The Sonic Center

Sonic Central => Leaderboard Disputes => Rules Revisions => Topic started by: PsyBorg on February 17, 2007, 08:40:24 am

Title: Sonic the Fighters: Settings to be used
Post by: PsyBorg on February 17, 2007, 08:40:24 am
I'm assuming it is Normal with a 2 match count with a normal energy maximum, right? I just need you guys to affirm this because it isn't in the rules or anything. Or can we select whatever we want? Iunno, it wasn't mentioned last time I checked.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Groudon on February 17, 2007, 09:06:44 am
I think we agreed in the other topic on using the default rules, which was normal enemy rank, 2 match count, 30-second round time, and normal energy max.
Title: Re: Sonic the Fighters: Settings to be used
Post by: PsyBorg on February 17, 2007, 10:09:22 am
Also, how the shit are you supposed to rank Robotnik's Hangar? The time for that stage isn't even displayed.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Groudon on February 17, 2007, 10:41:20 am
It's called "math."  Take the time remaining when you win and subtract it from 15 seconds.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Bilan on February 17, 2007, 10:43:16 am
I should get Gems.

Blergh if there was a way I could download this somehow I would.
Title: Re: Sonic the Fighters: Settings to be used
Post by: PsyBorg on February 17, 2007, 11:35:30 am
I should get Gems.

Blergh if there was a way I could download this somehow I would.

I hear you can emulate it, but it's ultra-slow or something.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Shadow Jacky on February 17, 2007, 12:45:34 pm
wah!  maybe give me a reason to play this game again and get good at it...metal sonic kicks my ass all the time except with knuckles.
Title: Re: Sonic the Fighters: Settings to be used
Post by: PsyBorg on February 17, 2007, 01:10:28 pm
wah!  maybe give me a reason to play this game again and get good at it...metal sonic kicks my ass all the time except with knuckles.


Replace "Metal Sonic" with any of the following:


Tails
Bean
Fang


and you're right.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Bilan on February 17, 2007, 01:56:45 pm
Well the ROM I got failed so nevermind.
Title: Re: Sonic the Fighters: Settings to be used
Post by: KnucklesSonic8 on February 17, 2007, 04:31:16 pm
All settings were divulged to Rolken but he didn't put them up. Surprise, surprise. >_> Anyway, I'm grateful to him for at least putting it up. All Rules are as follows:

-All submissions must be made on Normal Difficulty only.
-All settings must be left to their defaults for your times to count. This includes 'Barrier: 5', 'Hyper Mode: On', 'Automatic: Off', 'Damage: Low', 'Match Time: 30', 'Energy Max: Normal', and 'Match Count: 2'. Changing any will result in a void submission.
-If you become Super Sonic on the last level, your final clear time can count towards the "All [Sonic]" category.

With regards to the Robotnik's Hangar, time IS displayed. It is whatever time that's left, that is what you submit.

The "All" category is your Clear Time.

Would be a lot easier if he actually posted them up and read what I put in the document... :P
Title: Re: Sonic the Fighters: Settings to be used
Post by: Thorn on February 17, 2007, 04:39:20 pm
Er, ks8, for the Hangar, Groudon and I did the math and corrected our times.  Otherwise, they don't add up corectly for the Total.  And AFAIK, if you earn Super Sonic, your Death Egg's Eye and Hangar times still count.
Title: Re: Sonic the Fighters: Settings to be used
Post by: KnucklesSonic8 on February 17, 2007, 04:51:36 pm
Omg. Championship! :o I won't have it for long though, I'm sure. With competition really starting, I'm gonna head on over back to Gems and replay all div's I need stats for and improve horrible ones.

Thorn, care to help me with my Hangar times, then?
Title: Re: Sonic the Fighters: Settings to be used
Post by: Bilan on February 17, 2007, 05:26:23 pm
yay rom works now.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Groudon on February 17, 2007, 06:39:39 pm
You know how TSC doesn't allow anything like Action Replay?  Well, Metal Sonic is hereby disqualified from fighting anybody.  Why?  Because it took me HALF A FUCKING HOUR to defeat this piece of cheating shit using Tails.  I swear, I sometimes get in a rare KO only to be thrashed by his cheating ways.  He is disqualified because he has an Action Replay in his disk drive.
/me shot over and over

Seriously, I was about ready to throw my Gamecube against the wall, throw it into the street so it'd get run over by a truck, and smash it over and over with a sledgehammer.  That's how FURIOUS I was.

And Psy... I don't think the times for Robotnik's Hanger you're submitting are the correct ones.  I think you're submitting the time remaining, based on your Tails comment "I really need improvement on this stage." with 4.80 (and the record).  Subtract your submitted times from 15 seconds.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Bilan on February 17, 2007, 08:05:45 pm
He isnt, he has a win strat heh
Title: Re: Sonic the Fighters: Settings to be used
Post by: Groudon on February 17, 2007, 08:13:53 pm
Well, the only time I've gotten under 5 seconds on that one using Sonic was on the easiest difficulty setting with the highest damage setting.
Title: Re: Sonic the Fighters: Settings to be used
Post by: PsyBorg on February 17, 2007, 09:13:27 pm
I have a good strat, I just fail to execute it perfectly.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Groudon on February 17, 2007, 09:15:23 pm
I have another question.  How long did it take you to beat Death Egg's Eye with Tails?  Not level time, real time.  It took me half an hour because Metal Sonic cheats.
Title: Re: Sonic the Fighters: Settings to be used
Post by: PsyBorg on February 17, 2007, 10:20:34 pm
I can't beat MS that fast either... heh, it took me 15 min iirc... usually it takes a bit longer >.>
Title: Re: Sonic the Fighters: Settings to be used
Post by: Groudon on February 17, 2007, 10:45:36 pm
The full Tails run I did earlier tonight was horrid, as you could tell.  Not only did I uberly suck at the Metal Sonic fight, I lost once to regular Sonic.

But seriously, anyone that can KO you twice in 15 seconds is a cheater.  Now imagine this game on the PS3, which I've heard has very smart AI.  StF on PS3=uber-cheating Metal Sonic
Title: Re: Sonic the Fighters: Settings to be used
Post by: Bilan on February 17, 2007, 10:58:03 pm
Plus itd be a huge waste of 599 US dollars <_<
Title: Re: Sonic the Fighters: Settings to be used
Post by: yse on February 18, 2007, 02:12:04 am
Just clarifying:

You do know that the only time you can take for the level is the time the game gives to you, right?
Title: Re: Sonic the Fighters: Settings to be used
Post by: Groudon on February 18, 2007, 10:28:53 am
For individual levels, it gives you the level time on all of them except Robotnik's Hanger.  There, your final level time is not displayed.  You have to take the time remaining on the clock and subtract that from 15 seconds.  And like Thorn said, changing the rankings to rank those times as highest=record would screw up the calculating for the total.

As for All, it takes the total time you've been fighting.  So if you take 30 minutes fighting Metal Sonic, those 30 minutes will be added to the All total.
Title: Re: Sonic the Fighters: Settings to be used
Post by: PsyBorg on February 18, 2007, 05:19:53 pm
Robotnik's Hanger
Title: Re: Sonic the Fighters: Settings to be used
Post by: Thorn on February 18, 2007, 06:22:26 pm
Quote from: TSC CONSTITUTION, READ IT BITCH
If you’re pressing Submit on your third one-liner in a row, you might want to stop and think about the quality of what you’re posting.



Quote from: PsyBorg
Quote from: Groudon
Robotnik's Hanger
Quote from: PsyBorg
I can't beat MS that fast either... heh, it took me 15 min iirc... usually it takes a bit longer >.>
Quote from: PsyBorg
I have a good strat, I just fail to execute it perfectly.

Well?  Do we get to do evil things to you as punishment?
/me is shot instead.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Marth on February 22, 2007, 11:13:11 pm
Metal Sonic's attacks do a lot of damage, plus that drill dash attack (when he goes across the arena)
blocks any other attacks that might be hitting him. Other than that, he doesn't cheat.
Oh, and AI depends on the programmer, not on the system. Very old systems would be limited, though.

Speaking of StF, I should get my all clear time written down. I should also play a little for each stage.
(Yeah, and I should play SA more. And I should do this. And that. And...)
Title: Re: Sonic the Fighters: Settings to be used
Post by: Shadow Jacky on February 23, 2007, 02:50:42 am
metal sonic is a cheating mother fucker and I dont give a damn what anyone says.

this game reminds me of early VF gameplay with the button layouts and moves (hell even Yu Sazuki had a hand in it...just not much because I believe metal sonic wouldn't have been so cheap).

well ok I might take that back, I mean he does remind me of Dural, but even she wasn't a complete cheap ass and you could actually beat her if you had the skills.  Also anther thing is the GC controller isn't that great for this game, I mean I'm trying to do specific moves and having some problems doing them.  Also I really wish this was more of a thought out fighter...nothing like VF is today, but at least some balance.  Sure this was a fun little title for arcades, but damn I'm sure I didn't want to waste a bunch of quarters just to learn I cant win because the AI is cheap.  (I mean what fighting game have you played that you can be thrown while attacking?) 

anyway when I play as everyone, my times are going to be bad...really fucking bad.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Groudon on February 23, 2007, 06:36:01 am
Well, he was pretty easy to beat using Sonic (which never happened before), but he was a nightmare with Tails, as you can tell by my All time.  Half the time, I try the cheapest way to win (by picking him up and dropping him) and I get pwned because Tails either punches or misses the grab by just a few pixels.  And whenever I try that up+punch move, when Tails would land on MS when he releases his charge attack, Tails gets nailed and MS is unscathed.

And yeah, I have a lot of trouble performing some moves as well, as I just mentioned by the grab.
Title: Re: Sonic the Fighters: Settings to be used
Post by: Giza on May 01, 2007, 01:34:47 pm
Well, he was pretty easy to beat using Sonic (which never happened before), but he was a nightmare with Tails, as you can tell by my All time.  Half the time, I try the cheapest way to win (by picking him up and dropping him) and I get pwned because Tails either punches or misses the grab by just a few pixels.  And whenever I try that up+punch move, when Tails would land on MS when he releases his charge attack, Tails gets nailed and MS is unscathed.

And yeah, I have a lot of trouble performing some moves as well, as I just mentioned by the grab.
Tails should be one of the people how has the easiest times against MS. His dodge is actually one that will get him out of Metal Sonic's grab range, its fast enough for MS neutral not to follow. Just abuse dodging a lot.

Quote from: Shadow Jacky
metal sonic is a cheating mother fucker and I dont give a damn what anyone says.

this game reminds me of early VF gameplay with the button layouts and moves (hell even Yu Sazuki had a hand in it...just not much because I believe metal sonic wouldn't have been so cheap).

well ok I might take that back, I mean he does remind me of Dural, but even she wasn't a complete cheap ass and you could actually beat her if you had the skills. Also I really wish this was more of a thought out fighter...nothing like VF is today, but at least some balance.  Sure this was a fun little title for arcades, but damn I'm sure I didn't want to waste a bunch of quarters just to learn I cant win because the AI is cheap.  (I mean what fighting game have you played that you can be thrown while attacking?)
The AI in Sonic the Fighters is not cheap, in fact generally they are retard. They are good at backstepping and crouching moves but thats about it. The Bean, Tails and Sonic are the best AI in the game and the others kind of suck. Metal Sonic is a boss, and therefore is overpowered, but there are many ways around him. I am not sure about Metal Sonic's moveset and I am sure in the hands of a human he would be unstoppable. But the MS's AI is not that brilliant though. You can just abuse some simple tactics to get passed him, though he is whats keeping my Bean score from being as good as I would like it.

Amazingly this game is a well thought out fighter. Its a little hard to see at first, the Catch up system kinda hides this fact from 'decent' players. There are a lot of defense tactics that the AIs like to use, but they are predictable to skilled players. I must say that perhaps it is not as well thought out for speed runs than other games but I dont think that was what it was meant for. Its mainly made for player versus player. The game is actually extremely brilliant. For a 3d fighter in 1996 you have a wide variety of offensive and defensive tactics, a decent amount of attacks, unique and semi-balanced characters and decent strategy and spacing tactics involved. Very beautifully made, and underrated game.