The Sonic Center

Sonic Central => Competition Central => Topic started by: Bilan on July 11, 2006, 10:54:35 AM

Title: Its time for a contest!
Post by: Bilan on July 11, 2006, 10:54:35 AM
Cutting straight to the chase, we (that is, gs93 and I) want YOUR best Sonic DIY Zones and single levels, and this contest is going to dig out the 5 best (two act) zones and 4 best single levels that TSCers have to offer.

First, we'll need to go over the ground rules:

-You may submit up to three two-act Zones* and 2 Single Levels.
-Your entries must be confirmed in this topic BEFORE 9 PM (GMT) on Tuesday 1st August.
-Judging on entries will take place shortly after this time.
-By confirming your entry/entries in here, you are obligated to NOT EDIT THEM IN ANY WAY SHAPE OR FORM once a link has been posted to the .diy file in this topic. Doing so breaches the rules of this competition and voids all of your entries.

*The Acts must share some form of similarity, you wont score points for just tossing two levels together under the same name.

A note on judges:

There will be 3 judges. Confirmed judges thus far are mike89 and Rolken, 3rd potential judge will be asked whenever mike gets round to it >_>. Judges MUST be impartial and are nto allowed to submit entries of their own.

Lastly, the main idea here is to generate a 'Standard Level Set", consisting of the 5 best zones and 4 best single levels, to possibly become a game to compete in at TUSC when TSC4 surfaces in the (hopefully) near future. By submitting your levels here, you are acknowledging the fact that if it is a 'winner' of this contest you fully express your permission for it to be used as a submittable division (Assuming this draws in the interest it _should_ and it is given the go-ahead on becoming a bracket on TUSC).

Id just like to say to you all, good luck, have fun and most of all BE CREATIVE. Challenge whats been done for, since when did fan-made Sonic levels have to be near identical to exsisting levels in the first place?

Rock on all,

~ARRPEEGEE
Title: Re: Its time for a contest!
Post by: Thorn on July 11, 2006, 11:15:16 AM
^Adding to the above... a (EDIT:) LOT OF tips:

Notice that the deadline is three weeks from now.  A MegaUpload (http://www.megaupload.com) file is active for three weeks.  Not having a method to deliver is not an excuse.

Check the Sonic DIY Fan Game topic in the General Sonic forum.  Post a level there first, as there is a ratings thread inside.  It's a FRIENDLY competition, so we'll give tips.  Edit it, and when you're sure about its greatness, post it here.

If your level needs specific music, send it with the level.  If you want music from Sonic 1/2/3/&K/CD (either version) or Chaotix for your level, PM me and include an e-mail address or MSN Messenger address.  I have Sonic ScreenSaver and would be glad to send you copies of the retro music included with (give a day or two, I don't check PMs right away).  Note that due to copyright issues (i.e. Michael Jackson rumors), I do not have the tunes to Carnival Night, Ice Cap, or Launch Base.  But how would you use those?  Also, the thread in General Sonic has some music.  If two people ask for the same music, and both levels are contest winners, one may get a different music track.
EDIT: And please don't wait until the last minute if you plan to PM me.  I'm not answering 20 music requests on July 31st... matter of fact, I might be out of town that day.

We request that you submit a password, in the case that we need to rename your level because you're not creative in the least *shot*.  Actually, it's beneficial for some to start under a working name and change it later.  If you have some flash of inspiration, we can rename it, or even use the name to couple it with another person's level and make a zone.  Simply re-naming the file won't work.

If your level starts at the left edge of the screen, make sure the ground touches the left edge.  Press * to see the left edge, and * again to bring the menus back.

Aesthetics count.  We want eye candy too.

Even though the help file discourages "badnik bopping" to secrets or spring jumps, they are actually very fun to play with.  Just be sure not to place it over a pit, in case the player slips.

Don't put "act" or "zone" into the level name.  It's just wasting time.  If I said "Emerald Hill 1", you'd know I meant "Emerald Hill Zone Act 1".  If your already have a level like that, it's no big deal.  But, for future reference, remember the KISS rule: keep is simple, stupid.

Even though ARRPEEGEE and I started the contest, we're still entering, since we're not judging.  So... get used to it.

Consider not submitting your level until the end of the contest.  Admittedly or not, everyone is looking for the next great idea, and there's always a chance your level will give that inspiration.  (you should still post that you wanna enter, though).

If you and another person make similar levels, consider asking the other person if you two could submit your levels together as one zone.  We judge the levels, not the competitors.

Be careful witht the Marble Garden loop piece.  It tends to be very glitchy, particularly in tight spaces.

There's no rule saying that each person can only win with one of their levels.  If someone gets crazy-good with level design, all three zones and both single levels they submit (if that many) can win.  Careful not to give your ideas away, you crazy-good people.  I'm already kicking myself for submitting my personal best in the ratings topic.

Include a level description with your level, because if this game does make ARRPEEGEE's TUSC subsite (if that comes to be), there might be a manuals section.  Plus, it gives judges an idea what to expect when they look at your level.  Hype it up!

Lastly, have fun.  Don't stare at the designer for three weeks, else your family might get worried.

Mimicking ARRPEEGEE's last sentence,

~gs93
Title: Re: Its time for a contest!
Post by: Bilan on July 11, 2006, 05:29:37 PM
I meant to say something but I forgot what :X

Ill edit it on as soon as I remember.
Title: Re: Its time for a contest!
Post by: Bilan on July 14, 2006, 12:09:45 PM
I remembered, but first, something else :o

First submission ftw

Single Levels:
-Green Forest (RPG)  http://www.megaupload.com/?d=1SLXS9MI

Also as for the idea I forgot about:

A level constructed entirely by a group of TSCers, EG, if there was 10 people interested, we'd split the maximum number of tiles we want (2000 this example) and splti it between the number of players.

So like, 200 tiles each. Yeah, just brainstorming <_<
Title: Re: Its time for a contest!
Post by: douglas on July 14, 2006, 05:04:48 PM
Hey, for all that don't know I'm the third judge because I've studied level design from a technical/programming standpoint, I'm not entering, and RPG asked.  Just so's you know, I'll be awarding marks out of 10 for each of the following:

Aesthetics:  if it looks good, it'll score here.
Playability:  if it plays nicely it'll score here.  Tips include no horribly sneaky places to deliberately fool you, not finding it difficult to see where to go, no unobvious Pits Of Doom/infinite drops.
Flow:  we're time attackers, you know what this is.  The level should play well, but you should also be able to blast through it satisfyingly quick.  Flow is what makes a good level design great.
Tilt:  the level should have it's own unique feel.  This is hard in a toolkit with pre-made level gimmicks, so I won't be marking harshly here at all.
Bonus marks:  anything that really turns my head will win points from this category.  Suggestions are: multiple routes, clever use of gimmicks, humour.

So it'll be a mark out of 50 for each level from me.  I'll give as much feedback as I can as well, and I promise I won't be too much of an ogre :D
Title: Re: Its time for a contest!
Post by: Thorn on July 14, 2006, 05:22:14 PM
Alright, I've been holding off submitting a level so that I can't get copied.  But if anyone steals THIS, I'll know.
http://www.megaupload.com/?d=EIVZ0DKT (http://www.megaupload.com/?d=EIVZ0DKT) (Need WinRAR)

Although I put in the tips section that there should be a level description here, this one is a surprise for the judges.  I know for a fact that this wouldn't make it to TUSC if and when that comes, but I needed to show off a bit.  It requires an entirely different setup than the regular SonicDIY (so don't overwrite it!), and it only has one level for such a big download.  But I totally think it wins in aesthetics, and in bonus marks.  Playability suffers, but like I said, this wasn't made for TUSC.

I have some levels that can easily be copied somewhat, and those'll come later.
Title: Re: Its time for a contest!
Post by: Cream147 on July 16, 2006, 10:04:43 AM
^
But surely, if you added badniks, that WOULD be included in it in the end. How did you get that tileset btw, I wouldn't mind a different tileset (not the same one as yours obviously)
Title: Re: Its time for a contest!
Post by: Thorn on July 16, 2006, 10:10:56 AM
How did you get that tileset btw...

Um... by MAKING it?  The Tileset1 folder is just 74 GIFs that can be altered at will.  But you have to include your changed files with the level.  I didn't want everyone making massive alterations because then we'd have umpteen different tilesets.  Two is enough, trust me.

And the idea of "a surprise for the judges" involves not saying what it is until the deadline.  Too late now...
I appreciate that you like it, but I don't want it included with the other levels that all use a different tileset.  If this game earns that much interest, then maybe people can use that tileset.
Title: Re: Its time for a contest!
Post by: eggFL on July 16, 2006, 09:59:45 PM
I remembered, but first, something else :o

First submission ftw

Single Levels:
-Green Forest (RPG)  http://www.megaupload.com/?d=1SLXS9MI

Also as for the idea I forgot about:

A level constructed entirely by a group of TSCers, EG, if there was 10 people interested, we'd split the maximum number of tiles we want (2000 this example) and splti it between the number of players.

So like, 200 tiles each. Yeah, just brainstorming <_<

I would definitely be interested in a collab stage. I'm not sure if there's any point to it though besides mindless fun. What did you have in mind?

Just so you know though, my stage (PerilousJourney1) started to crash the editor at around 1760 tiles. I don't know if it's because I used almost all the graphics in the tileset, but it's definitely something to keep in mind.

And as you already know, I really dug Green Forest.

So what's going on here? Alternate tilesets available? Any new badniks/effects?
Title: Re: Its time for a contest!
Post by: Thorn on July 17, 2006, 11:39:45 AM
Quote
So what's going on here? Alternate tilesets available? Any new badniks/effects?

No, there aren't alt tilesets available.  I built that from scratch, it's not just available somewhere on the web.  My idea was to let the judges see some levels, then surprise them with different tiles (attempting to score higher marks).  But since the cat's out of the bag now, it's kinda pointless.  If RPG gets to make TUSC as he and I've been planning, odds are we're not making another tileset because it'd be too confusing as to which levels go with what.

Hmm... now I need to think of something else totally mind-blowing to win... this could be tough.
Title: Re: Its time for a contest!
Post by: eggFL on July 17, 2006, 09:14:42 PM
I just tried it. Pretty cool. (thanks for the sample level) Too bad there aren't new backgrounds available. (like tech/city themed bg's) If there was, I'd insist on using it. I wonder if there's any way for us to input them.
Title: Re: Its time for a contest!
Post by: Cream147 on July 19, 2006, 01:56:18 PM
How did you get that tileset btw...

Um... by MAKING it?  The Tileset1 folder is just 74 GIFs that can be altered at will.  But you have to include your changed files with the level.  I didn't want everyone making massive alterations because then we'd have umpteen different tilesets.  Two is enough, trust me.


Well SORRY! I didn't realise it was as trivial as um...Trivial Pursuit. That could completely alter everything I suppose. If I could just be not lazy enough to make a decent tileset by myself...not gonna happen unfortunatly.
Title: Re: Its time for a contest!
Post by: Thorn on July 19, 2006, 03:51:17 PM
^Whoa.  I didn't wanna come off as mean.  I was just a little miffed (well, more or less pissed) that I made "a surprise for the judges", only for two people to come by and say what it was well before the contest deadline.

BTW, I have two more levels for entry, but I'm holding off placing a link until the contest nears a close.
Title: Re: Its time for a contest!
Post by: Bilan on July 19, 2006, 04:33:45 PM
Ima submit my 2nd single level and first zone tonight, maybe
Title: Re: Its time for a contest!
Post by: Spinballwizard on July 19, 2006, 09:56:24 PM
:o

I haven't worked with DUI in about a week, what with work and all. Which isn't going to say much for me.

Most of you do know that I have a complete zone "finished" (though Act 1 needed tweaking), but depending on time that may or may not get done.

Hey, I have 2 weeks. Things could change.
Title: Re: Its time for a contest!
Post by: Thorn on July 24, 2006, 03:02:38 PM
Damn, the boards have been awfully quiet for the last couple of days...

Anyways, I suppose I'll submit my contest entries before my work schedule gets hectic and I forget all about this.

Mystic Forest Zone (zomg NiGHTS reference, why can't Naka acknowledge it?):
http://www.megaupload.com/?d=986UAK5T (http://www.megaupload.com/?d=986UAK5T)
Pseudo-description for TUSC Manuals section:
You never know what might be hiding in the tall grasses in these ancient woods.  Out-of-control vines can make for major annoyances, or for useful highways.  Climb giant tree turnks to see the forest canopy, or absorb the power of a giant ring to soar through the skies...until it wears off, that is.

In the interest of giving credit where credit is due, the music tracks included are from Ultrace's web site, www.ultrace.com/uost/nights (http://www.ultrace.com/uost/nights).  It costs nothing to download from his site, and he didn't actually MAKE the music, but I figured if I was gonna use his tracks I oughta give him credit.  And speaking of credit, *places Thorn flag on Mystic Forest 2* emulate it and die *hires snipers and surrounds levels with them*.

Eight days and an hour left, people.  Get off... erm, on your asses and prepare to submit your levels.
Title: Re: Its time for a contest!
Post by: Bilan on July 30, 2006, 07:33:00 PM
This is it ladies and gents, the final day :O
Title: Re: Its time for a contest!
Post by: eggFL on July 31, 2006, 12:26:25 AM
Yep. :S

I'm cramming to finish Perilous Journey 2. I was intending on making a single stage after that, and I may make it even if it's too late for the actual contest, but.. we'll see.
Title: Re: Its time for a contest!
Post by: Bilan on July 31, 2006, 08:46:56 AM
I actually lied, you have until Midnight TOMORROW

<_<
Title: Re: Its time for a contest!
Post by: Thorn on July 31, 2006, 02:26:45 PM
Yep. :S

I'm cramming to finish Perilous Journey 2. I was intending on making a single stage after that, and I may make it even if it's too late for the actual contest, but.. we'll see.

Well, seeing as it's up to the judges whether or not to allow late entries, and there's only been five or so submissions, odds are it's not too bad to be late.  Just be sure to link us to somethingin this topic by the deadline (which changed from 9 PM tomorrow to today to the Midmight between the 1st and 2nd) so that the judges can get started on the judging.
Title: Re: Its time for a contest!
Post by: Spinballwizard on July 31, 2006, 08:21:21 PM
Didn't have time to work on FP1 again, and since FP1 pretty much sucks (I can beat it in less than 20 seconds, lawl), I'll just submit FP2.

http://www.soniccenter.org/ARRPEEGEE/SDUI/FungalParadiseZone.zip

The link contains both acts, but I'd prefer just Act 2 get graded. Because as I just said, Act 1 sucks royally.
Title: Re: Its time for a contest!
Post by: eggFL on August 01, 2006, 04:47:12 AM
My submission: Perilous Journey zone (2 parts)

Both stages are attached to this post. They are also at the MSN Group (http://groups.msn.com/SonicDIYLevels/documents.msnw?fc_p=%2FLevels&fc_a=0)

The music that goes with this is Rusty Ruin Act 1 Genesis for perilousjourney1, and Rusty Ruin Act 2 Genesis for perilousjourney2. You can get the music at Galbadia Hotel:
http://gh.ffshrine.org/soundtracks/3000/29357  <-- link for act 1
http://gh.ffshrine.org/soundtracks/3000/29356  <-- and act 2

(for each link, scroll down a little to where it says "You have selected 0X rusty ruin zone act X MP3. To begin downloading this file, click here.") Of course, it's recommended to copy and paste the music into the Music folder in Sonic DIY and rename it to something simple.

You can't use Super Sonic in my stages unless you beat both of them first.

...btw, I was almost gonna do a Mystic Forest zone, looks like someone had already beat me to it.

edit: Accidentally posted one of the levels twice. Fixed.
Title: Re: Its time for a contest!
Post by: douglas on August 01, 2006, 05:58:18 AM
The topic appears to be broken for some reason, but meh.  Levels posted in this topic and ready to be judged:

little planet - mike
fungal paradise act 1 - sbw
fungal paradise act 2 - sbw
mystic forest 1 - mike
mystic forest 2 - mike
green forest - arrpeegee
perilous journey 1 - egg
perilous journey 2 - egg

I'm going to play them all today and have a think about it.  No marks untill the deadline, obviously.
Title: Re: Its time for a contest!
Post by: yse on August 01, 2006, 06:30:01 AM
I can't do this, I'm sorry to all concerned. Rolken and douglas will be your two judges for this event.

(Why was I picked anyway?)
Title: Re: Its time for a contest!
Post by: Thorn on August 01, 2006, 01:23:09 PM
^I meant to mention that earlier, that we have two judges.  Douggie's marking out of 50, and methinks Rolko is too, so it's out of 100%.  Still works.
Title: Re: Its time for a contest!
Post by: douglas on August 01, 2006, 01:41:09 PM
^I meant to mention that earlier, that we have two judges.  Douglas is marking out of 50, and methinks Rolko is too, so it's out of 100%.  Still works.
*fixed
Title: Re: Its time for a contest!
Post by: Sonichero on August 01, 2006, 06:30:54 PM
My two submissions.

silent meadow zone (2 acts)

http://www.freewebtown.com/jtef/silent%20meadow%201.diy <- act 1
http://www.freewebtown.com/jtef/silent%20meadow%202.diy <- act 2

Green fusion zone

http://www.freewebtown.com/jtef/green%20fusion%20zone.diy
Title: Re: Its time for a contest!
Post by: Thorn on August 01, 2006, 06:59:52 PM
(EDIT: RPG's) cheating. 3 single levels because there’s a shortage in those and (he) got lazy and never finished the 2nd act.  (His) levels are here  (http://www.megaupload.com/?d=8IGMNCQC), and the music here (http://www.megaupload.com/?d=LKAZXSWT). 

DIY CHALLENGE HAS OFFICIALLY ENDED

…meh, it’s really up to the judges as to when to cut this off.  Let the rating begin!

Also, eggFL, you might wanna check again as to who made Mystic Forest Zone.
Title: Re: Its time for a contest!
Post by: Bilan on August 02, 2006, 12:21:10 PM
onos, boredom strikes!

I've TAed/am TAing all of the levels up for judging

Jungle Peril 1: 0:34:xx
Jungle Peril 2: 1:05:12
Jungle Coaster: 0:33:xx
Green Forest: 0:59:72
Mystic Forest 1: 0:47:94
Mystic Forest 2: 0:42:36
Fungal Paradise 1: 0:14:90
Fungal Paradise 2: 1:22:24
Perilous Journey 1: 0:42:26
Perilous Journey 2: 1:04:56
Silent Meadow 1: 1:08:62
Silent Meadow 2: 0:29:30
Green Fusion Zone: 0:55:18

Ill do Green Fusion in under 1:00 52 later sometime I can be fucked..

Doing the rest now :o Done

EDIT: Spinny take pride in knowing you have both the shortest and longest levels submitted X) (PS: SM2 and PJ2 are is close but those runs were that run was awful whereas FP2 was bloody good >_>)
Title: Re: Its time for a contest!
Post by: Spinballwizard on August 02, 2006, 01:50:59 PM
I knew FP1 was beyond short. That's why I asked for it not to be really considered. Though I guess in the shortage of full zones I guess I'm stuck. X)

I should really think about getting music for those.
Title: Re: Its time for a contest!
Post by: eggFL on August 02, 2006, 05:09:12 PM
Of course I had the satisfaction of TA/SA'ing my own stages, this is what I got for the record:

Perilous Journey 1
0:42:60
57360

Perilous Journey 2
1:25:22
12839

So RPG got a better time than me in PJ2, very nice RPG!

Man, PJ1 was supposed to be a multi-tiered climb, but for all that effort, one path is apparently much faster than the others, and there is little work to get into that path. At least there's the gimmick at the end... (the ceiling half-bowl with a spring that pushes you into the wing)

PJ2 turned out much better. I was really fed up how I had to shave off almost all the aesthetics because I reached the size limit of the stage, but in retrospect it's all right. I haven't yet been able to tell with certainty which paths are the fastest, and I guess that rules.

Later I will be less selfish and TA the other levels.

Btw, the only reason Fungal Paradise 2 is long is because of the mushroom parts. So Spinballwizard cheated his level length. >_>

Thorn (gs93?) - sorry I got you confused with RPG.
Title: Re: Its time for a contest!
Post by: Thorn on August 02, 2006, 05:13:58 PM
^Good, then the prank (http://www.soniccenter.org/forum/index.php?topic=1574.msg14238#new) caught somebody.

EDIT: *looks down*  Yeah, "whatever" all you want.  The three of us got a few laughs, and nobody was hurt.  That's all we did that for, and it's safe to say we got what we wanted.
Title: Re: Its time for a contest!
Post by: eggFL on August 02, 2006, 05:20:22 PM
whatever
Title: Re: Its time for a contest!
Post by: Bilan on August 02, 2006, 06:18:19 PM
Hm, my PJ1 was far from perfect, and if you spindash at the end its impossible to 'finish' the stage, you just bounce between the springs forever, heh. Ill have to investigate for this pro route, Im assuming I dont have it, although my run was far from perfect
Title: Re: Its time for a contest!
Post by: eggFL on August 02, 2006, 07:29:34 PM
The bouncing between the two springs was inadvertant.

But why doesn't it count as finishing the stage? You passed the goal sign, so...

Your score and time is still shown.

In fact, it's even better I've noticed, because you can take as much time as needed to write down your time/score, instead of rushing since normally it returns to the option screen in 2 freakin seconds. :D
Title: Re: Its time for a contest!
Post by: Bilan on August 02, 2006, 07:36:57 PM
Well it DOES count as finishing, but the game never returns to options so you have to Alt+F4 it and reopen it D:
Title: Re: Its time for a contest!
Post by: Thorn on August 02, 2006, 07:37:53 PM
*counts levels*  Two, three, four.  No way.  We wanted five zones and four levels.  We got exactly that.  Everybody wins?!?

I still wanna see what the judges say, though.  I want to know who to mooch off of in terms of design.
Title: Re: Its time for a contest!
Post by: eggFL on August 02, 2006, 07:49:28 PM
Well it DOES count as finishing, but the game never returns to options so you have to Alt+F4 it and reopen it D:

I think F2 works
Title: Re: Its time for a contest!
Post by: Bilan on August 02, 2006, 09:18:38 PM
G Fusion: 0:55:18
MF2: 0:42:44
PJ1: 0:42:26 Pwned ^_^

The latter would be sub 40 if It werent for one spring screwing me over every time. >_>
Title: Re: Its time for a contest!
Post by: Bilan on August 03, 2006, 05:09:13 PM
We need judgments down here judges >_>

Also scrappy 1:04:56 in PJ2.
Title: Re: Its time for a contest!
Post by: Thorn on August 03, 2006, 08:40:58 PM
*posts in agreement*  I agree.

Also, I'll arbitralily run TAs once I beat RPG's records in my own levels.  Then I'll do everyone else's.
Title: Re: Its time for a contest!
Post by: douglas on August 04, 2006, 06:56:55 AM
You'll get my judgements when I'm finished them ALL.  I was somewhat held up in that the last couple of days due to alcohol-related shenanigans, but I also want to give each due consideration.

Edit: Why didn't I do this anonymously, people are going to hate me for being mean :(
Title: Re: Its time for a contest!
Post by: Bilan on August 04, 2006, 08:09:42 AM
I was somewhat held up in that the last couple of days due to alcohol-related shenanigans.

In other words you have been drunk for a few days straight amriite

Nah, take your time, heh, rushing the judging would be a bad idea also no we wont hate you but I will unless you give me perfect 50's *hint*

<_<

*shot*
Title: Re: Its time for a contest!
Post by: douglas on August 04, 2006, 08:22:14 AM
I was somewhat held up in that the last couple of days due to alcohol-related shenanigans.

In other words you have been drunk for a few days straight amriite

Nah, take your time, heh, rushing the judging would be a bad idea also no we wont hate you but I will unless you give me perfect 50's *hint*

<_<

*shot*
Drunk for three days straight?  Moi?  coughcough21stbirthdaycough

I'm a good deal further in now, and my major observation currently is it's obvious these were built by TAers.  I am also fairly sure of who is my winner now (speculation ftw?).
Title: Re: Its time for a contest!
Post by: Bilan on August 04, 2006, 09:05:20 AM
To be completely honest, id have to say Thorn (as an overall entrant).

As for a single level, Mystic Forest 2.
Title: Re: Its time for a contest!
Post by: douglas on August 04, 2006, 11:27:09 AM
SCORES ON THE DOORS

Fungal Paradise Act 1 – SBW

Short and sweet, the smallest level up for judging.

Aesthetics – 7/10
Nice looking level, the tileset was used well and there was just enough going on to make it look good.

Playability – 4/10
Not bad, there were a couple of cheapish tricks (the oscillating ball down the slope comes up pretty fast for instance, and there's an infinite drop) but overall it was good to play.  If it were longer it would score much better.  It's also irritating that the grasshopper badniks jump into the scenery and stay there, but hey ho.

Flow – 5/10
Again, this is good but suffers because of the length of the level.  There are also some bits on the lower route that are dead-stops (through the glitchiness of the engine, but that's something a level designer will always have to deal with), although judging by RPG's time they can be overcome.  For me, it feels a little claustrophobic when speedrunning sometimes, but it gets the pressure on so it's all good.

Tilt – 8/10
This has a definite feel to it, a sort of compact, hazard-laden interior type level (Metropolis came to mind, or the underground parts of Marble/Marble Garden).  It's all thought out, and none of it overdone.  Also one of the trickier levels submitted, even though it's short.

Bonus Marks – 7/10
Multiple routes ftw, someone was listening to my marking scheme :).  Not only that, but they tie in with each other, giving the level a unified feel rather than each route is it's own level.  Nice job.

Score – 31/50



Green Forest – RPG

Big, open, flowing and with a godawful spring challenge in the middle, this is RPG's first entry.

Aesthetics – 4/10
I really don't know what to think about this.  There are times it's beautiful, and times it's ugly.  Floating springs not attached to anything and mismatched tiles abound.  This should really be scoring higher here.

Playability – 2/10
This is really where this level falls down.  Too many infinite drops with no warning; the first few plays through I feel I'm being punished for no reason.  Then there's the spring challenge – this is a no-no.  There is absolutely no indication of where you're supposed to go!  You have to learn it bit by bit, and if you make a mistake there's a fall all the way to the bottom waiting for you.  Enormously frustrating, although you did at least put a checkpoint at the top.  Things like that put gamers off replaying or even continuing a game.

Flow – 7/10
Again, you can tell this level was designed by a TAer – no mercy for the weak, apparently.  I still hate the spring bit, but once you get to know the level it's reasonably satisfying to blast through.  It's just sticking with it long enough to do that that's the difficult bit.

Tilt – 6/10
The spring bit is, I suppose, a noteworthy feature that gives the level distinction, as are the rollercoaster sections (which are well thought out and put together).  Not a huge amount else to really distinguish this level though.

Bonus – 5/10
A few alternate routes and also the spring-orgies for rollercoaster fun and frolics earn some points here.

Score – 24/50



Green Fusion Zone – Joe

Fusion is right – there's some of everything in here.

Aesthetics – 4/10
Too much of everything!  It feels too patchwork, too mish-mash.  The background work lets this down too, in that there's basically none except in places where it looks like an obstacle and is confusing.  There are nice touches though, like the Coconuts climbing the pipe.

Playability – 8/10
Nice level, always very obvious where you've to go next and no cheapness.  There's one infinite drop but you can be let off since it's obvious it's there and what you should do (that upside-down half-pipe bit).  I would've put a wall or something in the way, but it's fine.  I also liked the secret bits with all the goodies.

Flow – 5/10
Unfortunately, this level is either propelling you through it itself or is too blocked up with stuff to be a great TA level.  There's nothing in it that's particularly challenging from a TA standpoint, and the payoffs aren't great anyway.  Still fun though.

Tilt – 3/10
There's some nice features, like where you go all the way round the pipe to pick up the first invincibility, but it's still too much of everything and not enough individuality.  Too many types of badniks I think, and no gimmicks whatsoever.  It just doesn't feel distinctive.

Bonus Marks – 5/10
As I've said, I like the secret bits and there's the odd bit of branching routes.  Nothing mind blowing but still nice to see.

Score – 25/50




Mystic Forest 2 – Mike

Fly away with me.

Aesthetics – 4/10
They do the job but not a lot more.

Playability – 6/10
Definitely fun even past the novelty value, although the end bit would be at home in Press Right Adventure.

Flow – 2/10
It may flow but there's no real challenge to it, and hence no feeling of speeding through destroying the level.  I don't see it as a TA level to be honest.

Tilt – 10/10
Completely different and instantly recognisable.  A no brainer for marks here.

Bonus Marks – 6/10
Multiple routes, music, NiGHTS reference – all here, so have some marks.

Score – 28/50




Perilous Journey 1 - egg

Definitely perilous for my blood pressure.

Aesthetics – 2/10
Sorry, not good at all.  There are places that have been done properly, but a lot of the level (especially at the start) is a collage of mismatched tiles that look thrown together.  Too much going on, not enough continuity or alignment.

Playability – 2/10
It's never clear where you're meant to go.  A bunch of the routes just land you back where you started.  There's infinite drops with no warning.  A lot of the traps are really fiddly (or rely on sheer luck) to avoid (the two oscillating spike balls at the start for instance, they hit you if you're on the spring).  The start's definitely the worst bit, and it does improve after that (until the nasty can't-finish bit at the end), but to be honest I really didn't like it.

Flow – 4/10
Once you get an idea where the cheapness is it's not that hard to avoid and you can get a decent run through the level.  It still frustrates the hell out of me though.

Tilt – 4/10
There are some gimmicks and some clever use of them (like the two balls together) but mostly they end up being cheap tricks instead of interesting challenges (spinning spike platform immediately after the squashing spikes, for instance).  The thought is right, the implementation less so.

Bonus Marks – 5/10
Specifically chosen music, which I'm not sure fits but still qualifies you for some marks.  There are also multiple routes, although they seem to me to be totally disjoint rather than flowing together.

Score – 17/50




Perilous Journey 2 - egg

Marble Garden with cheap traps.

Aesthetics – 4/10
Again, not desperately well put together but an improvement over 1.

Playability – 3/10
At least there was space to run and a reasonably obvious path, but OH MY GOD SO MUCH CHEAPNESS.  Being spring-launched straight into spikes is not fun.  Infinite pits of doom are not fun.  Smashing a badnik and finding a Robotnik telly hidden behind it is not fun.  There's plenty more examples, but that gives you an idea.

Flow – 4/10
Again, when you worked out where the cheapness all is it's possible to avoid it if you plan like three screens ahead, and there's a little more space to run.

Tilt – 4/10
Plays a bit like Marble Garden in places, which is good.  Again, there's thought put into the gimmicks, but they end up being bloody impossible.  You're a sadist, dude.

Bonus Marks – 5/10
Points for music, some alternative routes and an attempt at unique traps.

Score – 20/50




Silent Meadow 1 – Joe

Silent my backside, this place is crawling with enemies!

Aesthetics – 6/10
Solid enough – stuck to the Emerald Hill set and it works well, although there's nothing particularly special about it.

Playability – 6/10
There's a nice mix of challenges and speed.  There are too many badniks though, especially of the sort that fly out of the wall you're running up and hit you, which is really annoying.  It's always reasonably obvious where you should go next.  Oh, and one thing that costs marks too – infinite drops.  Can't stress enough what a bad thing they are.

Flow – 7/10
Again, solid.  It could possibly use more alternate routes, and there are quite a few occasions you get stopped mid-run where there's no apparent need to be, but a fun speedrun nevertheless.

Tilt – 2/10
Not a lot that's original here I'm afraid.  So many types of badniks, coupled with no original use of features or gimmicks, mean this level doesn't really have much personality.

Bonus Marks – 4/10
As with Tilt, there's little in the way of innovative stuff that I can give marks here for.  There are a few hidden secrets though, and a couple of alternate routes kicking about, so credit for them.

Score – 25/50




Silent Meadow 2 – Joe

Indoor activities are rife in this one

Aesthetics – 6/10
As with Act 1, solid and do the job but nothing special.

Playability – 7/10
This one's quite contained, a more claustrophobic level like Metropolis or some such, but still with spring-orgies and open spaces to run.  A nice balance.  There's still some obvious cheapness though, which is a shame.

Flow – 6/10
This one's quite frustrating to TA until you discover that large chunks can be skipped if you're good.  Rewarding the best players gets you marks in this bracket.

Tilt – 4/10
Better than the previous one – there's some nice use of the hovering thingies, and better badnik placement, although there's still too many varieties.

Bonus Marks – 4/10
Exactly as for 1, although I'm not sure if we're meant to be able to access some of the alternate routes (but when has that ever stopped us?).

Score – 27/50




Jungle Coaster – RPG

The speedster's heaven.

Aesthetics – 3/10
I'm guessing this wasn't the focus of this level.  Functional and nothing more.

Playability – 2/10
No traps, no enemies, no nothing very much.  But then, this level wasn't built to be normally playable, was it?

Flow – 9/10
Ohmygodhowfastarewegoingiwannabesick!  Mentalist fun at insane speeds, this level was definitely built to be a TAer's plaything.  I'm guessing that this'll be the most competed-for level at TUSC :)

Tilt – 10/10
There ain't no other level I can think of like this one, and this achieved with springs and pipe.  Genius.

Bonus Marks – 6/10
Daftly appropriate music and multiple routes earn some points here, but then I doubt anyone cares – this was never going to win under my marking scheme, but it's sufficiently unabashed, unadulterated speed that who gives a damn :)

Score – 30/50




Jungle Peril 2 – RPG

Works much better with the music, for some reason.

Aesthetics – 5/10
Nothing fancy, it's all functional for this one.

Playability – 6/10
I was tempted to mark this down heavily because of things like if you hit some platforms then fall you can't get to the next section but you aren't automatically killed which are hella annoying, but then I played it with the music.  As a pseudo-boss level, it kinda works.

Flow – 8/10
A challenging level with high speed and high danger makes for a happy speedrunner.  But climbing AGAIN?!?  What are you doing at TSC when clearly your calling is up a mountain somewhere?

Tilt – 8/10
As above – as a pseudo-Boss level it works well.  If only Sonic DIY let you have a Robotnik in pursuit, it'd be perfect.

Bonus Marks – 3/10
Can't really give you more than 3 for the choice of music, and since there are no alternate routes that's what you get.

Score – 30/50




Rumble Hill 1

Insanity strikes back

Aesthetics – 7/10
A bit of a mish-mash but well put together and pretty nice looking.

Playability – 2/10
I felt like I was being thrown about by a stupidly strong ADHD kid.  Seriously, this level is nuts.  Unfortunately it's got enemies on high speed paths and infinite drops, which is bad.  Worse though is the never ending sense of “Where the hell do I go now?”.  Still, if you like disorientation, this is your level.

Flow – 8/10
The flip side of what I said above is that once you get a handle on it, it's insane amounts of fun.  Sod getting fast times, the feeling of being tossed about by an angry rhino while still having some semblance of control is awesome.

Tilt – 6/10
It's hard to say what makes this unique – it seems to have all the same kind of aspects as a standard level only done at fartoofast speed.  Still, there are some well thought out gimmicks that fit nicely into the level, so it's all good.

Bonus Marks – 6/10
For music, some multiple routeness and sheer madness.

Score – 29/50
Title: Re: Its time for a contest!
Post by: douglas on August 04, 2006, 11:28:44 AM
My top 3 have been left out for SUSPENSE purposes, but if you missed them they are (in no particular order):

Mystic Forest 1

Jungle Peril 1

Fungal Paradise 2

You can speculate as to the winner now :)
Title: Re: Its time for a contest!
Post by: Thorn on August 04, 2006, 01:34:49 PM
Hmm... I wanna say that Jungle Peril 1 takes the bronze, just because you said that Green Forest was too confusing, and this seems like it might be the same.  It is a good level, though.  I'm not gonna touch the last two because I don't wanna try to judge Fungal Paradise 2 against my own level.

Also I'm very interested in how Rolken scores (wedding planning is high-priority, so I'm not holding my breath), as if it's out of 100 between the two of you, he might need to give near-perfect marks for anyone to even get an 80% (a "B" in my eyes).
Title: Re: Its time for a contest!
Post by: Bilan on August 04, 2006, 01:49:23 PM
Heh, I'd've put JP1 as 3rd out of those 3 too, although I cant choose out of FP2 and MF1.

Some suprise marks in there IE MF2 scoring pretty low and JP2 scoring pretty high >_>

Also you better release your top 3 tonight ho <_<
Title: IN THIRD PLACE IT'S . . .
Post by: douglas on August 04, 2006, 04:25:44 PM
Jungle Peril 1 – RPG

A cut-and-shut of speed and style.

Aesthetics – 6/10
Why, RPG?  Why must you taunt me so?  All the beautifulness at the start and end of the level, all spoiled by your bland and boring pipe fetish in the middle?  Generally good, although a few tiny things that niggle at me prevent this scoring better.

Playability – 7/10
Generally very nice, although there are some bits that grate on me (such as that climbing bit with that semicircle you have to spindash up that you can't seem to face the right way on).  Also, some of the badniks placed right in the middle of a high-speed sections seem somewhat cheap.

Flow – 8/10
The climbing section aside, this is a nice level to TA, and was obviously built that way.  A couple of bits in the pipe section are irritating when you think you should be blasting full-pelt, but nothing serious.

Tilt – 6/10
It's an RPG level, it's fast and furious with random and inexplicable climbing in it.  More than anyone else's levels, I could tell if RPG had designed one of these :)  Since it's not purely speed and there is a lack of gimmicks or interesting challenging bits, this doesn't score as well as it might.

Bonus Marks – 5/10
Multiple routes and music choice, yes, but not a whole lot else that I can give you points for here.

Score – 32/50


As for the final two, it's close; in fact there's only one point separating them.  Who is my choice for the winner?  Tune in tomorrow to find out!
Title: Re: Its time for a contest!
Post by: douglas on August 04, 2006, 07:21:24 PM
IN SECOND PLACE

Fungal Paradise Act 2 – SBW

Now the longest level up for judging, and that's not the only difference between it and Act 1.

Aesthetics – 6/10
The transitions at the start and end were well done and looked good.  The rest is, well, a bit minimalist for my liking.  Everything matches up and there's nothing nasty going on with mismatched tiles or whatever, but it's just bland.

Playability – 6/10
Argh, infinite drops.  Double argh, a spring that throws you back across the level and you end up back at it after catching up (finding a whole other bit of level there would have made it cool, as it it irritates me a little).  Excellent other than that though.

Flow – 8/10
I get the feeling this level was built for TAing.  Nice long fast bits, plenty in the way but avoidable, and the level nicely but not forcefully broken up by gimmick-sections.  It would have been even better had there been less level before the first brolly section and a little more after the last, but that's really nitpicking.  Long it may be, but to TA it's fun throughout.

Tilt – 8/10
Carefully chosen and positioned selection of gimmicks, nice transitions from one level section to another, nice selection of hazards/badniks.  Good stuff.  My only criticism is that the middle section with all the pipes is somewhat lacking in identity in comparison with the rest of the level, but it doesn't fit badly so I'm not punishing hard for it.

Bonus Marks – 8/10
Definite bonus marks for smoothly transitioning the style from Act 1 to middle section to end.  Multiple routes in the middle section are good, and because of the level size the obvious choke points don't really detract from that.  Gimmicks are sufficiently limited and well placed, and not individually overused.  Nice.

Score – 36/50



AND THE WINNER IS . . .

Mystic Forest 1 – Mike

NiGHTS references and cool levels, what more do you want?

Aesthetics – 6/10

There's nothing hugely wrong with this, but the different tilesets clash at times.  Also what's with the flying flowers?  Caves are wallpapered now?

Playability – 8/10
Always knowing where to go.  Rewards for taking more difficult paths, but not being punished for avoiding them.  Flowing sections mixed nicely with the more challenging sections.  YES.  My major complaint is that the lack of badniks/traps makes it pretty easy.

Flow – 9/10

This is a beautiful level to blast through.  No cheapness but plenty of rewarding challenges for the time reducingness, lots of fast bits but still a feeling you're in control.  Very very good. 

Tilt – 5/10

The opening bit where you fly through the spikes is cool looking, but not gameplay-affecting.  There's some nice use of falling platforms and overhead rails too (although the latter could have done with a danger element too).  Other than that, though, it's standard fare.

Bonus Marks – 9/10
NiGHTS reference and music score well, as does the floaty bit at the end and the ever-emphasised multiple routes.  This level pushed all my buttons.

Score – 37/50


Congratulations to everyone who entered, there was a hugely refreshing variety on show as well as high quality throughout (which is why I was harsh in my marking, had to separate y'all somehow!).  I can say that the winner is, for me, one of the most enjoyable platformer levels I've ever played, professional or amatuer.  Excellent work :)
Title: Re: Its time for a contest!
Post by: Bilan on August 04, 2006, 09:05:55 PM
:o I actually eventually but FP2 very slightly on top but alas it appears this is not the case X)

Also some of you ho's atleast post times or something so I can see if Im gonna have to work for this Championship or not <_<
Title: Re: Its time for a contest!
Post by: Spinballwizard on August 05, 2006, 12:58:46 AM
:O

Well I know Green Forest is the way it is because RPG wanted it to be EXACTLY (or as close to as possible) like the one in SA2(B). Otherwise, meh. I thought FP1 would score worst! (I never did get the time to polish it up before the deadline.)

My intent in FP2 wasn't for the spring to shoot you back, but I guess if you get it right you do end up flying back. Heh. And one of the more annoying infinite drops is at the first check, where you do end up flying right off if you don't jump right away. And it comes up fast. I've actually found a glitch (http://i4.photobucket.com/albums/y106/Spinballwizard/wtf4.png) that DIY has that can cause TAing the end to be annoying at best.

Also can all the levels be like, zipped into one file?
Title: Re: Its time for a contest!
Post by: Bilan on August 05, 2006, 09:35:16 AM
Thats the plan :o
Title: Re: Its time for a contest!
Post by: Thorn on August 05, 2006, 01:51:21 PM
The .zip is on its way.  MegaUpload is taking care of it now, and there'll be a link here within an hour and a half (I hope).  It's a whopping 72 MB, so I hope you have time on your hands.  And for those of you who didn't submit music, I tried to pitch in, but my taste in music might not be the best.  You can shoot at me later.

Music comes from Ultrace's NiGHTS rips, Galbadia Hotel, Sonic Screen Saver (Genesis tracks), www.knuckleschaotix.info, and one was ripped from a hack by Heran Bago.  Knock yourselves out.
Title: Re: Its time for a contest!
Post by: Bilan on August 05, 2006, 04:45:58 PM
42:36 MF2
Title: Re: Its time for a contest!
Post by: Thorn on August 05, 2006, 05:03:58 PM
Okay, the .zip has been uploaded.
http://www.megaupload.com/?d=MDWUL9NX
Bam.  Has everything except Little Planet included.
Title: Re: Its time for a contest!
Post by: Spinballwizard on August 06, 2006, 01:55:09 AM
I've noticed that those long, vertical sections from Emerald Hill seem to toy with the gravity engine of DIY when you pass them. There's one section of Mystic Forest 1 and Green Fusion that make these quite annoying at parts.

But hey, levels! And otherwise, MF1 gets my win. :D
Title: Re: Its time for a contest!
Post by: Thorn on August 06, 2006, 10:19:36 AM
^That glitch has bugged me even since I started Mystic Forest 1 back in May '05.  There's two glitches I've noticed:
   -You slow down unusually fast (oxymoron ftl) if you're spin attacking up a wall
   -If you catch the corner of a loop piece just right, you float in midair and can only move left/right
The only thing I can say is not to spin attack up walls.  That second glitch happens most often with the Marble Garden loop piece, so that's a level design problem that I think I wiped from the beta versions of MF1, and nobody else used the Marble Garden loops much.  It's fun to watch, though.

Also, can somebody post if they use the .zip?  I just wanna know if it works and isn't missing anything.  You don't need it if you got everything from this topic so far, else take it to get every level/BGM from the competition.

EDIT: Arbitrary TAing below.
Mystic Forest 1: 53.26
Mystic Forest 2: 42.54
Silent Meadow 1: 1:28.96 (hardly tried, I swear)
Silent Meadow 2: 27.00 (UBER-broken)
Fungal Paradise Act 1: 27.08
Title: Re: Its time for a contest!
Post by: Spinballwizard on August 06, 2006, 08:58:58 PM
I got it. I'll edit with times later now.

MF1 - 1:30:70
MF2 - 0:53:30
SM1 - 1:41:68
SM2 - 1:55:06 - Got stuck on a lower route that has a very difficult jump that needs perfect timing. :(
RH1 - 1:31:86

Doing PJ next, but Act 1's pissing me off.

Also Marble Garden is an interesting choice for FP.
Title: Re: Its time for a contest!
Post by: Bilan on August 07, 2006, 08:10:50 AM
Geh, got 29:30 in SM2, stupid luck based trick <_<
Title: Re: Its time for a contest!
Post by: Thorn on August 07, 2006, 12:36:44 PM
In the interest of competition and a forced attempt at reaching my 200th post, charts.

Fungal Paradise Act 1
1st: 12"26 douglas
2nd: 13"32 Thorn
3rd: 13"80 sonichero
4th: 14"76 Aitamen
5th: 14"90 RPG
6th: 15"62 eggFL
7th: 18"02 SBW

Fungal Paradise Act 2
1st: 49"64 Thorn
2nd: 1'22"24 RPG
3rd: 1'25"82 sonichero
4th: 1'36"20 SBW
5th: 1'37"14 eggFL

Green Forest
1st: 59"72 RPG
2nd: 1'03"76 Thorn
3rd: 1'14"36 SBW
4th: 1'15"56 eggFL
5th: 1'18"98 sonichero

Green Fusion Zone
1st: 41"08 Thorn
2nd: 44"35 sonichero
3rd: 55"18 RPG
4th: 1'28"32 eggFL
5th: 1'33"42 SBW

Jungle Coaster
1st: 22"32 Aitamen
1st: 22"32 RPG
3rd: 37"70 Thorn
4th: 41"76 eggFL
5th: 43"04 SBW
6th: 44"60 sonichero

Jungle Peril 1
1st: 34"58 RPG
2nd: 1'11"96 Thorn
3rd: 1'24"84 eggFL

Jungle Peril 2
1st: 1'05"12 RPG
2nd: 1'27"74 Thorn
3rd: 2'11"58 eggFL

Little Planet
1st: 36"78 Thorn
2nd: 48"96 Aitamen
3rd:

Mystic Forest 1
1st: 43"78 Thorn
2nd: 45"14 RPG
3rd: 56"04 douglas
4th: 1'16"66 eggFL
5th: 1'30"70 SBW

Mystic Forest 2
1st: 42"00 Thorn
2nd: 42"36 RPG
3rd: 44"72 douglas
4th: 53"30 SBW
5th: 59"90 eggFL

Perilousjourney1
1st: 42"26 RPG
2nd: 42"60 eggFL
3rd: 49"64 Thorn

Perilousjourney2
1st: 1'04"56 RPG
2nd: 1'07"20 eggFL
3rd: 1'15"98 Thorn

Rumble Hill 1
1st: 58"44 Thorn
2nd: 1'09"82 RPG
3rd: 1'21"50 eggFL
4th: 1'31"86 SBW

Silent Meadow 1
1st: 58"14 sonichero
2nd: 1'08"06 Thorn
3rd: 1'08"62 RPG
4th:1'25"36 eggFL
5th: 1'41"68 SBW

Silent Meadow 2
1st: 27"00 Thorn
2nd: 29"30 RPG
3rd: 37"40 sonichero
4th: 1'34"04 eggFL
5th: 1'55"06 SBW

Test Level
1st: 18"44 Thorn
2nd: 23"50 Aitamen
3rd:

STANDINGS AS OF AUGUST 8TH, 20:10 GMT:
(http://www.soniccenter.org/forum/index.php?action=dlattach;attach=84;type=avatar)     (http://www.soniccenter.org/forum/index.php?action=dlattach;attach=115;type=avatar)(http://www.soniccenter.org/forum/index.php?action=dlattach;attach=114;type=avatar)
1st: Thorn (11 pts)
2nd: RPG (17 pts)
3rd: eggFL (43 pts)
4th: sonichero (46 pts)
5th: SBW (53 pts)
5th: douglas (53 pts)
7th: Aitamen (56 pts)
Title: Re: Its time for a contest!
Post by: eggFL on August 07, 2006, 04:23:59 PM
My times and scores.

Perilous Journey 1 (just so you guys know: F2 exits the level), 0:42:60, 57360
Perilous Journey 2, 1:07:20, 12839
Fungal Paradise Act 1, 0:15:62, 68052
Fungal Paradise Act 2, 1:37:14, 3081
Silent Meadow 1, 1:25:36, 15938
Silent Meadow 2, 1:34:04, 10532
Jungle Peril 1, 1:24:84
Jungle Peril 2, 2:11:58
Mystic Forest 1, 1:16:66, 16367
Mystic Forest 2, 0:59:90, 33720
Green Fusion Zone, 1:28:32, 6884
Title: Re: Its time for a contest!
Post by: Thorn on August 07, 2006, 04:53:15 PM
^All of your times are now in there, eggFL.  Updates will come often, seeing that as I speak Aitamen and RPG are at war over Jungle Coaster. (EDIT: ended in a tie, what were the odds?)
Title: Re: Its time for a contest!
Post by: Sonichero on August 07, 2006, 06:43:29 PM
Fungal paradise 1: 13:80
Fungul paradise 2: 1:25:82
Jungle coaster: 44:60
Green fusion: 44:35
Silent meadow 1: 58:14
silent meadow 2: 37:40
Green forest: 1:18:xx

I will ta the rest tomorrow.
Title: Re: Its time for a contest!
Post by: douglas on August 07, 2006, 07:13:45 PM
Mystic Forest 1 - 56.04
Mystic Forest 2 - 44.72

Fungal Paradise 1 - 12.26 (PWNED)

Done for now :)  Expect more when I have a moment!
Title: Re: Its time for a contest!
Post by: Spinballwizard on August 08, 2006, 01:03:15 AM
FP1 - 18:02
FP2 - 1:36:20
GF2D - 1:14:36
GFZ - 1:33:42
JC - 43:04
Title: Re: Its time for a contest!
Post by: eggFL on August 08, 2006, 02:27:43 AM
Green Forest, 1:15:56
Jungle Coaster, 0:41:76
Rumble Hill 1, 1:21:50
Title: Re: Its time for a contest!
Post by: Thorn on August 08, 2006, 09:56:33 AM
The charts have been updated again.  eggFL made his way past sonichero for the bronze, and Spinny tied douglas this round.  With a huge improvement in Fungal Paradise I made it into first place, but only because RPG has not TAed every level.  Speaking of which, I can understand why nobody's playing Little Planet because it was a separate download, but what is with people not trying the Test Level that came with the game?  Damn, it's not that awful.

EDIT: RPG pointed out to me that the main site factors Total Time into the points system.  Sorry, it's enough of a PITA to count points, no way I'm adding all the times up.

EDIT2: From what RPG tells me, TUSC (pronounced "tusk", maybe? iono, I suddenly foresee the site mascot being a hedgehog with tusks, creepy) could possibly surface within the next month.  Could you imagine this all being automated?  Would save me a lot of work, and would make the score charts more colorful.  You wouldn't get to see your avatar on the page for being in the top three, but small loss.
Title: Re: Its time for a contest!
Post by: Aitamen on August 08, 2006, 02:33:38 PM
LP: 48'96
FP1: 14'76
Title: Re: Its time for a contest!
Post by: Bilan on August 08, 2006, 03:22:44 PM
Quote from: Thorn
1st: Thorn (11 pts)
2nd: RPG (17 pts)

This is unacceptable, prepare to be pwned :O

EDIT:

FP1: 12:12 68252 ^_^
SM1: 1:05:06
Test: 0:18:28
Title: Re: Its time for a contest!
Post by: Bilan on August 08, 2006, 05:31:44 PM
Yeah, I got bored so Im updating it meself >_>

Additions in bold, and I also totted up the Totals for myself and Thorn (As were the only two with complete brackets (Im not counting Little Planet seeing as it wont be on TUSC and I edited Little Planet out of the points too <_<)). Oh and I couldnt do the avatar thing either, sue me >_>

Fungal Paradise Act 1
1st: 12"12 RPG
2nd: 12"26 douglas
3rd: 12"44 sonichero
4th: 13"32 Thorn
5th: 14"76 Aitamen
6th: 15"62 eggFL
7th: 18"02 SBW

Fungal Paradise Act 2
1st: 49"64 Thorn
2nd: 1'22"24 RPG
3rd: 1'25"82 sonichero
4th: 1'36"20 SBW
5th: 1'37"14 eggFL

Green Forest
1st: 59"72 RPG
2nd: 1'03"76 Thorn
3rd: 1'14"36 SBW
4th: 1'15"56 eggFL
5th: 1'18"98 sonichero

Green Fusion Zone
1st: 41"08 Thorn
2nd: 44"35 sonichero
3rd: 55"18 RPG
4th: 1'28"32 eggFL
5th: 1'33"42 SBW

Jungle Coaster
1st: 22"32 Aitamen
1st: 22"32 RPG
3rd: 37"70 Thorn
4th: 41"76 eggFL
5th: 43"04 SBW
6th: 44"60 sonichero

Jungle Peril 1
1st: 34"58 RPG
2nd: 1'03"66 sonichero
3rd: 1'11"96 Thorn
4th: 1'24"84 eggFL

Jungle Peril 2
1st: 1'05"12 RPG
2nd: 1'25"48 sonichero
3rd: 1'27"74 Thorn
4th: 2'11"58 eggFL

Little Planet
1st: 36"78 Thorn
2nd: 48"96 Aitamen
3rd:

Mystic Forest 1
1st: 43"78 Thorn
2nd: 45"14 RPG
3rd: 56"04 douglas
4th: 1'08"80 sonichero
5th: 1'16"66 eggFL
6th: 1'30"70 SBW

Mystic Forest 2
1st: 42"00 Thorn
2nd: 42"36 RPG
3rd: 44"72 douglas
4th: 0'45"98 sonichero
5th: 53"30 SBW
6th: 59"90 eggFL

Perilousjourney1
1st: 42"26 RPG
2nd: 42"60 eggFL
3rd: 49"64 Thorn

Perilousjourney2
1st: 1'04"56 RPG
2nd: 1'07"20 eggFL
3rd: 1'15"98 Thorn

Rumble Hill 1
1st: 58"44 Thorn
2nd: 1'09"82 RPG
3rd: 1'12"74 sonichero
4th: 1'21"50 eggFL
5th: 1'31"86 SBW

Silent Meadow 1
1st: 58"14 sonichero
2nd: 1'05"06 RPG
3rd: 1'08"06 Thorn
4th:1'25"36 eggFL
5th: 1'41"68 SBW

Silent Meadow 2
1st: 27"00 Thorn
2nd: 29"30 RPG
3rd: 37"40 sonichero
4th: 1'34"04 eggFL
5th: 1'55"06 SBW

Test Level
1st: 18"28 RPG
2nd: 18"44 Thorn
3rd: 0'23"22 sonichero
4th: 23"50 Aitamen

Total Time
1st: 11'24"46 Thorn
2nd: 11'37"96 RPG

3rd:

STANDINGS AS OF AUGUST 9TH, 01:48 AM GMT:

1st: RPG (9 pts)
2nd: Thorn (17 pts)
3rd: sonichero (36 pts)
4th: eggFL (45 pts)
5th: Spinballwizard (62 pts)
5th: douglas (63 pts)
7th: Aitamen (65 pts)
Title: Re: Its time for a contest!
Post by: Sonichero on August 08, 2006, 07:34:32 PM
Fungal paradise 1: 12:44
Mystic forest 1: 1:08:80
Mystic forest 2: 45:98
Jungle peril 1: 1:03:66
Jungle peril 2: 1:25:48
Rumble hill 1: 1:12:74
Test level: 23:22
Title: Re: Its time for a contest!
Post by: Bilan on August 08, 2006, 08:50:11 PM
Chart updated, Ill take the Total tomorrow methinks :O
Title: Re: Its time for a contest!
Post by: Thorn on August 08, 2006, 11:03:51 PM
Quote from: RPG
Yeah, I got bored so Im updating it meself >_>
(read: my championship, get your paws off it, you damned dirty ape)

Seeing as RPG has the charts all discunfuzzabobalated (sp?), I'll just post here like everyone else and let him do whatever he did with the points.

Jungle Peril 2: 1'24"36
Test Level: 17"50
Silent Meadow 1: 1'02"40
Fungal Paradise Act 1: 11"62
Title: Re: Its time for a contest!
Post by: Bilan on August 08, 2006, 11:15:44 PM
New stats in bold

Fungal Paradise Act 1
1st: 11"34 RPG
2nd: 11"62 Thorn

3rd: 12"26 douglas
4th: 12"44 sonichero
5th: 14"76 Aitamen
6th: 15"62 eggFL
7th: 18"02 SBW

Fungal Paradise Act 2
1st: 49"64 Thorn
2nd: 1'05"68 RPG
3rd: 1'25"82 sonichero
4th: 1'36"20 SBW
5th: 1'37"14 eggFL

Green Forest
1st: 59"72 RPG
2nd: 1'03"76 Thorn
3rd: 1'14"36 SBW
4th: 1'15"56 eggFL
5th: 1'18"98 sonichero

Green Fusion Zone
1st: 41"08 Thorn
2nd: 44"35 sonichero
3rd: 55"18 RPG
4th: 1'28"32 eggFL
5th: 1'33"42 SBW

Jungle Coaster
1st: 22"32 Aitamen
1st: 22"32 RPG
3rd: 37"70 Thorn
4th: 41"76 eggFL
5th: 43"04 SBW
6th: 44"60 sonichero

Jungle Peril 1
1st: 34"58 RPG
2nd: 1'03"66 sonichero
3rd: 1'11"96 Thorn
4th: 1'24"84 eggFL

Jungle Peril 2
1st: 1'05"12 RPG
2nd: 1'24"36 Thorn
3rd: 1'25"48 sonichero
4th: 2'11"58 eggFL

Little Planet
1st: 36"78 Thorn
2nd: 48"96 Aitamen
3rd:

Mystic Forest 1
1st: 43"78 Thorn
2nd: 45"14 RPG
3rd: 56"04 douglas
4th: 1'08"80 sonichero
5th: 1'16"66 eggFL
6th: 1'30"70 SBW

Mystic Forest 2
1st: 41"94 RPG
2nd: 42"00 Thorn
3rd: 44"72 douglas
4th: 0'45"98 sonichero
5th: 53"30 SBW
6th: 59"90 eggFL

Perilousjourney1
1st: 42"26 RPG
2nd: 42"60 eggFL
3rd: 49"64 Thorn

Perilousjourney2
1st: 1'04"56 RPG
2nd: 1'07"20 eggFL
3rd: 1'15"98 Thorn

Rumble Hill 1
1st: 58"44 Thorn
2nd: 1'05"36 RPG
3rd: 1'12"74 sonichero
4th: 1'21"50 eggFL
5th: 1'31"86 SBW

Silent Meadow 1
1st: 58"14 sonichero
2nd: 1'00"80 RPG
3rd: 1'02"40 Thorn

4th:1'25"36 eggFL
5th: 1'41"68 SBW

Silent Meadow 2
1st: 27"00 Thorn
2nd: 29"30 RPG
3rd: 37"40 sonichero
4th: 1'34"04 eggFL
5th: 1'55"06 SBW

Test Level
1st: 17"42 RPG
2nd: 17"50 Thorn

3rd: 0'23"22 sonichero
4th: 23"50 Aitamen

Total Time
1st: 11'10"66 RPG
2nd: 11'12"76 Thorn
3rd:

STANDINGS AS OF AUGUST 9TH, 11:13 AM GMT:

1st: RPG (7 pts)
2nd: Thorn (16 pts)
3rd: sonichero (38 pts)
4th: eggFL (45 pts)
5th: Spinballwizard (62 pts)
5th: douglas (64 pts)
7th: Aitamen (65 pts)
Title: Re: Its time for a contest!
Post by: Thorn on August 09, 2006, 11:51:16 AM
49"00 Fungal Paradise Act 2
35"22 Jungle Coaster
Title: Re: Its time for a contest!
Post by: Bilan on August 09, 2006, 12:23:32 PM
New stats in bold

Fungal Paradise Act 1
1st: 11"34 RPG
2nd: 11"62 Thorn
3rd: 12"26 douglas
4th: 12"44 sonichero
5th: 14"76 Aitamen
6th: 15"62 eggFL
7th: 18"02 SBW

Fungal Paradise Act 2
1st: 49"00 Thorn
2nd: 1'05"68 RPG
3rd: 1'25"82 sonichero
4th: 1'36"20 SBW
5th: 1'37"14 eggFL

Green Forest
1st: 59"72 RPG
2nd: 1'03"76 Thorn
3rd: 1'14"36 SBW
4th: 1'15"56 eggFL
5th: 1'18"98 sonichero

Green Fusion Zone
1st: 41"08 Thorn
2nd: 44"35 sonichero
3rd: 55"18 RPG
4th: 1'28"32 eggFL
5th: 1'33"42 SBW

Jungle Coaster
1st: 22"32 Aitamen
1st: 22"32 RPG
3rd: 35"22 Thorn
4th: 41"76 eggFL
5th: 43"04 SBW
6th: 44"60 sonichero

Jungle Peril 1
1st: 34"58 RPG
2nd: 1'03"66 sonichero
3rd: 1'11"96 Thorn
4th: 1'24"84 eggFL

Jungle Peril 2
1st: 1'05"12 RPG
2nd: 1'24"36 Thorn
3rd: 1'25"48 sonichero
4th: 2'11"58 eggFL

Little Planet
1st: 36"78 Thorn
2nd: 48"96 Aitamen
3rd:

Mystic Forest 1
1st: 43"78 Thorn
2nd: 45"14 RPG
3rd: 56"04 douglas
4th: 1'08"80 sonichero
5th: 1'16"66 eggFL
6th: 1'30"70 SBW

Mystic Forest 2
1st: 41"94 RPG
2nd: 42"00 Thorn
3rd: 44"72 douglas
4th: 0'45"98 sonichero
5th: 53"30 SBW
6th: 59"90 eggFL

Perilousjourney1
1st: 42"26 RPG
2nd: 42"60 eggFL
3rd: 49"64 Thorn

Perilousjourney2
1st: 1'04"56 RPG
2nd: 1'07"20 eggFL
3rd: 1'15"98 Thorn

Rumble Hill 1
1st: 58"44 Thorn
2nd: 1'05"36 RPG
3rd: 1'12"74 sonichero
4th: 1'21"50 eggFL
5th: 1'31"86 SBW

Silent Meadow 1
1st: 58"14 sonichero
2nd: 1'00"80 RPG
3rd: 1'02"40 Thorn
4th:1'25"36 eggFL
5th: 1'41"68 SBW

Silent Meadow 2
1st: 27"00 Thorn
2nd: 29"30 RPG
3rd: 37"40 sonichero
4th: 1'34"04 eggFL
5th: 1'55"06 SBW

Test Level
1st: 17"42 RPG
2nd: 17"50 Thorn
3rd: 0'23"22 sonichero
4th: 23"50 Aitamen

Total Time
1st: 11'09"64 Thorn
2nd: 11'10"66 RPG
3rd:

STANDINGS AS OF AUGUST 9TH, 17:23 GMT:

1st: RPG (8 pts)
2nd: Thorn (15 pts)
3rd: sonichero (38 pts)
4th: eggFL (45 pts)
5th: Spinballwizard (62 pts)
5th: douglas (64 pts)
7th: Aitamen (65 pts)
Title: Re: Its time for a contest!
Post by: Aitamen on August 09, 2006, 12:41:59 PM
FP1 11'22
FP2 48'76
GF1 58'72
GF2 40'00
JC 22'00
JP1 33'72
JP2 1:00'24
MF1 42'64
MF2 43'88
PJ1 42'14
PJ2 1:00'00
RH1 56'38
SM1 48'76
SM2 26'34
TL  16'88

Total Time:
10:11'68

Aitamen > RPG
Title: Re: Its time for a contest!
Post by: Bilan on August 09, 2006, 02:05:06 PM
You know the drill

NOTE: Obscure tactic in Jungle Coaster has been BANNED. :O

That being wall zipping, so dont zip walls guys :(

Fungal Paradise Act 1
1st: 11"34 RPG
2nd: 11"62 Thorn
3rd: 12"26 douglas
4th: 12"44 sonichero
5th: 12"98 Aitamen
6th: 15"62 eggFL
7th: 18"02 SBW

Fungal Paradise Act 2
1st: 48"76 Aitamen
2nd: 49"00 Thorn
3rd: 1'05"68 RPG
4th: 1'25"82 sonichero
5th: 1'36"20 SBW
6th: 1'37"14 eggFL

Green Forest
1st: 58"72 Aitamen
2nd: 59"72 RPG
3rd: 1'03"76 Thorn
4th: 1'14"36 SBW
5th: 1'15"56 eggFL
6th: 1'18"98 sonichero

Green Fusion Zone
1st: 40"00 Aitamen
2nd: 41"08 Thorn
3rd: 44"35 sonichero
4th: 55"18 RPG
5th: 1'28"32 eggFL
6th: 1'33"42 SBW

Jungle Coaster
1st: 33"28 RPG
2nd: 35"22 Thorn
3rd: 41"76 eggFL
4th: 43"04 SBW
5th: 44"60 sonichero

Jungle Peril 1
1st: 33"28 Aitamen
2nd: 34"58 RPG
3rd: 1'03"66 sonichero
4th: 1'11"96 Thorn
5th: 1'24"84 eggFL

Jungle Peril 2
1st: 1'03"00 Aitamen
2nd: 1'05"12 RPG
3rd: 1'24"36 Thorn
4th: 1'25"48 sonichero
5th: 2'11"58 eggFL

Little Planet
1st: 36"78 Thorn
2nd: 48"96 Aitamen
3rd:

Mystic Forest 1
1st: 42"64 Aitamen
2nd: 43"78 Thorn
3rd: 45"14 RPG
4th: 56"04 douglas
5th: 1'08"80 sonichero
6th: 1'16"66 eggFL
7th: 1'30"70 SBW

Mystic Forest 2
1st: 41"94 RPG
2nd: 42"00 Thorn
3rd: 44"72 douglas
4th: 44"98 Aitamen
5th: 0'45"98 sonichero
6th: 53"30 SBW
7th: 59"90 eggFL

Perilousjourney1
1st: 42"26 RPG
2nd: 42"60 eggFL
3rd: 44"44 Aitamen
4th: 49"64 Thorn

Perilousjourney2
1st: 1'00"00 Aitamen
2nd: 1'04"56 RPG
3rd: 1'07"20 eggFL
4th: 1'15"98 Thorn

Rumble Hill 1
1st: 56"38 Aitamen
2nd: 58"44 Thorn
3rd: 1'05"36 RPG
4th: 1'12"74 sonichero
5th: 1'21"50 eggFL
6th: 1'31"86 SBW

Silent Meadow 1
1st: 58"14 sonichero
2nd: 1'00"80 RPG
3rd: 1'02"40 Thorn
4th:1'25"36 eggFL
5th: 1'41"68 SBW

Silent Meadow 2
1st: 27"00 Thorn
1st: 27"00 Aitamen
3rd: 29"30 RPG
4th: 37"40 sonichero
5th: 1'34"04 eggFL
6th: 1'55"06 SBW

Test Level
1st: 16"90 Aitamen
2nd: 17"42 RPG
3rd: 17"50 Thorn
4th: 0'23"22 sonichero

Total Time
1st: 11'09"64 Thorn
2nd: 11'21"62 RPG
3rd:

STANDINGS AS OF AUGUST 9TH, 19:10 GMT

1st: RPG (18 pts)
2nd: Aitamen (22 pts)
3rd: Thorn (24 pts)
4th: sonichero (49 pts)
5th: eggFL (54 pts)
6th: Spinballwizard (70 pts)
7th: douglas (73 pts)
Title: Re: Its time for a contest!
Post by: Thorn on August 09, 2006, 02:36:26 PM
56"12 SM1
51"46 RH1

With each time RPG updates the charts, I hafta make a new post to get my new times listed.  200 posts, here I come.
Title: Re: Its time for a contest!
Post by: Bilan on August 09, 2006, 09:31:50 PM
Fungal Paradise Act 1
1st: 11"34 RPG
2nd: 11"62 Thorn
3rd: 12"26 douglas
4th: 12"44 sonichero
5th: 12"98 Aitamen
6th: 15"62 eggFL
7th: 18"02 SBW

Fungal Paradise Act 2
1st: 48"76 Aitamen
2nd: 49"00 Thorn
3rd: 1'05"68 RPG
4th: 1'25"82 sonichero
5th: 1'36"20 SBW
6th: 1'37"14 eggFL

Green Forest
1st: 58"72 Aitamen
2nd: 59"72 RPG
3rd: 1'03"76 Thorn
4th: 1'14"36 SBW
5th: 1'15"56 eggFL
6th: 1'18"98 sonichero

Green Fusion Zone
1st: 40"00 Aitamen
2nd: 41"08 Thorn
3rd: 44"35 sonichero
4th: 55"18 RPG
5th: 1'28"32 eggFL
6th: 1'33"42 SBW

Jungle Coaster
1st: 33"28 RPG
2nd: 35"22 Thorn
3rd: 41"76 eggFL
4th: 43"04 SBW
5th: 44"60 sonichero

Jungle Peril 1
1st: 33"28 Aitamen
2nd: 34"58 RPG
3rd: 1'03"66 sonichero
4th: 1'11"96 Thorn
5th: 1'24"84 eggFL

Jungle Peril 2
1st: 1'03"00 Aitamen
2nd: 1'05"12 RPG
3rd: 1'24"36 Thorn
4th: 1'25"48 sonichero
5th: 2'11"58 eggFL

Little Planet
1st: 36"78 Thorn
2nd: 48"96 Aitamen
3rd:

Mystic Forest 1
1st: 42"64 Aitamen
2nd: 43"78 Thorn
3rd: 45"14 RPG
4th: 56"04 douglas
5th: 1'08"80 sonichero
6th: 1'16"66 eggFL
7th: 1'30"70 SBW

Mystic Forest 2
1st: 41"94 RPG
2nd: 42"00 Thorn
3rd: 44"72 douglas
4th: 44"98 Aitamen
5th: 0'45"98 sonichero
6th: 53"30 SBW
7th: 59"90 eggFL

Perilousjourney1
1st: 42"26 RPG
2nd: 42"60 eggFL
3rd: 44"44 Aitamen
4th: 49"64 Thorn

Perilousjourney2
1st: 1'00"00 Aitamen
2nd: 1'04"56 RPG
3rd: 1'07"20 eggFL
4th: 1'15"98 Thorn

Rumble Hill 1
1st: 51"46 Thorn
2nd: 56"38 Aitamen
3rd: 1'05"36 RPG
4th: 1'12"74 sonichero
5th: 1'21"50 eggFL
6th: 1'31"86 SBW

Silent Meadow 1
1st: 0'56"12 Thorn
2nd: 58"14 sonichero
3rd: 1'00"80 RPG
4th:1'25"36 eggFL
5th: 1'41"68 SBW

Silent Meadow 2
1st: 27"00 Thorn
1st: 27"00 Aitamen
3rd: 29"30 RPG
4th: 37"40 sonichero
5th: 1'34"04 eggFL
6th: 1'55"06 SBW

Test Level
1st: 16"90 Aitamen
2nd: 17"42 RPG
3rd: 17"50 Thorn
4th: 0'23"22 sonichero

Total Time
1st: 10'56"34 Thorn
2nd: 11'21"62 RPG
3rd:

STANDINGS AS OF AUGUST 10TH, 02:33 GMT

1st: RPG (19 pts)
2nd: Thorn (21 pts)
3rd: Aitamen (23 pts)
4th: sonichero (50 pts)
5th: eggFL (54 pts)
6th: Spinballwizard (70 pts)
7th: douglas (73 pts)
Title: Re: Its time for a contest!
Post by: Thorn on August 10, 2006, 10:11:25 AM
Quote from: RPG
Silent Meadow 1
1st: 56"12 Thorn
2nd: 58"14 sonichero
3rd: 1'00"80 RPG
4th:1'25"36 eggFL
5th: 1'41"68 SBW

Fixed.  What were you smoking?
Title: Re: Its time for a contest!
Post by: Bilan on August 10, 2006, 03:11:26 PM
oops, I edited the total time and  pioints and switched the players round in the rankings and then forgot to change your time >_<
Title: Re: Its time for a contest!
Post by: eggFL on August 10, 2006, 11:03:48 PM
Mystic Forest 2 - 0:44:28
Test Level - 0:20:14
Jungle Peril 2 - 1:47:32
Title: Re: Its time for a contest!
Post by: Bilan on August 11, 2006, 03:44:26 AM
Hmm

Time to unveil my plans for World Domination!

Its BIG. Its BAD. Its FREAKISHLY LONG AND HELLISHLY DIFFICULT. Its the Obstacle Course idea I had the other day that only Aitamen and Thorn knew about!

And guess what? Now its coming to a forum near you!

At 2PM GMT that is, bwahahaha
Title: Re: Its time for a contest!
Post by: Bilan on August 11, 2006, 08:48:52 AM
And here we go ladies and gents, 11 minutes and 8 seconds ahead of schedule, prepare to hate me!

Http://www.soniccenter.org/ARRPEEGEE/NFZ.zip

I give you the beauty of NIGHTMARE FOREST ZONE :O!

Try to enjoy!

~RPG
Title: Re: Its time for a contest!
Post by: Thorn on August 11, 2006, 12:21:40 PM
...I don't get it.  Seriously, I don't get it.  Am I missing something?
Title: Re: Its time for a contest!
Post by: Bilan on August 11, 2006, 12:53:40 PM
Ill add charts for the 'new' levels when there all done :O

Fungal Paradise Act 1
1st: 11"34 RPG
2nd 11"42 Aitamen
3rd: 11"62 Thorn
4th: 12"26 douglas
5th: 12"44 sonichero
6th: 15"62 eggFL
7th: 18"02 SBW

Fungal Paradise Act 2
1st: 48"76 Aitamen
2nd: 49"00 Thorn
3rd: 1'05"68 RPG
4th: 1'25"82 sonichero
5th: 1'36"20 SBW
6th: 1'37"14 eggFL

Green Forest
1st: 58"72 Aitamen
2nd: 59"72 RPG
3rd: 1'03"76 Thorn
4th: 1'14"36 SBW
5th: 1'15"56 eggFL
6th: 1'18"98 sonichero

Green Fusion Zone
1st: 40"00 Aitamen
2nd: 41"08 Thorn
3rd: 44"35 sonichero
4th: 55"18 RPG
5th: 1'28"32 eggFL
6th: 1'33"42 SBW

Jungle Coaster
1st: 33"28 RPG
2nd: 34"48 Aitamen
3rd: 35"22 Thorn
4th: 41"76 eggFL
5th: 43"04 SBW
6th: 44"60 sonichero

Jungle Peril 1
1st: 33"28 Aitamen
2nd: 34"58 RPG
3rd: 1'03"66 sonichero
4th: 1'11"96 Thorn
5th: 1'24"84 eggFL

Jungle Peril 2
1st: 1'03"00 Aitamen
2nd: 1'05"12 RPG
3rd: 1'24"36 Thorn
4th: 1'25"48 sonichero
5th: 1'47"32 eggFL

Little Planet
1st: 36"78 Thorn
2nd: 48"96 Aitamen
3rd:

Mystic Forest 1
1st: 42"64 Aitamen
2nd: 43"78 Thorn
3rd: 45"14 RPG
4th: 56"04 douglas
5th: 1'08"80 sonichero
6th: 1'16"66 eggFL
7th: 1'30"70 SBW

Mystic Forest 2
1st: 41"42 Thorn
2nd: 41"98 RPG
3rd: 44"28 eggFL
4th: 44"72 douglas
5th: 44"98 Aitamen
6th: 0'45"98 sonichero
7th: 53"30 SBW

Perilousjourney1
1st: 42"26 RPG
2nd: 42"60 eggFL
3rd: 44"44 Aitamen
4th: 49"64 Thorn

Perilousjourney2
1st: 1'00"00 Aitamen
2nd: 1'04"56 RPG
3rd: 1'07"20 eggFL
4th: 1'15"98 Thorn

Rumble Hill 1
1st: 51"46 Thorn
2nd: 56"38 Aitamen
3rd: 1'05"36 RPG
4th: 1'12"74 sonichero
5th: 1'21"50 eggFL
6th: 1'31"86 SBW

Silent Meadow 1
1st: 0'49"38 Aitamen
2nd: 0'56"12 Thorn
3rd: 58"14 sonichero
4th: 1'00"80 RPG
5th:1'25"36 eggFL
6th: 1'41"68 SBW

Silent Meadow 2
1st: 27"00 Thorn
1st: 27"00 Aitamen
3rd: 29"30 RPG
4th: 37"40 sonichero
5th: 1'34"04 eggFL
6th: 1'55"06 SBW

Test Level
1st: 16"90 Aitamen
2nd: 17"42 RPG
3rd: 17"50 Thorn
4th: 20"14 eggFL
5th: 0'23"22 sonichero

Total Time
1st: 9'39"38 Aitamen
2nd: 10'55"76 Thorn
3rd: 11'21"62 RPG
4th: 16'31"14 eggFL

STANDINGS AS OF AUGUST 11TH, 18:10 GMT

1st Aitamen (10 Points)
2nd: RPG (22 pts)
3rd: Thorn (24 pts)
4th: eggFL (52 pts)
5th: sonichero (57 pts)
6th: Spinballwizard (75 pts)
7th: douglas (79 pts)
Title: Re: Its time for a contest!
Post by: Thorn on August 12, 2006, 11:34:39 AM
41"42 MF2

Also what is that link below?  You know, the one with the paper clip picture?  *hears voices in head* *answers them* Oh, I'm supposed to share that with the forum?  It uses the Mystic Forest music?  It's a sign of things to come?  Wow... you voices know a lot.