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Welcome Center => News and Updates => Topic started by: Rolken on April 16, 2007, 12:21:45 pm

Title: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Rolken on April 16, 2007, 12:21:45 pm
Here's some screenshots (http://nintendods.gamingmedia.de/gallery,list301,1.html). Info in English when I can find it.

Update: SEGA's made a press release, and there're numerous (http://news.google.com/news?q=sonic%20rush%20adventure) transcriptions (http://www.worthplaying.com/article.php?sid=42198&mode=thread&order=0) of it. It looks to be a takeoff of SSR in aesthetic in the same way Rush was a takeoff of Heroes, with dinosaurs, pirates, skeleton warriors and watercraft making an appearance. It also has online racing and missions through NWFC.

Since SEGA had a falling out with Dimps a year or two ago, this is the first Nintendo portable Sonic game to not be developed by them but rather SEGA Studios, crafter of such fine wares as Sonic06.

edit: not SEGA Studios USA sry
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: P.P.A. on April 16, 2007, 01:11:53 pm
Lawl, I thought Sonic couldn't swim and was therefore afraid of water. X)
/me goes to translate the German news page
EDIT: Done:
Quote
As the Japanese publisher Sega officially announced today, Sonic Rush Adventure, which is supposed to be released fall 2007 and exclusive for Nintendo DS, is currently in development. Like in its prequel Sonic Rush, SRA will also feature fast 2D gameplay.

Sonic's newest adventure features a total of seven different levels, filled with spectacular jumping passages, loops, and numerous obstacles. In terms of settings, Sega will put Sonic in a sea adventure where he will be confronted with ruthless pirates. The player will send the blue blur through the different areals of the single-player mode where he/she collects different materials which Sonic and Tails use to hunt down the pirates. While the obligatory bosses are already know from the prequel, Sega is going to include various vehicles that Sonic will use to cross the ocean. The player will control Sonic across the ocean onboard of various water vehicles, collect the golden rings and use the Touchpen to do various tricks.

Especially taken care of will be a varied adventure that sends the player jumping, running and flying through different areas. Sonic Rush Adventure features for example dark forests, a scary ghost ship, snowy mountaintops, pirate villages and large underwater caves. Variety is also going to be important with the enemies. So will the player encounter robots, skeleton warriors, flying lizards, mechanic dinosaurs and many more. Once all areas are cleared, the final battle against the dark Captain Whisker awaits.

Additionally, Sonic Rush Adventure will make use of the DS' gamesharing and Wi-Fi connection, which will allow players to duel against each other in wireless races or mission-based battles.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Crowbar on April 16, 2007, 02:15:12 pm
Nice to hear enemies will include something other than those stupid Egg Pawns.

I wasn't aware Sega fell out with Dimps though...hope their non-involvement with this won't be for the worse.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Rolken on April 16, 2007, 02:39:15 pm
Well, here's the bad guy. I can't find an official source for this.

(http://img130.imageshack.us/img130/2976/untitledcx3.jpg)

edit: He's on the official site (http://www.sega.com/games/game_temp.php?game=sonicrushadv).
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Bilan on April 16, 2007, 03:54:14 pm
Looks like Eggman got a new suit to me. >_>
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: KnucklesSonic8 on April 16, 2007, 04:20:35 pm
^ Same here...

Anyway this is great news. I've always suspected a sequel to Rush as it did a fabulous job on the NDS.. not like I'd know as I've yet to try it but I would like to badly. Anyway, here's looking at a game where SEGA will actually listen to the public.

I laugh just typing that...
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: General Throatstomper on April 16, 2007, 05:05:40 pm
Quote
Anyway, here's looking at a game where SEGA will actually listen to the public.

Remember Shadow?

Oh wait, that's why you laughed.

I'll buy it, if for no other reason than to complain about how crap it is and Sonic team can't do anything right by themselves. The lack of Dimps makes me wary. So does the rushed development cycle. Fall 07...after working on it for how long? Not very is the answer. Consider also that the same team is working on making the NiGHTS sequel at the same time and this isn't shaping up too well.

Also, 3D bosses are back (for whatever reason), and tacked on touch-screen controls have been added (for whatever reason), meaning Sonic Team USA is trying crap they really shouldn't. The zones also look uninspired, but as Rolken pointed out earlier it's nothing new.

With any luck, it will be tolerable. Without any luck, it will be the generic feel of Sonic Advance mixed with everything bad from Rush.

Online play sounds decent, but only if the game itself is.

The chance of them fucking up badly is: 99.99%.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Groudon on April 16, 2007, 05:13:23 pm
Since SEGA had a falling out with Dimps a year or two ago, this is the first Nintendo portable Sonic game to not be developed by them but rather SEGA Studios USA, crafter of such fine wares as Shadow the Hedgehog.

Which means it, like Shadow, will be better than SH?/me run

Either way, it's another Sonic game that looks decent.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Magnezone on April 16, 2007, 05:48:39 pm
...This isn't quite what I was expecting.

I don't really have a good feeling about this. :/ I feel like this Mushroom Hill is rather plain and unexciting from these screenshots, and these sailing parts just seem completely tacked-on... They're a distraction from what I want out of these games. Not only that, but the prime ability that made the original Sonic Rush a, well, rush, is not represented in any of the screenshots at all. The least they could have done was show the rush ability while he's going through the loop. >_> It makes me think something is up with that.

I need more details to get a better idea of what this game will be like. Hopefully this new team doesn't do stupid crap like take out the time-attack mode :[

Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Stardust Speedman on April 16, 2007, 06:53:02 pm
Are you sure it's being developed by Sonic Team USA? They are working on Nights Journey of Dreams, so, it would be very wierd if they are working on this title, too.

It's very possible that Sonic Rush Adventure follows the Story of Sonic and the Secret Rings. The plot and the Theme shocked me totally when I read about this game, but since Sonic Rush is my most favorite game ever, I am very excited about this one! I just now have a problem. Before this announcement, I counted the main games of the Sonic Series like this:

01. Sonic the Hedgehog (Sega Mega Drive)
02. Sonic the Hedgehog 2 (Sega Mega Drive)
03. Sonic the Hedgehog 3 & Knuckles
04. Sonic Adventure
05. Sonic Adventure 2
06. Sonic Advance
07. Sonic Advance 2
08. Sonic Advance 3
09. Sonic Rush
10. Sonic the Hedgehog (2006)

I called all the others spin-offs. Now, if Sonic Rush Adventure is following the Story of Sonic and the Secret Rings, I either have to count Sonic Rush a spin-off too, or count Sonic and the Secret Rings a main Sonic Game.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Rolken on April 16, 2007, 07:43:15 pm
Are you sure it's being developed by Sonic Team USA? They are working on Nights Journey of Dreams, so, it would be very wierd if they are working on this title, too.

I thought that was weird too. I looked back and the press release actually says "Sega Studios", so they probably mean the Japanese incarnation, developer of such fine titles as Sonic06, which would make more sense as that project ended half a year ago. I'll edit the first post.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Paused on April 16, 2007, 07:47:05 pm
Well, here's the bad guy. I can't find an official source for this.

(http://img130.imageshack.us/img130/2976/untitledcx3.jpg)

edit: He's on the official site (http://www.sega.com/games/game_temp.php?game=sonicrushadv).

So we now have a trio for each of the main characters in the very first game, Sonic and Eggman.

Course we have Blue Sonic, Black Sonic, and White Sonic.  (Sonic, Shadow, and Silver.)

We also have Eggman, Clown Eggman, and now, Pirate Eggman.  (Robotnik, Eggman Nega, and this weeks new bad guy)

As 'great' as this looks I am looking forward to June when 'Sonic Riders the Secret Rings:Twilight Princess' is announced and we can finaly be introduced to Grey Sonic, and Elvis Presley Eggman.   
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Waxwings on April 16, 2007, 10:39:09 pm
Silver is grey.

We already have one.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Bilan on April 17, 2007, 02:57:21 am
We already have pink, yellow, silverygold and sparkling rainbow hedgehogs too >_>
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Crowbar on April 17, 2007, 08:00:11 am
Silver is grey.

We already have one.

Lol no he's white.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: magnum12 on April 18, 2007, 12:16:06 am
Hooray. All we need now for this to be the stupiest plot ever is for Espio to help fight "Pirate Egg Man" with a random army of ninjas.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: P.P.A. on April 18, 2007, 04:53:15 am
I suggest Sonic discovering he was actually created by Admiral Whisker and Blue Doom!
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Stardust Speedman on April 18, 2007, 09:24:35 am
We are actually getting to a balance here! In the first generation of Sonic games, we had five very successfull Sonic games:

1. Sonic the Hedgehog (Sega Mega Drive)
2. Sonic the Hedgehog 2 (Sega Mega Drive)
3. Sonic the Hedgehog CD
4. Sonic the Hedgehog 3
5. Sonic & Knuckles

In this generation of Sonic games we also have five very successful games:

1. Sonic Adventure
2. Sonic Adventure 2
3. Sonic Rush
4. Sonic and the Secret Rings
5. Sonic Rush Adventure (even though it's still not out, but I asume it's going to be very successfull. - At least I hope!)

Supposedly, after Rush Adventure there will be a gap and then the next generation of Sonic games will start. A difference is that the the first generation of Sonic games was seven years long, while this one has so far been 10 years long. I actually prefere the five very successful games of this generation a little bit over the ones of the last generation, though. Even though one of these five games isn't out yet. Suriously though, they can't afford to ruin the name of such an extremely successfull game like Sonic Rush, so, I'm sure they must be working hard on this one!
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: F-Man on April 18, 2007, 10:02:17 am
Siavash Tazari, I don't know what kind of drug you're taking but I sure as hell don't want any of it.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Stardust Speedman on April 18, 2007, 10:57:43 am
F-Man, could you please explain why you are saying that? It is a fact that Sonic 1 (MD), Sonic 2 (MD), Sonic CD, Sonic 3, S&K, Sonic Adventure, Sonic Adventure 2, Sonic Rush and SatSR have been the nine most successful Sonic games ever. I'm not talking about what I personally believe, but what the world in general apparently thinks. It is also a fact that with Sonic Adventure, a new generation of Sonic games has started. It was also said that after Sonic Rush Adventure, Sonic Team will stop making Sonic games for a while to "reinvent" Sonic. Nothing is wrong about what I've said so far. There isn't even opinion involved. The only parts where I wrote about my opinion, were when I said that I prefer the good games after Sonic Adventure a little bit over the good games before Sonic Adventure, and when I said that I believe that Sonic Rush Adventure is going to be very successful. Is anything wrong with that?
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Magnezone on April 18, 2007, 07:44:07 pm
Ok, tip. In any situation, whether relevant to videogames or not, it is BAD to assume things. Especially that SRA will turn out to be as good a game as the first or better, seeing as there is just a lot of evidence to suggest that the developers are not going to produce a good sequel, promoting random crap instead of what makes Sonic Rush a decent Sonic title.

Quote
Suriously though, they can't afford to ruin the name of such an extremely successfull game like Sonic Rush, so, I'm sure they must be working hard on this one!
They sure didn't mind affording to ruin the name of Sonic The Hedgehog. >_> Random note, but they weren't even on a tight schedule to make that game. They showed the game behind closed doors at E3 2005, with the same exact trailer that they showed at the Tokyo Games Show in October of that year. Hmm, less development time, lazy developer, that doesn't sound like they're going to be working hard on it to me.

Quote
It was also said that after Sonic Rush Adventure, Sonic Team will stop making Sonic games for a while to "reinvent" Sonic.
Two things:
-They said that BEFORE they announced Sonic Rush Adventure, which pretty much rendered anything the Sega representitive said as false.
-Sonic Team doesn't know what the hell they're doing anymore. They concentrate on things like the moves a character has, characters in general, and "oh man Sonic can move at the speed of sound," all kinds of things to appeal to the "fanbase," when ultimately, a good Sonic game is none of that. The good Sonic games are all about something that is often replaced by the "random crap syndrome" these days - pure action and involvement.

Sonic Team seems to have forgotten that, instead going for creating mindless adventures with mindless control schemes sprinkled with a flavor that tastes like they're just making soulless games to make a profit from them. Sonic Rush Adventure, NiGHTS II, I see your fate, and it does not leave me with a good taste.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: eggFL on April 19, 2007, 12:48:44 am
We are actually getting to a balance here! In the first generation of Sonic games, we had five very successfull Sonic games:

1. Sonic the Hedgehog (Sega Mega Drive)
2. Sonic the Hedgehog 2 (Sega Mega Drive)
3. Sonic the Hedgehog CD
4. Sonic the Hedgehog 3
5. Sonic & Knuckles

In this generation of Sonic games we also have five very successful games:

1. Sonic Adventure
2. Sonic Adventure 2
3. Sonic Rush
4. Sonic and the Secret Rings
5. Sonic Rush Adventure (even though it's still not out, but I asume it's going to be very successfull. - At least I hope!)

Supposedly, after Rush Adventure there will be a gap and then the next generation of Sonic games will start. A difference is that the the first generation of Sonic games was seven years long, while this one has so far been 10 years long. I actually prefere the five very successful games of this generation a little bit over the ones of the last generation, though. Even though one of these five games isn't out yet. Suriously though, they can't afford to ruin the name of such an extremely successfull game like Sonic Rush, so, I'm sure they must be working hard on this one!

Rationalization

Are you going by sales or reception? Because either way that list does not add up.

Sales - you list Sonic Rush but no Shadow or Heroes
Reception - you list Secret Rings but not Heroes

correct me if I'm wrong.

Anyway I don't think Sonic Rush Adventure is worth the breath. Sonic Rush existed before Sonic06, and now we're getting a sequel afterwards. I'll withhold my rants until I see an actual serious console Sonic, or the lack thereof. Unless games like Sonic Rush Adventure, Sonic-only and nature environments, with cute themes, and sticking primarily to DS and Wii, is what the new Sonic is all about. But like I said, we already said Sonic Rush before.

So that's just what I think.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: douglas on April 21, 2007, 12:43:46 pm
Ah, but the Wii is the best selling next-gen console at the moment (at least here it is), and it's broader user base is more likely to be receptive to Sonic due to less hardcoreness and more age variation.  The DS also has a pretty big and diverse market.  Moreover, what costs money in game development is artistic content, especially high-def stuff, so Wii/DS game dev will cost less and return more.

That and SSR/Rush were decent games and Sonic06 was plagued with issues, so on the Nintendo consoles Sonic has a clean reputation ;)

On the other points: unless new characters actually bring in new gameplay, they're pointless and should not continually be shoe-horned in; nature vs whomg human city environments is irrelevant, I want good level design first and foremost; and given that "serious" or "dark" Sonic games have been lol thus far I'm not fussed at cutesy instead, unless you add the following to the "serious" ones: a plot with some form of literary quality and a lack of the overriding clichés that plague the series, originality, characters with more than one personality aspect, character development, decent animation, well-written dialogue, and voice acting that doesn't make me bleed out of my ears.





On Rush Adventure itself: meh.  Give me big open flowing levels, and give me speed that's controllable (and a working camera ffs).  I want adrenaline from a Sonic game.  If I want an open-ended adventure, I play Zelda or Oblivion or something.  Get the basics right already Sonic >_>
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Magnezone on April 23, 2007, 06:16:15 pm
SO A NEW SONIC RUSH GAME WOULDNT BE COMPLETE WITHOUT...

(http://img78.imageshack.us/img78/1647/1177350060017tw4.jpg)

BLAZE!!!!!!! And uh, some new character.

Also it's rather unknown if this is real or not, as in, there's no source attatched, but I have this feeling it's real.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Marth on April 23, 2007, 11:25:52 pm
What is that? If the above image didn't have the Sonic Rush Adventure logo, I'd say it's
a fancharacter which is basically Cream, but as a raccoon.

Fine, as long as she doesn't get in the way with bad voice acting and slow, annoying levels.

Is it just me, or does Blaze look like Shadow in that picture? The pose, the hair, the expression.

douglas: A few little disagreements.

- High-definition doesn't cost the developers more. Neither does throwing in a few extra polygons.
(I know from experience that smoothing out a model can be as simple as clicking a button.)
Pushing the system to its limits is what would take the most effort and money.
Which is why so many games (on any system) look so-so or outdated.

- Sonic's reputation on Nintendo systems isn't that clean. SADX was a pretty sloppy port,
for example. (And I don't need to explain Shadow the Hedgehog.) All the games
have enjoyed decent sales, but most of them are criticized.

- New gameplay? Big brought in new gameplay. So did Knuckles. If that's what new gameplay is,
I'll stick with stale, old Sonic stages. In my opinion, Tails and Amy in SA were fine.
(Although Tails's stages were a little short, and Amy was too slow.)
Gamma's stages weren't bad, but SA2 messed up that type of gameplay.
So it should either be like Tails and Amy in SA, or maybe like Amy and Big in SA2.

I agree just about everything else in the last two paragraphs, though.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: douglas on April 24, 2007, 01:32:42 am
- High-definition doesn't cost the developers more. Neither does throwing in a few extra polygons.
(I know from experience that smoothing out a model can be as simple as clicking a button.)
Pushing the system to its limits is what would take the most effort and money.
Which is why so many games (on any system) look so-so or outdated.
Au contraire.  I know and have worked with a guy who's been an artist on the GTA series and is working on GTA4, and I can assure you the devil is in the detail.  You can take old low-poly models and smooth them, but it looks like ass in a brand spanking new high def game.  In any case, that's clearly not what Sega did with Sonic06.

- Sonic's reputation on Nintendo systems isn't that clean. SADX was a pretty sloppy port,
for example. (And I don't need to explain Shadow the Hedgehog.) All the games
have enjoyed decent sales, but most of them are criticized.
Quite so, but there's a difference between 'criticised' and 'almost universally raped' in reviews (/me awaits death by raving Sonic06 fanboy ;)

- New gameplay? Big brought in new gameplay. So did Knuckles. If that's what new gameplay is,
I'll stick with stale, old Sonic stages. In my opinion, Tails and Amy in SA were fine.
(Although Tails's stages were a little short, and Amy was too slow.)
Gamma's stages weren't bad, but SA2 messed up that type of gameplay.
So it should either be like Tails and Amy in SA, or maybe like Amy and Big in SA2.
Again, agreed, but at least they brought something original to the table.  I'd much rather just have Sonic gameplay too; my point was simply that if you're going to be heavily character-based you need to differentiate them from each other.  Quality is a whole other issue.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Crowbar on April 24, 2007, 08:34:38 am
Yeah I saw that image on 4chan, but extensive Googling brought me no answer as to its source.

I don't mind Blaze, I really don't, but ugh.

Sega's problem isn't new characters in and of itself, it's new characters at the expense of developing existing ones (both in terms of good gameplay features and personality).
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Magnezone on April 24, 2007, 09:18:38 am
I have to agree. It bothers me even more when they introduce a new character and then barely develop them, or they introduce a character that everyone is "meh" about and put them in 2385 other Sonic games.

Anyway, apparently Sonic Stadium reported the banner and Sega asked them to take it down, no doubt so they could reveal it at a later date, so it probably is true that Blaze and this raccoon thing are in SRA. http://www.sonicstadium.org/sonicnews/288/
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Crowbar on April 24, 2007, 03:02:15 pm
I have to agree. It bothers me even more when they introduce a new character and then barely develop them, or they introduce a character that everyone is "meh" about and put them in 2385 other Sonic games.

Kinda like Bowser Jr and Petey Piranha in Mario, then (well, I hate them at least...)
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: eggFL on April 25, 2007, 01:18:03 am
WOW damn a new character.

I come to find about a new Sonic game, I come back again to find out about the new character. thanks guyz

It's a decent character design imo but she doesn't look at all that fast. But that tail of hers and her ridiculous boomerang-shaped ponytail might look better from a 2D perspective.

The kitchen gloves are iffy.

She /does/ look similar to Cream. But I already hope she replaces Cream because Cream was a retarded. (lolicon Sonic character for Shadow haters whoo) >_>

I like how Sonic character designers play dress the eyes. The patch/stripe lining the outside of her eyes is pretty hot.

So I guess she's a raccoon.

Interesting color scheme. It's different, to say the least.

*looks again* Yea the kitchen gloves piss me off.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: magnum12 on April 25, 2007, 02:48:59 pm
Not ANOTHER new character. It seems as if Sega has this need to spam as many new characters in a small amount of time as possible. If there's going to be new characters, then at least do some actual character development on all the others before adding them. Its a bad thing when Shadow got more character development in SA2 than the rest of the cast got for the entire series. A little background story about the character's past, how they came to be the way they are now, and other things would be appreciated. (Yes, that includes Sonic.)
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Crowbar on April 25, 2007, 05:00:51 pm
Actually, I notice that Sega have been persistently developing only the new characters. Shadow got loads of development. Blaze got some. Silver didn't get development per se, but certainly had a somewhat rounded personality.

I think the reason for this is that they know at least some people want richer characters, but to do it with the established characters would, they think, risk alienating some people from them (as in, it's easier to put yourself in a character's shoes if they're more of a blank canvas, as all characters were before the games had dialogue).

I'm trying to convey a fairly complex idea briefly here, but I hope I get the thought across.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: eggFL on April 25, 2007, 05:31:47 pm
Good point Crowbar.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Marth on April 30, 2007, 10:16:23 pm
I feel kind of bad about bumping this thread for an off-topic reason, but this is important! :P

douglas: What I mean is that making better graphics for a better system isn't always much harder.

We've got:

Detail (takes effort, and is more important on new systems)
Optimization (takes effort, and is always important, though maybe a little more on old systems)
polygon counts (takes little effort*)
display and texture resolution (takes little effort, although a High-Definition display makes good graphics necessary)
framerate (takes little effort)

Wii graphics still require a lot of detail (since it's not all that far behind,
and even GameCube needed a lot of detail to look nice), and the cost ends up being
around the same. That is, if the developers are going for top-notch graphics on both systems.
(But since Wii focuses less on graphics, developers might just assume that no one
cares about graphics, and then spend less money on them.)

*The act of increasing the quality of these things takes little effort, but
making everything fit together and run smoothly is different.


Switching back to the new character discussion, I was thinking myself that it's a little dumb
how new characters keep showing up in Mario games, and then they don't usually go away
or do anything useful. Although a lot of characters start showing up late, even though they
were much older. For example, Boo made his appearance in the late '80s with Super Mario Bros. 3,
but it was around 2000 that he started appearing in all the sports and party games.
And that brings me to another thing, which is that all the characters start out as Bowser's
minions, and they suddenly become all friendly for no reason (even fighting against
Bowser sometimes) in the spin-off games.

Blah. Probably not too well-written. Anyway, the points are there. I think.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Magnezone on June 23, 2007, 06:06:48 pm
http://ds.ign.com/articles/798/798535p3.html

Quote
Sonic Rush Adventure
Developer: Dimps
Publisher: SEGA
Release Date: September 18

what
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Magnezone on June 26, 2007, 03:57:46 pm
Come to think of it, where IS there evidence that Dimps had a fallout with Sega over an IP? It's like this detail that everyone seems to know, but where did it come from? What IP is it that they had a dispute over?
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Magnezone on July 09, 2007, 10:53:34 pm
SO THERES A VIDEO OF THIS GAME NOW

http://www.gamespot.com/ds/action/sonicrushadventure/media.html?tag=eventgames;video;14

It seems like they changed the music at first, but later on in the video it seems more like they didn't change the music style..

Random notes -
-Japanese voice for Sonic for now
-Seems like there's a lot more 3D objects around
-Pirate level? WOULD NEVER HAVE GUESSED. (least it looks fun)
-They changed R-tricks so that there's a pause at the beginning now (noticeable on the up-right r trick in the cavern level)
-Doesn't seem like they changed the boost at all, or the general gameplay besides R tricks...

They should have shown this video before the crappy screenshots >:O

There's just one thing missing from this video - Blaze. And that... new... thing. I'm guessing that new character is going to be providing Blaze's boat or something.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Violet on July 10, 2007, 03:46:56 am
The levels (bar the first one shown) actually look interesting. Especially the historical-esque one.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Magnezone on July 10, 2007, 08:29:22 am
Yeah. I wonder why they didn't show any footage of the first level? (maybe they're making it look like a Rush level..?)

Also Gamespot seems to have removed the vid, but it's on youtube here: http://www.youtube.com/watch?v=okobSEWFm5w
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Aitamen on September 02, 2007, 04:06:57 am
with more info on Marine and Whisker (wtf... well, it's better than giving botnik an eyepatch and having him say something like "I'm changing my style!" at the end of EVERY FUCKING ENCOUNTER) it's still not all that interesting.  Whatever happened to the borg-bunny from the series, or Sally?  Perhaps they should show up in a game, since they already have a lot of development from the cartoon? 

Meh.

Anyway, a friend brought over SA2 and gave a bit of a sales-pitch for it, and it wasn't nearly as bad as the first time I played it (I will admit I was very frustrated the first time I played it... the first day it came out for DC, that is)  so I decided that I will give it another shot, regardless of my distaste for 3D games.  Rush, however, leaves a pretty sour taste in my mouth, but I've decided to keep at it, with the idea that the reason I hate 3D so much is because my first REAL run at the 3D sonic games was Heroes, and aside from the voices (which make me want to stab whoever wrote/spoke those lines... even in Japanese, which is generally more pleasing to me personally, it was crappy)the controls/reaction times (PS2 user, here) and glitch-tastic runs (falling through springs and other such bullshit) I was rather unhappy about it. 

I think that playing it more will help it be better, as is the case with most things.

So I'm trying to keep an open mind about this. 

Also, someone earlier mentioned "listening to the fans"... That was Shadow... it was fan-requested...

You must remember that we, my friends, are not the fans...  Most of us here are either serious TAers, die-hard sonic fans, or both... we are not the masses, and as such, carry very little weight.  A great many people LOVED HEROES as well as they loved Shadow, the SA series, and the newer 3D sonic titles, due to their various single-marked interests...  SSR was FAST and gave a certain feel to sonic with a new transformation (note that I haven't played the game, so can't say much...) and 06 was hugely about "a new sonic" which, I've heard, phails

sorry if I'm rambling on, I'm extremely sick, atm, and it's kinda hard to read the words on the screen because it keeps disolving into double vision.

anyway, back on topic, I think that SRA is trying to cover too many bases at once, since they've seemingly tried to put free-roam into the game. 

my true concern?  I just hope it's still fun to TA and it's storyline isn't all "argh"

The Aitamen
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Taillow on September 02, 2007, 04:15:08 am
You must remember that we, my friends, are not the fans...
Most of us here are either serious TAers, die-hard sonic fans, or both...
I can't help but to laugh.

And the game does have 2D gameplay in levels <_<

My opinion?  I don't have one yet.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: KnucklesSonic8 on September 02, 2007, 03:55:01 pm
And with that, I make the thread officially 1000 views.
No but seriously, Rush was a great game and Adventure seems like the perfect sequel. I really wish I had a DS to try both plus I would've loved to participate in genus' MKDS tourney (now that I've played the game on my friend's) but I'm digressing a bit.

And will SEGA EVER stop creating characters for games only to never use them again (naturally, some fall under this exception like Silver and Blaze but still). Watch Marine show up in MSatOG or even worse... Zero Gravity...

Then, I'll finally believe SEGA has lost it.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: eggFL on September 02, 2007, 04:35:09 pm
They can keep making characters as long as they don't force themselves to keep using them in every game. If a character isn't developed enough in a game isn't that bad design to begin with? That said I don't really mind if Marine appears in Olympics or Riders... what difference does it make, they're just spinoffs and she would merely be a contextless unlockable.

But anyway we still don't see any new characters in Mario Olympics... besides the main ones. I'd actually be surprised if it has characters besides the ones shown... I think. But if not, that just goes to show how endlessly lame Mario Olympics is.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Magnezone on September 02, 2007, 08:54:45 pm
TIKAL FOR MARIO & SONIC AT THE OLYMPIC GAMES

i begin my campaign tomorrow
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: magnum12 on September 03, 2007, 01:25:03 am
Still no new info on the new stuff yet. If anything, no one from the comics should ever appear in the games. The comics are pretty bad as is (apparently, they tried to do a super brief rip-off of the Marvel Civil War story arc). I feel sorry for you Aitaman. The GC version of Heroes is better. Its less glitchy, has virtually no slow down, better load times, better sound quality, and sharper controls (due to the superior analog stick if anything). BTW, necromancy is bad dood. *Tosses Prinny at you, which explodes on impact.*
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: eggFL on September 03, 2007, 05:00:13 pm
hey, sugah

The comics = prissy pretentious melodramatic furry faggotry. with BAD ART

Let's face it the only reason you would prefer that over the games is if you're that much a Sonic hater to begin with. Archie needs to be killed with fire.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: P.P.A. on September 04, 2007, 04:21:58 am
hey, sugah

The comics = prissy pretentious melodramatic furry faggotry. with BAD ART

Let's face it the only reason you would prefer that over the games is if you're that much a Sonic hater to begin with. Archie needs to be killed with fire.
"art"?!
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: douglas on September 06, 2007, 12:41:44 am
Let's face it the only reason you would prefer that over the games is if you're that much a Sonic hater to begin with.
lol u dunt liek teh same sonic as me so ur not a propr fan u toal h8r

>___>
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: eggFL on September 06, 2007, 01:44:50 am
But you don't actually like the comics... you're just arbitrarily ripping on me. As such, you know that I'm right.

People who hate the new Sonic only say they prefer the comics for the sake of it being different than the style of the games. They don't see how much the games have achieved in the name of cool so they point to its stylistical antithesis.

The comics aren't cool, they don't get what Sonic is about. Sonic is edgy and bold, and FUN. But the comics are kiddy, cheesy, and pretentious, can't get even get the artwork down half the time, every character is furry (and there are tons of them) and they pretty much only take place in Knothole or Eggman's base. Awful.

Those who like the comics are actually liking not Sonic but Archie even as and if they like the real Sonic as well. But if you want Sonic to actually be like Archie it shows how much you actually are in fact not a fan of the new Sonic games and their actual stories and elements.

Archie has failed to retcon out their shitty Satam roots after countless Sonic games since Sonic Adventure but have continually rotated out human presence and other game elements after every adaptation. (although they don't even do game adaptations anymore because of how drastically different they've becomes from the games not to mention how insultingly lazy some of their adaptations have been) And they keep returning to pre-Adventure and Satam story arcs and bringing back more of their idiotic furries. And worst of all, they made a comic adaptation of Sonic X. I can't comprehend the idiocy behind the decision to create something like that... you have a shitty comic brand you aren't fixing... and you see a shitty weeaboo kiddy anime series... now combine the two. They must hate Sonic games that much.

If a comic book was going to be truly like the games it would focus a lot more than Archie does on the artwork and the quality... looking more mature as well as more like the games. Such a comic would also need to have a lot more action, and the creators would have to realize that the story is as much part of the style as everything else. Which means no constantly sticking around Knothole while arbitrarily enforcing family values and political correctness. Rather it should be a constantly moving and unbelievably romanticized outlet for angst, attitude, and adventure.
Title: Re: Sonic Wind Waker err Rush Adventure is real; screens
Post by: Bilan on September 06, 2007, 03:30:07 am
(http://img201.imageshack.us/img201/9648/youmakebunnycryen6.jpg)