gravity abilities are swoon as always

http://www.gamespot.com/video/942736/6184202/sonic-riders-zero-gravity-gameplay-movie-3
Title: Re: New Sonic game stuff
Post by: KnucklesSonic8 on December 31, 2007, 09:01:38 am
:o at the fact that it comes out next week!