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Welcome Center => News and Updates => Topic started by: jackaroo on June 21, 2007, 04:50:55 pm

Title: Sonic RPG On Its Way To DS!!
Post by: jackaroo on June 21, 2007, 04:50:55 pm
http://www.bioware.com/bioware_info/press_releases/2007_06_21_Sonic_DS/

Sonic is heading to DS in RPG form. Not to be released till 2008 and no title yet but its being made by Bioware who have created many top RPG's. Overall this could be quite interesting if done right.

Rolkaddendum:

The world has gone MAD. For those who don't know, to put into context what this really means, here's some other stuff Bioware's made: Baldur's Gate. Knights of the Old Republic. Neverwinter Nights. Generally Awesome at Life.

If we're lucky, this'll be the best Sonic game in years and Bioware will somehow convert a speedy miscolored rodent into a compelling RPG experience. (Hey, it worked for Star Wars...) If we're not, SEGA'll cheese it up with a cringeworthy storyline and push Bioware to finish it in 6 months and then only 10-yr-olds and obsessive Sonic fans will slog through it. Who can tell!?

edit: Also it's worth noting that, being from Canada, the kind of RPGs that Bioware makes have historically not been of the Japanese pick-an-option-from-a-menu variety; they're Western actiony and Dungeons and Dragons fare.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Combo on June 21, 2007, 05:23:38 pm
O: An RPG sonic game!

Hmmm I wonder how the game is goin to be played like?
Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 21, 2007, 05:31:26 pm
Wow, I never played a Bioware game, but man, a Sonic game done in that style? What a freakin stupid idea. But I look forward to seeing what the storyline and environments will be like in a game done by such a company.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: jackaroo on June 21, 2007, 05:36:15 pm
lol may be stupid idea but Bioware have made some pretty cool RPG's. Plus a couple of there games have had game of the year and RPG of the year. Just gotta hope they do this right.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: magnum12 on June 21, 2007, 06:01:30 pm
The closest thing I can think of as to what the game will look like (in terms of battle system) is something like Jade Empire or Mass Effect. Those games are very fast paced with a system that's more like an action RPG than a KOTOR style turn based one. It's a weird coincidence, but I remember talking about how a good Sonic RPG would be like, and now we have an RPG in the works from the western equivilant to Square Enix. BTW, Mario & Sonic WILL be a good game. Just look at who's producing it. We all know his exceedingly high quality standards now don't we?
-Edit: I predict that there will probably be 6-9 characters in the party (Sonic, Tails, Knuckles, Amy, Shadow, Rouge, Omega, and maybe Silver and Blaze). It seems that the team behind this game are big Sonic fans themselves, so they know what they're doing.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: douglas on June 21, 2007, 06:04:20 pm
Holy hell.  The idea of a Sonic RPG may be lol, but by God if Bioware are given free reign over this it could be one of the greatest Sonic games EVER.  I mean, Bioware games make up 3 of my Top Ten Games Ever, including my joint favourite (Baldur's Gate 2, tied with Half-Life 2 and Sonic 2 - yeah I like my 2 games, stfu).

This is freaking awesome.  Wow.  NEED DS.  NEED BADLY.

Also magnum - Bioware kick Square Enix all kinds of ways, I mean srsly.  And Mario & Sonic will be a poor game because it's a tie-in, and tie-ins = lose.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: JBertolli on June 21, 2007, 06:19:49 pm
This may be good, and I liked Baulder's Gate so we'll  have to see how this goes. Will it be more like pokemon (take turns attacking) or like Baulder's Gate?
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Bilan on June 21, 2007, 06:51:20 pm
If this winds up anything like Xbox Baldurs Gate 2 (Fuck you Joshu) it will be epic.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: magnum12 on June 21, 2007, 07:13:02 pm
This brings up the interesting question of how much control Bioware has over the game's production. It probably won't happen but the idea of Bioware determing the voice acting of the game is certainly a good one since the voice acting in their games is usually excellent.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Rolken on June 21, 2007, 07:27:10 pm
Whoops, someone pointed out that the guy who started the topic was actually caught doctoring evidence. I malformed the last ban and it didn't take effect. Mistake remedied, carry on.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Auriman1 on June 21, 2007, 07:32:55 pm
*tries to build Sonic RPG in mind*...does not compute

Sounds interesting, though.  I wonder how it'll turn out.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 21, 2007, 09:37:36 pm
*tries to build Sonic RPG in mind*...does not compute

I think it will be really cheesy unless there are weapons. Lots of them.

It has to have at least some equivalent to weapons (power-up cards?) but even then Sonic will have to be really well animated and the combat has to be really... innovative because repetitious hack-and-slash with Sonic's face on it, that's just, I don't see it.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: magnum12 on June 22, 2007, 01:25:39 am
I'm sure there will be weapons. The hard part is weapons that will actually be appropiate for the cast. This should be no problem for Shadow, Amy, Knuckles, Omega, Espio (if he's in the party), or to a lesser extent Blaze (see Espio). Sonic on the other hand is a problem. The only weapon I can see him using are unarmed attacks upgraded by getting new shoes. Let's just hope that there are no more additional characters (with exception to NPCs who are a one time thing).
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Magnezone on June 22, 2007, 01:48:53 am
Sonic and friends have so many natural attacks that they don't need weapons. :[

And what's with everyone thinking that there's going to be a party of characters? This is not Tales of Final Mario RPG Quest XXVII: Return of the Dark Knight.

Granted, it is true I know nothing about the game as well as everyone else, but considering that this is a western-style RPG developer, and also having played many of these games myself as well and knowing how they differ from the traditional Japanese RPG's, a party of characters running around completely focused on the traditional "main quest" seems unlikely. I know western RPG's to be much more open-ended than that.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 22, 2007, 02:10:07 am
I think I'm getting better at visualizing this game, but still, I meant that Sonic himself should have a weapon.

Think Sonic Labyrinth but instead of shoes, it's a sword or something. That would be really clever.

Otherwise, it would have to be spectacular, well-animated break dancing sweep kick combos, perhaps combined with some sort of homing attack in which you use the stylus to target enemies.

Now that I mention it, I'd be just a little disappointed if they don't do something like that last part. Well not really.

Quote
Sonic and friends have so many natural attacks that they don't need weapons. :[

I was thinking that hand-to-hand fighters in RPG's are and always were cheesy. Well it depends but I don't see Sonic standing in place next to an enemy and staying in place while pounding away at it with punches and kicks.

Although maybe he could. I dunno.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Magnezone on June 22, 2007, 02:31:53 am
I agree, I don't think Sonic would be one for staying in one place during a fight. Take any traditional Sonic game and you'll find him dodging whatever Eggman throws at him, whether it be ball 'n chain, buzz bombers, or just anything for that matter, and proving that all he needs to fight with are the quills on the back of his head. And maybe 7 Chaos Emeralds occasionally.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: douglas on June 22, 2007, 05:33:31 am
Sonic and friends have so many natural attacks that they don't need weapons. :[

And what's with everyone thinking that there's going to be a party of characters? This is not Tales of Final Mario RPG Quest XXVII: Return of the Dark Knight.

Granted, it is true I know nothing about the game as well as everyone else, but considering that this is a western-style RPG developer, and also having played many of these games myself as well and knowing how they differ from the traditional Japanese RPG's, a party of characters running around completely focused on the traditional "main quest" seems unlikely. I know western RPG's to be much more open-ended than that.
Skylights: you're thinking of western ARPGs (A for Action) like Oblivion which focus on hack-n-slash and open-endedness.  Bioware have always made CRPGs (C for Character) with parties and a heavy bias towards plot and character development.  This is why we're thinking there'll be a party.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Magnezone on June 22, 2007, 06:54:16 am
>_>.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Key313 (Sonic Dude) on June 22, 2007, 08:30:13 am
I never would have thought of an RPG of Sonic. Can't wait.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: CosmicFalcon on June 22, 2007, 10:22:39 am
I think the idea of defining upgrades by equipment would be a big pitfall for a Sonic RPG. Sonic's attire consists entirely of GLOVES and SHOES. So uh, no armour, no helmets, no shields, no SWORD for pete's sake. It's a Sonic RPG, not Generic Knight Adventure V-2.

egg you keep talking about how it should avoid typical cheesy RPG stuff by not having unarmed fighters... but like... The main hero weilding a sword? Way to side step every RPG cliche.

Upgrades, if not handled solely by stat increases and bonuses, which is what Bioware might be liable to do I think?, should be kept the way they are in the games generally. Like, equipping the Ancient Light allows Sonic to use the Light Speed Attack or whatever. That brings to mind FF9's system of learning skills, if skills are learnable by items...

Unarmed fighting + RPG + primarily using legs (c'mon, Knux would be the puncher, obviously :P) brings Regal from Tales of Symphonia to mind. His story is that he had to kill his lover (I think?) because she had become an Exsphere monster, and as some self punishment he shackled his wrists so he could do no more harm to others with his hands. Therefore, he fights exclusively with kicking. And he is by no means a cheesy character in his moves. Some of his tech skill combos look more interesting than the sword-fighters' do in that game.

That's not to say that upgrades CAN'T be weapons. Shadow could have guns, I guess. Omega would have gun add-ons. Tails will probably have gadgets.

Seeing as it's not gonna be pick-from-a-menu gameplay... I envisage it being "hack and slash", and I use the term loosely. It'd be more... "jump and bounce" I guess. Random encounters really wouldn't work, so I envisage single-character roleplay in an open game field which enemies and other NPCs appear. i.e. like Morrowind kinda thing. Can't say I've played a Bioware RPG myself.

If random encounters were to feature, I certainly hope there is no turnbased crap. I already mentioned a Tales game, and I think a Sonic battle system would work well in that style... the reason I didn't envisage that at first is because random encounters would suck.

Conclusion: I don't have a fuddy duddy of a clue what this game will be like. BUT I SURE CONJECTURED IT. HARD.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Crowbar on June 22, 2007, 11:54:38 am
What the fuck. This is like the biggest fucking curveball EVER.

I always imagined, in my little fantasy world, a Sonic RPG being more in the JRPG style. This is partly due to the fact that I just don't play WRPGs, but it's also because WRPGs, from what little I know of them, seem to be more about naming, creating, and building a character of your own in an open-ended world (if this is a misconception please correct me), rather than taking a largely predefined character (or characters) on their largely set path through a story (as in JRPGs).

However, given that even I know BioWare are good, I have no fear that we'll end up with a world populated by standard recolour-type Sonic fancharacters. As with everybody else, I have no fucking clue what it's going to be like, but here's hoping it has the kind of strong plot, characterisation, dialogue, and (god for-fucking-bid) voice acting that Sonic's been crying for for years.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: CosmicFalcon on June 22, 2007, 02:20:19 pm
However, given that even I know BioWare are good, I have no fear that we'll end up with a world populated by standard recolour-type Sonic fancharacters.

On this note, I am so glad that there's no Sonic MMO on the cards.

*shuddercringe*
Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 22, 2007, 02:26:12 pm
I thought WRPG's were more about hack-and-slash romps in real-time instead of turn based gameplay, as well as good skill/growth systems, killing lots of enemies and opening lots of treasure boxes.

That was before I played Oblivion.

I still need to play more WRPG's. I always wanted to, on the other hand, Oblivion is the only one on Xbox 360 right now and I haven't been that eager to rent Xbox1 games even though I have rented a couple.

Quote
Conclusion: I don't have a fuddy duddy of a clue what this game will be like. BUT I SURE CONJECTURED IT. HARD.

WORD

Well anyway, I've now begun to imagine top-down isometric view mechanical dungeons/factories with "hack-and-slash" gameplay against hordes of robots that crash around when defeated with lots of explosions and collisions, in which Sonic combines standing and pounding with attacking-while-moving attacks and stylus homing attack specials that refill very often.

So I guess that'll do for me until we see something about this game.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: magnum12 on June 22, 2007, 03:07:18 pm

I was thinking that hand-to-hand fighters in RPG's are and always were cheesy. Well it depends but I don't see Sonic standing in place next to an enemy and staying in place while pounding away at it with punches and kicks.

Although maybe he could. I dunno.

-You need to see characters like Regal (mentioned by CF already) or Adell in action. The unarmed attacks they pull off are pretty cool to watch (even though Adell's moves are somewhat similar to stuff Rock Howard does). You can bet that Sonic's attacks will be pretty flashy in themselves. I'm going to be bold and predict that Bioware will take a page out of Disgaea's book when it comes to Sonic's fighting style. His damage formula will probably involve both his strength and his agility stats. Fist weapons in Disgaea use the ((atk+speed)/2) formula. douglas will understand what I'm talking about if anyone has questions.
-I still go by my prediction that the battle system will resemble Jade Empire or Mass Effect. http://media.xbox.ign.com/media/574/574497/vids_1.html
Title: Re: Sonic RPG On Its Way To DS!!
Post by: CosmicFalcon on June 23, 2007, 07:42:11 am
POSSIBLE SPOILERS FOR TOS? ;)


This is a really good example of Regal's fighting on YouTube: http://youtube.com/watch?v=N8vA66jNzjI

The battle is a pretty tough optional boss which MUST be fought with a single character, after having fought a string of other single-character battles.

This - http://youtube.com/watch?v=sP8Qjq1U6-I - doesn't display the fluidity and such as well, but is a pretty impressive Regal-only battle against the toughest enemy in the game, an optional boss named Abyssion.


END SPOILERAGE

I think the Tales battle system would work well with Sonic characters because it can be very fast paced, attacks hitting/missing aren't based on random chance (you actively evade and block attacks, people were saying how Sonic would be dodging all over the place), and yet the player still has a large amount of control even with a party of mostly computer "controlled" allies. ToS's system in particular has been compared to SSB series fights.

But like I said before, Sonic + random encounters = nothx. :(
Title: Re: Sonic RPG On Its Way To DS!!
Post by: douglas on June 23, 2007, 09:14:30 am
POSSIBLE SPOILERS FOR TOS? ;)


This is a really good example of Regal's fighting on YouTube: http://youtube.com/watch?v=N8vA66jNzjI

The battle is a pretty tough optional boss which MUST be fought with a single character, after having fought a string of other single-character battles.

This - http://youtube.com/watch?v=sP8Qjq1U6-I - doesn't display the fluidity and such as well, but is a pretty impressive Regal-only battle against the toughest enemy in the game, an optional boss named Abyssion.


END SPOILERAGE

I think the Tales battle system would work well with Sonic characters because it can be very fast paced, attacks hitting/missing aren't based on random chance (you actively evade and block attacks, people were saying how Sonic would be dodging all over the place), and yet the player still has a large amount of control even with a party of mostly computer "controlled" allies. ToS's system in particular has been compared to SSB series fights.

But like I said before, Sonic + random encounters = nothx. :(
Random encounters are extremely unlikely.  Bioware games tend to have real-time in-the-main-game type combat; the only thing close to a "random encounter" in a Bioware game I can think of is in Baldur's Gate 2 where you occasionally get interrupted travelling from one place to another, but that's nearly always to advance a plot point, and it's always non-random.

Of course, I say all this on the assumption that it'll be like other Bioware games and that Sega hasn't just given them a spec to mindlessly produce, but I think it's a good assumption given Bioware's prestige and previous history - why would they want to be part of a project like that, and moreover if everything was micromanaged by Sega why not just get a smaller, cheaper developer to put it together (ala Traveller's Tales when Sonic 3D Blast was created)?

With any luck Sega won't have any input on the plot or dialogue either, and we might just get a well written Sonic game for once.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: P.P.A. on June 24, 2007, 08:20:45 am
(http://img526.imageshack.us/img526/8463/sonicrpghoaxwt8.png)
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Combo on June 24, 2007, 01:44:42 pm
(http://img526.imageshack.us/img526/8463/sonicrpghoaxwt8.png)
lol looks like one of those sprite games

Awww why doese Tails have to be dead?
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Groudon on June 24, 2007, 01:47:35 pm
Because not many people like Tails?
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Rick_242 on June 24, 2007, 01:48:52 pm
Because Tails is a gay faggot.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: P.P.A. on June 24, 2007, 02:08:36 pm
Because Tails always runs into spikes, gets hit by stuff, falls into bottomless pits...
And because I felt like it. >_>

Also Judgement, "one of those sprite games". That's an edited Final Fantasy 1 screenshot if you didn't know. <_<
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Combo on June 24, 2007, 03:53:50 pm
Because Tails always runs into spikes, gets hit by stuff, falls into bottomless pits...
And because I felt like it. >_>

Also Judgement, "one of those sprite games". That's an edited Final Fantasy 1 screenshot if you didn't know. <_<

You mean like the ones in newgrounds?Because I'v seen some like that.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: P.P.A. on June 24, 2007, 03:56:07 pm
That's an edited Final Fantasy 1 screenshot

That's an edited Final Fantasy 1 screenshot

That's an edited Final Fantasy 1 screenshot
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Combo on June 24, 2007, 03:58:57 pm
That's an edited Final Fantasy 1 screenshot

OK OK I get it.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: X-5 on June 24, 2007, 10:30:53 pm
its gunna suck =(  Less they make it like the genesis shining force those are my favorite two RPG's ever
Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 24, 2007, 11:25:52 pm
This is a really good example of Regal's fighting on YouTube: http://youtube.com/watch?v=N8vA66jNzjI

The battle is a pretty tough optional boss which MUST be fought with a single character, after having fought a string of other single-character battles.

This - http://youtube.com/watch?v=sP8Qjq1U6-I - doesn't display the fluidity and such as well, but is a pretty impressive Regal-only battle against the toughest enemy in the game, an optional boss named Abyssion.

(http://i205.photobucket.com/albums/bb124/eggfinallap/cheese.png)
Title: Re: Sonic RPG On Its Way To DS!!
Post by: CosmicFalcon on June 25, 2007, 03:02:14 am
Ok, any examples of non-cheesy RPG characters? Unarmed, sword-wielding, or otherwise?


Also ftcrapphotoshop:
(http://img182.imageshack.us/img182/3481/sonicrpgdc1.jpg)
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Crowbar on June 25, 2007, 05:45:44 pm
I really fail to see why you have such a problem with unarmed attacks in RPGs, egg.

You seriously think that Sonic having a sword like Shadow can in ShTH would be better in terms of "cheesiness" than punches and kicks (which he may not even use, bear in mind: his attacks may be just spin attacks, spin dashes, and similar things)?

Actually I wouldn't put that past you...
Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 25, 2007, 08:49:24 pm
Well I already said I was able to visualize it.

But then CF comes and shows his so-called example that I gave him the benefit of the doubt for, turns out being the DUMBEST RPG CHARACTER I HAVE EVER SEEN.

That doesn't mean it can't work for Sonic. But still, what's so cheesy about using a sword? Swords are a staple in every RPG, so how can you call it bad?

Consider that it could be less cheesy than using swords in ShTH? It will be completely different because in Shadow, it was with normal gameplay, meaning the sword had to compete with homing attack, and Shadow had to lug it around everywhere which looks goofy. Also, in an attempt to make swords practical, they had to make them really really large, which just looks comical as you already know.

Sonic is already being taken out of his element since the game is not going to be about high speed running. (really when we say "no weapons in Sonic games" we aren't typically referring to RPG spin-offs now are we?) Might as well give him a sword, make it more fun to watch, give the attacks more "umph" and give the game more customization. Really no reason not to i.m.h.o.

But if there's no swords, that's fine, it will probably work either way.

It's just that I first said that unarmed RPG characters are cheesy, then CF presents to us a LONG-HAIRED SAILOR WHO CAN'T CHANGE HIS CLOTHES who can't do anything besides spamming flip kicks. Wow, majestic!!
Title: Re: Sonic RPG On Its Way To DS!!
Post by: magnum12 on June 25, 2007, 09:54:42 pm
http://www.youtube.com/watch?v=FNeYb31mLUs
-I had a hard time finding some decent gameplay footage of Adell. Vulcan Blaze can best be described as a flashier version of Neo Deadly Rave. He has a bunch of other Rock Howard inspired moves, such as a move like a max level Shining Knuckle (moves not shown).
-Why so much hate for Regal. The reasons written (his outfit and how he can only kick) don't seem like logical intelligent reasons to me. I suggest playing ToS and judging him on his character development/character gameplay and other things before making judgement. Of the 9 character's Regal's fighting style is the hardest to master but the deepest and most rewarding to play. (Regal works much differently than the other characters in his game design rules of how he can make combos.)
-The only Sonic characters that I can logically see wielding swords are Shadow and Espio. The former because he's done it before, is now a GUN agent, and its perfectly within his character to use whatever's necessary to achieve an objective. The later because he's a ninja. Sonic even says it himself as to how he rejects using weapons, thus giving him a sword is completely out of character.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Magnezone on June 25, 2007, 11:37:28 pm
Okay, I don't think this game will ever work if it is just a bunch of traditional crap. Nor do I think playing a whole game as Regal is any fun, I'd rather play as Lloyd or Zelos/Kratos seeing as they have all the moves, basically. Seeing as these ideas would be expected or lame respectively, let me be the first to mish-mash a bunch of random elements and see what happens!

So first, there's the obvious element, Sonic. Breathe deeply as you watch this amazingly expected video of Sonic going through a randomly chosen level.
http://youtube.com/watch?v=zETUn8GTqRU (is this supposed to be there)

But, it can't be just a game about Sonic, this is an RPG. So lets go overboard with characters! They certainly have plenty to choose from!
http://sonic.sega.jp/chara/index.html

So Sonic is in an RPG. I think he would have something to say about that, no doubt cracking up over the fact that he's actually in an RPG. He better make it worthwhile then and have some awesome attacks and random nonsense to beat the crap out of Eggman with!
http://youtube.com/watch?v=2_YpZxIC69o

But hey! This game is being made by Bioware, Known to be generally awesome. So seeing as they're making the game, lets throw in some Bioware awesomeness as well!
http://youtube.com/watch?v=LUQQvTNg1ec

I hear Bioware has a thing for listening to their fans, so I'm assuming they are going to listen to the Sonic fans - the ones that speak English, anyways. After all, this is part of Sega's attempt to reach back into the western audience and steal their soul and whatnot so they can control more minds to buy more Sonic games that suck. So, lets give the fans more of what they like in this game!
http://youtube.com/watch?v=uiTJPOx_WiE

But oh! Western audience, appeal to all ages... That means this has to be a family-oriented game as well. So, lets incorporate that into the game as well!
http://youtube.com/watch?v=e87hBS3DDE4

Now all we need, seeing as this is a DS game, is for the game to be completely controlled by the DS's touchscreen. After all, touching is good... right?
http://youtube.com/watch?v=TiK7eP5Zg5k

...

We're doomed.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 26, 2007, 02:18:59 am
http://www.youtube.com/watch?v=FNeYb31mLUs
-I had a hard time finding some decent gameplay footage of Adell. Vulcan Blaze can best be described as a flashier version of Neo Deadly Rave. He has a bunch of other Rock Howard inspired moves, such as a move like a max level Shining Knuckle (moves not shown).

Yea, Adell is pretty cool.

Also that reminds me of another bare-fisted RPG character who's pretty cool. Astuma from Enchanted Arms.

http://www.youtube.com/watch?v=QryBDKL6_G8

But then again, he doesn't use kicks, and he's in a turn-based JRPG.

Quote
-Why so much hate for Regal. The reasons written (his outfit and how he can only kick) don't seem like logical intelligent reasons to me. I suggest playing ToS and judging him on his character development/character gameplay and other things before making judgement.

I think logic and intelligence went out the window when dealing with such cheesy, sappy, derivative, lame character design for a chibi anime action-RPG.

Besides, forget character development for a second, were talking about about how it would look and the fighting style, and Regal's fighting isn't so great, nor is it necessarily very fitting for Sonic. He spams the same move over and over, including lots of standing upright kicks. Sonic is supposed to be all about flow.

Quote
Of the 9 character's Regal's fighting style is the hardest to master but the deepest and most rewarding to play. (Regal works much differently than the other characters in his game design rules of how he can make combos.)

Doesn't really have anything to do with this. x_x

Quote
-The only Sonic characters that I can logically see wielding swords are Shadow and Espio. The former because he's done it before, is now a GUN agent, and its perfectly within his character to use whatever's necessary to achieve an objective. The later because he's a ninja. Sonic even says it himself as to how he rejects using weapons, thus giving him a sword is completely out of character.

Yea, Espio using a sword (or better yet, daggers or sais) combined with throwing weapons in the game would be pretty sweet.

Shadow wouldn't use a sword imo because he'd use guns instead and those are better. Or he'd just use his fists and kicks kinda like Sonic06. After all, he has the strength. But in this game, guns would be perfect because it would make Shadow unique -- he'd be pretty much the only long range attacker.

You say Sonic wouldn't use a sword because it would be out of character. But what if he didn't have a choice? And besides, unless I'm mistaken, he said he wouldn't use guns, not swords.

Anyway, that's just what I think.

SkyLights - you remind me of AnotherBlazeHedgehog. Stop it. =P
Title: Re: Sonic RPG On Its Way To DS!!
Post by: CosmicFalcon on June 26, 2007, 08:31:18 am
But still, what's so cheesy about using a sword? Swords are a staple in every RPG,

Way to answer your own question??


It's just that I first said that unarmed RPG characters are cheesy, then CF presents to us a LONG-HAIRED SAILOR WHO CAN'T CHANGE HIS CLOTHES who can't do anything besides spamming flip kicks. Wow, majestic!!

Er, that sailor outfit isn't Regal's default costume. Moreover, it's a chef outfit. ToS provides a number of costumes for each character. Which then shoots down your point that HE CAN'T CHANGE HIS CLOTHES OMG TRAVESTY.

Moreover, these are vids of him being player controlled. The latter one, not using the same combo over and over, a player would be hard pressed to win that scenario (I'm not sure but it's probably an infinite or near-infinite combo, at least til Abyssion overlimits).

So it's not that he can't do anything else. You're pinning the way a human is controlling him on bad character design? Lolwut. Oh, hey, by the way, Sonic in Sonic the Hedgehog for Mega Drive is a poor character, I mean the worst, I mean ALL HE CAN DO IS JUMP WHAT IS THAT SHIT? It's like hey I'm playing a game but all I can do is spam Jump all the time! Oh wait and roll... maybe I will just spam roll-jump combo. How shit.

Erm

wtf was I talking about.

Oh yeah, in your later posts I see that your hate for Regal is apparently mostly a hate for the 'chibi anime' style of ToS. Soz if you hate good games dawg.

Which would also make sense seeing as you are rooting for Sonic's Sword-Wielding Adventure being a good game.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 26, 2007, 06:42:38 pm
Regal is stupid for every reason. The only thing possibly good about him is that if I got to know him better he may not be quite as frikkin retarded as I originally thought.

What do you mean, he can changes his clothes? //His arms are permanently bonded to each other!// How can he even have different outfits. Did the designers even think of that when they thought of him? HUH, DID THEY?

They made a character who self-bonded his arms together... Why??? That's beyond corny. Should Sonic do that, too, I reckon? Would Shadow have been more popular and would not be isolated so much for being "emo" all the time, if he had bonded his own arms together out of depression? Would that have been the so-called good writing and character design that Sonic is desperately lacking? Terrific double standard.

Lolwhut! Lolwhut, indeed.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: douglas on June 26, 2007, 07:28:54 pm
Unless I'm missing something, the mentioning of Regal re Sonic RPG was only about combat style, which has nothing to do with writing.  Regal is also not a Bioware character, just an example, so his writing has nothing to do with what Sonic RPG will be like.

I'm all for a good argument about why one game character is good or bad (or about anything, in fact), but should we not keep this on topic?  Especially given this is a concept that makes me giggle with glee :)

Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 26, 2007, 09:55:53 pm
Well ok, sorry about that.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: magnum12 on June 27, 2007, 01:47:06 am
There are some story related questions about this game that interest me.
1. How will this game handle endings? With a morality system highly unlikely, will there be one ending or will there be something like a good (the most likely canon ending), normal, bad, and worst endings thing going on?
2. Will the game be serious like a lot of recent Sonic games or will it be light hearted and funny? If a humorous spin on story is taken, will it be all goofy and in-joke heavy like Paper Mario or will it use a twisted, acid-tongued style of humor.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: CosmicFalcon on June 27, 2007, 08:56:02 am
1. How will this game handle endings? With a morality system highly unlikely, will there be one ending or will there be something like a good (the most likely canon ending), normal, bad, and worst endings thing going on?

For good ending get Chaos Emeralds! Guaranteed.

2. Will the game be serious like a lot of recent Sonic games or will it be light hearted and funny? If a humorous spin on story is taken, will it be all goofy and in-joke heavy like Paper Mario or will it use a twisted, acid-tongued style of humor.

Didn't you get the memo we have ENTERED THE SONIC AGE. Sonic is realistic and dark and gritty for the 21st Century.



Also egg: ftlol, after I posted about the outfits, I thought about "how could Regal change?" myself. I mean obviously the outfits are there in the game, but like... his tops must totally detach in half or something. Or maybe he just has a lot of shirts and rips them off?... oh but then he still can't put them on. </randomly focusing on pointless details>

Basically er... Sonic using Sonic-type attacks (roll, spindash, jump... hey remember when it used to be called the SUPER SONIC SPIN ATTACK?) ftw.

Also all this talk about ToS has made me start playing it again. DO YOU SEE WHAT YOU HAVE DONE TO ME? *breaks down*
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Magnezone on June 27, 2007, 10:25:16 am
Sonic is realistic and dark and gritty for the 21st Century.

The first thing that comes to my mind to contradict this statement is how Sonic pinky-swears with a genie. :[
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Rick_242 on June 27, 2007, 03:35:39 pm
Also all this talk about ToS has made me start playing it again. DO YOU SEE WHAT YOU HAVE DONE TO ME? *breaks down*

Hey you did it to me. D: Now I can't stop... halp... plz...

BTW for an RPG:

Story is irrelevant. Gameplay is everything.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: magnum12 on June 27, 2007, 08:20:21 pm
BTW for an RPG:

Story is irrelevant. Gameplay is everything.
-True that gameplay is everything. Then again, that's true for any genre. I think you still have it wrong though. In the RPG genre, since there is a lot more story than in a traditional game, it comes to pass that story becomes much more important. Since you're going to be playing a much longer game, the plot should be interesting to keep you going. That quote is most true with fighting games, then action games. If you said "Graphics is irrelevant. Gameplay is everything." I would agree fully since it takes a pretty shallow gamer to reject a game because of the way it looks.
-The problem with getting Chaos Emeralds for the good ending is that in more recent Sonic games, getting the emeralds seems to be an automatic part of the story. Here's an idea of mine inspired by one of Bioware's own games on how choices should affect endings. With Dark Spine Sonic around (as a result of his anger, sadness, and hatred) there could be a mechanic in which if Sonic is critical, you get the option of transforming into DS Sonic, whch gives you tremendous power during a battle at a price, just like the Bhall Spawn form from Baldur's Gate 2. If you use it too many times, the ending you get is progressively worse until you get the worst ending, in which some real tragic event causes Sonic's dark side to fully take over his personality, resulting in an alternate final battle with DS Sonic. The way I'd set it up is that you must NEVER use the DS form in order to get the good ending. 10 or more times results in the worst ending. 5-9 times results in the bad ending. 1-4 times results in the normal ending. On top of that, I'd make the game really hard as well (both KOTOR games and Jade Empire were too easy IMO), forcing the player to choose between having an easier battle now and getting a better ending in the long term.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: CosmicFalcon on June 28, 2007, 03:57:46 am
DARK SPINE LIMIT BREAK~~~
...

Sry.

Serioulsy though, even though I haven't completed SatSR (soz guys), I am inclined to tell Dark Spine Sonic to gtfo and stay in SatSR. Then again, I would also like to tell Blaze to stay in Rush, Silver in '06, heck I really REALLY want to tell Shadow to gb2 Adventure 2 and stay there. So I wouldn't be surprised if STeam are like "Yeah bioware you have to have all these forms of sonic, and all these other hedgehogs, etc".


ps. Rick I have elected to play it on Mania, with 1/2 EXP, and avoiding/escaping all random encounters. Sh- er... 'Clumsy Assassin' keeps killing me. D: By which I mean she did once and I haven't tried again.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: eggFL on June 28, 2007, 05:43:11 am
2. Will the game be serious like a lot of recent Sonic games or will it be light hearted and funny? If a humorous spin on story is taken, will it be all goofy and in-joke heavy like Paper Mario or will it use a twisted, acid-tongued style of humor.

acid-tongued... interesting expression. Yea I think that would be really good. The game could feel like a dark, campy graphic novel. Especially since it's a company like Bioware, it could really fly.

btw what is acid-tongue humor exactly? >_>;

Quote from: CosmicFalcon
Didn't you get the memo we have ENTERED THE SONIC AGE. Sonic is realistic and dark and gritty for the 21st Century.

I wish. There was Sonic06 (which is far from gritty btw) but then we have Sonic Rush Adventure and more Rivals.

I think this game's tone needs to be like Shadow crossed with Sonic Battle. Or Shadow crossed with Riders. Or something like that.

Sprite-based graphics would be great, then we could have a 3D-rendered look that would be sweet. Imagine grinding away hordes of shiny Sonic06-style crabs in a robot lava dungeon. Or just as long as it gets that feel down. It needs to have texture, and atmosphere, and that's what I expect from it, considering it's Bioware.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: douglas on June 28, 2007, 06:10:46 am
Acid burns stuff, so being acid-tongued means your words 'burn' people; you could equate it to being harsh and scathing.

I also disagree strongly about story being irrelevant in RPGs.  They're Role Playing Games - that is, you take on the role of a character and act as them in the fictitious world.  You want a dungeon hack, get an action game; you want a contest of strategy, get Civ or C&C.  RPGs, to me, need something more - not even a brilliant or convoluted plot, but genuine, believable and interesting characters.

Also, believing that any part of a game is irrelevant is silly.  A game is a complete package, and one weak area will degrade it.  The fact that any one of us places higher value on one aspect over others doesn't matter to the market - or, if we're honest, to us.  You'd take a game with great gameplay and great graphics over one with just great gameplay, it's common sense.  The best games have it all.  Look at Half-Life - it lives on it's gameplay, sure, but the graphics were great (and remember all those little world-events-not-connected-with-you-to-aid-realism doohicks), the sound was convincing and the story was engaging.  That takes it from being good to being great.

I think it's highly likely it'll be sprite-based with an isometric view (something like Sonic Battle).  That's consistent with Bioware's history, the DS's capabilities and existing Sonic resources.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: magnum12 on June 28, 2007, 12:14:20 pm
Acid tongued humor is typically biting and sarcastic. The best example of acid-tongued humor in video games would be the Disgaea series.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: douglas on June 28, 2007, 01:06:54 pm
Acid tongued humor is typically biting and sarcastic. The best example of acid-tongued humor in video games would be the Disgaea series.
You play Disgaea magnum?  Why haven't you mentioned that before?

>_>

<_<
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Bilan on June 28, 2007, 01:11:23 pm
He has, many times >_>
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Rick_242 on June 28, 2007, 02:09:44 pm
Well I think they're irrelevant because what story isn't cheesy :<
Title: Re: Sonic RPG On Its Way To DS!!
Post by: yse on June 28, 2007, 08:30:16 pm
Acid tongued humor is typically biting and sarcastic. The best example of acid-tongued humor in video games would be the Disgaea series.
You play Disgaea magnum?  Why haven't you mentioned that before?

>_>

<_<

Two birds with one stone, douglas?
Title: Re: Sonic RPG On Its Way To DS!!
Post by: magnum12 on June 29, 2007, 12:25:05 am
Acid tongued humor is typically biting and sarcastic. The best example of acid-tongued humor in video games would be the Disgaea series.
You play Disgaea magnum?¦nbsp; Why haven't you mentioned that before?

>_>

<_<
Yeah, I've mentioned references to it several times. I think you were there when I made an "ultimate zombie" joke in the chat. (I managed to steal all of the ultimate zombie equipment and I can say that the Hercules body sucks, the brain of Mahogany is good with mages, and the horse weiner (all of you who don't have the game need to see the end of chapter 7 yourself) he uses is a decent item to equip on an archer due to how bows work.
-Edit: The ultimate zombie is probably the most nasty joke made in the whole series. Every other gag is less nasty but oh so twistedly funny. As for in game humor, the Sonic RPG might work with clever insults, in gags making fun of the problems the series has suffered, parodies of the less intelligent fans (and their dumb characters and fan fictions), engrish speaking robots, sarcastic item descriptions, etc.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Crowbar on June 29, 2007, 04:50:49 am
Well I think they're irrelevant because what story isn't cheesy :<

Play games other than Sonic and you might be pleasantly surprised.

In fact, go read a book instead of playing games and you'll definitely be pleasantly surprised.
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Auriman1 on June 29, 2007, 11:02:52 am
In fact, go read a book instead of playing games and you'll definitely be pleasantly surprised.
(http://i142.photobucket.com/albums/r120/Auriman1/Objection.jpg)
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Rick_242 on June 29, 2007, 12:48:50 pm
Well I think they're irrelevant because what story isn't cheesy :<

Play games other than Sonic and you might be pleasantly surprised.

I just got back to playing ToS and I remembered how the story matters in an RPG.

I'm a dumbass. T_T
Title: Re: Sonic RPG On Its Way To DS!!
Post by: Bilan on June 30, 2007, 06:42:25 am
Story is the single most important aspect in an RPG. Well, for me anyway.

Ill play any game with a good story heh